Eddihel the level 4 Ogre Sawbutcher by j_acc_1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassSawbutcher
Level / Exp4 / 96%
Sizebig
Lifes / Deaths

Primary Stats

Strength34 (base 26)
Dexterity9 (base 10)
Constitution15 (base 11)
Magic14 (base 10)
Willpower8 (base 10)
Cunning18 (base 14)

Resources

Life183/183
Steam100/100
Healing Factor1.0405405405405
Regeneration0.26013513513513

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage39
Accuracy16
Crit Chance4%
APR0
Speed1.00

Offense: Offhand

Damage19
Accuracy16
Crit Chance4%
APR0
Speed1.00

Offense: Spell

Spellpower14
Crit Chance3%
Speed1

Offense: Mind

Mindpower12
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+3%
Light+11%
Nature+5%

Defense: Base

Armour (hardiness)20.317011280365 (73.452380952381%)
Defense5
Ranged Defense5
Fatigue22
Physical Save17
Spell Save7
Mental Save9

Defense: Resistances

Light+ 22%( 70%)
Nature+ 11%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Implants
Implants
Implants

Class Talents

Steamtech / Battlefield management1.30
3/5
0/5
0/5
0/5
Steamtech / Sawmaiming1.30
2/5
0/5
0/5
0/5
Steamtech / Butchery1.30
3/5
0/5
0/5
0/5
Steamtech / Battle machinery1.30
0/5
0/5
0/5
0/5

Generic Talents

Steamtech / Physics1.20
1/5
0/5
0/5
0/5
Steamtech / Blacksmith1.20
2/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

On feet
On hands
Tool
On fingers
Around neck
In main hand
In off hand
Light source
Main armor

Inventory

Achievements

Log

Space around you starts to dissolve...

Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


Eddihel wears:
copper ring of light (+22%).

You gain 0.93 gold from the melting of
insulating rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 1.03 gold from the melting of
spiked rough leather armour (1 def, 2 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.76 gold from the melting of
iron shield of lightning resistance (+15%) (4 def, 2 armour, 16 block).
You collect a new ingredient:
lump of iron (1).
You gain 0.81 gold from the melting of
acidic pouch of iron shots (18/18, 14-16.8 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 20.00 gold from the melting of
Flashpoint.
You collect a new ingredient:
lump of iron (1).
You gain 1.12 gold from the melting of
arcing iron dagger of massacre (14.5-18.85 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
flaming iron mace (13.5-18.9 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.51 gold from the melting of
slime-covered iron greatsword of massacre (21-33.6 power, 1 apr).
You gain 0.05 gold from the melting of
copper amulet.
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 1.13 gold from the melting of
sun infusion of the wizard (rad 5; power 28; turns 5; dispels darkness).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.