











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Krog |
| Class | Mindslayer |
| Level / Exp | 31 / 53% |
| Size | big |
| Lifes / Deaths | Killed by Xanotira the corrupted dendritic hemospinner at level 31 on the 70th Haze 122nd year of Ascendancy at 08:10 / 1 |
| Antimagic | Follower |
Primary Stats
| Strength | 22 (base 11) |
| Dexterity | 16 (base 10) |
| Constitution | 32 (base 21) |
| Magic | 14 (base 10) |
| Willpower | 62 (base 55) |
| Cunning | 76 (base 58) |
Resources
| Life | -341/919 |
| Equilibrium | 50 |
| Psi | 103/200 |
| Healing Factor | 1.4024420161895 |
| Regeneration | 13.112832851372 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +14.000000000001% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 63.218185365627 |
| See Invisible | 63.218185365627 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 66 |
| Crit Chance | 34% |
| APR | 30 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 57 |
| Accuracy | 66 |
| Crit Chance | 34% |
| APR | 46 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 7 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Physical | +3% |
| Cold | +15% |
| All | 0% |
| Lightning | +21% |
| Temporal | +6% |
| Mind | +15% |
| Fire | +9% |
| Nature | +21% |
Offense: Damage Penetration
| Light | +15% |
| Lightning | +9% |
| Fire | +5% |
| Acid | +15% |
Defense: Base
| Armour (hardiness) | 36 (48.304188961773%) |
| Defense | 38 |
| Ranged Defense | 38 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 27 |
| Mental Save | 45 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 19%( 70%) |
| Physical | + 28%( 70%) |
| Cold | + 41%( 70%) |
| All | + 15%( 70%) |
| Lightning | + 37%( 70%) |
| Light | + 30%( 70%) |
| Mind | + 20%( 70%) |
| Darkness | + 17%( 70%) |
| Fire | + 20%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 26% |
| Poison Resistance | 10% |
| Stun Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 783% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 75 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Absorption | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Projection | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Voracity | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Augmented mobility | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost tinker to the recall portal on level 3 of Old Forest. Escort: lost tinker (level 3 of Old Forest)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed snow giant kidney. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed vampire lord fang. * You've found the needed skeleton mage skull. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed wretchling eyeball. * You've found the needed vial of wight ectoplasm. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | enhanced steel battleaxe of crippling (144% power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego++] Nature/Master Weapon Damage 144% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Str +5 Dex +6 Mag +5 Wil +7 Cun +6 Con offense ------ Physical Crit +7.0% Massive two-handed battleaxes. |
| On hands | Veluwe (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Dex offense ------ On-Hit 6 acid Damage +3% acid +6% temporal Accuracy +20 (+6 eff.) When Hit 4 arcane On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +2 Fatigue +3% Resistance +6% acid Physical save +6 (+3 eff.) Mind save +7 (+2 eff.) Disarm Resist +26% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Porebeth2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Physical Power +15 (+5 eff.) defense ------ Defense +5 (+2 eff.) Resistance +3% mind Physical save +6 (+3 eff.) Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +6 See Invisibility +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Yvirima (1 def, 4 armour)2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: offense ------ Damage +3% physical defense ------ Armor +4 Defense +1 (+0 eff.) Resistance +5% blight +6% nature +3% darkness Unlife -80.00 life Healmod +5% A pointy cloth hat, very wizardly... |
| On feet | Getenarireleg (0 def, 5 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Cun offense ------ Physical Crit +2.0% Ignore Armor +2 defense ------ Armor +5 Fatigue -5% Physical save +6 (+3 eff.) other ------- Encumbrance +20 A pair of boots made of leather. |
| Tool | Liselenor the Stormvein [power 63] (5/19 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +6% lightning +6% acid Ignore resists +15% acid When Hit 2 acid Setup a psionic shield, reducing all damage taken by 63 for 5 turns Puts all charms on 19 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ragerak the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +1 Str +1 Con offense ------ Accuracy +20 (+6 eff.) defense ------ Life Regen +2.00 Poison Resist +10% Stun Resist +20% Rings make your fingers look great! |
| On fingers | Giluyagar0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Move Speed +14% Accuracy +7 (+2 eff.) defense ------ Armor +10 Defense +8 (+3 eff.) Resistance +12% light Spell save +9 (+5 eff.) Mind save +6 (+2 eff.) Life +40.00 Life Regen +4.00 Blinding Speed: Puts all charms on 29 turn cooldown Effective talent level: 5.5 Power cost 29 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 42% for 5 turns. Rings make your fingers look great! |
| Around neck | Elovena the Kindlehacker0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +6% mind +9% fire Ignore resists +5% fire On-Hit (Melee): * 10% chance to slow global speed by 59% defense ------ Resistance +11% lightning Stun Resist +21% Amulets make your neck look great! |
| In main hand | Charged Focus (100% power, 24 apr, lightning damage)3.0 Encumbrance T3 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Weapon Damage 100% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Lightning Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +6% Mindpower +12 (+4 eff.) Damage +15% lightning Ignore resists +9% lightning defense ------ Resistance +15% lightning Mind save +9 (+3 eff.) other ------- Max psi +30.00 Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
| Around waist | hardened leather belt 'Hathekan'1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: defense ------ Armor +2 Defense +15 (+5 eff.) Resistance +9% cold Crit Resistance 15.00% Life +60.00 Life Regen +1.80 Healmod +18% A belt that goes around your waist. |
| In off hand | Corpserot (115% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 115% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-hit +8 light While equipped: Stats +5 Cun offense ------ Mind Crit +13% Critical power +19.00% Mindpower +10 (+4 eff.) Damage +21% nature defense ------ Resistance +3% light Life +42.00 Life Regen +1.30 other ------- Hate-on-crit +5.00 Psi-on-crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Blindspike the cashmere cloak (2 def, 4 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Ignore resists +15% light defense ------ Armor +4 Defense +2 (+1 eff.) Resistance +3% light +6% fire Physical save +3 (+2 eff.) Life +80.00 Stun Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Xerobrenn the Blackseam (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: offense ------ Damage +9% mind +15% cold On-Hit (Melee): * 20% chance to slow global speed by 59% * 20% chance to reduce damage dealt by 25% defense ------ Resistance +6% acid +22% cold +3% mind +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Primal Infusion (affinity 16%; reduction 3; dur 4; cd 18)0.1 Encumbrance infusion scroll [Unique] Nature When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 16% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. |
regeneration infusion (heal 438; 12 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 438 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the titan (heal 275; 12 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 275 life over 5 turns. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 24%; mental; dur 4; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Foundations0.0 Encumbrance potion [Plot Item] Nature Grant you two additional generic talent points. A vial of murky white fluid. |
Sepsisveil the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +10 Str +4 Dex +5 Cun offense ------ Damage +27% lightning On-Hit (Melee): * 20% chance to slow global speed by 59% Amulets make your neck look great! |
Elyvena (182% power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Rare] Master Weapon Damage 182% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-Hit, radius 1 +20 physical +12 mind +16 arcane On Critical: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +4 Wil offense ------ Physical Crit +21.0% Critical power +20.00% Physical Power +20 (+7 eff.) On-Hit (Melee): * 20% chance to reduce all saves and defense by 31 other ------- Max stamina +30.00 Massive two-handed battleaxes. |
Betharin the Sleetnail (178% power, 6 apr)5.0 Encumbrance T4 greatmaul 2H weapon Reqs Str 35 [Rare] Arcane Weapon Damage 179% Range: 1.0x-1.5x Uses 120% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +2.5% Attack Speed 100% On-hit +17 blight +20 cold On Hit: 20% Epidemic level 4 On Hit: * 24% chance to reduce strength, dexterity, and constitution by 5 While equipped: Stats +4 Dex +5 Con offense ------ Damage +9% physical defense ------ Armor +4 Defense +20 (+7 eff.) Disease Resist +42% other ------- Stamina/turn +3.00 Massive two-handed mauls. |
balanced stralite longsword of crippling (154% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Master Weapon Damage 155% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +9.0% Accuracy +13 (+4 eff.) defense ------ Defense +7 (+3 eff.) Disarm Resist +26% Sharp, long, and deadly. |
stralite mace 'Adylerenne' (170% power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Rare] Master Weapon Damage 171% Range: 1.0x-1.4x Uses 100% Str Damage Physical Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +5 Cun offense ------ Mind Crit +2% Damage +6% temporal When Hit 4 arcane defense ------ Resistance +5% arcane +15% temporal Mind save +6 (+2 eff.) other ------- Max psi +50.00 Blunt and deadly. |
Bloomsoul (94% power, 13 apr, nature damage)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +13 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) defense ------ Life Regen +2.00 Healmod +20% other ------- Masteries +0.30 Wild-gift/Fungus Bloom Heal: (Instant) Effective talent level: 2.5 Power cost 29 out of 40/40. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 38 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
hungering living mindstar of resolve (114% power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Wil offense ------ Mind Crit +5% Mindpower +10 (+4 eff.) defense ------ Spell save +9 (+5 eff.) other ------- Hate/kill +2.00 Psi/kill +5.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.10 Cursed/Dark sustenance Inflict 129.95 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 15 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
swiftstrike drakeskin leather sling of piercing4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 Shoot [Ego++] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 Projectile Speed +200% While equipped: Stats +4 Cun offense ------ Combat Speed +10% Ignore resists +8% all Accuracy +8 (+3 eff.) Ignore Armor +13 Slings are used to hurl stones or metal shots at your foes. |
bloodlich's dragonbone starstaff of might (152% power, 6 apr, light element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 152% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +7 Mag +6 Cun +3 Con offense ------ Spell Crit +17% Critical power +24.00% Spellpower +15 (+5 eff.) Damage +30% light other ------- Negative/turn +0.20 Vim-on-crit +5.00 Max vim +27.00 Max negative +36.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone starstaff of channeling (160% power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Weapon Damage 161% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +35 (+10 eff.) Damage +37% physical other ------- Mana/turn +0.40 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 22 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
Robe of Force (12 def, 8 armour)2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% mind +5% physical Ignore resists +10% mind +10% physical defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% acid +12% physical +9% all Physical save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 50.26 to 62.83 physical damage (based on Willpower and Cunning) with knockback. Uses 8 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
restful voratun gauntlets of dexterity (+5) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego] Master/Psionic While equipped: Stats +5 Dex offense ------ Accuracy +17 (+5 eff.) defense ------ Armor +3 Fatigue +5% Life Regen +7.00 other ------- Stamina/turn +1.70 Max stamina +28.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Mayata the Snowbolt (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Arcane While equipped: offense ------ Critical power +15.00% Damage +9% cold +20% darkness +24% mind Ignore resists +15% mind +15% cold defense ------ Defense +3 (+1 eff.) Resistance +30% darkness other ------- Max psi +50.00 A pointy cloth hat, very wizardly... |
Rimeblood (0 def, 5 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: offense ------ Damage +15% darkness +12% cold Ignore resists +10% darkness +25% cold On-Hit (Melee): * 20% chance to reduce damage dealt by 25% defense ------ Armor +5 Fatigue +5% Resistance +14% lightning +15% temporal +12% cold +6% fire A cap made of leather. |
prismatic drakeskin leather armour of Toknor (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane/Master While equipped: offense ------ Physical Crit +3.0% Critical power +14.00% Physical Power +9 (+3 eff.) defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Resistance +15% light +14% darkness A suit of armour made of leather. |
prismatic voratun plate armour of lightning resistance (0 def, 16 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego] Arcane/Master While equipped: defense ------ Armor +16 Fatigue +22% Resistance +22% lightning +15% light +15% darkness A suit of armour made of metal plates. |
reinforced voratun shield (0 def, 15 armour, 264.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training ,Str 48 [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +15 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
stralite shield 'Gynne' (0 def, 8 armour, 136 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training ,Str 35 [Rare] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On-Hit 29 lightning Damage +6% arcane Ignore resists +25% blight When Hit 17 lightning defense ------ Armor +8 Fatigue +8% Resistance +5% arcane Crit Resistance 15.00% Life +100.00 Blind Resist +20% Disarm Resist +20% other ------- Talents +1 Block Handheld deflection devices. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
531 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
2 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) Mind save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Tan the Krog Mindslayer level 19
36th Dusk 122nd year of Ascendancy at 06:52 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Tan the Krog Mindslayer level 13
2nd Dusk 122nd year of Ascendancy at 02:40 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Tan the Krog Mindslayer level 20
7th Haze 122nd year of Ascendancy at 05:45 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Tan the Krog Mindslayer level 26
45th Haze 122nd year of Ascendancy at 21:07 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Tan the Krog Mindslayer level 23
24th Haze 122nd year of Ascendancy at 21:29 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Tan the Krog Mindslayer level 10
1st Summertide 122nd year of Ascendancy at 09:29 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Tan the Krog Mindslayer level 20
6th Haze 122nd year of Ascendancy at 12:51 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Tan the Krog Mindslayer level 30
57th Haze 122nd year of Ascendancy at 14:06 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Tan the Krog Mindslayer level 19
52nd Dusk 122nd year of Ascendancy at 10:55 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Tan the Krog Mindslayer level 31
59th Haze 122nd year of Ascendancy at 22:27 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Tan the Krog Mindslayer level 5
77th Pyre 122nd year of Ascendancy at 12:54 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Tan the Krog Mindslayer level 25
33rd Haze 122nd year of Ascendancy at 19:07 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Tan the Krog Mindslayer level 16
21st Dusk 122nd year of Ascendancy at 08:50 see stats
Log
Ritch flamespitter is crippled.
Tan's Beyond the Flesh hits Ritch flamespitter for 214 physical, 7 acid, 19 physical, 27 physical, 27 lightning (294 total damage).
Tan performs a melee critical strike against Ritch flamespitter!
Xanotira the corrupted dendritic hemospinner summons a War Hound!
Tan hits Ritch flamespitter for 151 lightning, 7 acid, 19 physical, 27 physical, 27 lightning (232 total damage).
Tan killed Ritch flamespitter!
Xanotira the corrupted dendritic hemospinner summons a Spider!
Xanotira the corrupted dendritic hemospinner's Eyal's Wrath hits Tan for (22 to psi shield), (33 antimagic), 0 nature (0 total damage).
Tan's Beyond the Flesh performs a melee critical strike against War hound!
War hound slows down.
War hound shrugs off Tan's 'Cripple'!
Tan's Beyond the Flesh hits War hound for 79 physical, 7 acid, 10 physical, 14 physical, 27 lightning (137 total damage).
Tan uses Brain Storm.
Tan hits Giant spider for 227 lightning damage.
Tan hits War hound for 227 lightning damage.
Tan hits Something for 227 lightning damage.
Talent Infusion: Wild is ready to use.
Something shoves War hound aside.
Melee retaliation hits War hound for 2 acid, 4 arcane (6 total damage).
War hound hits Tan for (82 to psi shield), 138 physical (138 total damage).
Xanotira the corrupted dendritic hemospinner shoves War hound aside.
Xanotira the corrupted dendritic hemospinner uses Kinetic Strike.
Xanotira the corrupted dendritic hemospinner performs a melee critical strike against Tan!
Tan is pinned to the ground.
Melee retaliation hits Xanotira the corrupted dendritic hemospinner for (2 to psi shield), 0 acid, 4 arcane (4 total damage).
Xanotira the corrupted dendritic hemospinner hits Tan for (82 to psi shield), 1063 physical (1063 total damage).
Tan the level 31 krog mindslayer was raked to death by Xanotira the corrupted dendritic hemospinner on level 1 of The Godfeaster.
























































































































