











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Shalore |
| Class | Temporal Warden |
| Level / Exp | 30 / 88% |
| Size | medium |
| Lifes / Deaths | Killed by Polalravena the armoured skeleton warrior at level 12 on the 24th Dusk 122nd year of Ascendancy at 11:58 0 / 7Killed by Polalravena the armoured skeleton warrior at level 12 on the 24th Dusk 122nd year of Ascendancy at 13:10 Killed by Neryyalaith the orc necromancer at level 30 on the 27th Regrowth 124th year of Ascendancy at 22:28 Killed by Neryyalaith the orc necromancer at level 30 on the 28th Regrowth 124th year of Ascendancy at 00:33 Killed by orc corruptor at level 30 on the 28th Regrowth 124th year of Ascendancy at 05:03 Killed by orc necromancer at level 30 on the 29th Regrowth 124th year of Ascendancy at 16:01 Killed by necrotic abomination at level 30 on the 29th Regrowth 124th year of Ascendancy at 19:32 |
Primary Stats
| Strength | 10 (base 12) |
| Dexterity | 63 (base 54) |
| Constitution | 17 (base 10) |
| Magic | 104 (base 60) |
| Willpower | 16 (base 12) |
| Cunning | 26 (base 11) |
Resources
| Life | -108/606 |
| Paradox | 321 |
| Healing Factor | 1.062941519274 |
| Regeneration | 7.7063260147363 |
Speed
| Mental | -6.6613381477509E-14% |
| Attack | -6.6613381477509E-14% |
| Movement | +3.9968028886506E-12% |
| Spell | -6.6613381477509E-14% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 92 |
| Accuracy | 45 |
| Crit Chance | 26% |
| APR | 14 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 45 |
| Crit Chance | 28% |
| APR | 19 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 57 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +24% |
| Mind | +23% |
| All | 0% |
| Lightning | +6% |
| Light | +10% |
| Temporal | +23% |
| Cold | +20% |
| Fire | +9% |
| Darkness | +35% |
Offense: Damage Penetration
| Fire | +7% |
| Mind | +15% |
| Arcane | +30% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 32 (43.594633868923%) |
| Defense | 58 |
| Ranged Defense | 58 |
| Fatigue | 0 |
| Physical Save | 20 |
| Spell Save | 32 |
| Mental Save | 21 |
Defense: Resistances
| Fire | + 23%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 39%( 70%) |
| Temporal | + 23%( 70%) |
| Cold | + 8%( 70%) |
| Arcane | + 22%( 70%) |
| Mind | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 83% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Poison Resistance | 10% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 713 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 58 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 252 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 478% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Chronomancy / Bow Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Blade Threading | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | failed |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 7 of Dreadfell. Escort: injured seer (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost sun paladin from death by grave wight. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Dexterity by +5. | done |
You failed to protect the worried loremaster from death by Betivena the degenerated skeleton warrior. Escort: worried loremaster (level 6 of Dreadfell) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed red crystal shard. * You've found the needed length of troll intestine. Agrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed ritch stinger. * You've found the needed xorn fragment. Agrimley the hermit has completed an elixir of focus without your aid. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Manogolach the Hellspower (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Damage when hit (Melee): 6 mind Changes resistances: +23% fire / +9% light / +8% cold Blindness immunity: +20% Poison immunity: +10% Disarm immunity: +20% A pair of boots made of leather. |
| Quiver | Hanirand the quiver of yew arrows (15/15, 42-58 power, 10 apr)Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 41.5 - 58.1 Uses stats: 50% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +2.0% Capacity: 15 Travel speed: +200% Damage (Ranged): +24 lightning Damage (radius 1) on hit: +20 physical Damage (radius 2) on crit: +15 lightning When wielded/worn: Ammo reloads per turn: +4 Arrows are used with bows to pierce your foes to death. |
| Light source | Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(62 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | Quasit's Skull (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Armour: +12 Armour Hardiness: +5% Fatigue: +5% Changes stats: +3 Con Physical save: +12 (+6 eff.) Stun/Freeze immunity: +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
| On hands | Ruthless Grip (0 def, 5 armour)Requires: - Heavy armour training Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 4 When wielded/worn: Armour: +5 Damage (Melee): 15 darkness / 15 cold Changes damage: +20% darkness / +20% cold Only die when reaching: -100.00 life Maximum hate: +20.00 Healing mod.: -10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Instill Fear (costing 20 power out of 30/30) : Effective talent level: 3.0 Power cost: 20 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 11.07 mind and 12.15 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 12% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 11. Terrified: Deals 2.46 mind and 2.70 darkness damage per turn and increases cooldowns by 19%. Haunted: Causes the target to suffer 4.32 mind and 4.75 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
| Tool | Bethutira the Rainbiter [power 81] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Damage when hit (Melee): 6 arcane / 6 temporal Changes resistances: +5% arcane Changes resistances penetration: +20% arcane / +10% cold Changes damage: +9% arcane Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% It can be used to setup a psionic shield, reducing all damage taken by 81 for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 16% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | EmeveaCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Mag / +1 Wil / +3 Cun Changes resistances: +5% arcane Spell save: +3 (+2 eff.) Stun/Freeze immunity: +25% Life regen: +3.00 Rings make your fingers look great! |
| On fingers | Golathanik the GalethornPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +11% mind / +23% temporal Changes damage: +6% lightning / +23% temporal / +11% mind Stun/Freeze immunity: +28% Life regen: +4.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+3 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
| In main hand | Offalsmasher the dwarven-steel longsword (20-28 power, 4 apr)Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 20.0 - 28.0 Uses stat: 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +6.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +4 lightning / +16 nature When wielded/worn: Physical crit. chance: +10.0% Effects on melee hit: * 20% chance to slow global speed by 39% Changes stats: +4 Con Sharp, long, and deadly. |
| Around waist | Porudalaith the SplendoursawPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 4 light Changes resistances: +9% mind Changes resistances penetration: +10% arcane / +15% mind Changes damage: +12% mind Mental save: +8 (+4 eff.) Spellpower: +2 (+0 eff.) A belt that goes around your waist. |
| In off hand | elemental stralite dagger of crippling (30-40 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.5 - 39.6 Uses stats: 50% Mag, 50% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 96 fire damage (1/turn) On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% Changes resistances penetration: +7% fire Changes damage: +9% fire Sharp, short and deadly. |
| Cloak | Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+3 eff.) Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 28 power out of 28/28) : Effective talent level: 2.2 Power cost: 28 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 119.01 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Main armor | The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+4 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
This item will automatically be transmogrified when you leave the level.acid wave rune (damage 30; dur 4; cd 16) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 30.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shielding rune (absorb 307; dur 6; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 307 damage for 6 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 27 Changes stats: +8 Con Changes resistances: +12% blight / +10% physical Changes damage: +15% acid / +10% physical Physical save: +16 (+8 eff.) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
This item will automatically be transmogrified when you leave the level.Furnacegrinder the voratun greatsword (61-98 power, 4 apr) Requires: - Magic 48 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 61.0 - 97.6 Uses stat: 120% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +21 cold When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +2.0% Changes stats: +3 Con Changes resistances: +5% arcane / +6% fire Critical mult.: +20.00% Physical save: +6 (+3 eff.) Only die when reaching: -60.00 life Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.swiftstrike elven-wood longbow Requires: - Dexterity 35 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 0% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 Travel speed: +200% When wielded/worn: Changes stats: +2 Cun Combat speed: +10% Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.lifebinding elven-wood vilestaff of invocation (25-30 power, 5 apr, acid element) Requires: - Magic 35 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Con Changes damage: +25% acid Talent granted: +1 Command Staff Life regen: +1.40 Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +27 (+7 eff.) Spell crit. chance: +4% Healing mod.: +19% It can be used to conjure elemental energy in a radius 8 cone, dealing 39.24 to 47.08 acid damage Activation puts all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
verdant cashmere robe of life (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +2 Con Changes resistances: +8% blight / +11% all Changes damage: +10% nature Poison immunity: +26% Disease immunity: +31% Life regen: +2.10 Maximum life: +43.00 Healing mod.: +13% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.steady drakeskin leather gloves of war-making (0 def, 3 armour) Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) Physical crit. chance: +7.0% Armour: +3 Critical mult.: +5.00% Physical save: +7 (+4 eff.) Mental save: +6 (+3 eff.) Disarm immunity: +35% Spell crit. chance: +8% Mental crit. chance: +8% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.fortifying stralite mail armour of Eyal (4 def, 8 armour) Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Changes stats: +5 Str / +2 Con Life regen: +5.00 Maximum life: +118.00 Healing mod.: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.fortifying stralite plate armour of lightning resistance (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +3 Str / +3 Con Changes resistances: +19% lightning Maximum life: +35.00 A suit of armour made of metal plates. |
sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emydhevena the dwarven-steel pickaxe (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +2 Dex / +3 Cun Changes resistances: +9% lightning / +7% fire / +11% darkness / +3% temporal Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of healing 'Xerubeth' [power 182] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +1.0% Effects on melee hit: * 20% chance to slow global speed by 39% Changes stats: +2 Con Changes resistances: +5% arcane / +6% light It can be used to heal yourself and all friendly characters within 10 spaces for 182 Activation puts all charms on cooldown for 15 turns. When used: * Gain a 13% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
evasive elven-wood wand of shielding [power 344] (20 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to create a shield absorbing up to 396 damage on yourself and all friendly characters within 10 spaces for 5 turns Activation puts all charms on cooldown for 20 turns. When used: * Gain a 17% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By MISOHONEY the Shalore Temporal Warden level 27
42nd Dusk 123rd year of Ascendancy at 12:29 see stats
Against all odds
Killed Ukruk in the ambush.By MISOHONEY the Shalore Temporal Warden level 25
68th Pyre 123rd year of Ascendancy at 09:44 see stats
Anti-Antimagic!
Destroyed the Ziguranth camp with your Rhaloren allies.By MISOHONEY the Shalore Temporal Warden level 23
52nd Regrowth 123rd year of Ascendancy at 22:56 see stats
Brave new world
Went to the Far East and took part in the war.By MISOHONEY the Shalore Temporal Warden level 30
23rd Regrowth 124th year of Ascendancy at 19:43 see stats
Burnt to the ground
Gave the staff of absorption to the apprentice mage and watched the fireworks.By MISOHONEY the Shalore Temporal Warden level 27
16th Dusk 123rd year of Ascendancy at 10:00 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By MISOHONEY the Shalore Temporal Warden level 23
36th Regrowth 123rd year of Ascendancy at 17:53 see stats
Destroyer's bane
Killed Golbug the Destroyer.By MISOHONEY the Shalore Temporal Warden level 28
47th Dusk 123rd year of Ascendancy at 09:24 see stats
Exterminator
Killed 1000 creatures.By MISOHONEY the Shalore Temporal Warden level 18
29th Haze 122nd year of Ascendancy at 01:07 see stats
Impossible Death
Got killed by your future self.By MISOHONEY the Shalore Temporal Warden level 17
28th Haze 122nd year of Ascendancy at 17:35 see stats
Level 10
Got a character to level 10.By MISOHONEY the Shalore Temporal Warden level 10
5th Flare 122nd year of Ascendancy at 05:43 see stats
Level 20
Got a character to level 20.By MISOHONEY the Shalore Temporal Warden level 20
51st Haze 122nd year of Ascendancy at 07:40 see stats
Level 30
Got a character to level 30.By MISOHONEY the Shalore Temporal Warden level 30
4th Decay 123rd year of Ascendancy at 19:16 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By MISOHONEY the Shalore Temporal Warden level 19
30th Haze 122nd year of Ascendancy at 14:55 see stats
Sliders
Activated a portal using the Orb of Many Ways.By MISOHONEY the Shalore Temporal Warden level 29
13rd Haze 123rd year of Ascendancy at 03:51 see stats
The Arena
Unlocked Arena mode.By MISOHONEY the Shalore Temporal Warden level 14
37th Dusk 122nd year of Ascendancy at 04:32 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By MISOHONEY the Shalore Temporal Warden level 27
23rd Dusk 123rd year of Ascendancy at 16:51 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By MISOHONEY the Shalore Temporal Warden level 27
23rd Dusk 123rd year of Ascendancy at 14:02 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By MISOHONEY the Shalore Temporal Warden level 23
56th Haze 122nd year of Ascendancy at 16:22 see stats
Treasure Hunter
Amassed 1000 gold pieces.By MISOHONEY the Shalore Temporal Warden level 14
37th Dusk 122nd year of Ascendancy at 02:55 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By MISOHONEY the Shalore Temporal Warden level 24
68th Pyre 123rd year of Ascendancy at 03:34 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By MISOHONEY the Shalore Temporal Warden level 4
76th Pyre 122nd year of Ascendancy at 23:10 see stats
Log
MISOHONEY hits Kra'Tor the Gluttonous for 23 fire damage.
MISOHONEY hits Necrotic abomination for 61 fire damage.
Orc necromancer's desolate waste area effect hits MISOHONEY for (23 absorbed), 0 cold (0 total damage).
Orc necromancer's desolate waste area effect hits MISOHONEY for (23 absorbed), 0 cold (0 total damage).
Epidemic from Necrotic abomination hits MISOHONEY for (51 absorbed), 0 blight (0 total damage).
Bane of Confusion from Orc necromancer hits MISOHONEY for (72 absorbed), 0 darkness (0 total damage).
Necrotic abomination casts Blightzone.
Kra'Tor the Gluttonous performs a melee critical strike against MISOHONEY!
Your shield crumbles under the damage!
The shield around MISOHONEY crumbles.
MISOHONEY slows down.
Kra'Tor the Gluttonous hits Lashing Tentacle for 0 arcane damage.
Kra'Tor the Gluttonous hits MISOHONEY for (225 absorbed), 0 physical, (41 absorbed), 9 acid, 57 nature, 0 arcane (67 total damage).
Melee retaliation hits Kra'Tor the Gluttonous for 6 temporal, 2 light, 6 arcane, 3 mind (17 total damage).
MISOHONEY is confused and fails to use Invigorate.
MISOHONEY is afflicted by a decrepitude disease!
The diseases of necrotic abomination spread!
Lashing Tentacle hits MISOHONEY for 155 physical damage.
Melee retaliation hits Lashing Tentacle for 4 temporal, 3 light, 5 arcane, 5 mind (17 total damage).
Necrotic abomination's blight area effect hits MISOHONEY for 39 blight damage.
Necrotic abomination's blight area effect hits Lashing Tentacle for 20 blight damage.
Necrotic abomination's blight area effect hits Dread for 21 blight damage.
Necrotic abomination's blight area effect hits Kra'Tor the Gluttonous for 21 blight damage.
Necrotic abomination's blight area effect hits Necrotic abomination for 32 blight damage.
Orc necromancer's desolate waste area effect hits MISOHONEY for 19 cold damage.
Orc necromancer's desolate waste area effect hits MISOHONEY for 19 cold damage.
Decrepitude Disease from Necrotic abomination hits MISOHONEY for 38 blight damage.
Bane of Confusion from Orc necromancer hits MISOHONEY for 72 darkness damage.
MISOHONEY the level 30 shalore temporal warden was plagued to death by a necrotic abomination on level 1 of Hidden Vault - Rak'shor Pride (2).

















































































