












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 50 / 1307% |
| Size | small |
| Lifes / Deaths | Killed by elven blood mage at level 29 on the 6th Regrowth 123rd year of Ascendancy at 01:06 0 / 9Killed by orc blood mage at level 33 on the 59th Regrowth 123rd year of Ascendancy at 06:33 Killed by orc blood mage at level 33 on the 59th Regrowth 123rd year of Ascendancy at 06:48 Killed by Xanolle the orc blood mage at level 34 on the 16th Pyre 123rd year of Ascendancy at 06:18 Killed by Warbear Isobeth at level 35 on the 32nd Pyre 123rd year of Ascendancy at 02:45 Killed by Elite Combat Trainer Isuda at level 35 on the 32nd Pyre 123rd year of Ascendancy at 04:29 Killed by Porythra the orc pyromancer at level 43 on the 75th Pyre 123rd year of Ascendancy at 01:30 Killed by Elandar at level 50 on the 18th Haze 123rd year of Ascendancy at 05:13 Killed by Slaangiin at level 50 on the 18th Haze 123rd year of Ascendancy at 08:13 |
Primary Stats
| Strength | 24 (base 15) |
| Dexterity | 87 (base 60) |
| Constitution | 66 (base 45) |
| Magic | 68 (base 41) |
| Willpower | 36 (base 11) |
| Cunning | 99 (base 60) |
Resources
| Life | 772/1353 |
| Mana | 524/524 |
| Stamina | 168/312 |
| Healing Factor | 1.1588369623247 |
| Regeneration | 17.527852836853 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 49.493318879612 |
| See Invisible | 49.493318879612 |
Offense: Mainhand
| Damage | 187 |
| Accuracy | 73 |
| Crit Chance | 53% |
| APR | 51 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 59 |
| Crit Chance | 43% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 50 |
| Crit Chance | 41% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Lightning | +56% |
| Cold | +47% |
| Physical | +33% |
| Fire | +37% |
| All | +19% |
Offense: Damage Penetration
| Acid | +52% |
| Temporal | +62% |
| All | +35% |
| Fire | +45% |
| Nature | +60% |
Defense: Base
| Armour (hardiness) | 41 (94.687909656376%) |
| Defense | 78 |
| Ranged Defense | 81 |
| Fatigue | 0 |
| Physical Save | 39 |
| Spell Save | 44 |
| Mental Save | 33 |
Defense: Resistances
| Acid | + 57%( 70%) |
| Blight | + 48%( 70%) |
| Arcane | + 45%( 70%) |
| Cold | + 65%( 70%) |
| All | + 39%( 70%) |
| Physical | + 45%( 70%) |
| Lightning | + 62%( 70%) |
| Light | + 48%( 70%) |
| Temporal | + 68%( 70%) |
| Mind | + 45%( 70%) |
| Darkness | + 54%( 70%) |
| Fire | + 62%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 52% |
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Silence Resistance | 31% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 145 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 163 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: EtherealUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 33% all resistance, you move 53% faster, and you are invisible (power 25). Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 684% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -734 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1050 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Poisons | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Tireless Combatant | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Cunning / Called Shots | 1.30 |
| 1/5 |
| 4/5 |
| 4/5 |
| 4/5 |
| Technique / Buckler Training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved talent Arcane Eye (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the repented thief from death by ice wyrm. Escort: repented thief (level 6 of Dreadfell) | failed |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved Constitution by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of voratun boots of spellbinding (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Arcane While equipped: Stats +3 Mag defense ------ Armor +5 Fatigue +4% Silence Resist +31% Confus Resist +32% Stun Resist +42% other ------- Spell cooldown 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Quiver | Cleansewinnow (22/23, 43-52 power, 5 apr)3.0 Encumbrance T4 shot ammo [Rare] Arcane Weapon Damage 43.0 - 51.6 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 23 Auto Reload 2 On-ranged-hit +20 temporal +20 mind On-crit, radius 2 +20 mind On Hit: * 20% chance to reduce all saves and defense by 31 * 20% chance to slow global speed by 58% * 20% chance to gain 10% of a turn (3/turn limit) Shots are used with slings to pummel your foes to death. |
| Light source | Emelorissra the Frigidquencher1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +6 Wil offense ------ Physical Crit +5.0% Critical power +15.00% Physical Power +9 (+2 eff.) Damage +9% cold Ignore resists +15% all Ignore Armor +11 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% temporal +3% cold Physical save +11 (+4 eff.) Healmod +30% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Duathelblow (0 def, 5 armour)3.0 Encumbrance T5 head armor [Random Unique] Nature/Master While equipped: Stats +10 Cun +6 Dex offense ------ Damage +3% acid Ignore resists +27% temporal Ignore Armor +14 When Hit 6 darkness On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) * 22% chance to reduce damage dealt by 25% defense ------ Armor +5 Fatigue +5% Resistance +15% acid +14% fire +15% lightning +14% cold Out-of-Phase Defense +16 Out-of-Phase Resistance +16% Out-of-Phase Resilience +16% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | spellstreaming voratun gauntlets of sorrow (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego++] Arcane/Psionic While equipped: offense ------ Spell Crit +8% Spellpower +15 (+4 eff.) Mindpower +7 (+2 eff.) On-Hit 33 mind 20 darkness On-Hit (Melee): * 19% chance to reduce all saves and defense by 31 defense ------ Armor +3 Fatigue +5% Mind save -9 (-4 eff.) other ------- Mana/turn +0.35 Unarmed combat: Weapon Damage 33.0 - 46.2 Physical Uses 40% Dex, 40% Cun, 50% Mag 40% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +17 arcane On Hit: 10% Reproach level 5 On Hit: 10% Elemental Bolt level 5 Ruined Earth: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range 5 Cooldown: 30 Travel.spd instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | powerful stralite torque of mindblast [power 280] (7/9 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Blast the opponent's mind dealing 333 mind damage and silencing them for 4 turns Puts all charms on 9 turn cooldown 100% to increase all damage by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | voratun Windborne Azurite ring0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +8 Dex +6 Mag +14 Cun offense ------ Spellpower +11 (+3 eff.) Move Speed +15% Damage +20% lightning Accuracy +13 (+4 eff.) Ignore Armor +12 defense ------ Defense +17 (+4 eff.) Damage Avoidance +8% Affinity +20% lightning Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.6 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | stralite turquoise ring0.1 Encumbrance T4 ring jewelry [Random Unique] Master While equipped: offense ------ Damage +18% fire Ignore resists +10% all +10% fire Accuracy +10 (+3 eff.) When Hit 8 fire defense ------ Fatigue -8% Resistance +9% fire Life Regen +8.00 Stun Resist +86% other ------- Encumbrance +28 Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 Encumbrance T4 amulet jewelry [Unique] While equipped: offense ------ Ignore resists +10% all Accuracy +10 (+3 eff.) defense ------ Armor +9 Resistance +9% all Amulets make your neck look great! |
| In main hand | caustic drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon [Ego+] Nature Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-crit, radius 2 +31 acid +41 nature While equipped: offense ------ Ignore resists +17% acid +25% nature Ignore Armor +9 Slings are used to hurl stones or metal shots at your foes. |
| Around waist | Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats +5 Con +5 Wil defense ------ Resistance +15% lightning +15% temporal +15% light +15% fire +15% nature +15% acid +10% physical +15% blight +15% cold +10% arcane +15% darkness Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save +15 (+7 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| In off hand | Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)7.0 Encumbrance T5 shield armor [Unique] Arcane When used to Attack: Weapon Damage 50.0 - 60.0 Temporal Uses 70% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +4.5% Block +325 On Hit: 25% Turn Back the Clock level 3 While equipped: offense ------ Spellpower +12 (+3 eff.) defense ------ Armor +4 Defense +8 (+2 eff.) Ranged Defense +10 (+2 eff.) Resistance +30% temporal Damage Reduction +20 all Spell save +20 (+7 eff.) Slow Projectiles +50% other ------- Talents +1 Block Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
| Cloak | Guise of the Hated (14 def, 0 armour)2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+7 eff.) On-Hit 30 mind 30 darkness Damage +4% all When Hit 30 mind 30 darkness defense ------ Defense +14 (+3 eff.) Resistance +10% darkness +10% mind Mind save +10 (+5 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
| Main armor | stormwoven elven-silk robe of power (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +6 Str +7 Mag +6 Wil offense ------ Spellpower +13 (+4 eff.) Damage +17% lightning +14% physical +19% cold +15% all defense ------ Resistance +7% lightning +10% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 94; cd 14)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 94 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
healing infusion of the sneak (heal 240; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 240 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 797%; cd 9)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 797% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 868%; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 868% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; acid, physical, nature, temporal)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 acid, 3 physical, 5 nature, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
biting gale rune (damage 190; dur 4; cd 18)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 189.63 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
ethereal rune of the psychic (power 26; resist 30%; move 45%; dur 5; cd 19)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 30% all resistance, you move 45% faster, and you are invisible (power 26). Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 36 power out of 60/60 The evilness of undeath radiates from this amulet. |
Frost Lord's Chain0.1 Encumbrance T5 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +12 (+3 eff.) Damage +12% cold When Hit 10 cold defense ------ Resistance +25% cold Pierce Iceblocks +20% Stun Resist +30% other ------- Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Garkul's Teeth0.1 Encumbrance T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con defense ------ Physical save +18 (+6 eff.) Mind save +18 (+8 eff.) Pinning Resist +100% other ------- Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Effective talent level: 4.0 Power cost 6 out of 48/48. Range melee/personal Cooldown: 7 Travel.spd instantaneous Description: Release a powerful shout, doing 386.97 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Pendant of the Sun and Moons0.1 Encumbrance T4 amulet jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +8 (+2 eff.) Damage +8% light +8% darkness Ignore resists +15% light +15% darkness defense ------ Resistance +10% light +10% darkness Max Resistance +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Effective talent level: 3.0 Power cost 18 out of 60/60. Range melee/personal Cooldown: 18 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 19 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Takalthogund the Shiverbraze0.1 Encumbrance T5 amulet jewelry [Random Unique] Nature While equipped: offense ------ Damage +6% light When Hit 4 cold defense ------ Resistance +30% cold +19% temporal Blind Resist +40% Pinning Resist +41% Knockbk Resist +26% other ------- Light +2 Infravision +12 Sight +4 See Invisibility +23 Amulets make your neck look great! |
The Far-Hand =10 Con=0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 4.0 Power cost 22 out of 36/36. Range 10 Cooldown: 27 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (159). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
clarifying stralite amulet of dexterity (+6)0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats +6 Dex defense ------ Resistance +17% mind Confus Resist +31% Amulets make your neck look great! |
clarifying voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego+] Arcane/Nature While equipped: offense ------ Critical power +16.00% Spellpower +13 (+4 eff.) Damage +13% blight +9% fire defense ------ Resistance +14% mind Confus Resist +39% Amulets make your neck look great! |
enraging voratun amulet of perfection (0.31 Wild-gift / Harmony,0.31 Cunning / Called Shots)0.1 Encumbrance T5 amulet jewelry [Ego++] Master While equipped: offense ------ Physical Power +7 (+2 eff.) Combat Speed +10% Damage +8% physical other ------- Masteries +0.31 Wild-gift/Harmony +0.31 Cunning/Called Shots Amulets make your neck look great! |
serendipitous voratun amulet of perfection (0.40 Cunning / Poisons,0.40 Technique / Skirmisher - Slings)0.1 Encumbrance T5 amulet jewelry [Ego++] Nature/Master While equipped: Stats +16 Lck offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +9 (+2 eff.) Resist unseen 15% other ------- Masteries +0.40 Cunning/Poisons +0.40 Technique/Skirmisher - Slings Amulets make your neck look great! |
starlit copper amulet of cunning (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun defense ------ Resistance +12% light +10% darkness Blind Resist +21% Amulets make your neck look great! |
wanderer's gold amulet0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +5 Cun +3 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +3.00 other ------- Stamina/turn +0.60 Amulets make your neck look great! |
wanderer's gold amulet of vision0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Dex +3 Cun +4 Con offense ------ Move Speed +10% defense ------ Fatigue -6% Life Regen +2.00 Blind Resist +10% other ------- Stamina/turn +0.60 Infravision +4 Sight +2 See Invisibility +8 Amulets make your neck look great! |
warrior's voratun amulet of magic (+10)0.1 Encumbrance T5 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +10 Mag defense ------ Resistance +10% physical other ------- Stamina/turn +1.00 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Blazeresolve the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: offense ------ Damage +19% cold Ignore resists +25% acid Accuracy +15 (+4 eff.) Ignore Armor +4 defense ------ Defense +34 (+7 eff.) Resistance +30% lightning +38% cold other ------- Light +3 Infravision +3 See Invisibility +9 Rings make your fingers look great! |
Glory of the Pride0.1 Encumbrance T5 ring jewelry [Unique] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Damage +8% physical Accuracy +10 (+3 eff.) defense ------ Armor +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Physical save +45 (+15 eff.) Confus Resist +50% other ------- Max mana -40.00 Max stamina +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ivesemina the voratun ring0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Mag +7 Wil offense ------ Spellpower +32 (+8 eff.) Damage +12% arcane Accuracy +7 (+2 eff.) Ignore Armor +12 defense ------ Defense +10 (+3 eff.) Spell save +3 (+1 eff.) Silence Resist +34% other ------- Mana/turn +0.30 Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.6 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Jethacker0.1 Encumbrance T4 ring jewelry [Rare] Nature While equipped: Stats +3 Str offense ------ Damage +18% fire +18% nature +21% darkness defense ------ Defense +30 (+7 eff.) Resistance +9% acid +36% nature +6% blight Disarm Resist +20% Pinning Resist +20% Rings make your fingers look great! |
Nightsong0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+2 eff.) Fatigue -7% Mind save +13 (+7 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 30 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Shiverire the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Arcane While equipped: offense ------ Damage +15% cold +18% fire Ignore resists +10% nature +10% fire When Hit 8 cold defense ------ Silence Resist +33% other ------- Mana/turn +0.22 Rings make your fingers look great! |
Urumarek0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: Stats +4 Str offense ------ Ignore Armor +1 defense ------ Armor +8 Resistance +9% light +6% temporal Disease Resist +20% Disarm Resist +20% other ------- Stamina/turn +3.00 Rings make your fingers look great! |
Void Orb0.1 Encumbrance T5 ring jewelry [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +10 (+3 eff.) On-Hit 15 arcane Damage +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Ignore resists +10% arcane defense ------ Resistance +15% arcane Spell save +10 (+3 eff.) Silence Resist +30% other ------- Max mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex level 2 Manathrust: Effective talent level: 4.0 Power cost 4 out of 6/6. Range 10 Cooldown: 3 Travel.spd 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 198.55 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
conjurer's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +4 Wil offense ------ Spellpower +9 (+3 eff.) Rings make your fingers look great! |
copper ring0.1 Encumbrance T1 ring jewelry [Normal] Rings make your fingers look great! |
gladiator's steel ring of frost (+24%)0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Master While equipped: Stats +6 Str +5 Con offense ------ Physical Power +7 (+2 eff.) Damage +12% cold defense ------ Resistance +24% cold Rings make your fingers look great! |
gold aquamarine ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats +7 Cun +6 Dex offense ------ Accuracy +9 (+3 eff.) defense ------ Armor +2 Resistance +2% all Rings make your fingers look great! |
gold emerald ring0.1 Encumbrance T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Str +6 Wil +6 Cun offense ------ Mindpower +9 (+3 eff.) Damage +6% acid +12% fire Ignore resists +10% acid defense ------ Armor +17 Resistance +15% acid +9% blight +6% fire +10% nature +3% all Poison Resist +15% Disease Resist +13% Rings make your fingers look great! |
gold jade ring0.1 Encumbrance T3 ring jewelry [Ego+] Nature While equipped: defense ------ Armor +4 Resistance +10% blight +8% nature +4% all Poison Resist +16% Disease Resist +19% Rings make your fingers look great! |
marksman's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +7 Dex offense ------ Accuracy +25 (+7 eff.) Ignore Armor +15 defense ------ Defense +12 (+3 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.6 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule's copper ring of the mountain (+10%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +10% physical defense ------ Fatigue -4% Resistance +10% physical other ------- Encumbrance +20 Rings make your fingers look great! |
mule's steel ring0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: defense ------ Fatigue -5% other ------- Encumbrance +25 Rings make your fingers look great! |
mule's stralite ring of sensing0.1 Encumbrance T4 ring jewelry [Ego] Arcane/Master While equipped: defense ------ Fatigue -7% Blind Resist +32% other ------- Encumbrance +28 Infravision +4 See Stealth +11 See Invisibility +17 Rings make your fingers look great! |
painweaver's voratun ring of power0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: offense ------ Physical Power +20 (+5 eff.) Spellpower +22 (+6 eff.) Mindpower +17 (+6 eff.) Damage +5% all Rings make your fingers look great! |
painweaver's voratun ring of tenacity0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +15 (+4 eff.) Spellpower +13 (+4 eff.) Mindpower +9 (+3 eff.) Damage +6% all defense ------ Life +29.00 Disarm Resist +46% Pinning Resist +27% Knockbk Resist +28% Rings make your fingers look great! |
rogue's stralite ring of pilfering0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats +5 Cun offense ------ Accuracy +11 (+3 eff.) Ignore Armor +10 defense ------ Defense +21 (+5 eff.) Disengage: Puts all charms on 6 turn cooldown Effective talent level: 2.6 Power cost 6 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
savage's stralite ring of corrosion (+28%)0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Con offense ------ Damage +14% acid defense ------ Resistance +28% acid Spell save +15 (+5 eff.) other ------- Max stamina +18.00 Rings make your fingers look great! |
savage's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego++] Master/Psionic While equipped: Stats +5 Cun +3 Con offense ------ On-Hit 15 physical On-Ranged-Hit 22 physical On-Hit (Melee): * 13% chance to reduce all saves and defense by 31 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 31 defense ------ Spell save +11 (+4 eff.) other ------- Hate-on-crit +2.00 Max stamina +20.00 Max hate +8.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 2.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
savage's voratun ring of fire (+22%)0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Con offense ------ Damage +11% fire defense ------ Resistance +22% fire Spell save +11 (+4 eff.) other ------- Max stamina +22.00 Rings make your fingers look great! |
savage's voratun ring of time (+16%)0.1 Encumbrance T5 ring jewelry [Ego+] Arcane/Master While equipped: Stats +3 Con offense ------ Damage +16% temporal defense ------ Resistance +16% temporal Spell save +16 (+5 eff.) other ------- Max stamina +18.00 Rings make your fingers look great! |
savior's voratun ring of corrosion (+28%)0.1 Encumbrance T5 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +14% acid defense ------ Resistance +28% acid Physical save +9 (+3 eff.) Spell save +6 (+2 eff.) Mind save +10 (+5 eff.) Rings make your fingers look great! |
steel ring of lightning (+20%)0.1 Encumbrance T2 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% lightning defense ------ Resistance +20% lightning Rings make your fingers look great! |
steel ring of misery0.1 Encumbrance T2 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun offense ------ On-Hit 5 physical On-Ranged-Hit 5 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 31 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 31 other ------- Hate-on-crit +1.00 Max hate +6.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
stralite Prothotipe's Prismatic Eye ring0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: Stats +5 Mag +5 Con offense ------ Damage +10% lightning +10% fire +10% cold defense ------ Life +62.00 Life Regen +12.00 Healmod +16% other ------- Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Rings make your fingers look great! |
stralite amber ring =7 Mag=0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +7 Wil offense ------ Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Spellpower +12 (+3 eff.) Damage +8% all Rings make your fingers look great! |
stralite ring 'Runogastir'0.1 Encumbrance T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Mag +6 Cun +4 Con offense ------ Spellpower +12 (+3 eff.) defense ------ Resistance +26% acid +2% physical +20% cold +24% fire +20% lightning Spell save +29 (+10 eff.) Healmod +20% other ------- Max stamina +32.00 Rings make your fingers look great! |
titan's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Life Regen +2.00 Stun Resist +24% Rings make your fingers look great! |
titan's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con defense ------ Physical save +4 (+2 eff.) Life +22.00 Disarm Resist +20% Pinning Resist +25% Knockbk Resist +22% Rings make your fingers look great! |
treant's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun offense ------ On-Hit 8 physical On-Ranged-Hit 15 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 31 On-Hit (Ranged): * 13% chance to reduce all saves and defense by 31 defense ------ Resistance +10% nature +8% blight Poison Resist +21% Disease Resist +16% other ------- Hate-on-crit +2.00 Max hate +9.00 Bleeding Edge: Puts all charms on 12 turn cooldown Effective talent level: 4.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
voratun fire opal ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: offense ------ Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all defense ------ Resistance +10% nature +14% blight Poison Resist +28% Disease Resist +18% Rings make your fingers look great! |
voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring0.1 Encumbrance T5 ring jewelry [Normal] Rings make your fingers look great! |
voratun ring 'Radhuchak'0.1 Encumbrance T5 ring jewelry [Rare] Master While equipped: Stats +3 Cun +6 Str offense ------ Physical Crit +7.0% Physical Power +20 (+5 eff.) Spellpower +20 (+5 eff.) Mindpower +35 (+11 eff.) Damage +8% all other ------- Stamina/turn +3.00 Hate-on-crit +5.00 Rings make your fingers look great! |
voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +55.00 Life Regen +14.00 Healmod +16% Rings make your fingers look great! |
voratun turquoise ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: offense ------ Ignore resists +10% all Accuracy +10 (+3 eff.) defense ------ Life +58.00 Life Regen +18.00 Healmod +19% Rings make your fingers look great! |
voratun turquoise ring0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Spellpower +18 (+5 eff.) Mindpower +12 (+4 eff.) Damage +7% all Ignore resists +10% all Accuracy +10 (+3 eff.) Rings make your fingers look great! |
warrior's stralite ring of corrosion (+24%)0.1 Encumbrance T4 ring jewelry [Ego] Nature/Master While equipped: Stats +8 Str offense ------ Damage +12% acid defense ------ Armor +16 Resistance +24% acid Rings make your fingers look great! |
warrior's stralite ring of fire (+26%)0.1 Encumbrance T4 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Str offense ------ Damage +13% fire defense ------ Armor +12 Resistance +26% fire Rings make your fingers look great! |
warrior's stralite ring of nature (+32%)0.1 Encumbrance T4 ring jewelry [Ego] Nature/Master While equipped: Stats +6 Str offense ------ Damage +16% nature defense ------ Armor +12 Resistance +32% nature Rings make your fingers look great! |
warrior's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego+] Master While equipped: Stats +2 Str offense ------ Move Speed +18% Accuracy +8 (+2 eff.) defense ------ Armor +4 Defense +8 (+2 eff.) Blinding Speed: Puts all charms on 24 turn cooldown Effective talent level: 3.0 Power cost 24 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
wizard's stralite ring of luminosity =11 Mag=0.1 Encumbrance T4 ring jewelry [Ego+] Arcane While equipped: Stats +11 Mag offense ------ On-Hit 19 light On-Ranged-Hit 17 light Damage +13% light defense ------ Spell save +12 (+4 eff.) Rings make your fingers look great! |
wizard's voratun ring of power0.1 Encumbrance T5 ring jewelry [Ego] Arcane While equipped: Stats +6 Mag offense ------ Physical Power +9 (+2 eff.) Spellpower +10 (+3 eff.) Mindpower +10 (+3 eff.) defense ------ Spell save +12 (+4 eff.) Rings make your fingers look great! |
elemental voratun battleaxe of shearing (58-88 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego++] Arcane/Master Weapon Damage 58.5 - 87.8 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On Hit: * Create an explosion dealing 99 acid damage (1/turn) While equipped: offense ------ Damage +38% acid Ignore resists +17% acid +16% all Accuracy +20 (+5 eff.) Ignore Armor +14 Massive two-handed battleaxes. |
inquisitor's voratun dagger of rage (37-48 power, 9 apr)1.0 Encumbrance T5 dagger 1H weapon [Ego++] Disrupt/Master Weapon Damage 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Critical: * Deals 86 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: Stats +8 Str offense ------ Damage +12% physical Accuracy +24 (+6 eff.) Sharp, short and deadly. |
caustic voratun greatmaul of massacre (83-124 power, 4 apr)5.0 Encumbrance T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 83.0 - 124.5 Physical Uses 50% Mag, 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +45 acid +56 nature While equipped: offense ------ Ignore resists +26% acid +24% nature Ignore Armor +20 Massive two-handed mauls. |
Ureslak's Femur (52-73 power, 5 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 45 [Unique] Nature What would happen if more of Ureslak's remains were reunited? Weapon Damage 52.0 - 72.8 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Hit: * 10% chance to shimmer to a different hue and gain powers A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature. |
inquisitor's voratun mace of shearing (46-64 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego++] Disrupt/Master Weapon Damage 46.0 - 64.4 Physical Uses 50% Mag, 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Critical: * Deals 86 Manaburn damage and puts 1 random spell talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Ignore resists +11% all Accuracy +19 (+5 eff.) Ignore Armor +12 Blunt and deadly. |
Lisawen the Flashwreck (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature/Psionic Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 50% Mag, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +23 lightning While equipped: Stats +6 Cun offense ------ Mind Crit +8% Critical power +21.00% Mindpower +10 (+3 eff.) defense ------ Resistance +18% lightning +18% darkness +9% mind Confus Resist +23% other ------- EQ when Hit +0.12 Max hate +10.00 Max psi +30.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Layudheyann the reinforced leather sling4.0 Encumbrance T4 sling 1H weapon [Random Unique] Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 On-ranged-hit +4 blight On-Hit, radius 1 +16 blight On-crit, radius 2 +31 acid +20 nature While equipped: Stats +5 Str +3 Con offense ------ Physical Power +9 (+2 eff.) Damage +6% blight Ignore resists +14% acid +14% nature Ignore Armor +12 On-Hit (Ranged): * 20% chance to reduce strength, dexterity, and constitution by 28 other ------- Masteries +0.20 Wild-gift/Fungus Regenerate 110 life over 5 turns Puts all charms on 12 turn cooldown Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Windtide'4.0 Encumbrance T5 sling 1H weapon [Random Unique] Arcane/Master Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +17 fire +20 nature +20 cold On-Hit, radius 1 +4 mind On Hit: * 20% chance to slow global speed by 58% While equipped: offense ------ Damage +18% physical +18% fire +12% nature +19% cold Ignore resists +15% nature other ------- Cooldown Fragmentation Shot -2 Pin Down -1 Slings are used to hurl stones or metal shots at your foes. |
reinforced leather sling4.0 Encumbrance T4 sling 1H weapon [Normal] Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 Slings are used to hurl stones or metal shots at your foes. |
Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats +4 Mag offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid +20% cold defense ------ Mind save +8 (+4 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff. |
dragonbone starstaff of breaching (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +15 (+4 eff.) Damage +30% darkness Ignore resists +15% darkness other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone starstaff of wizardry (30-36 power, 6 apr, physical element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Mag +4 Wil offense ------ Spell Crit +5% Spellpower +22 (+6 eff.) Damage +30% physical defense ------ Armor +5 Hardiness +8% Physical save +9 (+3 eff.) other ------- Max mana +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +39 (+10 eff.) Damage +30% physical +30% temporal +30% darkness +30% light other ------- Mana/turn +0.35 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of breaching (30-36 power, 6 apr, arcane element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Critical power +33.00% Spellpower +24 (+6 eff.) On-Hit 31 fire Damage +30% arcane Ignore resists +15% arcane other ------- See Invisibility +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego++] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +12.0% Spell Crit +5% Spellpower +36 (+9 eff.) On-Hit 37 arcane Damage +30% darkness other ------- Mana/turn +0.60 Max mana +96.00 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
drakeskin leather belt 'Anurion'1.0 Encumbrance T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Dex +5 Cun +9 Lck offense ------ Damage +12% acid +15% arcane defense ------ Resistance +18% acid +24% fire +9% lightning +21% cold Stealth +10 other ------- Disarm Traps +16 Infravision +4 A belt that goes around your waist. |
Eremikalthosalin the elven-silk cloak (12 def, 10 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: Stats +8 Str offense ------ Critical power +23.00% Accuracy +22 (+6 eff.) Ignore Armor +15 defense ------ Armor +10 Defense +12 (+3 eff.) Resistance +13% fire +20% light +18% cold Stealth +24 Unlife -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Firewalker (15 def, 2 armour)2.0 Encumbrance T3 cloth armor [Unique] Arcane While equipped: Stats +6 Cun +10 Mag offense ------ Spellpower +12 (+3 eff.) Damage +20% fire Ignore resists +20% fire When Hit 18 fire defense ------ Armor +2 Defense +15 (+4 eff.) Resistance +50% fire -10% cold +11% all Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn. This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot. |
dispeller's elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag +5 Wil offense ------ Spellpower +14 (+4 eff.) Spellpower/crit +6 defense ------ Resistance +7% lightning +11% darkness +10% light +11% blight +11% fire +10% cold +15% all Physical save +20 (+7 eff.) Spell save +39 (+13 eff.) Mind save +18 (+8 eff.) Silence Resist +48% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+4 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 199 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 15 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
Cinderfeet (3 def, 5 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +4 Cun +4 Mag offense ------ Damage +18% fire defense ------ Armor +5 Defense +3 (+1 eff.) Fatigue +6% Resistance +20% cold other ------- Light +2 Each step you take leaves a burning trail behind you lasting 5 turns that deals 81 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
dreamer's pair of voratun boots of force (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego++] Arcane/Master/Psionic While equipped: Stats +3 Cun +5 Wil offense ------ Physical Power +13 (+3 eff.) Spellpower +12 (+3 eff.) Mindpower +10 (+3 eff.) defense ------ Armor +5 Fatigue +4% Physical save +11 (+4 eff.) Spell save +11 (+4 eff.) Mind save +13 (+7 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Silirassra the voratun gauntlets (0 def, 3 armour) =10 Mag=1.5 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +10 Mag +12 Wil +4 Con offense ------ Spell Crit +2% Spellpower +18 (+5 eff.) On-Hit 10 arcane Damage +14% arcane Ignore resists +10% blight defense ------ Armor +3 Fatigue +5% Resistance +7% arcane +3% acid Spell save +12 (+4 eff.) Disarm Resist +38% other ------- Vim-on-crit +2.00 Masteries +0.20 Technique/Grappling Unarmed combat: Weapon Damage 28.5 - 39.9 Physical Uses 40% Str, 40% Dex, 50% Mag 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Attack Speed 83% On-hit +27 arcane On-crit, radius 2 +9 arcane On Hit: 10% Disarm level 5 On Hit: 10% Manathrust level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
Corrupted Gaze (4 def, 8 armour)3.0 Encumbrance T4 head armor [Unique] Arcane While equipped: Stats +8 Mag +4 Wil +8 Cun offense ------ Damage +20% blight Ignore resists +10% blight Accuracy +10 (+3 eff.) defense ------ Armor +8 Defense +4 (+1 eff.) Fatigue +6% Resistance +20% blight Disease Resist +50% other ------- See Stealth +12 See Invisibility +12 Masteries +0.30 Corruption/Vim On Spell Hit: 10% Vimsense level 3 This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
Omniscience (7 def, 0 armour)1.0 Encumbrance T5 head armor [Unique] Psionic While equipped: offense ------ Mind Crit +9% Mindpower +20 (+7 eff.) Ignore resists +10% mind defense ------ Defense +7 (+2 eff.) Resistance +15% mind Max Resistance +10% mind Mind save +25 (+11 eff.) Confus Resist +40% other ------- Psi-on-crit +6.00 Max psi +50.00 Infravision +5 Reveal the surrounding area (range 20). Uses 18 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
bladed drakeskin leather cap of constitution (+12) (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +12 Str +8 Con defense ------ Armor +5 Fatigue +5% Skullcracker: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 178.1 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
bladed drakeskin leather cap of precognition (10 def, 5 armour)2.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +9 Str +10 Cun offense ------ Accuracy +10 (+3 eff.) When Hit: * 19% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +5 Defense +10 (+3 eff.) Fatigue +5% Skullcracker: Puts all charms on 12 turn cooldown Effective talent level: 3.0 Power cost 12 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 178.1 Physical damage. If the attack hits, the target is confused (44% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
catburglar's drakeskin leather cap (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +6 Dex defense ------ Armor +5 Fatigue +5% Resistance +14% darkness other ------- Infravision +5 A cap made of leather. |
cleansing elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego+] Disrupt/Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +5 (+2 eff.) defense ------ Defense +3 (+1 eff.) Resistance +9% nature +12% blight A pointy cloth hat, very wizardly... |
defender's drakeskin leather cap of precognition (14 def, 12 armour)2.0 Encumbrance T5 head armor [Ego++] Nature/Master While equipped: Stats +6 Cun offense ------ Accuracy +7 (+2 eff.) When Hit: * 13% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +12 Defense +14 (+3 eff.) Fatigue +5% Resistance +5% all Physical save +11 (+4 eff.) A cap made of leather. |
defender's drakeskin leather cap of the depths (6 def, 11 armour)2.0 Encumbrance T5 head armor [Ego+] Nature/Master While equipped: defense ------ Armor +11 Defense +6 (+2 eff.) Fatigue +5% Resistance +11% cold +5% all Physical save +9 (+3 eff.) other ------- Breathe water A cap made of leather. |
voratun helm of might (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Master While equipped: Stats +4 Str +4 Con offense ------ Physical Power +5 (+1 eff.) defense ------ Armor +5 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing drakeskin leather armour of the wind (33 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Disrupt/Master While equipped: offense ------ Physical Crit +8.0% Ignore Armor +16 defense ------ Armor +8 Defense +33 (+7 eff.) Fatigue +8% Resistance +17% nature +17% blight other ------- Stamina/turn +1.20 Second Wind: (Instant) Puts all charms on 21 turn cooldown Effective talent level: 3.0 Power cost 21 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 65 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
voratun plate armour of the deep (0 def, 20 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training ,Str 60 [Ego+] Nature While equipped: defense ------ Armor +20 Fatigue +22% Resistance +10% acid +15% cold other ------- Breathe water A suit of armour made of metal plates. |
voratun shield of winter (0 def, 10 armour, 70-83 power, 199 block)7.0 Encumbrance T5 shield armor [Ego+] Nature When used to Attack: Weapon Damage 69.5 - 83.4 Physical Uses 50% Mag, 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +5.0% Block +199 On-hit +22 cold While equipped: Stats +5 Wil offense ------ On shield block: * Deals 171 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +10 Fatigue +8% Resistance +17% cold other ------- Talents +1 Block Handheld deflection devices. |
4 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
319 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
8 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+3 eff.) Spell save +8 (+3 eff.) Mind save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath Rock0.1 Encumbrance T5 demonic gem [Unique] Arcane While carried: When Hit 34 healing Mind save -18 (-9 eff.) Life Regen -2.00 Healmod -50% Light -2 Item imbue powers: Physical Power +12 (+3 eff.) Spellpower +16 (+4 eff.) Damage +9% all When Hit 34 darkness Healmod +50% Infravision +3 See Invisibility +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
dwarven voratun pickaxe (dig speed 19 turns)3.0 Encumbrance T5 digger tool [Ego+] Nature While equipped: Stats +3 Str defense ------ Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +7 (+4 eff.) Life +87.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
voratun pickaxe of Reknor (dig speed 11 turns)3.0 Encumbrance T5 digger tool [Ego+] Master While equipped: Stats +3 Str defense ------ Resistance +10% darkness +10% fire While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+3 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 48 out of 150/150. Range melee/personal Cooldown: 9 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 42.66 cold damage and 38.60 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Move Speed -16% Combat Speed +12% Spell Speed +12% Mind Speed +12% Damage +10% all +15% temporal defense ------ Resistance -12% all +15% temporal Damage Reduction +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards entropy). Uses 12 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resistance +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
47 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
23 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
15 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
13 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 120 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gikath (23/23, 58-69 power, 12 apr)3.0 Encumbrance T5 shot ammo [Random Unique] Arcane/Master Weapon Damage 57.5 - 69.0 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Critical Rate +10.0% Capacity 23 Projectile Speed +200% On-ranged-hit +8 blight +12 mind On-crit, radius 2 +20 mind On Hit: * 20% chance to reduce all saves and defense by 31 * 15% chance to reduce strength, dexterity, and constitution by 28 * Create an explosion dealing 112 cold damage (1/turn) Shots are used with slings to pummel your foes to death. |
pouch of stralite shots (21/21, 44-53 power, 5 apr)3.0 Encumbrance T4 shot ammo [Normal] Weapon Damage 44.5 - 53.4 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 21 Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of annihilation (24/24, 61-73 power, 13 apr)3.0 Encumbrance T5 shot ammo [Ego++] Master/Psionic Weapon Damage 61.0 - 73.2 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +13 Critical Rate +16.0% Capacity 24 Projectile Speed +200% On-ranged-hit +26 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 200 physical damage Shots are used with slings to pummel your foes to death. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 6 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
overpowered dwarven-steel torque of gale force [power 435] (7/13 cooldown)2.0 Encumbrance T3 torque charm [Ego+] Psionic Project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 579 physical damage Puts all charms on 13 turn cooldown Torques are made by powerful psionics to store psionic powers. |
overpowered voratun torque of psionic shield [power 277] (7/21 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Setup a psionic shield, reducing all damage taken by 277 for 5 turns Puts all charms on 21 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Honeywood Chalice2.0 Encumbrance T4 totem charm [Unique] Nature While equipped: Stats +5 Str offense ------ Damage +5% physical defense ------ Resistance +10% nature Physical save +10 (+4 eff.) Life Regen +0.15 Healmod +10% other ------- Talents +1 Battle Trance This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
piercing dragonbone totem of healing [power 524] (7/9 cooldown)2.0 Encumbrance T5 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 524 Puts all charms on 9 turn cooldown 100% to increase all damage penetration by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+3 eff.) Damage +12% darkness +12% temporal When Hit 16 void defense ------ Resistance +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 199.92 temporal and 199.92 darkness damage (based on Magic). Uses 12 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
20 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+5 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) Mind save +10 (+5 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
19 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Slaangiin the Halfling Skirmisher level 29
7th Allure 123rd year of Ascendancy at 02:13 see stats
A different point of view
Learned the five chapters of Orc history through loremaster Hadak's tales.By Slaangiin the Halfling Skirmisher level 43
75th Pyre 123rd year of Ascendancy at 07:00 see stats
Against all odds
Killed Ukruk in the ambush.By Slaangiin the Halfling Skirmisher level 28
78th Haze 122nd year of Ascendancy at 13:41 see stats
Back and there again
Opened a portal to the Far East from Maj'Eyal.By Slaangiin the Halfling Skirmisher level 49
71st Dusk 123rd year of Ascendancy at 12:45 see stats
Brave new world
Went to the Far East and took part in the war.By Slaangiin the Halfling Skirmisher level 32
18th Regrowth 123rd year of Ascendancy at 03:06 see stats
Bringer of Doom
Killed a Bringer of Doom.By Slaangiin the Halfling Skirmisher level 20
31st Haze 122nd year of Ascendancy at 18:01 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Slaangiin the Halfling Skirmisher level 15
11st Dusk 122nd year of Ascendancy at 14:41 see stats
Destroyer of the creation
Killed Slasul.By Slaangiin the Halfling Skirmisher level 32
31st Regrowth 123rd year of Ascendancy at 08:11 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Slaangiin the Halfling Skirmisher level 31
15th Regrowth 123rd year of Ascendancy at 07:01 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Slaangiin the Halfling Skirmisher level 50
11st Haze 123rd year of Ascendancy at 16:58 see stats
Exterminator
Killed 1000 creatures.By Slaangiin the Halfling Skirmisher level 20
36th Haze 122nd year of Ascendancy at 19:43 see stats
Eye of the storm
Freed Derth from the onslaught of the mad Tempest, Urkis.By Slaangiin the Halfling Skirmisher level 23
61st Haze 122nd year of Ascendancy at 08:48 see stats
Fear me not!
Survived the Fearscape!By Slaangiin the Halfling Skirmisher level 37
43rd Pyre 123rd year of Ascendancy at 02:30 see stats
Fear of Fours
Killed all four bosses of the Slime Tunnels.By Slaangiin the Halfling Skirmisher level 50
4th Haze 123rd year of Ascendancy at 14:00 see stats
Flooder
Defeated Ukllmswwik while doing his own quest.By Slaangiin the Halfling Skirmisher level 33
31st Regrowth 123rd year of Ascendancy at 10:49 see stats
Fool of a Took!
Killed oneself as a halfling.By Slaangiin the Halfling Skirmisher level 50
18th Haze 123rd year of Ascendancy at 08:13 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Slaangiin the Halfling Skirmisher level 41
60th Pyre 123rd year of Ascendancy at 08:37 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Slaangiin the Halfling Skirmisher level 29
4th Regrowth 123rd year of Ascendancy at 14:34 see stats
Level 10
Got a character to level 10.By Slaangiin the Halfling Skirmisher level 10
5th Mirth 122nd year of Ascendancy at 18:41 see stats
Level 20
Got a character to level 20.By Slaangiin the Halfling Skirmisher level 20
31st Haze 122nd year of Ascendancy at 17:46 see stats
Level 30
Got a character to level 30.By Slaangiin the Halfling Skirmisher level 30
12nd Regrowth 123rd year of Ascendancy at 16:37 see stats
Level 40
Got a character to level 40.By Slaangiin the Halfling Skirmisher level 40
49th Pyre 123rd year of Ascendancy at 00:52 see stats
Level 50
Got a character to level 50.By Slaangiin the Halfling Skirmisher level 50
4th Haze 123rd year of Ascendancy at 07:36 see stats
Oozemancer
Destroyed the corrupted oozemancer.By Slaangiin the Halfling Skirmisher level 47
38th Dusk 123rd year of Ascendancy at 01:27 see stats
Orcrist
Killed the leaders of the Orc Pride.By Slaangiin the Halfling Skirmisher level 46
9th Mirth 123rd year of Ascendancy at 07:55 see stats
Poisonous
Sided with the assassin lord.By Slaangiin the Halfling Skirmisher level 19
5th Haze 122nd year of Ascendancy at 13:34 see stats
Selfless
Won ToME by closing the Void portal using yourself as a sacrifice.By Slaangiin the Halfling Skirmisher level 50
18th Haze 123rd year of Ascendancy at 08:13 see stats
Size is everything
Did over 1500 damage in one attack.By Slaangiin the Halfling Skirmisher level 45
7th Mirth 123rd year of Ascendancy at 14:00 see stats
Size matters
Did over 600 damage in one attack.By Slaangiin the Halfling Skirmisher level 24
71st Haze 122nd year of Ascendancy at 09:04 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Slaangiin the Halfling Skirmisher level 31
15th Regrowth 123rd year of Ascendancy at 08:27 see stats
Slimefest
Have 100 walls on the sludgenest turn into hostile creatures.By Slaangiin the Halfling Skirmisher level 47
39th Dusk 123rd year of Ascendancy at 07:51 see stats
Tactical master
Fought the two Sorcerers without closing any invocation portals.By Slaangiin the Halfling Skirmisher level 50
18th Haze 123rd year of Ascendancy at 08:12 see stats
That was close
Killed your target while having only 1 life left.By Slaangiin the Halfling Skirmisher level 17
29th Dusk 122nd year of Ascendancy at 02:18 see stats
The Arena
Unlocked Arena mode.By Slaangiin the Halfling Skirmisher level 10
9th Mirth 122nd year of Ascendancy at 10:56 see stats
The Legend of Garkul
Learned the five chapters of the Legend of Garkul.By Slaangiin the Halfling Skirmisher level 37
34th Pyre 123rd year of Ascendancy at 12:23 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Slaangiin the Halfling Skirmisher level 23
61st Haze 122nd year of Ascendancy at 00:30 see stats
The bigger the better!
Did over 3000 damage in one attack.By Slaangiin the Halfling Skirmisher level 50
4th Haze 123rd year of Ascendancy at 20:56 see stats
The secret city
Discovered the truth about mages.By Slaangiin the Halfling Skirmisher level 19
1st Time of Equilibrium 122nd year of Ascendancy at 02:50 see stats
There and back again
Opened a portal to Maj'Eyal from the Far East.By Slaangiin the Halfling Skirmisher level 41
69th Pyre 123rd year of Ascendancy at 08:50 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Slaangiin the Halfling Skirmisher level 39
45th Pyre 123rd year of Ascendancy at 00:30 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Slaangiin the Halfling Skirmisher level 16
27th Dusk 122nd year of Ascendancy at 17:47 see stats
Unstoppable
Returned from the dead.By Slaangiin the Halfling Skirmisher level 50
18th Haze 123rd year of Ascendancy at 05:13 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Slaangiin the Halfling Skirmisher level 27
77th Haze 122nd year of Ascendancy at 07:19 see stats
Log
Argoniel hits Slaangiin for (49 flat reduction), 30 physical (30 total damage).
Decrepitude Disease from Argoniel hits Slaangiin for (16 flat reduction), 0 blight (0 total damage).
Argoniel speeds up.
Bleeding from Slaangiin hits Argoniel for 54 physical damage.
Slaangiin uses Bash and Smash.
Slaangiin performs a melee critical strike against Argoniel!
Argoniel's spell attains critical power!
Slaangiin is covered in acid!
Wretchling's acid area effect hits Slaangiin for (9 flat reduction), 0 acid (0 total damage).
Wretchling's acid area effect hits Slaangiin for (11 flat reduction), 0 acid (0 total damage).
Wretchling's acid area effect hits Slaangiin for (11 flat reduction), 0 acid (0 total damage).
Slaangiin hits Argoniel for 205 temporal, 51 darkness, 32 mind (288 total damage).
Argoniel receives 86 healing from Blood Splash.
Argoniel hits Slaangiin for (19 flat reduction), 0 fire (0 total damage).
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Slaangiin's Bash and Smash hits Argoniel for 347 physical damage.
Slaangiin's Bash and Smash killed Argoniel!
Decrepitude Disease from Argoniel hits Slaangiin for (15 flat reduction), 0 blight (0 total damage).
Acid Splash from Argoniel hits Slaangiin for (8 flat reduction), 0 acid (0 total damage).
Personal New Achievement: Fool of a Took!!
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless!
Option unlocked: New Class: Adventurer
Saving game...
Saving done.












































































































































