









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Writhing One |
| Level / Exp | 33 / 2% |
| Size | medium |
| Lifes / Deaths | Killed by The Master at level 33 on the 30th Pyre 123rd year of Ascendancy at 14:39 / 1 |
Primary Stats
| Strength | 97 (base 60) |
| Dexterity | 24 (base 10) |
| Constitution | 60 (base 13) |
| Magic | 103 (base 60) |
| Willpower | 23 (base 10) |
| Cunning | 22 (base 18) |
Resources
| Life | -291/1234 |
| Insanity | 20/100 |
| Healing Factor | 1.3800507772247 |
| Regeneration | 8.6253173576543 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 12 |
| Infravision | 4 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 198 |
| Accuracy | 59 |
| Crit Chance | 22% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 72 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +7% |
| Blight | +31% |
| Arcane | +6% |
| Mind | +11% |
| All | 0% |
| Darkness | +30% |
| Light | +19% |
| Physical | +15% |
| Fire | +33% |
| Nature | +31% |
Offense: Damage Penetration
| Darkness | +64% |
| Temporal | +21% |
| Blight | +32% |
| Arcane | +12% |
| All | +7% |
Defense: Base
| Armour (hardiness) | 23 (30%) |
| Defense | 23 |
| Ranged Defense | 23 |
| Fatigue | 0 |
| Physical Save | 47 |
| Spell Save | 40 |
| Mental Save | 38 |
Defense: Resistances
| Acid | + 32%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 31%( 70%) |
| Cold | + 42%( 70%) |
| All | + 27%( 70%) |
| Physical | + 43%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 48%( 70%) |
| Temporal | + 40%( 70%) |
| Mind | + 42%( 70%) |
| Darkness | + 56%( 70%) |
| Fire | + 32%( 70%) |
| Nature | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Instadeath Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 498 damage for 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 55 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 91 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Class Talents
| Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.30 |
| 5/5 |
| 3/5 |
| 5/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 4/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| Demented / Beyond sanity | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lone alchemist from death by Arywyn the armoured skeleton warrior. Escort: lone alchemist (level 4 of Dreadfell) | failed |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Dreadfell. Escort: worried loremaster (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 294. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed wretchling eyeball. Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed warg claw. * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed bear paw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Xawyn' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Arcane/Master While equipped: Stats Mag +6, Cun +3, Con +4 offense ------ Spellpower +5 (+1 eff.) Spellpower/crit +4 Damage +7% acid, +7% blight Ignore resists +14% temporal, +12% darkness +5% arcane When Hit 4 acid defense ------ Armor +3 Resistance +20% darkness, +17% temporal Physical save +18 (+6 eff.) Mind save +16 (+6 eff.) Disease Resist +34% Out-of-Phase Defense +18 Out-of-Phase Resistance +20% Out-of-Phase Resilience +21% other ------- Mana/turn +0.12 Max mana +40.00 A pair of boots made of leather. |
| Light source | Ashradiance1.0 Encumbrance T3 lite [Random Unique] Arcane/Master While equipped: offense ------ Spell Crit +5% Spellpower +4 (+1 eff.) Damage +27% fire Ignore resists +7% all Ignore Armor +8 defense ------ Resistance +7% blight, +7% darkness +5% arcane other ------- Light +9 Infravision +4 See Invisibility +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 30 turn cooldown Effective talent level: 1.1 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 33 blight damage or heals 38 life. Creatures standing in the retch also have 10% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Duathelenvy (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Str +1, Dex +3 offense ------ Damage +11% mind, +15% darkness defense ------ Defense +1 (+0 eff.) Resistance +11% mind Crit Resistance 10.00% other ------- Light +3 A pointy cloth hat, very wizardly... |
| Tool | Adudarin (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats Str +5, Wil +2 offense ------ Critical power +20.00% Spellpower +15 (+4 eff.) defense ------ Fatigue -7% other ------- Mana/turn +0.04 Max vim +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Runegamas0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats Dex +3, Con +5 offense ------ Critical power +20.00% Ignore Armor +4 defense ------ Unlife -40.00 life Life Regen +2.00 Stun Resist +23% Rings make your fingers look great! |
| On fingers | Abyssbliss the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Physical Power +15 (+3 eff.) Damage +15% physical, +6% fire defense ------ Armor +8 Resistance +6% mind Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Unlife -80.00 life Rings make your fingers look great! |
| Around waist | hardened leather belt 'Duskquarry'1.0 Encumbrance T3 belt armor [Random Unique] Nature/Master/Psionic While equipped: Stats Wil +3 offense ------ Damage +6% arcane, +9% blight Ignore resists +20% darkness, +25% blight defense ------ Defense +14 (+7 eff.) Resistance +7% acid, +7% fire +8% lightning, +8% cold Mind save +7 (+3 eff.) Stealth +10 Life +60.00 A belt that goes around your waist. |
| In main hand | plaguebringer's stralite mace of evisceration (38-53 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego++] Arcane/Master Weapon Damage 38.0 - 53.2 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +13 blight +10 item blight disease On Hit: 20% Epidemic level 4 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 32 On Critical: * Wound the target dealing 357 physical damage across 5 turns and reducing healing by 50% While equipped: offense ------ Physical Crit +12.0% Physical Power +9 (+2 eff.) defense ------ Disease Resist +14% Blunt and deadly. |
| On hands | Woewrack (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 8 nature Damage +6% nature Ignore resists +25% darkness On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +2 Fatigue +3% Resistance +12% cold, +7% nature +12% darkness Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Elara (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats Mag +7, Wil +7, Con +10 offense ------ Damage +25% nature, +19% light defense ------ Resistance +3% mind, +28% light, +15% all Unlife -20.00 life Life +100.00 Life Regen +4.00 Healmod +5% Poison Resist +37% Disease Resist +42% other ------- Mana/turn +0.26 Psi/turn +0.29 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | Unryroddaran the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats Str +5, Dex +7, Wil +3, Cun +3 offense ------ Physical Crit +3.0% Physical Power +3 (+1 eff.) Spellpower +5 (+1 eff.) Accuracy +8 (+2 eff.) Ignore Armor +6 defense ------ Defense +2 (+1 eff.) Fatigue -3% Resistance +2% physical Spell save +7 (+2 eff.) Mind save +9 (+4 eff.) other ------- See Invisibility +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats Str +6, Con +6 defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Inventory
Rune of the Rift (242.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 242.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the wizard (absorb 139; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 139 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 268; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 268 damage for 4 turns. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
insulating gold amulet0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +13% fire, +10% cold Amulets make your neck look great! |
mule's steel ring of frost (+26%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +13% cold defense ------ Fatigue -6% Resistance +26% cold other ------- Encumbrance +21 Rings make your fingers look great! |
mule's steel ring of frost (+24%)0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: offense ------ Damage +12% cold defense ------ Fatigue -5% Resistance +24% cold other ------- Encumbrance +24 Rings make your fingers look great! |
rogue's steel ring of tenacity0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats Cun +2 defense ------ Defense +4 (+2 eff.) Life +20.00 Disarm Resist +26% Pinning Resist +20% Knockbk Resist +24% Rings make your fingers look great! |
Unlightjustice (28-38 power, 4 apr)3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 27.5 - 38.5 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% While equipped: Stats Con +4 offense ------ Physical Power +10 (+2 eff.) Damage +18% darkness, +18% cold Ignore resists +10% acid, +10% physical +25% darkness When Hit 4 acid, 8 darkness defense ------ Disarm Resist +20% Blunt and deadly. |
elemental stralite mace of vileness (39-55 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon [Ego+] Arcane Weapon Damage 39.0 - 54.6 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On-hit +10 blight +13 item blight disease On Hit: * 13% chance to reduce strength, dexterity, and constitution by 32 * Create an explosion dealing 116 cold damage (1/turn) While equipped: offense ------ Damage +15% cold Ignore resists +21% cold Blunt and deadly. |
Rhylach the Umbraresolve (25-30 power, 5 apr, darkness element)5.0 Encumbrance T4 staff 2H weapon [Random Unique] Nature Weapon Damage 25.0 - 30.0 Physical Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Con +11 offense ------ Spell Crit +4% Spellpower +22 (+5 eff.) Damage +15% acid, +25% darkness Ignore resists +10% darkness On-Hit (Melee): * 20% chance to reduce armor by 42% defense ------ Defense +9 (+4 eff.) Life Regen +2.00 Healmod +30% other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 1.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 117.11 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Runobar (38-54 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Arcane/Master Weapon Damage 38.5 - 53.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% While equipped: Stats Dex +1, Mag +5, Wil +3 offense ------ Spellpower +7 (+2 eff.) Accuracy +7 (+2 eff.) defense ------ Armor +6 Defense +13 (+6 eff.) Disarm Resist +31% One-handed war axes. |
Sleetviper the dwarven-steel waraxe (20-27 power, 4 apr)3.0 Encumbrance T3 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 19.5 - 27.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +10 nature, +4 cold On-crit, radius 2 +4 darkness While equipped: Stats Con +3 offense ------ Physical Power +8 (+2 eff.) Damage +6% cold Ignore resists +15% physical Accuracy +11 (+3 eff.) Ignore Armor +8 When Hit 4 darkness defense ------ Resistance +12% cold Disarm Resist +21% One-handed war axes. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats Mag +5, Wil +3 offense ------ Spellpower +23 (+6 eff.) Damage +20% temporal, +20% physical Ignore resists +20% temporal, +20% physical When Hit 20 physical, 10 temporal defense ------ Armor +3 Defense +9 (+4 eff.) Resistance +10% temporal, +10% physical +13% all Temporal Reprieve: Effective talent level: 1.0 Power cost 50 out of 50/50. Range melee/personal Fixed Cooldown: 40 Travel.spd instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Bregechak the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: Stats Str +8, Dex +2, Con +11 offense ------ Damage +6% blight, +7% physical On-Hit (Melee): * 20% chance to reduce armor by 42% defense ------ Armor +4 Fatigue +3% other ------- See Invisibility +21 Size +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats Cun +3 defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 31% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
storm dwarven-steel gauntlets of the nighthunter (0 def, 2 armour)1.5 Encumbrance T2 hands armor [Ego+] Nature/Psionic While equipped: Stats Cun +3 offense ------ On-Hit 6 lightning Damage +5% lightning Accuracy +7 (+2 eff.) defense ------ Armor +2 Fatigue +3% Resistance +6% darkness, +5% lightning other ------- Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.6 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 14 for 5 turns. The radius will increase with your Cunning. Metal gloves protecting the hands up to the middle of the lower arm. |
Aeralathandil the cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats Cun +5, Wil +5 offense ------ Spellpower +20 (+5 eff.) Mindpower +5 (+2 eff.) Damage +15% blight Ignore resists +15% arcane defense ------ Defense +2 (+1 eff.) Resistance +15% blight, +9% temporal +6% cold, +8% lightning Crit Resistance 15.00% Poison Resist +10% A pointy cloth hat, very wizardly... |
Hareneg the hardened leather cap (25 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats Str +1, Dex +2, Mag +4, Cun +1 defense ------ Armor +3 Defense +25 (+12 eff.) Fatigue +3% Resistance +9% lightning, +17% temporal +3% darkness, +3% blight +5% arcane A cap made of leather. |
cashmere wizard hat 'Wildbrawn' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Random Unique] Arcane While equipped: Stats Mag +5, Wil +5 offense ------ Spellpower +5 (+1 eff.) Damage +6% acid, +6% lightning +6% mind, +6% fire +5% arcane, +6% cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 15 defense ------ Defense +2 (+1 eff.) Resistance +5% lightning, +4% temporal +4% light, +5% fire +8% nature, +5% acid +5% blight, +4% cold +6% mind, +5% darkness A pointy cloth hat, very wizardly... |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
549 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Eiliniyada' (dig speed 31 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1, Dex +2 offense ------ Physical Power +5 (+1 eff.) Move Speed +10% defense ------ Armor +8 Resistance +2% physical Mind save +3 (+2 eff.) Life +40.00 Life Regen +4.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
bright brass lantern of health2.0 Encumbrance T1 lite [Ego] Nature/Master While equipped: defense ------ Life +41.00 other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
2 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Polissra [power 2] (25 cooldown)2.0 Encumbrance T3 torque charm [Random Unique] Psionic While equipped: defense ------ Defense +30 (+15 eff.) Unlife -40.00 life Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 25 turn cooldown 100% to reduce 2 talent cooldowns by 2. 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
ash totem of healing [power 194] (15 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 194 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
ash totem of healing 'Erysanarirain' [power 200] (15 cooldown)2.0 Encumbrance T2 totem charm [Rare] Nature While equipped: defense ------ Resistance +21% fire, +6% darkness +6% mind Crit Resistance 10.00% Physical save +18 (+6 eff.) Blind Resist +20% Heal yourself and all friendly characters within 10 spaces for 200 Puts all charms on 15 turn cooldown 100% to increase all damage by 15% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of healing [power 260] (15 cooldown)2.0 Encumbrance T3 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
4 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
10 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Bad Dragon the Ghoul Writhing One level 29
17th Regrowth 123rd year of Ascendancy at 16:17 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Bad Dragon the Ghoul Writhing One level 32
25th Pyre 123rd year of Ascendancy at 11:47 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Bad Dragon the Ghoul Writhing One level 31
31st Regrowth 123rd year of Ascendancy at 18:51 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Bad Dragon the Ghoul Writhing One level 21
68th Dusk 122nd year of Ascendancy at 11:30 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Bad Dragon the Ghoul Writhing One level 28
37th Haze 122nd year of Ascendancy at 08:55 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Bad Dragon the Ghoul Writhing One level 29
2nd Regrowth 123rd year of Ascendancy at 02:13 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Bad Dragon the Ghoul Writhing One level 10
7th Flare 122nd year of Ascendancy at 02:00 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Bad Dragon the Ghoul Writhing One level 20
54th Dusk 122nd year of Ascendancy at 04:58 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Bad Dragon the Ghoul Writhing One level 30
22nd Regrowth 123rd year of Ascendancy at 21:50 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Bad Dragon the Ghoul Writhing One level 29
8th Regrowth 123rd year of Ascendancy at 23:58 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Bad Dragon the Ghoul Writhing One level 24
13rd Haze 122nd year of Ascendancy at 15:48 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Bad Dragon the Ghoul Writhing One level 13
15th Dusk 122nd year of Ascendancy at 10:27 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Bad Dragon the Ghoul Writhing One level 29
17th Regrowth 123rd year of Ascendancy at 16:17 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Bad Dragon the Ghoul Writhing One level 12
8th Dusk 122nd year of Ascendancy at 14:16 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Bad Dragon the Ghoul Writhing One level 29
17th Regrowth 123rd year of Ascendancy at 16:17 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Bad Dragon the Ghoul Writhing One level 30
28th Regrowth 123rd year of Ascendancy at 09:35 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Bad Dragon the Ghoul Writhing One level 14
21st Dusk 122nd year of Ascendancy at 16:38 see stats
The sky is falling! (Insane (Roguelike) difficulty)
Saw a huge meteor falling from the sky.By Bad Dragon the Ghoul Writhing One level 30
24th Regrowth 123rd year of Ascendancy at 05:26 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Bad Dragon the Ghoul Writhing One level 22
69th Dusk 122nd year of Ascendancy at 21:45 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Bad Dragon the Ghoul Writhing One level 15
37th Dusk 122nd year of Ascendancy at 07:40 see stats
Log
The Master casts Rigor Mortis.
Bad Dragon shrugs off the effect 'Rigor Mortis'!
The Master hits Bad Dragon for 252 cold, 176 darkness (428 total damage).
The shield around The Master crumbles.
Bethynor the banshee casts Mind Disruption.
Bad Dragon shrugs off the effect 'Confused'!
Emelana the orc fighter uses Pride of the Orcs.
Emelana the orc fighter is free from the tendril.
Emelana the orc fighter receives 245 healing from Pride of the Orcs.
Emelana the orc fighter casts Obliterating Smash.
Emelana the orc fighter performs a melee critical strike against Elder vampire!
Emelana the orc fighter roars triumphantly.
Bad Dragon resists the searing flame!
Bad Dragon shrugs off Emelana the orc fighter's 'Sunder Armour'!
Emelana the orc fighter's spell attains critical power!
Emelana the orc fighter's spell attains critical power!
Emelana the orc fighter's spell attains critical power!
Ghoul is on fire!
Ghoul's armour is damaged!
Melee retaliation hits Emelana the orc fighter for 2 acid damage.
Burning from Emelana the orc fighter hits Ghoul for 4 fire damage.
Emelana the orc fighter hits Ghoul for 321 physical, 11 fire (332 total damage).
Emelana the orc fighter hits Bad Dragon for 33 lightning, 349 physical, 8 fire, 47 lightning, 38 fire, 32 fire (506 total damage).
Emelana the orc fighter hits Elder vampire for 353 physical damage.
Emelana the orc fighter hits Elder vampire for 479 physical damage.
The Master casts Invoke Darkness.
The Master's spell attains critical power!
The Master hits Bad Dragon for 117 darkness damage.
Bad Dragon the level 33 ghoul writhing one was shadowed to death by The Master and raised as his tortured undead thrall on level 9 of Dreadfell.
---------- Turn 2 ----------
































































































