




















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Reformat Item Description 1.7.6Reformat Item Description (non-intrusive)This extension reformats item description text so the keys in Unlike some similar addons, this one is non-intrusive and does not modify the original description code. Hold the Alt key while hovering over an item to view the original, unformatted description.
Notes
Contributions, bug reports, and improvements are welcome: GitHub repository Version history
1.0.2 1.0.1 1.0.0 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Whitehoof |
| Class | Sawbutcher |
| Level / Exp | 50 / 315% |
| Size | huge |
| Lifes / Deaths | Killed by steam giant guard at level 1 on the 10th Retaking 124th year of Ascendancy at 13:11 0 / 8Killed by steam giant yeti rider at level 3 on the 11st Retaking 124th year of Ascendancy at 01:08 Killed by luminous horror at level 50 on the 1st Destruction 124th year of Ascendancy at 16:51 Killed by Belynor's Inner Demon at level 50 on the 1st Destruction 124th year of Ascendancy at 18:31 Killed by The One That Hunts at level 50 on the 1st Destruction 124th year of Ascendancy at 21:20 Killed by The One That Hunts at level 50 on the 1st Destruction 124th year of Ascendancy at 22:54 Killed by The One That Hunts at level 50 on the 2nd Destruction 124th year of Ascendancy at 09:46 Killed by The One That Hunts at level 50 on the 2nd Destruction 124th year of Ascendancy at 11:20 |
Primary Stats
| Strength | 157 (base 60) |
| Dexterity | 66 (base 34) |
| Constitution | 98 (base 60) |
| Magic | 21 (base 10) |
| Willpower | 21 (base 14) |
| Cunning | 80 (base 60) |
Resources
| Life | -866/1832 |
| Psi | 102/111 |
| Steam | 100/100 |
| Healing Factor | 1.9129771485943 |
| Regeneration | 64.271202385213 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
Offense: Mainhand
| Damage | 195 |
| Accuracy | 68 |
| Crit Chance | 71% |
| APR | 29 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 99 |
| Accuracy | 68 |
| Crit Chance | 51% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Mind
| Mindpower | 38 |
| Crit Chance | 22% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +23% |
| Cold | +31% |
| Blight | +31% |
| Acid | +27% |
| Fire | +25% |
| All | +8% |
Offense: Damage Penetration
| Darkness | +15% |
| Acid | +26% |
| Light | +25% |
| Temporal | +25% |
| Cold | +30% |
| Lightning | +15% |
| Fire | +5% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 139.08934837382 (81.151787968034%) |
| Defense | 65 |
| Ranged Defense | 65 |
| Fatigue | 0 |
| Physical Save | 60 |
| Spell Save | 36 |
| Mental Save | 43 |
Defense: Resistances
| Lightning | + 48%( 70%) |
| Mind | + 36%( 70%) |
| Temporal | + 36%( 70%) |
| Blight | + 33%( 70%) |
| Physical | + 40%( 70%) |
| Fire | + 44%( 70%) |
| All | + 25%( 70%) |
Defense: Immunities
| Stun Resistance | 70% |
| Confusion Resistance | 0% |
| Poison Resistance | 100% |
| Blind Resistance | 50% |
| Silence Resistance | 50% |
| Bleed Resistance | 100% |
| Disarm Resistance | 50% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 70% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 17.4 steam per turn. Can be activated for an instant burst of 87 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 149% efficiency and cooldown mod of 99%. Its effects scale with your Constitution stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 163% efficiency and cooldown mod of 80%. Its effects scale with your Cunning stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 15.7 steam per turn. Can be activated for an instant burst of 78 steam. Its effects scale with your Constitution stat. |
Class Talents
| Steamtech / Battlefield management | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Sawmaiming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Steamtech / Butchery | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Furnace | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Steamtech / Battle machinery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.40 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Steamtech / Chemistry | 1.20 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Technique / Conditioning | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Race / Whitehooves | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dreaming | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. * You have placed the little surprise. | done |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The Steam Quarry is a strategic zone for the Atmos tribe, it provides them with much of their energy needs. Hunter, QuarryIf you are to assault the Palace of Fumes you need to cut that supply off. Destroy the three giant steam valves to make the Palace vulnerable. * The first valve has been destroyed. * The second valve has been destroyed. * The third valve has been destroyed. | done |
As you left the Gates of Morning in ruins you noticed a strange powerful tremor that seems to come from nearby. Mole Down, Two To GoInvestigating you have found a huge mechanical mole of obvious steam giant origin. * You have crushed both the horrors and the giants, making sure no precious information will come back to the Palace of Fumes. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. * You have helped the strange psionic machines and got rewards out of them. You still feel like somehow you did wrong... | done |
The time for revenge is at hand! The Tribe stands crippled under your assaults. No Fumes Without FireEnter the Palace of Fumes and crush their leaders once and for all! For Kruk! For the Prides! For the Garkul! | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. * You have killed Aeryn, making sure no more troops will come from the west. | done |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. | active |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. * You have destroyed the Dominion port, the trolls will not be a problem in the near future. | done |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | Steam Powered Boots (8 def, 15 armour) 3.0 T5 feet armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +8 Str +10 Dex dps ---------- Dmg.mod +10% fire ----- def ----- Armour +15 Defense +8 (+2 eff.) Fatigue +8% Pinning- +50% ---------- misc Talents +5 Rocket Boots Generate 3 steam each time you walk. Boots. But with steam power! |
| Quiver | Thundercrack (16/16, 143% power, 8 apr)3.0 T5 shot ammo [Unique] Arcane/Steamtech Power 144% Range: 1.2x Uses 50% Cun, 70% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Capacity 16 On Hit: * a bolt of lightning strikes your target, dealing lightning damage to them and fire damage to those around them. Through a combination of magic and airborne probes, these shots incite powerful bolts of lightning to strike your target from above, frying them and those around them! |
| Light source | alchemist's lamp 'Adida'1.0 T3 lite [Rare] Nature While equipped: Stats +4 Mag +3 Con dps ---------- Dmg.mod +12% blight Acc +25 (+6 eff.) Apr +5 Melee Ret 10 physical ----- def ----- Armour +6 Defense +10 (+2 eff.) Resists +10% blight HP.reg +9.00 ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Steam Powered Helm (3 def, 12 armour) 3.0 T5 head armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +5 Str +5 Con dps ---------- Acc +25 (+6 eff.) ----- def ----- Armour +12 Defense +3 (+0 eff.) Fatigue +10% Resists +10% all Blind- +50% ---------- misc Light +7 A Helmet. But with steam power! |
| On hands | Steam Powered Gauntlets (0 def, 12 armour) 1.5 T5 hands armor Reqs Heavy armour training [Unique] Steamtech The more steam the better! While equipped: Stats +6 Str +6 Dex dps ---------- Phys.crit +10.0% Steam.crit +10% Crit.mult +30.00% Dmg.mod +8% all ----- def ----- Armour +12 Disarm- +50% ---------- misc Talents +5 Shocking Touch Unarmed combat: Power 145% Range: 1.4x Uses 40% Str, 40% Cun, 40% Dex Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +10 Crit +10.0% Atk.spd 83% Gauntlets. But with steam power! |
| Tool | Alukath the Airshine [power 560] (14/15 cooldown)2.0 T5 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Res.pen +15% lightning +25% temporal +25% light Melee Ret 10 lightning ----- def ----- Resists +15% temporal ---------- misc Light +3 Sting an enemy dealing 605 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
| On fingers | sneakthief's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +8 Dex dps ---------- Acc +11 (+2 eff.) ----- def ----- Max.HP +58.00 HP.reg +17.00 Heal.mod +17% Rings make your fingers look great! |
| On fingers | Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Pain Enhancement System You have set the ring to grant you Pain Enhancement System! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
| Around neck | savior's voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: dps ---------- Crit.mult +17.00% Spell.pwr +12 (+6 eff.) Dmg.mod +11% blight +7% fire ----- def ----- Phys.save +21 (+5 eff.) Spell.save +18 (+7 eff.) Mind.save +18 (+6 eff.) Amulets make your neck look great! |
| In main hand | Firelash (150% power, 20 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Psionic/Steamtech Power 150% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +25.0% Atk.spd 100% Block +105 Melee+ +12 acid On Hit.r1 +16 acid +12 fire On Crit.r2 +12 acid On Hit: 20% Netherblast 5 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 43 damage * Create an explosion dealing 43 acid damage (1/turn) Uses 1.0 Steam While equipped: dps ---------- Dmg.mod +19% acid Res.pen +26% acid +5% fire ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% ---------- misc Talents +3 Block On Spell Hit: 20% Netherblast 5 Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Around waist | blurring hardened leather belt of the vagrant 1.0 T3 belt armor [Ego+] Nature/Master While equipped: Stats +3 Con dps ---------- Mind.pwr +4 (+2 eff.) ----- def ----- Defense +20 (+5 eff.) Mind.save +7 (+2 eff.) Proj.slow +25% Stealth +8 A belt that goes around your waist. |
| In off hand | Duathelsorrow the voratun steamsaw (152% power, 0 apr) 3.0 T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Psionic/Steamtech Power 152% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +92 On Crit.r2 +16 lightning On Hit: * 20% chance to reduce damage dealt by 20% * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * shock your foe dealing 29 damage and draining some of their resources * Create an explosion dealing 43 cold damage (1/turn) On Crit: * Wound the target dealing 296 physical damage across 5 turns and reducing healing by 50% Uses 1.0 Steam While equipped: dps ---------- Phys.crit +15.0% Phys.pwr +13 (+2 eff.) Dmg.mod +3% lightning +23% cold Res.pen +15% darkness +30% cold Melee Ret 4 temporal ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
| Cloak | Cloth of Dreams (10 def, 0 armour) 2.0 T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil dps ---------- Mind.pwr +6 (+2 eff.) ----- def ----- Defense +10 (+2 eff.) Resists +15% mind +30% lightning Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Stun/Frz- +50% ---------- misc Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Level 3.3 Pwr.cost 10 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 42 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
| Main armor | voratun plate armour 'Tusin' (30 def, 71 armour) 17.0 T5 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- Melee Ret 50 physical ----- def ----- Armour +71 Defense +30 (+7 eff.) Fatigue +23% HP.reg +4.00 Heal.mod +20% Stun/Frz- +20% A suit of armour made of metal plates. |
Inventory
Arulewen0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +3 Str dps ---------- Crit.mult +20.00% Dmg.mod +16% blight +27% physical Melee Ret 6 mind ----- def ----- Resists +16% blight Phys.save +18 (+4 eff.) Rings make your fingers look great! |
Ring of Lost Love0.1 T4 ring jewelry [Unique] Arcane/Psionic While equipped: Stats -10 Lck +6 Wil ----- def ----- Resists +25% mind You feel something is very wrong with this ring. Summon Crimson Paladin John. Uses 80 power out of 100/100 This crimson ring has a palpable bittersweet feel to it. Inside it is engraved the phrase "To Aeryn, my love, my life. Yours forever. John" |
Kindlestoker (150% power, 0 apr)3.0 T5 steamsaw 1H weapon [Random Unique] Nature/Master/Steamtech Power 150% Range: 1.5x Uses 100% Str Dmg Phys.bleed Mastery Steamsaw Mastery Acc+ +0.2% crit chance (max 25%) Crit +5.0% Atk.spd 100% Block +106 Melee+ +20 fire Uses 1.0 Steam While equipped: Stats +16 Con +6 Wil dps ---------- Phys.pwr +8 (+1 eff.) Dmg.mod +9% fire Res.pen +5% fire +17% physical Acc +25 (+6 eff.) Apr +12 ----- def ----- Armour +6 Defense +10 (+2 eff.) Fatigue +12% Resists +5% arcane Max.HP +76.00 Disarm- +27% ---------- misc Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Liquid Metal Cloak (20 def, 10 armour)2.0 T5 cloak armor [Unique] Steamtech While equipped: ----- def ----- Armour +10 Defense +20 (+5 eff.) Resists +15% physical Phys.save +40 (+10 eff.) ---------- misc Masteries +0.20 Steamtech/Avoidance Cloaking Device: Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a steamtech power Description: Trigger an array of small mirrors to appear all over your cloak. The mirrors are positioned to reflect all light shining on you, granting 41 stealth power for 10 turns. Stealth power increases with your steampower. This strange sheet of metal flows with the wind just like a normal cloak. Whoever crafted it was a true master. |
Voidmark of the Blightspawn (12 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Psionic While equipped: Stats -6 Str +8 Wil +12 Cun dps ---------- Mind.crit +7% Dmg.mod +3% darkness +6% temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +12 (+3 eff.) Resists +21% fire +24% light +9% darkness Mind.save +12 (+4 eff.) Stealth +10 Def/telep +5 Res/telep +5% Dur/telep +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
13 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
183 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
strange black disk (1)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (2)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
strange black disk (3)0.0 disk lore [Unique] A strange black disk found in the G.E.M. You have no idea how to use it. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun kinetic stabiliser0.0 T5 steamtech tinker [Normal] Steamtech Attachable to feet When attached: ----- def ----- Phys.save +15 (+3 eff.) Pinning- +25% Knockbk- +25% Teleport- +100% Tinkers can be attached to normal items to improve them with steam power! |
Stralite Sand Shredder0.0 T4 steamtech tinker [Unique] Steamtech Attachable to hands When attached: ---------- misc Talents +1 Sand Shredder Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
perfect lightning coil0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon On critical strikes generates a 3 tiles lightning beam. Tinkers can be attached to normal items to improve them with steam power! |
amazing frost salve [power 21] amazing frost salve [power 21]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Remove 3 physical effects and grants a frost aura (21% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
amazing healing salve [power 302] amazing healing salve [power 302]1.0 T5 salve misc [Normal] Nature/Steamtech No medical injector available, values are indicative only. Heal 302 Puts Talent Medical Injector on 15 cooldown Medical salve. |
Starnigh the dwarven-steel pickaxe (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Melee Ret 6 light ----- def ----- Armour +14 Resists +20% nature +9% fire Crit.chn- 15.00% Silence- +20% ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Belynor the Whitehoof Sawbutcher level 2
10th Retaking 124th year of Ascendancy at 18:43 see stats
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Belynor the Whitehoof Sawbutcher level 12
42nd Retaking 124th year of Ascendancy at 23:30 see stats
Do not go gentle into that good night
Trapped John.By Belynor the Whitehoof Sawbutcher level 45
47th Dearth 124th year of Ascendancy at 10:13 see stats
Exterminator
Killed 1000 creatures.By Belynor the Whitehoof Sawbutcher level 27
32nd Revenge 124th year of Ascendancy at 22:18 see stats
I did not want that!
Tricked Nektosh into killing one of his own people.By Belynor the Whitehoof Sawbutcher level 27
33rd Revenge 124th year of Ascendancy at 08:38 see stats
Level 10
Got a character to level 10.By Belynor the Whitehoof Sawbutcher level 10
40th Retaking 124th year of Ascendancy at 19:15 see stats
Level 20
Got a character to level 20.By Belynor the Whitehoof Sawbutcher level 20
1st Revenge 124th year of Ascendancy at 15:51 see stats
Level 30
Got a character to level 30.By Belynor the Whitehoof Sawbutcher level 30
34th Pain 124th year of Ascendancy at 12:49 see stats
Level 40
Got a character to level 40.By Belynor the Whitehoof Sawbutcher level 40
39th Dearth 124th year of Ascendancy at 16:00 see stats
Level 50
Got a character to level 50.By Belynor the Whitehoof Sawbutcher level 50
30th Loss 124th year of Ascendancy at 01:09 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Belynor the Whitehoof Sawbutcher level 34
40th Pain 124th year of Ascendancy at 08:19 see stats
Size is everything
Did over 1500 damage in one attack.By Belynor the Whitehoof Sawbutcher level 46
22nd Loss 124th year of Ascendancy at 13:45 see stats
Size matters
Did over 600 damage in one attack.By Belynor the Whitehoof Sawbutcher level 37
34th Dearth 124th year of Ascendancy at 10:30 see stats
That was close
Killed your target while having only 1 life left.By Belynor the Whitehoof Sawbutcher level 29
31st Pain 124th year of Ascendancy at 12:47 see stats
The High Lady's Destiny (Finale)
Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.By Belynor the Whitehoof Sawbutcher level 41
41st Dearth 124th year of Ascendancy at 02:16 see stats
This will make a big Omelette!
Collected 40 ritch eggs in the Ritch Hive.By Belynor the Whitehoof Sawbutcher level 17
52nd Retaking 124th year of Ascendancy at 23:49 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Belynor the Whitehoof Sawbutcher level 41
40th Dearth 124th year of Ascendancy at 14:06 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Belynor the Whitehoof Sawbutcher level 23
16th Revenge 124th year of Ascendancy at 08:58 see stats
You were not supposed to see that!
Read a Forbidden Tome.By Belynor the Whitehoof Sawbutcher level 50
1st Destruction 124th year of Ascendancy at 16:16 see stats
Log
Belynor's Inner Demon internal structure metallises.
Belynor's spell attains critical power!
Tempest of Metal performs a melee critical strike against The One That Hunts!
Belynor's tinker attains critical power!
Tempest of Metal performs a melee critical strike against The One That Hunts!
Tempest of Metal performs a melee critical strike against The One That Hunts!
Belynor performs a melee critical strike against Belynor's Inner Demon!
Belynor hits Nightmare horror for 15 acid, 10 fire, 11 acid, 90 acid (127 total damage).
Belynor hits Belynor's Inner Demon for 131 physical, 4 acid, 37 fire, 7 acid, (11 flat reduction), 0 fire, (12 flat reduction), 0 acid, (99 flat reduction), 0 acid, (80 flat reduction), 0 physical, (57 flat reduction), 0 fire, (12 flat reduction), 0 lightning (179 total damage).
Belynor hits The One That Hunts for 0 acid, 0 fire, 0 acid, 0 acid, 0 lightning (0 total damage).
Tempest of Metal hits Belynor's Inner Demon for (29 flat reduction), 0 physical, (12 flat reduction), 0 acid, (57 flat reduction), 0 fire, (17 flat reduction), 0 acid, (11 flat reduction), 0 fire, (113 flat reduction), 0 lightning, (18 flat reduction), 0 physical, (57 flat reduction), 0 fire, (104 flat reduction), 0 cold, (12 flat reduction), 0 lightning, (17 flat reduction), 0 acid, (11 flat reduction), 0 fire, (12 flat reduction), 0 acid, (12 flat reduction), 0 lightning (0 total damage).
Tempest of Metal hits The One That Hunts for 0 acid, 0 fire, 0 lightning, 0 cold, 0 mind, 0 fire, 0 lightning, 0 lightning, 0 physical, 0 acid, 0 fire, 0 acid, 0 fire, 0 acid, 0 physical, 0 fire, 0 lightning (0 total damage).
Melee retaliation hits Belynor for 0 temporal, 0 physical, 0 lightning, 0 temporal, 26 physical, 0 lightning, 0 temporal, 26 physical, 0 lightning, 0 temporal, 26 physical, 0 lightning (77 total damage).
Belynor killed Nightmare horror!
Belynor's Inner Demon feels closer to the abyss!
Nightmare horror's abyssal darkness area effect hits Belynor for 51 darkness damage.
Nightmare horror's abyssal darkness area effect hits Belynor's Inner Demon for (57 flat reduction), 0 darkness (0 total damage).
Nightmare horror's abyssal darkness area effect hits The One That Hunts for 0 darkness damage.
Belynor wanders around!
Belynor succumbs to the nightmare!
Belynor loses 3 health to the entropy.
Belynor is freed from the demons.
Belynor seems more focused.
Belynor has recovered!
Talent Block is ready to use.
Belynor's Inner Demon uses Block.
Waking Nightmare from Nightmare horror hits Belynor for 71 darkness damage.
The One That Hunts casts Crumble.
The One That Hunts hits Belynor for 638 darkness damage.
Belynor the level 50 whitehoof sawbutcher was darkened to death by a The One That Hunts on level 2 of The Place Which Does Not Exist.

































































































