












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Deathknight Vanilla 1.7.6Adds a new warrior subclass with bulwark, arcane blade and necromancer abilities. Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version Items Vault 1.7.6Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Writhing One |
| Level / Exp | 22 / 39% |
| Size | medium |
| Lifes / Deaths | Killed by Forest Troll Hedge-Wizard at level 6 on the 22nd Voratun 122nd year of Ascendancy at 12:22 0 / 6Killed by umbral horror at level 14 on the 4th Wealth 122nd year of Ascendancy at 06:53 Killed by Animated blooming thorny mindstar of sand at level 16 on the 26th Loss 122nd year of Ascendancy at 01:17 Killed by worm that walks (servant of death) at level 16 on the 26th Loss 122nd year of Ascendancy at 02:11 Killed by luminous horror at level 22 on the 25th Voratun 123rd year of Ascendancy at 08:28 Killed by Gelle the temporal stalker at level 22 on the 3rd Acquisition 123rd year of Ascendancy at 06:40 |
Primary Stats
| Strength | 45 (base 31) |
| Dexterity | 13 (base 12) |
| Constitution | 45 (base 34) |
| Magic | 57 (base 41) |
| Willpower | 25 (base 10) |
| Cunning | 13 (base 10) |
Resources
| Life | -118/795 |
| Insanity | 98/100 |
| Healing Factor | 1.3511689881047 |
| Regeneration | 21.145794663838 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +11.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 58 |
| Accuracy | 37 |
| Crit Chance | 15% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 45 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +10% |
| Acid | +6% |
| Darkness | +4% |
| Temporal | +9% |
| Blight | +24% |
| Arcane | +5% |
| Fire | +3% |
| All | 0% |
Offense: Damage Penetration
| Blight | +15% |
| Acid | +5% |
| Darkness | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 55 (88.568973732692%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 22 |
| Physical Save | 48 |
| Spell Save | 38 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Darkness | + 11%( 70%) |
| Temporal | + 15%( 70%) |
| Cold | + 21%( 70%) |
| Lightning | + 14%( 70%) |
| Mind | + 14%( 70%) |
| All | + 8%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Teleport Resistance | 10% |
| Stun Resistance | 20% |
| Pinning Resistance | 22% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.47 |
| 5/5 |
| 3/5 |
| 2/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 5/5 |
| 0/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You failed to protect the worried loremaster from death by giant venus flytrap. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed chunk of ghoul flesh. * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of dwarven-steel boots 'Shadowspawn' (0 def, 4 armour)T3Rare feet /armor (3.0 Encumbrance) Masterpiece Keywords: traveler While equipped: offense ------ Damage Change +3% fire Ignore resists +5% darkness +15% blight When Hit 4 blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 23 defense ------ Armor +4 Resistance +3% darkness Physical save +7 (+2 eff.) other ------- Encumbrance +31 Fatigue -3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Unique lite (1.0 Encumbrance) Arcane Power While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 2.0 Power cost 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 102.53 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 102.53 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
| On head | Steel Helm of Garkul (0 def, 6 armour)T2Unique head /armor (3.0 Encumbrance) Nature Power Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5Str +4Wil +5Con offense ------ Damage Change +10% physical defense ------ Armor +6 Physical save +12 (+4 eff.) Spell save +12 (+5 eff.) Mind save +12 (+6 eff.) other ------- Fatigue +8% Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| Tool | ash totem of summon tentacle 'Chamalin' [power 160] (25 cooldown)T2Rare totem /charm (2.0 Encumbrance) Nature Power Keywords: evasive/tentacle While equipped: offense ------ On-Hit (Melee): * 10 arcane resource burn defense ------ Defense +10 (+5 eff.) Resistance +12% acid +6% lightning Crit Resistance 5.00% Immune +10% Teleport Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 390 Base Damage: 174 Armor: 5 All Resist: 18 Puts all charms on 25 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | warrior's steel ring of tenacityT2Ego ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: warrior/tenacity While equipped: Stats +2Str defense ------ Armor +4 Life +22.00 Immune +22% Pin +20% Disarm +21% Knockbk Rings make your fingers look great! |
| On fingers | copper ring 'Shockrock'T1Rare ring /jewelry (0.1 Encumbrance) Psionic Power Keywords: psionic While equipped: Stats +3Wil offense ------ Damage Change +3% blight Spellpower +5 (+1 eff.) Spellpower/crit +8 When Hit 6 lightning defense ------ Mind save +4 (+2 eff.) Rings make your fingers look great! |
| Around waist | EilinawynT3Rare belt /armor (1.0 Encumbrance) Masterpiece Keywords: reinforced While equipped: offense ------ Critical power +10.00% Damage Change +6% temporal Spell Crit +2% Spellpower/crit +4 defense ------ Armor +8 Defense +8 (+4 eff.) Resistance +6% mind Physical save +17 (+5 eff.) Life Regen +4.00 A belt that goes around your waist. |
| In main hand | Skullcleaver (120% power, 4 apr)T1Unique waraxe 1H /weapon (3.0 Encumbrance) Arcane Power When used to attack: Power: 121% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage Change +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| On hands | Erontir (0 def, 2 armour)T2Random Unique hands /armor (1.0 Encumbrance) Arcane Power/Psionic Power Keywords: magic/restful/temporal While equipped: Stats +3Dex +5Mag +2Wil offense ------ Damage Change +5% arcane +3% temporal On-Hit 6 temporal On-Ranged-Hit 8 temporal defense ------ Armor +2 Resistance +8% temporal Life Regen +4.00 other ------- Resource +12.00 Max stamina +0.50 Stamina/turn Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | rejuvenating iron plate armour of Eyal (0 def, 7 armour)T1Ego+ massive /armor (17.0 Encumbrance) Nature Power Keywords: rejuv/eyal While equipped: defense ------ Armor +7 Life +23.00 Life Regen +4.40 Healmod +10% other ------- Resource +0.70 Stamina/turn Fatigue +22% A suit of armour made of metal plates. |
| Cloak | Cuthirochik the elven-silk cloak (3 def, 10 armour)T5Random Unique cloak /armor (2.0 Encumbrance) Masterpiece/Psionic Power Keywords: mindcraft/iron.throne/thick While equipped: Stats +3Str +3Mag +3Wil +3Cun +3Con offense ------ Damage Change +6% acid Mind Crit +6% defense ------ Armor +10 Defense +3 (+1 eff.) Resistance +14% cold other ------- Resource +20.00 Max mana +40.00 Max vim A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | LisusenorT3Random Unique amulet /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: mastery/restful/serend. While equipped: Stats +8Lck offense ------ Critical power +15.00% Damage Change +9% blight Ignore resists +5% acid Accuracy +5 (+2 eff.) defense ------ Defense +8 (+4 eff.) Resistance +6% acid Life Regen +3.00 Resist unseen 10% other ------- Fatigue -5% Masteries +0.17 Demented/Tentacles Amulets make your neck look great! |
Inventory
Mirror Image Rune (dur 6; cd 24)Unique rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; physical, fire, nature, temporal)Unique rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 fire, 3 nature, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Earthen BeadsT2Unique amulet /jewelry (0.1 Encumbrance) Nature Power While equipped: Stats +5Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 2.0 Power cost 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 158 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. |
dwarven-steel longsword (129% power, 4 apr)T3Normal longsword 1H /weapon (3.0 Encumbrance) When used to attack: Power: 129% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% Sharp, long, and deadly. |
elemental steel longsword of crippling (104% power, 3 apr)T2Ego++ longsword 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: crippling/elemental When used to attack: Power: 105% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On Hit: * Create an explosion dealing 78 fire damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Damage Change +8% fire Ignore resists +8% fire Physical Crit +8.0% Sharp, long, and deadly. |
steel mace of erosion (103% power, 3 apr)T2Ego mace 1H /weapon (3.0 Encumbrance) Nature Power Keywords: erosion When used to attack: Power: 104% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +5 nature Blunt and deadly. |
Ivynne the Purehunt (77% power, 12 apr, nature damage)T1Rare mindstar 1H /weapon (3.0 Encumbrance) Nature Power Keywords: life When used to attack: Power: 77% Range: 1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-crit, radius 2 +12 nature While equipped: Stats +2Wil offense ------ Damage Change +6% temporal Mind Crit +1% Mindpower +2 (+1 eff.) When Hit 10 blight defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Spell save +6 (+3 eff.) Life +15.00 Life Regen +0.60 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Eclipse (117% power, 4 apr, darkness element)T2Unique staff 2H /weapon (5.0 Encumbrance) Arcane Power When used to attack: Power: 117% Range: 1.2x Uses 110% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Damage Change +15% darkness +15% physical +15% light +15% temporal Spell Crit +8% Spellpower +12 (+4 eff.) other ------- Resource +0.10 Pos./turn +0.10 Neg./turn Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Kor's Fall (100% power, 0 apr, fire element)T1Unique staff 2H /weapon (5.0 Encumbrance) Arcane Power When used to attack: Power: 100% Range: 1.2x Uses 110% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Damage Change +10% acid +10% fire +10% darkness +10% blight Spell Crit +8% Spellpower +7 (+2 eff.) other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 143.22 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (286). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
Siluna the Filthwrest (117% power, 2 apr)T1Rare waraxe 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Power: 117% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +8 nature While equipped: defense ------ Resistance +5% arcane Crit Resistance 5.00% Immune +10% Teleport One-handed war axes. |
Xanyda (119% power, 3 apr)T2Rare waraxe 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Power: 120% Range: 1.4x Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% While equipped: Stats +3Str +3Wil defense ------ Resistance +5% arcane other ------- Light +3 Infravision +1 One-handed war axes. |
Stormlash (115% power, 7 apr)T1Unique whip 1H /weapon (3.0 Encumbrance) Arcane Power Requires: - Dexterity 15 When used to attack: Power: 115% Range: 1.1x Uses 100% Dex Mastery Exotic Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 125% Damage Conversion 50% dazing lightning On Critical: * Focus the lightning forces on an enemy While equipped: offense ------ Damage Change +10% lightning Accuracy +7 (+3 eff.) Strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 17.61 to 52.83 lightning damage (based on Magic and Dexterity). Uses 10 power out of 10/10 This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful. |
Buroddablek the ToxinshearT3Random Unique belt /armor (1.0 Encumbrance) Arcane Power/Nature Power/Masterpiece Keywords: nightruned/dampening/noble While equipped: Stats +5Cun +5Wil offense ------ Damage Change +6% blight Ignore resists +10% nature +5% blight Against +21% Summoned defense ------ Resistance +7% acid +7% light +8% darkness +7% cold +7% fire +15% nature +8% lightning Resist Against +15% Summoned A belt that goes around your waist. |
Girdle of the Calm WatersT2Unique belt /armor (1.0 Encumbrance) Nature Power While equipped: Stats +3Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
linen cloak 'Ivoma' (1 def, 0 armour)T1Rare cloak /armor (2.0 Encumbrance) Masterpiece Keywords: iron.throne While equipped: Stats +2Str +1Con offense ------ Damage Change +6% acid Ignore resists +15% acid On-Hit (Melee): * 10% chance to slow global speed by 40% defense ------ Defense +1 (+0 eff.) Resistance +3% darkness +3% acid A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Zerirach the Heatbrawn (0 def, 3 armour)T1Rare feet /armor (3.0 Encumbrance) Masterpiece Keywords: traveler While equipped: Stats +6Wil offense ------ Ignore resists +10% light +10% fire Mindpower +25 (+12 eff.) defense ------ Armor +3 Physical save +6 (+2 eff.) other ------- Encumbrance +20 Resource +0.12 Eq. when hit Fatigue -3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Arilaith the Galedash (0 def, 3 armour)T3Rare head /armor (2.0 Encumbrance) Masterpiece Keywords: con While equipped: Stats +5Con offense ------ Ignore resists +25% lightning defense ------ Armor +3 Resistance +18% blight +3% mind other ------- Fatigue +3% A cap made of leather. |
Searreeve (2 def, 0 armour)T3Random Unique head /armor (2.0 Encumbrance) Arcane Power Keywords: blight/eldritch/aegis While equipped: offense ------ Damage Change +12% blight +9% fire Ignore resists +15% fire Spellpower +7 (+2 eff.) Spellpower/crit +6 defense ------ Defense +2 (+1 eff.) Resistance +12% blight Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Shield Power +8% Life Regen +2.10 other ------- Resource +52.00 Max mana +1.84 Mana/turn +0.90 Mana when hit Manaflow: Puts all charms on 40 turn cooldown Effective talent level: 1.0 Power cost 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 10 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
Serpentspike the dwarven-steel helm (0 def, 4 armour)T3Rare head /armor (3.0 Encumbrance) Nature Power Keywords: learwalker While equipped: offense ------ Ignore resists +10% nature +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 15 defense ------ Armor +4 Resistance +10% nature +21% lightning Spell save +5 (+2 eff.) Life +58.00 Healmod +12% other ------- Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
impenetrable iron plate armour of the deep (0 def, 15 armour)T1Ego+ massive /armor (17.0 Encumbrance) Nature Power/Masterpiece Keywords: deep/impenetrable While equipped: defense ------ Armor +15 Resistance +6% acid +7% cold other ------- Fatigue +22% Breathe water A suit of armour made of metal plates. |
Axe of Fluffy Evil Axe of Fluffy EvilUnique axe /misc (4.0 Encumbrance) Unknown Power Create a ... clockwork gnome. Uses 50 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy. |
7 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
onyxT3Normal black /gem (0.0 Encumbrance) While equipped: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Item imbue powers: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarineT2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuliT3Normal blue /gem (0.0 Encumbrance) While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+3 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opalT2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Elariathra (dig speed 31 turns)T1Rare digger /tool (3.0 Encumbrance) Masterpiece Keywords: sapper While equipped: Stats +2Cun +1Str offense ------ Accuracy +4 (+2 eff.) defense ------ Resistance +5% arcane +3% fire Crit Resistance 10.00% Immune +20% Knockbk other ------- Infravision +3 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
survivor's brass lantern of healthT1Ego lite (2.0 Encumbrance) Nature Power Keywords: health/survivor While equipped: defense ------ Physical save +6 (+2 eff.) Life +40.00 Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneT1Unique misc /tool (2.0 Encumbrance) Psionic Power While equipped: Stats +5Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Imp ClawT1Unique misc /tool (2.0 Encumbrance) Arcane Power While equipped: other ------- Light +1 See Stealth +10 Flame: Effective talent level: 2.0 Power cost 9 out of 9/9. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of fire, setting the target ablaze and doing 135.07 fire damage over 3 turns. At level 5, it will create a beam of flames. The damage will increase with your Spellpower. The battered remains of a flame imp's hand. It still burns with that unnatural flame. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
piercing elm totem of healing [power 116] (15 cooldown)T1Ego totem /charm (2.0 Encumbrance) Nature Power Keywords: piercing/healing Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 turn cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
4 amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ash wand of lightning storm [power 188] (15 cooldown)T2Ego wand /charm (2.0 Encumbrance) Arcane Power Keywords: lightning storm Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (188 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartzT3Normal white /gem (0.0 Encumbrance) While equipped: Immune +30% Stun Item imbue powers: Immune +30% Stun Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Curse Lifter
Killed Ben Cruthdar the Cursed.By death the Dwarf Writhing One level 13
36th Profit 122nd year of Ascendancy at 13:48 see stats
Earth Master
Killed Harkor'Zun.By death the Dwarf Writhing One level 21
24th Voratun 123rd year of Ascendancy at 12:39 see stats
Exterminator
Killed 1000 creatures.By death the Dwarf Writhing One level 18
25th Shortage 122nd year of Ascendancy at 07:58 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By death the Dwarf Writhing One level 19
27th Shortage 122nd year of Ascendancy at 17:54 see stats
Level 10
Got a character to level 10.By death the Dwarf Writhing One level 10
26th Voratun 122nd year of Ascendancy at 07:54 see stats
Level 20
Got a character to level 20.By death the Dwarf Writhing One level 20
17th Steel 123rd year of Ascendancy at 17:22 see stats
Merry wintertide!
Finish the Santascape event and free the little helper elves.By death the Dwarf Writhing One level 21
19th Gold 123rd year of Ascendancy at 02:56 see stats
Poisonous
Sided with the assassin lord.By death the Dwarf Writhing One level 19
10th Steel 123rd year of Ascendancy at 06:27 see stats
Size matters
Did over 600 damage in one attack.By death the Dwarf Writhing One level 21
23rd Voratun 123rd year of Ascendancy at 11:19 see stats
The secret city
Discovered the truth about mages.By death the Dwarf Writhing One level 14
11st Wealth 122nd year of Ascendancy at 01:50 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By death the Dwarf Writhing One level 16
40th Dearth 122nd year of Ascendancy at 22:56 see stats
Treasure Hunter
Amassed 1000 gold pieces.By death the Dwarf Writhing One level 22
28th Voratun 123rd year of Ascendancy at 22:05 see stats
Log
Something receives 49 healing from Gelle the temporal stalker's glyph of sunlight.
Gelle the temporal stalker's glyph of sunlight hits death for 103 light damage.
Something hits death for 33 fire damage.
Something hits Worm that walks (servant of death) for 155 darkness damage.
Something killed Worm that walks (servant of death)!
Gelle the temporal stalker's light area effect hits death for 67 light damage.
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (Gelle the temporal stalker)).
You somehow avoid a trap (Gelle the temporal stalker's glyph of sunlight).
Gelle the temporal stalker's light area effect hits death for 69 light damage.
Gelle the temporal stalker casts Searing Light.
Gelle the temporal stalker's spell attains critical power!
Death is recovering from the damage!
Gelle the temporal stalker hits death for 209 light damage.
Gelle the temporal stalker receives 49 healing from Gelle the temporal stalker's glyph of sunlight.
Gelle the temporal stalker's glyph of sunlight hits death for 104 light damage.
Gelle the temporal stalker is free from the illness.
Gelle the temporal stalker stops spinning fate.
Gelle the temporal stalker stops weaving fate.
Talent Lash Out is ready to use.
Gelle the temporal stalker casts Rune: Acid Wave.
Death is disarmed!
Gelle the temporal stalker's light area effect hits death for 113 light damage.
Gelle the temporal stalker hits death for 146 acid damage.
Gelle the temporal stalker casts Moonlight Ray.
Gelle the temporal stalker hits death for 132 darkness damage.
death the level 22 dwarf writhing one was darkened to death by Gelle the temporal stalker on level 2 of Dreadfell.






























































































