Erg the level 1 Ogre Berserker by dedecioo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceOgre
ClassBerserker
Level / Exp1 / 82%
Sizebig
Lifes / Deaths

Primary Stats

Strength21 (base 18)
Dexterity10 (base 11)
Constitution13 (base 13)
Magic12 (base 10)
Willpower8 (base 10)
Cunning12 (base 10)

Resources

Life132/132
Stamina95/95
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy4
Crit Chance3%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance2%
Speed1

Offense: Mind

Mindpower10
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense2
Ranged Defense2
Fatigue12
Physical Save11
Spell Save7
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Berserker's strength1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Race / Ogre1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
0/5
1/5
0/5

Effects

Quests

active
failed

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to worldmap here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 14 turns (stop reason: at exit).


You gain 0.15 gold from the transmogrification of
iron pickaxe (dig speed 38 turns).
You gain 1.14 gold from the transmogrification of
insulating linen wizard hat of corrosion (+16%) (1 def, 0 armour).
You gain 0.68 gold from the transmogrification of
cleansing iron helm (0 def, 3 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, physical element).
You gain 1.29 gold from the transmogrification of
elm magestaff of might (100% power, 2 apr, cold element).
You gain 0.45 gold from the transmogrification of
iron greatmaul of massacre (125% power, 1 apr).
You gain 0.75 gold from the transmogrification of
arcing iron dagger (100% power, 5 apr).
You gain 1.55 gold from the transmogrification of
warrior's copper ring of frost (+22%).
You gain 1.68 gold from the transmogrification of
shielding rune of the warrior (absorb 123; dur 4; cd 14).
You gain 1.65 gold from the transmogrification of
shielding rune of the titan (absorb 89; dur 3; cd 15).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 14).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the wizard (absorb 35; cd 14).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (res 20%; magical; dur 3; cd 13).
You gain 1.00 gold from the transmogrification of
wild infusion (res 15%; physical; dur 4; cd 16).
You gain 1.27 gold from the transmogrification of
regeneration infusion of the warrior (heal 163; 15 cd).
You gain 0.74 gold from the transmogrification of
regeneration infusion (heal 81; 15 cd).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 41; cd 15).
There is a ladder to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Quest 'Escort: lone alchemist (level 2 of Scintillating Caves)' is failed! (Press 'j' to see the quest log)