









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Combat Turn Separators 1.7.6Combat Turn Separators (non-intrusive)This addon provides a compact, non-intrusive display of combat turn information in the game log. It helps you follow fights by showing turn counts and recent turn activity. The display is intentionally lightweight and lives in the log area so it complements existing UI and other addons.
Notes
Contributions, bug reports, and improvements are welcome at https://github.com/cmtjk/tome-combat-turn-separators. Version history
Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ghoul |
| Class | Writhing One |
| Level / Exp | 50 / 371% |
| Size | medium |
| Lifes / Deaths | Killed by Gytta the orc cryomancer at level 50 on the 8th Regrowth 124th year of Ascendancy at 13:47 / 1 |
Primary Stats
| Strength | 99 (base 63) |
| Dexterity | 57 (base 40) |
| Constitution | 38 (base 13) |
| Magic | 103 (base 65) |
| Willpower | 26 (base 11) |
| Cunning | 86 (base 60) |
Resources
| Life | -150/1608 |
| Insanity | 19/100 |
| Healing Factor | 1.2102122670883 |
| Regeneration | 0.30255306677207 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +49.54510541169% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 21.103224129837 |
| Infravision | 7 |
| See Stealth | 19 |
| See Invisible | 42 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 224 |
| Accuracy | 77 |
| Crit Chance | 91% |
| APR | 47 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 87 |
| Crit Chance | 48% |
| Speed | 1 |
Offense: Mind
| Mindpower | 44 |
| Crit Chance | 45% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +37% |
| Acid | +38% |
| Nature | +37% |
| Temporal | +28% |
| Blight | +46% |
| Arcane | +34% |
| Mind | +25% |
| All | +19% |
Offense: Damage Penetration
| Physical | +28% |
| Darkness | +80% |
| Temporal | +43% |
| All | +15% |
Defense: Base
| Armour (hardiness) | 17 (54.823135475018%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 45 |
| Spell Save | 44 |
| Mental Save | 51 |
Defense: Resistances
| Acid | + 67%( 70%) |
| Blight | + 32%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 53%( 70%) |
| All | + 25%( 70%) |
| Darkness | + 43%( 70%) |
| Temporal | + 55%( 70%) |
| Physical | + 25%( 70%) |
| Mind | + 34%( 70%) |
| Fire | + 51%( 70%) |
| Lightning | + 60%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Disarm Resistance | 81% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
Inscriptions (5/5)
| Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 95 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 615 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 96 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 2.5 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 39 up to 6 times. Its effects scale with your Constitution stat. |
Class Talents
| Demented / Disfigured face | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| Demented / Slow death | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Tentacles | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Path of horror | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 8 of Dreadfell. Escort: injured seer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by Islurinn the large brown snake. Escort: lost sun paladin (level 1 of Old Forest) | failed |
You failed to protect the lost sun paladin from death by Adunor the vampire lord. Escort: lost sun paladin (level 3 of Dreadfell) | failed |
You failed to protect the lost tinker from death by Forest Troll Hedge-Wizard. Escort: lost tinker (level 2 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the repented thief from death by Gloralralle the white wolf. Escort: repented thief (level 2 of Old Forest) | failed |
You failed to protect the repented thief from death by COCKLONG. Escort: repented thief (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1961. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * Vor Pride, in the north east. * You have destroyed Grushnak. * You have destroyed Gorbat. | active |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Hanista the pair of dwarven-steel boots (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Random Unique] Arcane/Nature While equipped: offense ------ Damage +3% arcane, +9% temporal Ignore resists +15% darkness, +28% temporal When Hit 4 arcane, 4 temporal defense ------ Armor +4 Fatigue +3% Resistance +10% lightning, +28% temporal +15% darkness Silence Resist +38% Confus Resist +38% Stun Resist +38% Out-of-Phase Defense +18 Out-of-Phase Resistance +13% Out-of-Phase Resilience +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | dwarven lantern 'Hanusaneg'1.0 Encumbrance T5 lite [Random Unique] Arcane/Master While equipped: offense ------ Spell Crit +3% Spellpower +30 (+6 eff.) Ignore resists +15% all Ignore Armor +11 When Hit 30 fire defense ------ Resistance +6% acid, +10% fire Blind Resist +43% Confus Resist +24% other ------- Light +11 See Stealth +19 See Invisibility +32 Track: Puts all charms on 40 turn cooldown Effective talent level: 7.2 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Coalusher' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Rare] Nature While equipped: Stats Mag +5 offense ------ Damage +19% acid, +6% mind +18% nature Ignore resists +25% darkness defense ------ Defense +3 (+1 eff.) Resistance +28% acid, +6% mind +9% darkness Crit Resistance 15.52% other ------- Light +3 Infravision +2 A pointy cloth hat, very wizardly... |
| Tool | Xeryra [power 440] (29/25 cooldown)2.0 Encumbrance T5 totem charm [Rare] Nature While equipped: Stats Wil +4, Mag +5 offense ------ Spellpower +20 (+4 eff.) Spellpower/crit +8 Damage +12% arcane defense ------ Defense +15 (+5 eff.) Resistance +6% mind Crit Resistance 10.00% Poison Resist +20% Silence Resist +21% Knockbk Resist +10% Summon a resilient tentacle up to 5 spaces away for 10 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1280 Base Damage: 540 Armor: 50 All Resist: 50 Puts all charms on 25 turn cooldown 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | painweaver's stralite ring of clarity0.1 Encumbrance T4 ring jewelry [Ego+] Master/Psionic While equipped: offense ------ Physical Power +17 (+3 eff.) Spellpower +17 (+3 eff.) Mindpower +17 (+6 eff.) Damage +7% all defense ------ Mind save +9 (+3 eff.) Confus Resist +44% Rings make your fingers look great! |
| On fingers | voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +22% acid, +15% fire +26% lightning, +27% cold Stun Resist +60% Rings make your fingers look great! |
| Around waist | Nydratogrim the hardened leather belt1.0 Encumbrance T3 belt armor [Random Unique] Arcane/Master While equipped: Stats Dex +6, Mag +6, Cun +4 offense ------ Physical Crit +14.0% Mind Crit +6% Critical power +20.00% Physical Power +3 (+1 eff.) Mindpower +5 (+2 eff.) other ------- Mana/turn +0.33 EQ when Hit +0.04 Hate-on-crit +2.00 Max mana +31.00 Infravision +3 A belt that goes around your waist. |
| In main hand | Khelythel the voratun waraxe (40-55 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Master Weapon Damage 39.5 - 55.3 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +20 item blight disease On Hit: * 20% chance to reduce strength, dexterity, and constitution by 36 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +25.0% Critical power +22.00% Damage +9% blight Ignore resists +13% physical Accuracy +20 (+4 eff.) Ignore Armor +23 defense ------ Resistance +9% blight One-handed war axes. |
| On hands | Eletta the voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Random Unique] Master/Psionic While equipped: Stats Dex +4, Wil +1, Cun +5, Con +3 offense ------ Physical Crit +16.0% Spell Crit +17% Mind Crit +15% Critical power +14.00% Accuracy +10 (+2 eff.) defense ------ Armor +3 Fatigue +5% Physical save +28 (+9 eff.) Spell save +8 (+3 eff.) Mind save +17 (+6 eff.) Disarm Resist +81% other ------- Light +3 Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 40 Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 29% and provides a 16% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Robe of the Archmage (10 def, 10 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats Mag +6, Wil +6, Cun +6 offense ------ Spellpower +15 (+3 eff.) Damage +12% all When Hit 15 arcane defense ------ Armor +10 Defense +10 (+4 eff.) Resistance +10% lightning, +10% cold +10% fire, +10% arcane +13% all Spell save +20 (+7 eff.) Mind save +15 (+5 eff.) Silence Resist +50% other ------- Mana/turn +2.00 Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
| Cloak | Demonbreaker the cashmere cloak (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Arcane While equipped: Stats Mag +3, Wil +3, Cun +2 offense ------ Critical power +10.00% Ignore resists +25% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 23% defense ------ Defense +2 (+1 eff.) Resistance +12% temporal other ------- Psi when Hit +0.12 Max psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Choker of Dread0.1 Encumbrance T3 amulet jewelry [Unique] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) defense ------ Blind Resist +100% other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 60 power out of 60/60 The evilness of undeath radiates from this amulet. |
Inventory
Blood of Life0.4 Encumbrance potion [Unique] Nature Quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
Elixir of Invulnerability2.0 Encumbrance potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Prismatic Rune (6 turns; blight, physical, darkness, arcane)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 blight, 4 physical, 5 darkness, 5 arcane Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (254.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 325.12 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the duelist (threshold 16; blocks 5; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 16 up to 5 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the warrior (threshold 20; blocks 4; dur 4; cd 15)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 20 up to 4 times. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Fanged Collar0.1 Encumbrance T2 amulet jewelry [Unique] Unknown While equipped: Stats Cun +10, Wil -5 defense ------ Resistance +15% blight, +15% darkness +15% acid Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save -7 (-2 eff.) Life +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Saluyathra0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats Cun +3, Con +10 offense ------ Physical Crit +8.0% Critical power +15.00% Accuracy +15 (+3 eff.) Ignore Armor +5 defense ------ Crit Resistance 15.66% Physical save +15 (+5 eff.) other ------- Max psi +30.00 Light +3 Amulets make your neck look great! |
voratun amulet 'Chillmoon'0.1 Encumbrance T5 amulet jewelry [Rare] Nature While equipped: Stats Str +10 offense ------ Damage +18% cold defense ------ Armor +6 Resistance +5% arcane Physical save +12 (+4 eff.) Spell save +19 (+6 eff.) Unlife -40.00 life Life +104.40 Poison Resist +21% Cut Resist +21% Disarm Resist +21% Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Dagarig0.1 Encumbrance T2 ring jewelry [Rare] Arcane While equipped: Stats Dex +2 offense ------ Physical Power +38 (+7 eff.) Spellpower +7 (+1 eff.) Mindpower +9 (+3 eff.) Accuracy +30 (+6 eff.) Ignore Armor +2 defense ------ Resistance +6% temporal Rings make your fingers look great! |
Ring of the Dead0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats Lck +10 defense ------ Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Vorenor0.1 Encumbrance T5 ring jewelry [Rare] Psionic While equipped: offense ------ Spellpower/crit +10 Damage +16% mind defense ------ Resistance +21% acid, +15% temporal +16% mind, +5% arcane Disarm Resist +20% Pinning Resist +20% Teleport Resist +20% other ------- Max mana +60.00 Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's voratun ring of speed0.1 Encumbrance T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats Mag +6, Wil +6 offense ------ Spellpower +10 (+2 eff.) Move Speed +19% Accuracy +11 (+2 eff.) defense ------ Defense +15 (+5 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
copper ring of the mountain (+11%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +11% physical defense ------ Resistance +11% physical Rings make your fingers look great! |
marksman's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego+] Nature/Master While equipped: Stats Dex +4 offense ------ Accuracy +8 (+1 eff.) defense ------ Life +68.00 Life Regen +14.00 Healmod +14% Rings make your fingers look great! |
painweaver's voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: offense ------ Physical Power +14 (+3 eff.) Spellpower +13 (+2 eff.) Mindpower +17 (+6 eff.) Damage +6% all defense ------ Life +45.00 Life Regen +19.00 Healmod +15% Rings make your fingers look great! |
rogue's voratun ring of arcana (+0.15/turn)0.1 Encumbrance T5 ring jewelry [Ego] Arcane/Master While equipped: Stats Cun +6 defense ------ Defense +12 (+4 eff.) Silence Resist +36% other ------- Mana/turn +0.15 Rings make your fingers look great! |
savage's voratun ring of pilfering0.1 Encumbrance T5 ring jewelry [Ego++] Master While equipped: Stats Con +4 offense ------ Accuracy +12 (+2 eff.) Ignore Armor +13 defense ------ Defense +16 (+6 eff.) Spell save +19 (+6 eff.) other ------- Max stamina +40.00 Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 178% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Blade of Distorted Time (40-56 power, 40 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane Weapon Damage 40.0 - 56.0 Physical Uses 70% Mag, 90% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% Damage Conversion 20% temporal On Hit: * deals 123 temporal damage and slows enemies in radius 6 of the target by 133% based on Magic While equipped: offense ------ Damage +30% temporal, +30% physical defense ------ Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Blink Blade: Effective talent level: 5.5 Power cost 10 out of 10/10. Range 9 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Teleport to the target and attack with your melee weapons for 103% damage. Then teleport next to a second random enemy, attacking for 103% damage. Blink Blade can hit the same target multiple times. The remnants of a damaged timeline, this blade shifts and fades at random. |
Morrigor (50-70 power, 12 apr)3.0 Encumbrance T4 longsword 1H weapon [Unique] Arcane/Unknown Weapon Damage 50.0 - 70.0 Physical Uses 110% Mag, 60% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +7.0% Attack Speed 100% On Hit: * deal 69.01 arcane and 70.58 darkness damage (based on Magic) in a radius 1 around the target On Kill: * swallows the victim's soul, gaining a new power While equipped: offense ------ Spell Crit +12% Spellpower +24 (+4 eff.) other ------- Talents +1 Soul Purge Arcane Reconstruction: Effective talent level: 4.5 Power cost 16 out of 16/16. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a spell and usable during Aether Avatar Description: Imbues your body with arcane forces, reconstructing it to a default state, healing for 598 life. The life healed will increase with your Spellpower. This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Telos's Staff (Bottom Half)5.0 Encumbrance staff 1H weapon [Unique] Arcane A part of set. Weapon Damage 0.0 - 0.0 Physical Uses 50% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Attack Speed 100% While equipped: Stats Mag +4 offense ------ Spell Crit +8% Critical power +20.00% Damage +20% acid, +20% cold defense ------ Mind save +8 (+3 eff.) Confus Resist +20% other ------- Max mana +50.00 The bottom part of Telos' broken staff. |
voratun waraxe 'Namaldil' (41-57 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Random Unique] Nature/Master Weapon Damage 41.0 - 57.4 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +23 item acid corrode On-crit, radius 2 +12 mind On Hit: * 23% chance to reduce armor by 47% On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Con +15, Wil +18 offense ------ Physical Crit +15.0% Damage +12% mind Ignore resists +15% arcane, +15% physical Accuracy +22 (+4 eff.) Ignore Armor +14 defense ------ Resistance +6% arcane Mind save +6 (+2 eff.) Life +109.00 other ------- Max hate +2.00 One-handed war axes. |
Dazzleonslaught1.0 Encumbrance T5 belt armor [Rare] Master While equipped: offense ------ Damage +9% blight, +25% physical Ignore resists +15% light, +20% physical When Hit 11 light, 6 darkness On-Hit (Melee): * 21% chance to reduce strength, dexterity, and constitution by 36 defense ------ Resistance +27% lightning, +21% blight A belt that goes around your waist. |
Girdle of Preservation1.0 Encumbrance T5 belt armor [Unique] Nature While equipped: Stats Con +5, Wil +5 defense ------ Resistance +15% lightning, +15% temporal +15% light, +15% fire +15% nature, +15% acid +10% physical, +15% blight +15% cold, +10% arcane +15% darkness Physical save +15 (+5 eff.) Spell save +15 (+5 eff.) Mind save +15 (+5 eff.) Confus Resist +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
Loamdare1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Nature While equipped: Stats Str +7, Dex +7, Mag +9, Wil +7 Cun +7 offense ------ Damage +24% lightning, +12% nature When Hit 2 lightning On-Hit (Melee): * 23% chance to slow global speed by 55% defense ------ Physical save +20 (+6 eff.) Spell save +18 (+6 eff.) Mind save +19 (+7 eff.) Life Regen +3.00 Healmod +30% other ------- Mana/turn +0.59 Max mana +60.00 A belt that goes around your waist. |
Cloak of Deception1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+2 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Ulesamnir (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Random Unique] Arcane While equipped: Stats Mag +8, Wil +9, Cun +3 offense ------ Physical Crit +2.0% defense ------ Defense +3 (+1 eff.) Crit Resistance 15.80% Physical save +9 (+3 eff.) Spell save +22 (+7 eff.) Mind save +14 (+5 eff.) Unlife -40.00 life other ------- Stamina/turn +2.00 Max mana +77.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Samosus the Skytyphoon (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Random Unique] Arcane/Nature While equipped: Stats Str +8, Mag +15, Wil +7 offense ------ Spell Crit +2% Spellpower +4 (+0 eff.) Damage +28% lightning, +39% cold +30% temporal, +40% physical Ignore resists +5% cold, +14% temporal +13% physical defense ------ Resistance +33% lightning, +14% cold +15% all Spell save +19 (+6 eff.) Anomaly Control +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Borumadur (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Random Unique] Arcane/Nature/Master While equipped: Stats Mag +6 offense ------ Critical power +10.00% Spellpower +5 (+1 eff.) Damage +6% acid, +13% blight defense ------ Armor +5 Fatigue -2% Resistance +5% lightning, +7% temporal Physical save +7 (+2 eff.) Disease Resist +34% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Encumbrance +29 Mana-on-crit +2.00 Max mana +40.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Eden's Guile (2 def, 1 armour)2.0 Encumbrance T2 feet armor [Unique] Master While equipped: Stats Cun +3 defense ------ Armor +1 Defense +2 (+1 eff.) Fatigue +2% other ------- Masteries +0.20 Cunning/Survival Boost speed by 63% (based on Cunning). Uses 50 power out of 50/50 The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
Salidhemina (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Random Unique] Arcane/Master While equipped: Stats Str +9, Con +9 offense ------ Damage +8% physical Ignore resists +18% darkness, +15% temporal When Hit 2 acid defense ------ Armor +5 Fatigue -10% Resistance +28% temporal, +2% physical +24% darkness, +5% arcane Physical save +30 (+10 eff.) Blind Resist +10% Out-of-Phase Defense +30 Out-of-Phase Resistance +15% Out-of-Phase Resilience +30% other ------- Encumbrance +41 Size +1 A pair of boots made of leather. |
Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats Mag +8, Wil +8 offense ------ Spellpower +5 (+1 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats Str +6, Mag +6 offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Vorevea the Sootwreath (6 def, 10 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: offense ------ Ignore resists +25% darkness When Hit 10 darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 28 defense ------ Armor +10 Defense +6 (+2 eff.) Fatigue +4% Resistance +12% blight, +9% darkness +5% all Physical save +11 (+3 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Xerasemina the rough leather cap (0 def, 3 armour)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats Dex +5 offense ------ Physical Crit +1.0% defense ------ Armor +3 Fatigue +1% Resistance +1% physical, +7% cold Spell save +3 (+1 eff.) other ------- Stamina/turn +3.00 Breathe water A cap made of leather. |
elven-silk wizard hat 'Baledig' (3 def, 0 armour)2.0 Encumbrance T5 head armor [Random Unique] Arcane/Psionic While equipped: Stats Mag +17, Wil +7, Cun +10 Con +10 offense ------ Spell Crit +3% Critical power +15.00% Spellpower +5 (+1 eff.) Spellpower/crit +2 Damage +12% arcane, +9% blight defense ------ Defense +3 (+1 eff.) Mind save +14 (+5 eff.) Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Vim-on-crit +2.00 Max hate +6.00 Arcane Eye: (Instant) Puts all charms on 10 turn cooldown Effective talent level: 6.5 Power cost 10 out of 10/10. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 29 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 10 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
7 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1431 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
2 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
miner's iron pickaxe (dig speed 31 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats Str +1 other ------- Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "A View From The Gallery"2.0 Encumbrance T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
3 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+2 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Erelizilagorn1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats Wil +7 offense ------ Physical Crit +6.0% Critical power +18.00% Physical Power +9 (+2 eff.) defense ------ Armor +4 Resistance +12% acid, +15% cold +9% blight Physical save +12 (+4 eff.) Unlife -60.00 life Healmod +24% Blind Resist +50% Confus Resist +30% Stun Resist +10% other ------- Light +11 See Stealth +10 See Invisibility +23 Track: Puts all charms on 40 turn cooldown Effective talent level: 7.2 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 36 for 9 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Sootsweep'0.0 Encumbrance T5 lite [Rare] Arcane While equipped: Stats Mag +8 offense ------ Spellpower +17 (+3 eff.) Damage +18% mind, +15% darkness Ignore resists +25% mind When Hit 10 mind On-Hit (Melee): * 21% chance to reduce all saves and defense by 28 * 21% chance to reduce armor by 47% * 21% chance to reduce damage dealt by 23% defense ------ Resistance +12% mind, +18% acid other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Cun +6 Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Str +6 Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats Dex +6 Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
64 alchemist bloodstone0.0 Encumbrance T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
3 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats Str +3, Dex +3, Mag +3, Wil -3 Con +3 Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
2 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats Mag +8 offense ------ Spellpower +10 (+2 eff.) Damage +12% darkness, +12% temporal When Hit 16 void defense ------ Resistance +10% darkness, +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 259.84 temporal and 278.20 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
3 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5, Wil +5 Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+4 eff.) Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
15 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By COCKLONG the Ghoul Writhing One level 37
21st Regrowth 123rd year of Ascendancy at 14:21 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By COCKLONG the Ghoul Writhing One level 36
9th Decay 122nd year of Ascendancy at 02:34 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By COCKLONG the Ghoul Writhing One level 46
20th Dusk 123rd year of Ascendancy at 18:10 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By COCKLONG the Ghoul Writhing One level 39
36th Regrowth 123rd year of Ascendancy at 23:31 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By COCKLONG the Ghoul Writhing One level 33
66th Haze 122nd year of Ascendancy at 03:44 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By COCKLONG the Ghoul Writhing One level 28
8th Haze 122nd year of Ascendancy at 02:16 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By COCKLONG the Ghoul Writhing One level 39
31st Regrowth 123rd year of Ascendancy at 19:56 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By COCKLONG the Ghoul Writhing One level 31
63rd Haze 122nd year of Ascendancy at 03:55 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By COCKLONG the Ghoul Writhing One level 23
50th Dusk 122nd year of Ascendancy at 19:17 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By COCKLONG the Ghoul Writhing One level 29
27th Haze 122nd year of Ascendancy at 04:18 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By COCKLONG the Ghoul Writhing One level 31
46th Haze 122nd year of Ascendancy at 05:16 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By COCKLONG the Ghoul Writhing One level 10
2nd Summertide 122nd year of Ascendancy at 07:16 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By COCKLONG the Ghoul Writhing One level 20
23rd Dusk 122nd year of Ascendancy at 16:37 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By COCKLONG the Ghoul Writhing One level 30
34th Haze 122nd year of Ascendancy at 23:03 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By COCKLONG the Ghoul Writhing One level 40
40th Regrowth 123rd year of Ascendancy at 08:42 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By COCKLONG the Ghoul Writhing One level 50
2nd Haze 123rd year of Ascendancy at 17:51 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By COCKLONG the Ghoul Writhing One level 48
49th Dusk 123rd year of Ascendancy at 19:25 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By COCKLONG the Ghoul Writhing One level 21
32nd Dusk 122nd year of Ascendancy at 17:02 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By COCKLONG the Ghoul Writhing One level 23
50th Dusk 122nd year of Ascendancy at 07:07 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By COCKLONG the Ghoul Writhing One level 14
9th Flare 122nd year of Ascendancy at 00:24 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By COCKLONG the Ghoul Writhing One level 39
32nd Regrowth 123rd year of Ascendancy at 03:15 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By COCKLONG the Ghoul Writhing One level 12
1st Flare 122nd year of Ascendancy at 12:32 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By COCKLONG the Ghoul Writhing One level 50
1st Decay 123rd year of Ascendancy at 17:14 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By COCKLONG the Ghoul Writhing One level 29
25th Haze 122nd year of Ascendancy at 04:14 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By COCKLONG the Ghoul Writhing One level 28
15th Haze 122nd year of Ascendancy at 20:29 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By COCKLONG the Ghoul Writhing One level 41
65th Regrowth 123rd year of Ascendancy at 13:50 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By COCKLONG the Ghoul Writhing One level 21
30th Dusk 122nd year of Ascendancy at 14:36 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By COCKLONG the Ghoul Writhing One level 14
9th Flare 122nd year of Ascendancy at 05:35 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By COCKLONG the Ghoul Writhing One level 36
8th Decay 122nd year of Ascendancy at 06:15 see stats
Log
Gytta the orc cryomancer is free from the tendril.
Gytta the orc cryomancer regains their energy.
Gytta the orc cryomancer receives 295 healing from Pride of the Orcs.
COCKLONG hits Gytta the orc cryomancer for (34 parried), (465 reacted , -7 stam), 797 darkness (797 total damage).
Gytta the orc cryomancer uses Heartseeker.
Gytta the orc cryomancer performs a melee critical strike against COCKLONG!
Your shield crumbles under the damage!
The shield around COCKLONG crumbles.
COCKLONG reflects damage back to Gytta the orc cryomancer!
Melee retaliation hits Gytta the orc cryomancer for 4 temporal, 24 fire, 17 arcane, 4 temporal, 24 fire, 17 arcane (91 total damage).
COCKLONG hits Gytta the orc cryomancer for 104 reflected, 175 reflected, 27 reflected, 113 reflected, 194 reflected, 27 reflected, 75 reflected (715 total damage).
Gytta the orc cryomancer hits COCKLONG for (104 absorbed), 0 darkness, (175 absorbed), 0 physical, (27 absorbed), 0 light, (113 absorbed), 0 darkness, (194 absorbed), 0 physical, (27 absorbed), 0 light, (75 absorbed), 38 darkness (38 total damage).
Gytta the orc cryomancer uses Evasion.
Gytta the orc cryomancer tries to evade attacks.
Gytta the orc cryomancer uses Orcish Fury.
Gytta the orc cryomancer enters a state of bloodlust.
Gytta the orc cryomancer uses Flurry.
Gytta the orc cryomancer performs a melee critical strike against COCKLONG!
Gytta the orc cryomancer performs a melee critical strike against COCKLONG!
Gytta the orc cryomancer performs a melee critical strike against COCKLONG!
Gytta the orc cryomancer bites poison into COCKLONG.
Gytta the orc cryomancer performs a melee critical strike against COCKLONG!
Gytta the orc cryomancer performs a melee critical strike against COCKLONG!
Gytta the orc cryomancer performs a melee critical strike against COCKLONG!
Gytta the orc cryomancer roars triumphantly.
Gytta the orc cryomancer performs a melee critical strike against COCKLONG!
Melee retaliation hits Gytta the orc cryomancer for 4 temporal, 24 fire, 17 arcane, 4 temporal, 24 fire, 17 arcane, 4 temporal, 24 fire, 17 arcane, 4 temporal, 24 fire, 17 arcane, 4 temporal, 24 fire, 17 arcane, 4 temporal, 22 fire, 16 arcane, 4 temporal, 22 fire, 16 arcane (310 total damage).
Gytta the orc cryomancer hits COCKLONG for 58 darkness, 101 physical, 29 light, 122 darkness, 135 physical, 29 light, 122 darkness, 72 darkness, 125 physical, 29 light, 122 darkness, 25 nature, 15 light, 122 darkness, 148 physical, 29 light, 122 darkness, 75 darkness, 129 physical, 29 light (1641 total damage).
COCKLONG the level 50 ghoul writhing one was purified to death by Gytta the orc cryomancer on level 1 of Vor Pride.
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