










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Deathknight Vanilla 1.7.6Adds a new warrior subclass with bulwark, arcane blade and necromancer abilities. Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Higher |
| Class | Necromancer |
| Level / Exp | 25 / 48% |
| Size | big |
| Lifes / Deaths | Killed by Yvunn the shivgoroth at level 15 on the 50th Dusk 122nd year of Ascendancy at 23:40 0 / 6Killed by poison gas trap at level 21 on the 16th Haze 122nd year of Ascendancy at 15:43 Killed by Islybrewyn the dredge captain at level 21 on the 21st Haze 122nd year of Ascendancy at 03:54 Killed by Islulrakira the ghoul at level 24 on the 36th Haze 122nd year of Ascendancy at 06:53 Killed by elven cultist at level 25 on the 39th Haze 122nd year of Ascendancy at 10:14 Killed by elven corruptor at level 25 on the 40th Haze 122nd year of Ascendancy at 02:46 |
Primary Stats
| Strength | 18 (base 13) |
| Dexterity | 22 (base 13) |
| Constitution | 15 (base 11) |
| Magic | 72 (base 48) |
| Willpower | 68 (base 48) |
| Cunning | 17 (base 11) |
Resources
| Life | 292/292 |
| Mana | 483/483 |
| Soul | 12/13 |
| Healing Factor | 1.2460311219417 |
| Regeneration | 4.0496011463107 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 15 |
| Lite | 13 |
| Infravision | 8 |
| See Stealth | 19.500146650446 |
| See Invisible | 21.500146650446 |
| ESP Range | 10 |
| ESP Kinds | undead, animal/canine |
Offense: Mainhand
| Damage | 31 |
| Accuracy | 28 |
| Crit Chance | 7% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 64 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +16% |
| Blight | +10% |
| Arcane | +12% |
| Cold | +18% |
| All | 0% |
| Darkness | +13% |
| Light | +6% |
| Physical | +31% |
| Mind | +15% |
| Fire | +10% |
| Nature | +17% |
Offense: Damage Penetration
| Darkness | +10% |
| Acid | +10% |
| Physical | +20% |
| Fire | +20% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 9 (44.574340358689%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 35 |
| Spell Save | 52 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 19%( 70%) |
| Physical | + 26%( 70%) |
| Nature | + 17%( 70%) |
| Arcane | + 31%( 70%) |
| Darkness | + 11%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Disarm Resistance | 24% |
| Instadeath Resistance | 100% |
| Blind Resistance | 50% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (238 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Dreadmaster | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Spell / Charnel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Spell / Eradication | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master necromancer | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Master of bones | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Spell / Spectre | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Hiemal Shield |
| talent | Reaping |
| talent | Meat Shield |
| talent | Aura of Undeath |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Old Forest. Escort: lost sun paladin (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | Unlightstoker (0 def, 1 armour)T1Rare feet /armor (2.0 Encumbrance) Masterpiece Keywords: stealth While equipped: Stats +4Dex +6Lck +1Con offense ------ Damage Change +6% light +3% darkness When Hit 2 darkness defense ------ Armor +1 Resistance +3% darkness Stealth +5 other ------- Light +3 A pair of boots made of leather. |
| Light source | brass lantern 'Ashstalker'T1Rare lite (2.0 Encumbrance) Masterpiece Keywords: bright While equipped: offense ------ Damage Change +15% mind Ignore resists +20% fire On-Hit (Melee): * 10% chance to reduce all saves and defense by 26 other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Nerirath (1 def, 0 armour)T1Rare head /armor (2.0 Encumbrance) Nature Power Keywords: mountain While equipped: Stats +5Mag +2Wil +1Cun offense ------ Damage Change +11% physical When Hit 2 mind defense ------ Defense +1 (+1 eff.) Resistance +11% physical other ------- Light +1 A pointy cloth hat, very wizardly... |
| Tool | Prox's Lucky Halfling FootT1Unique misc /tool (2.0 Encumbrance) Nature Power While equipped: Stats +5Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Ring of GrowthT2Unique ring /jewelry (0.1 Encumbrance) Nature Power/Masterpiece While equipped: Stats +4Str +4Wil offense ------ Damage Change +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+4 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | steel ring 'Chillorder'T2Rare ring /jewelry (0.1 Encumbrance) Psionic Power Keywords: solipsist While equipped: Stats +5Cun +5Wil offense ------ Damage Change +6% cold +12% physical Ignore resists +20% physical Mindpower +7 (+2 eff.) Accuracy +10 (+5 eff.) defense ------ Defense +20 (+7 eff.) Physical save +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | rough leather belt 'Silota'T1Rare belt /armor (1.0 Encumbrance) Masterpiece Keywords: giant While equipped: Stats +2Dex +1Mag +2Con offense ------ Physical Power +3 (+2 eff.) defense ------ Spell save +5 (+1 eff.) other ------- Light +3 Size +1 A belt that goes around your waist. |
| In main hand | Kor's Fall (100% power, 0 apr, darkness element)T1Unique staff 2H /weapon (5.0 Encumbrance) Arcane Power When used to attack: Power: 100% Range: 1.2x Uses 110% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% acid +10% fire +10% darkness +10% blight Spell Crit +8% Spellpower +7 (+2 eff.) other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.3 Power cost 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 232.57 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (465). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
| On hands | rough leather gloves 'Dourjam' (0 def, 1 armour)T1Rare hands /armor (1.0 Encumbrance) Psionic Power Keywords: steady While equipped: offense ------ Damage Change +6% acid +12% cold Ignore resists +10% darkness +10% acid Accuracy +6 (+3 eff.) On-Hit (Melee): * 20% chance to reduce damage dealt by 21% defense ------ Armor +1 Resistance +12% acid Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Immune +24% Disarm Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Wretchobsidian the reinforced leather armour (12 def, 7 armour)T4Rare light /armor (9.0 Encumbrance) Masterpiece Keywords: stable While equipped: Stats +2Wil offense ------ Damage Change +12% arcane Ignore resists +10% nature Spellpower +25 (+6 eff.) defense ------ Armor +7 Defense +12 (+4 eff.) Resistance +9% physical Physical save +18 (+8 eff.) Spell save +6 (+2 eff.) other ------- Fatigue +8% A suit of armour made of leather. |
| Cloak | linen cloak 'Smearbreaker' (11 def, 0 armour)T1Rare cloak /armor (2.0 Encumbrance) Arcane Power Keywords: shaloren While equipped: Stats +2Dex +2Mag +1Wil +1Con offense ------ Damage Change +9% nature When Hit 4 nature defense ------ Defense +11 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Feathersteel AmuletT2Unique amulet /jewelry (0.1 Encumbrance) Masterpiece While equipped: defense ------ Defense +15 (+5 eff.) Slow Projectiles +15% other ------- Move Speed +25% Encumbrance +20 Fatigue -20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Inventory
Primal Infusion (affinity 17%; reduction 3; dur 4; cd 18)Unique infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 17% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
Cyroyawe the BurnfistT2Rare amulet /jewelry (0.1 Encumbrance) Masterpiece Keywords: wanderer While equipped: Stats +5Dex +4Cun +5Con offense ------ Critical power +15.00% Mind Crit +3% Mindpower +5 (+2 eff.) When Hit 4 fire defense ------ Life Regen +2.00 other ------- Move Speed +10% Resource +0.30 Stamina/turn +2.00 Max hate Fatigue -5% Amulets make your neck look great! |
gladiator's gold ring of sensingT3Ego+ ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece Keywords: gladiator/sensing While equipped: Stats +6Str +5Con offense ------ Physical Power +8 (+4 eff.) defense ------ Immune +26% Blind other ------- Infravision +3 See Stealth +5 See Invisibility +10 Rings make your fingers look great! |
Girdle of the Calm WatersT2Unique belt /armor (1.0 Encumbrance) Nature Power While equipped: Stats +3Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
Robe of Force (12 def, 8 armour)T2Unique cloth /armor (2.0 Encumbrance) Psionic Power While equipped: Stats +3Cun +4Wil offense ------ Damage Change +5% mind +5% physical Ignore resists +10% mind +10% physical Mind Crit +4% Mindpower +8 (+3 eff.) defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 45.41 to 56.77 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Frost Treads (1 def, 4 armour)T2Unique feet /armor (2.0 Encumbrance) Nature Power While equipped: Stats +4Str +4Wil +4Cun offense ------ Damage Change +15% cold defense ------ Armor +4 Defense +1 (+1 eff.) Resistance +10% nature +20% cold other ------- Move Speed +20% Light +1 Fatigue +7% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
brawler's dwarven-steel gauntlets of butchering (0 def, 2 armour)T2Ego++ hands /armor (1.5 Encumbrance) Antimagic Power/Masterpiece Requires: - Heavy armour training Keywords: brawler/butchering While equipped: Stats +3Str +3Dex +3Cun offense ------ Accuracy +4 (+2 eff.) Physical Power +7 (+4 eff.) Ignore Armor +8 defense ------ Armor +2 Resistance +6% blight Physical save +5 (+3 eff.) Spell save +8 (+2 eff.) other ------- Fatigue +3% Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
dwarven-steel gauntlets 'Dairaromirach' (0 def, 2 armour)T2Rare hands /armor (1.5 Encumbrance) Psionic Power Requires: - Heavy armour training Keywords: nighthunter While equipped: Stats +2Cun offense ------ Damage Change +12% physical Ignore resists +15% physical Accuracy +5 (+3 eff.) Physical Power +15 (+8 eff.) defense ------ Armor +2 Resistance +13% darkness Unlife -40.00 life other ------- Infravision +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Eel-skin armour (16 def, 0 armour)T2Unique light /armor (9.0 Encumbrance) Nature Power While equipped: On Nature Hit:10% Call Lightning level 2 Stats +3Cun +2Dex defense ------ Defense +16 (+6 eff.) Resistance +15% lightning Immune +50% Pin +50% Poison other ------- Fatigue +2% Call Lightning: Effective talent level: 2.0 Power cost 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 47.25 to 141.74 lightning damage (94.49 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
reinforced leather armour 'Hanuneg' (12 def, 7 armour)T4Random Unique light /armor (9.0 Encumbrance) Nature Power/Antimagic Power/Masterpiece Keywords: stable/eyal/cleansing While equipped: Stats +3Dex defense ------ Armor +7 Defense +12 (+4 eff.) Resistance +14% blight +9% physical +12% nature Physical save +18 (+8 eff.) Life +56.00 Life Regen +1.00 Healmod +14% other ------- Resource +30.00 Max stamina +3.00 Stamina/turn Fatigue +8% A suit of armour made of leather. |
fortifying stralite plate armour of the deep (0 def, 16 armour)T4Ego++ massive /armor (17.0 Encumbrance) Nature Power/Masterpiece Requires: - Massive armour training - Strength 48 Keywords: deep/fortif. While equipped: Stats +2Str +5Con defense ------ Armor +16 Resistance +8% acid +12% cold Life +36.00 other ------- Fatigue +22% Breathe water A suit of armour made of metal plates. |
stralite plate armour (0 def, 13 armour)T4Normal massive /armor (17.0 Encumbrance) Requires: - Massive armour training - Strength 48 While equipped: defense ------ Armor +13 other ------- Fatigue +22% A suit of armour made of metal plates. |
Fire Dragon Shield (16 def, 9 armour, 220 block)T4Unique shield /armor (7.0 Encumbrance) Nature Power/Masterpiece Requires: - Shield usage training - Strength 28 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. When Hit 17 fire defense ------ Armor +9 Defense +16 (+6 eff.) Ranged Defense +15 (+5 eff.) Resistance +35% fire Affinity +15% fire other ------- Fatigue +20% Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
Titanic (20 def, 18 armour, 320 block)T3Unique shield /armor (7.0 Encumbrance) Masterpiece Requires: - Shield usage training - Strength 37 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +18 Hardiness +20% Defense +20 (+7 eff.) Ranged Defense +10 (+4 eff.) other ------- Fatigue +30% Talents +1 Block This shield made of the darkest stralite is huge, heavy and very solid. |
Axe of Fluffy Evil Axe of Fluffy EvilUnique axe /misc (4.0 Encumbrance) Unknown Power Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
6 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
142 alchemist agateT1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyxT3Normal black /gem (0.0 Encumbrance) While equipped: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Item imbue powers: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarineT2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opalT2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)T1Unique digger /tool (3.0 Encumbrance) Unknown Power While equipped: offense ------ Damage Change +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's FangUnique fang /misc (1.0 Encumbrance) Nature Power While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal FocusT2Unique multi-hued /gem (0.0 Encumbrance) Arcane Power While equipped: Stats +5Mag Damage Change +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 quartzT3Normal white /gem (0.0 Encumbrance) While equipped: Immune +30% Stun Item imbue powers: Immune +30% Stun Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By bregh the Higher Necromancer level 8
8th Mirth 122nd year of Ascendancy at 23:37 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By bregh the Higher Necromancer level 19
78th Dusk 122nd year of Ascendancy at 16:23 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By bregh the Higher Necromancer level 10
1st Flare 122nd year of Ascendancy at 12:59 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By bregh the Higher Necromancer level 20
79th Dusk 122nd year of Ascendancy at 16:21 see stats
Merry wintertide! (Nightmare (Adventure) difficulty)
Finish the Santascape event and free the little helper elves.By bregh the Higher Necromancer level 16
52nd Dusk 122nd year of Ascendancy at 20:31 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By bregh the Higher Necromancer level 25
39th Haze 122nd year of Ascendancy at 06:48 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By bregh the Higher Necromancer level 3
76th Pyre 122nd year of Ascendancy at 13:42 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By bregh the Higher Necromancer level 25
39th Haze 122nd year of Ascendancy at 19:59 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By bregh the Higher Necromancer level 19
62nd Dusk 122nd year of Ascendancy at 02:59 see stats
Log
Elven corruptor killed bregh!
Saving game...
Resting starts...
Bregh unleashes a blast of frostdusk as he crosses the veil!
Talent Born into Magic is ready to use.
Talent Call of the Crypt is ready to use.
Talent Blood Burst is ready to use.
Talent Meat Shield is ready to use.
Bregh activates Meat Shield.
Dreadmaster activates Blur Sight.
Talent Vitality is ready to use.
Talent Aura of Undeath is ready to use.
Bregh activates Aura of Undeath.
Talent Hiemal Shield is ready to use.
Bregh activates Hiemal Shield.
Talent Reaping is ready to use.
Bregh activates Reaping.
Talent Dread is ready to use.
Rested for 34 turns (stop reason: all resources and life at maximum).
Saving done.
Ran for 3 turns (stop reason: interesting character).
[Music Mod] | Track: Challenge.ogg (Inspired by: SAMURAI SHODOWN - The Crow)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
You are sent back to the material plane!
Saving game...
Saving done.
Saving game...
Saving done.











































































































