











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Juggle Hotkeys on Unwield 1.7.0Adds game options "UI | Hotkey handling on unwield" and "UI | Remove hotkey on drop" to control the handling of hotkeys for activateable objects when you unwield or drop them. You can choose to remove the hotkey or add a special marker to its icon to warn that the associated object is not currently wielded. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Tier-1 Short Circuit Option 1.7.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Sandworm Lair Tweaks 1.5.10Sandworm lair terrain is automatically revealed. Hope that makes it less annoying. Binds the Zone:create hook. This addon is safe to enable and disable on existing save files, though doing so will not have any effects for characters who have visited the sandworm lair already. Items Vault 1.7.6Donators/Buyers bonus! Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Wyrmic |
| Level / Exp | 27 / 65% |
| Size | medium |
| Lifes / Deaths | Killed by Glakira the rogue sapper at level 23 on the 62nd Regrowth 123rd year of Ascendancy at 03:17 / 2Killed by Adida the brown bear at level 27 on the 71st Regrowth 123rd year of Ascendancy at 23:44 |
| Antimagic | Follower |
Primary Stats
| Strength | 57 (base 42) |
| Dexterity | 16 (base 10) |
| Constitution | 24 (base 23) |
| Magic | 8 (base 10) |
| Willpower | 85 (base 58) |
| Cunning | 15 (base 10) |
Resources
| Life | -62/970 |
| Equilibrium | 28 |
| Healing Factor | 1.2272674059367 |
| Regeneration | 22.463360202348 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +21.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 2 |
| See Invisible | 12 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 53 |
| Crit Chance | 13% |
| APR | 24 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 41 |
| Accuracy | 53 |
| Crit Chance | 13% |
| APR | 24 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 19% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Acid | +8% |
| Blight | +8% |
| Physical | +21% |
| Cold | +8% |
| All | 0% |
| Darkness | +8% |
| Lightning | +8% |
| Mind | +7% |
| Fire | +8% |
| Nature | +32% |
Offense: Damage Penetration
| Acid | +27% |
| Blight | +12% |
| Arcane | +10% |
| Mind | +5% |
| Lightning | +12% |
| Physical | +17% |
| Darkness | +32% |
| Cold | +12% |
| Fire | +27% |
| Nature | +12% |
Defense: Base
| Armour (hardiness) | 27.317011280365 (72.903125182002%) |
| Defense | 25 |
| Ranged Defense | 25 |
| Fatigue | 5 |
| Physical Save | 37 |
| Spell Save | 34 |
| Mental Save | 43 |
Defense: Resistances
| Acid | + 28%( 70%) |
| Blight | + 21%( 70%) |
| Arcane | + 13%( 70%) |
| Cold | + 22%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 29%( 70%) |
| Light | + 21%( 70%) |
| Temporal | + 25%( 70%) |
| Physical | + 30%( 70%) |
| Lightning | + 34%( 70%) |
| Fire | + 25%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Knockback Resistance | 100% |
| Confusion Resistance | 42% |
| Stun Resistance | 30% |
| Pinning Resistance | 100% |
| Poison Resistance | 0% |
| Blind Resistance | 34% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 758% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 219 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 704 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 4/5 |
| 5/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by beam trap. Escort: lone alchemist (level 2 of Daikara) | failed |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed xorn fragment. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed warg claw. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed black mamba head. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed bear paw. * You've found the needed sandworm tooth. * You've found the needed wretchling eyeball. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Wanderer's Rest (4 def, 0 armour)0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats Dex +3 offense ------ Move Speed +10% defense ------ Defense +4 (+2 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.6 Power cost 20 out of 2/20. Range 6 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
| Light source | Taintmaim2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +12% nature On-Hit (Melee): * 10 arcane resource burn * 20% chance to slow global speed by 59% defense ------ Resistance +6% acid, +3% fire, +3% cold other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Midig (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Str +3, Wil +1 defense ------ Armor +3 Fatigue +3% Resistance +3% lightning, +1% physical +3% cold, +6% blight Mind save +7 (+2 eff.) Life Regen +2.00 Confus Resist +20% Stun Resist +20% other ------- Light +2 A cap made of leather. |
| On hands | Charbutcher (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats Str +6, Wil +4 offense ------ Ignore resists +5% fire defense ------ Armor +1 Life Regen +3.00 other ------- Stamina/turn +0.70 Max stamina +11.00 Infravision +2 See Invisibility +12 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | evasive dwarven-steel torque of psionic shield [power 67] (15/25 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 67 for 5 turns Puts all charms on 25 turn cooldown 100% to gain a 20% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Inertial Twine0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats Str +4, Wil +8 offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+5 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
| On fingers | Olandil the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Ignore resists +5% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 32 defense ------ Resistance +6% lightning, +5% arcane Mind save +5 (+2 eff.) Confus Resist +22% Rings make your fingers look great! |
| Around neck | Samularach the Blazeriver0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: offense ------ Ignore resists +10% fire On-Hit (Melee): * 10 arcane resource burn defense ------ Resistance +12% temporal, +13% light +3% fire, +3% nature +18% darkness Physical save +12 (+5 eff.) Spell save +12 (+6 eff.) Mind save +12 (+4 eff.) Blind Resist +24% Pinning Resist +24% Knockbk Resist +22% Amulets make your neck look great! |
| In main hand | epiphanous thorny mindstar of sand (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) On-Hit 7 physical Damage +7% mind, +8% physical Ignore resists +5% physical defense ------ Resistance +8% physical other ------- Psi-on-crit +2.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Shadehacker the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Nature/Psionic While equipped: Stats Wil +3 offense ------ Ignore resists +20% darkness, +10% arcane On-Hit (Melee): * 10% chance to reduce damage dealt by 26% defense ------ Resistance +5% acid, +3% darkness +7% fire, +6% cold +5% lightning Mind save +7 (+2 eff.) Life +76.00 A belt that goes around your waist. |
| In off hand | thorny mindstar 'Silebeth' (8-9 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 8.5 - 9.4 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Cun +4, Wil +4 offense ------ Mind Crit +3% Critical power +8.00% Mindpower +6 (+2 eff.) Ignore resists +15% acid defense ------ Resistance +6% lightning, +6% temporal Spell save +5 (+3 eff.) Mind save +4 (+1 eff.) Life +20.00 Life Regen +4.00 other ------- Max psi +11.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | linen cloak 'Rhyrath' (21 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Cun +1, Wil +1 defense ------ Defense +21 (+11 eff.) Resistance +3% nature Unlife -60.00 life Life +30.00 Disarm Resist +20% other ------- Hate-on-crit +1.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable iron mail armour of Eyal (2 def, 10 armour)14.0 Encumbrance T1 heavy armor [Ego+] Nature/Master While equipped: defense ------ Armor +10 Defense +2 (+1 eff.) Fatigue +12% Life +24.00 Life Regen +2.00 Healmod +11% A suit of armour made of mail. |
Inventory
blink rune (range 5; phase 10; cd 20)0.1 Encumbrance T1 rune scroll [Normal] Arcane When inscribed on your body: Range 5 Cooldown: 20 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stralite amulet 'Neremira' =ingr=0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats Wil +3, Con +1 offense ------ Damage +12% acid Ignore resists +5% acid When Hit 4 acid On-Hit (Melee): * 20% chance to reduce all saves and defense by 32 defense ------ Resistance +22% fire, +9% mind, +19% cold other ------- Infravision +2 Amulets make your neck look great! |
steel ring 'Tempestfear' =con=0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats Dex +3, Con +5 offense ------ Accuracy +6 (+3 eff.) defense ------ Resistance +15% lightning, +9% fire Physical save +8 (+3 eff.) Spell save +10 (+5 eff.) other ------- Max stamina +15.00 Rings make your fingers look great! |
voratun ring 'Torchream' =ingr=0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats Cun +6 offense ------ Damage +6% mind, +21% fire defense ------ Armor +12 Defense +12 (+6 eff.) Resistance +6% fire Blind Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Rings make your fingers look great! |
Ulfodufang the Mucktreason (25-30 power, 5 apr, light element)5.0 Encumbrance T4 staff 2H weapon Reqs Mag 35 [Rare] Nature Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Dex +4, Cun +6, Con +4 offense ------ Spell Crit +4% Spellpower +12 (+12 eff.) Damage +25% light Ignore resists +10% light defense ------ Defense +13 (+7 eff.) Resistance +6% nature Crit Resistance 15.00% other ------- Light +4 See Invisibility +6 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 34.01 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
thought-forged dwarven-steel battleaxe of massacre (41-62 power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Ego] Master/Psionic Weapon Damage 41.0 - 61.5 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +7 mind, +23 item expose On Hit: * 23% chance to reduce all saves and defense by 32 While equipped: Stats Cun +5, Wil +2 Massive two-handed battleaxes. |
flaming stralite longsword of rage (31-43 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Arcane/Master Weapon Damage 31.0 - 43.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +8 fire While equipped: Stats Str +4 offense ------ Damage +8% physical Accuracy +15 (+8 eff.) Sharp, long, and deadly. |
blooming thorny mindstar of venom (9-10 power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature Weapon Damage 9.0 - 9.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) On-Hit 7 acid Damage +7% acid Ignore resists +7% acid defense ------ Resistance +9% acid Life Regen +3.00 Healmod +12% Heal-on-summon +21 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
gifted pulsing mindstar of balance (14-15 power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature Weapon Damage 13.5 - 14.9 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +13 (+4 eff.) defense ------ Physical save +6 (+3 eff.) Spell save +7 (+4 eff.) Mind save +5 (+2 eff.) other ------- EQ when Hit +0.50 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
drakeskin leather sling 'Duritir'4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Critical Rate +6.0% Attack Speed 100% Range +10 Projectile Speed +200% While equipped: offense ------ Ignore resists +25% physical, +11% all Accuracy +22 (+11 eff.) Ignore Armor +11 defense ------ Life Regen +4.00 other ------- Reload +4 Slings are used to hurl stones or metal shots at your foes. |
cleansing reinforced leather armour of lightning resistance (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +25% lightning, +11% nature +10% blight A suit of armour made of leather. |
iron mail armour of the deep (2 def, 6 armour) =SODA=14.0 Encumbrance T1 heavy armor [Ego+] Nature While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +5% acid, +6% cold other ------- Breathe water A suit of armour made of mail. |
impenetrable dwarven-steel mail armour of acid resistance (3 def, 17 armour)14.0 Encumbrance T3 heavy armor [Ego] Master While equipped: defense ------ Armor +17 Defense +3 (+2 eff.) Fatigue +12% Resistance +15% acid A suit of armour made of mail. |
Salothra (25 def, 20 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training Str 60 [Rare] Master While equipped: Stats Dex +9, Con +4 defense ------ Armor +20 Defense +25 (+13 eff.) Fatigue +22% Resistance +6% nature, +23% fire A suit of armour made of metal plates. |
Tempestgrind (0 def, 1 armour) =con=2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Cun +2, Con +2 offense ------ Damage +6% lightning, +6% cold +9% mind Ignore resists +5% mind, +5% lightning When Hit 2 lightning On-Hit (Melee): * 10% chance to reduce all saves and defense by 32 defense ------ Armor +1 Physical save +11 (+4 eff.) Mind save +11 (+4 eff.) A pair of boots made of leather. |
Murkradiance (0 def, 1 armour) =SODA=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Str +2, Wil +3 offense ------ When Hit 4 nature On-Hit (Melee): * 20% chance to slow global speed by 59% defense ------ Armor +1 Fatigue +1% Resistance +6% cold Crit Resistance 15.00% other ------- Breathe water A cap made of leather. |
Bokikath (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats Wil +1 offense ------ Damage +16% lightning On-Hit (Melee): * 20% chance to slow global speed by 59% defense ------ Defense +3 (+2 eff.) Resistance +24% lightning, +6% temporal +30% fire, +6% nature +15% acid A pointy cloth hat, very wizardly... |
Gloruta (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: defense ------ Armor +5 Fatigue +5% Resistance +6% lightning, +27% light +16% darkness Crit Resistance 15.00% Spell save +3 (+2 eff.) Healmod +10% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) =con=3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+5 eff.) Spell save +12 (+6 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Aerotha (0 def, 4 armour) =SODA=3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats Str +6, Dex +5, Wil +5 offense ------ Physical Power +8 (+3 eff.) defense ------ Armor +4 Fatigue +4% Resistance +15% temporal, +8% physical +17% darkness, +13% cold Physical save +9 (+4 eff.) other ------- Light +2 Infravision +6 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
11 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+5 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
357 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Saleba the Ravenarc =con=2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats Cun +3, Con +3 offense ------ Mind Crit +1% Damage +9% darkness defense ------ Mind save +12 (+4 eff.) other ------- Light +3 See Stealth +7 See Invisibility +12 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Chalikalthodig the Blazefoe (dig speed 17 turns)3.0 Encumbrance T5 digger tool [Rare] Nature While equipped: Stats Str +3 offense ------ Damage +15% lightning Ignore resists +10% cold defense ------ Resistance +9% blight Physical save +11 (+4 eff.) Spell save +11 (+6 eff.) Mind save +8 (+3 eff.) Life +77.00 Healmod +10% Silence Resist +20% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 12 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
focusing steel torque of mindblast [power 170] (15/15 cooldown)2.0 Encumbrance T2 torque charm [Ego+] Psionic Blast the opponent's mind dealing 182 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
focusing steel torque of psionic shield [power 53] (15/25 cooldown)2.0 Encumbrance T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 53 for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
Blindblur [power 290] (15/15 cooldown)2.0 Encumbrance T3 wand charm [Random Unique] Arcane While equipped: Stats Cun +1, Con +1 offense ------ Damage +6% darkness other ------- Light +3 Infravision +3 Create a radius 3 storm for 5 turns. Each turn, creatures within take 62 lightning damage and will be dazed for 1 turn (313 total damage) Puts all charms on 15 turn cooldown 100% to heal for 62. 100% to increase all damage by 15% for 2 turns. 100% to gain a 10% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Mungo the Thalore Wyrmic level 23
55th Regrowth 123rd year of Ascendancy at 16:55 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Mungo the Thalore Wyrmic level 20
12nd Regrowth 123rd year of Ascendancy at 18:39 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Mungo the Thalore Wyrmic level 23
62nd Regrowth 123rd year of Ascendancy at 10:12 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Mungo the Thalore Wyrmic level 24
63rd Regrowth 123rd year of Ascendancy at 10:13 see stats
Huge Appetite (Insane (Roguelike) difficulty)
Ate 20 bosses.By Mungo the Thalore Wyrmic level 19
2nd Wintertide 123rd year of Ascendancy at 12:17 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Mungo the Thalore Wyrmic level 10
3rd Mirth 122nd year of Ascendancy at 08:49 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Mungo the Thalore Wyrmic level 20
1st Allure 123rd year of Ascendancy at 06:45 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Mungo the Thalore Wyrmic level 22
38th Regrowth 123rd year of Ascendancy at 03:08 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Mungo the Thalore Wyrmic level 22
24th Regrowth 123rd year of Ascendancy at 19:50 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Mungo the Thalore Wyrmic level 10
4th Mirth 122nd year of Ascendancy at 05:02 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Mungo the Thalore Wyrmic level 10
5th Mirth 122nd year of Ascendancy at 21:10 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Mungo the Thalore Wyrmic level 26
66th Regrowth 123rd year of Ascendancy at 22:22 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Mungo the Thalore Wyrmic level 20
2nd Allure 123rd year of Ascendancy at 11:35 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Mungo the Thalore Wyrmic level 23
62nd Regrowth 123rd year of Ascendancy at 03:17 see stats
Log
Adida the brown bear uses Dual Strike.
Mungo is stunned!
Adida the brown bear hits Mungo for 90 physical, 82 physical (171 total damage).
Melee retaliation hits Adida the brown bear for 6 cold, 3 cold (9 total damage).
Mungo HEALS from nature damage!
Deep Wound from Adida the brown bear hits Mungo for 34 physical damage.
Deadly Poison from Adida the brown bear hits Mungo for 65 nature, 9 healing (65 total damage) [9 healing].
Mungo gains 0% of a turn from Ancestral Life.
Adida the brown bear activates Stealth.
Talent Swallow is ready to use.
Talent Lightning Breath is ready to use.
Talent Acidic Spray is ready to use.
Mungo HEALS from nature damage!
Deep Wound from Adida the brown bear hits Mungo for 34 physical damage.
Deadly Poison from Adida the brown bear hits Mungo for 65 nature, 9 healing (65 total damage) [9 healing].
Mungo gains 0% of a turn from Ancestral Life.
Mungo breathes venom!
Adida the brown bear is poisoned!
Brown bear is poisoned!
Crippling Poison from Mungo hits Brown bear for 20 nature damage.
Crippling Poison from Mungo hits Adida the brown bear for 11 nature damage.
Poison bursts out of Mungo's corpse!
Mungo has regained its confidence.
Mungo HEALS from nature damage!
Deep Wound from Adida the brown bear hits Mungo for 34 physical damage.
Deadly Poison from Adida the brown bear hits Mungo for 65 nature, 9 healing (65 total damage) [9 healing].
Mungo the level 27 thalore wyrmic was battered to death by Adida the brown bear on level 3 of Bearscape.
Mungo gains 0% of a turn from Ancestral Life.

























































































































