Naar the level 2 Cornac Rogue by hybridjordan

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassRogue
Level / Exp2 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 11)
Dexterity18 (base 18)
Constitution10 (base 10)
Magic12 (base 10)
Willpower10 (base 10)
Cunning16 (base 16)

Resources

Life112/112
Stamina103/103
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision3
See Stealth6
See Invisible5

Offense: Mainhand

Damage20
Accuracy25
Crit Chance6%
APR5
Speed1.00

Offense: Offhand

Damage14
Accuracy25
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower12
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense8
Ranged Defense8
Fatigue1
Physical Save7
Spell Save7
Mental Save9

Defense: Resistances

Cold+ 10%( 70%)
Fire+ 13%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
0/5
0/5
0/5
Cunning / Stealth1.30
2/5
0/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
0/5
0/5
0/5
Technique / Throwing knives1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.30
3/5
0/5
0/5
0/5
Cunning / Lethality1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
1/5

Effects

detrimental effect

Quests

active

Equipment

On fingers
Around neck
In main hand
In off hand
Main armor
Light source

Inventory

Achievements

Log

You pickup 0.55 gold pieces.

Resting starts...

Talent Dual Strike is ready to use.
Rested for 22 turns (stop reason: all resources and life at maximum).


You sense that Something has taken notice of you ...
You sense that Something has taken notice of you ...

Naar misses Something.
Naar deactivates
Stealth.
Something performs a melee critical strike against Naar!
Something misses
Naar.
Something hits
Naar for 12 physical, 6 nature, 10 physical, 6 nature (34 total damage).
Naar hits Something for 16 physical damage.
Something hits
Naar for 12 physical, 5 light (17 total damage).

Bandit starts to bleed.

Naar misses Bandit.
Bandit performs a melee critical strike against Naar!
Bandit hits Naar for 11 physical, 6 nature, (7 parried), 3 physical, 6 nature (26 total damage).
Naar hits Bandit for 24 physical damage.
Bandit hits Naar for 20 physical, 5 light, 6 physical, 5 fire (36 total damage).
Naar the level 2 cornac rogue was burnt to death by a bandit on level 1 of Trollmire.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bandit killed Naar!
Saving game...

Saving done.