
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Assassin 1.4.5Reworks the Rogue class. Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Deathknight 1.3.1Adds the Deathknight class. See forum thread for details. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! QuickTome: Remove Stat Requirements 1.3.1 |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 25 / 74% |
| Size | small |
| Lifes / Deaths | Killed by skeleton mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:41 / 91Killed by Silyyawen the skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 11:36 Killed by Xeruwen the large brown snake at level 6 on the 79th Pyre 122nd year of Ascendancy at 12:08 Killed by degenerated skeleton archer at level 6 on the 79th Pyre 122nd year of Ascendancy at 18:27 Killed by Cyrutira the degenerated skeleton warrior at level 6 on the 79th Pyre 122nd year of Ascendancy at 19:05 Killed by Xarivea the king cobra at level 7 on the 1st Mirth 122nd year of Ascendancy at 23:08 Killed by shadow at level 7 on the 1st Mirth 122nd year of Ascendancy at 23:33 Killed by Ithondda the thalore at level 8 on the 5th Mirth 122nd year of Ascendancy at 21:00 Killed by Tabona the human at level 8 on the 5th Mirth 122nd year of Ascendancy at 22:50 Killed by multi-hued crystal at level 10 on the 1st Summertide 122nd year of Ascendancy at 05:46 Killed by blade horror at level 14 on the 3rd Dusk 122nd year of Ascendancy at 05:17 Killed by blade horror at level 14 on the 3rd Dusk 122nd year of Ascendancy at 05:50 Killed by Weirdling Beast at level 14 on the 3rd Dusk 122nd year of Ascendancy at 12:54 Killed by Islynor the giant yellow ant at level 15 on the 8th Dusk 122nd year of Ascendancy at 10:47 Killed by Glorakira the brecklorn at level 16 on the 10th Dusk 122nd year of Ascendancy at 11:48 Killed by Glorakira the brecklorn at level 16 on the 10th Dusk 122nd year of Ascendancy at 12:23 Killed by Glorakira the brecklorn at level 16 on the 10th Dusk 122nd year of Ascendancy at 12:55 Killed by Elobeth the cutpurse at level 16 on the 10th Dusk 122nd year of Ascendancy at 17:13 Killed by Xossra the drem at level 17 on the 11st Dusk 122nd year of Ascendancy at 19:58 Killed by skeleton mage at level 17 on the 11st Dusk 122nd year of Ascendancy at 23:41 Killed by gwelgoroth at level 17 on the 22nd Dusk 122nd year of Ascendancy at 12:01 Killed by greater gwelgoroth at level 17 on the 22nd Dusk 122nd year of Ascendancy at 12:41 Killed by ultimate gwelgoroth at level 17 on the 22nd Dusk 122nd year of Ascendancy at 13:13 Killed by golem at level 18 on the 26th Dusk 122nd year of Ascendancy at 12:23 Killed by Silolaith the golem at level 18 on the 26th Dusk 122nd year of Ascendancy at 13:03 Killed by golem at level 18 on the 26th Dusk 122nd year of Ascendancy at 13:33 Killed by Silolaith the golem at level 18 on the 26th Dusk 122nd year of Ascendancy at 14:07 Killed by golem at level 18 on the 26th Dusk 122nd year of Ascendancy at 14:40 Killed by Silolaith the golem at level 18 on the 26th Dusk 122nd year of Ascendancy at 15:12 Killed by Silolaith the golem at level 18 on the 26th Dusk 122nd year of Ascendancy at 15:51 Killed by Silolaith the golem at level 18 on the 26th Dusk 122nd year of Ascendancy at 16:20 Killed by Aeranor the broken golem at level 18 on the 26th Dusk 122nd year of Ascendancy at 20:51 Killed by Zubonor the golem at level 18 on the 26th Dusk 122nd year of Ascendancy at 21:53 Killed by slaver at level 19 on the 49th Haze 122nd year of Ascendancy at 20:17 Killed by Blood Master at level 19 on the 50th Haze 122nd year of Ascendancy at 16:00 Killed by Urkis, the High Tempest at level 20 on the 9th Decay 122nd year of Ascendancy at 23:05 Killed by Urkis, the High Tempest at level 20 on the 9th Decay 122nd year of Ascendancy at 23:40 Killed by Urkis, the High Tempest at level 20 on the 10th Decay 122nd year of Ascendancy at 00:16 Killed by Urkis, the High Tempest at level 20 on the 10th Decay 122nd year of Ascendancy at 00:55 Killed by Sanugh the Invoker at level 20 on the 10th Decay 122nd year of Ascendancy at 08:28 Killed by Sanugh the Invoker at level 20 on the 10th Decay 122nd year of Ascendancy at 09:06 Killed by Quor the Bringer of Doom at level 20 on the 10th Decay 122nd year of Ascendancy at 11:40 Killed by snow giant boulder thrower at level 20 on the 1st Wintertide 123rd year of Ascendancy at 08:02 Killed by Porutta the green mold at level 21 on the 1st Allure 123rd year of Ascendancy at 01:40 Killed by Polevena the spitting spider at level 21 on the 2nd Allure 123rd year of Ascendancy at 13:25 Killed by Ce'Negath the xorn at level 21 on the 4th Allure 123rd year of Ascendancy at 02:23 Killed by Ce'Negath the xorn at level 21 on the 4th Allure 123rd year of Ascendancy at 02:59 Killed by Ce'Negath the xorn at level 21 on the 4th Allure 123rd year of Ascendancy at 03:38 Killed by snow giant boulder thrower at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 08:50 Killed by snow giant thunderer at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 09:51 Killed by snow giant thunderer at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 11:03 Killed by snow giant boulder thrower at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 11:36 Killed by Bethywen the greater telugoroth at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 23:00 Killed by Bethywen the greater telugoroth at level 22 on the 13rd Regrowth 123rd year of Ascendancy at 23:44 Killed by Bethywen the greater telugoroth at level 22 on the 14th Regrowth 123rd year of Ascendancy at 00:24 Killed by ultimate teluvorta at level 23 on the 14th Regrowth 123rd year of Ascendancy at 04:32 Killed by ultimate telugoroth at level 23 on the 14th Regrowth 123rd year of Ascendancy at 07:50 Killed by ultimate telugoroth at level 23 on the 14th Regrowth 123rd year of Ascendancy at 12:09 Killed by Chronolith Clone at level 23 on the 15th Regrowth 123rd year of Ascendancy at 07:40 Killed by Chronolith Twin at level 23 on the 15th Regrowth 123rd year of Ascendancy at 08:14 Killed by snow giant thunderer at level 23 on the 15th Regrowth 123rd year of Ascendancy at 19:28 Killed by snow giant thunderer at level 23 on the 15th Regrowth 123rd year of Ascendancy at 20:40 Killed by Cultist at level 23 on the 15th Regrowth 123rd year of Ascendancy at 22:15 Killed by Shasshhiy'Kaish at level 23 on the 16th Regrowth 123rd year of Ascendancy at 09:05 Killed by ultimate gwelgoroth at level 23 on the 25th Regrowth 123rd year of Ascendancy at 15:26 Killed by Gloth the greater gwelgoroth at level 23 on the 25th Regrowth 123rd year of Ascendancy at 19:37 Killed by Gloth the greater gwelgoroth at level 23 on the 25th Regrowth 123rd year of Ascendancy at 20:42 Killed by Grand Corruptor at level 24 on the 26th Regrowth 123rd year of Ascendancy at 21:08 Killed by Grand Corruptor at level 24 on the 26th Regrowth 123rd year of Ascendancy at 22:26 Killed by elven cultist at level 24 on the 34th Regrowth 123rd year of Ascendancy at 09:08 Killed by elven mage at level 24 on the 34th Regrowth 123rd year of Ascendancy at 12:31 Killed by elven blood mage at level 24 on the 34th Regrowth 123rd year of Ascendancy at 14:03 Killed by elven corruptor at level 24 on the 34th Regrowth 123rd year of Ascendancy at 15:09 Killed by elven guard at level 24 on the 34th Regrowth 123rd year of Ascendancy at 15:53 Killed by elven corruptor at level 24 on the 35th Regrowth 123rd year of Ascendancy at 02:05 Killed by elven mage at level 24 on the 35th Regrowth 123rd year of Ascendancy at 02:47 Killed by elven warrior at level 24 on the 35th Regrowth 123rd year of Ascendancy at 03:18 Killed by elven corruptor at level 24 on the 35th Regrowth 123rd year of Ascendancy at 03:57 Killed by elven blood mage at level 25 on the 36th Regrowth 123rd year of Ascendancy at 02:12 Killed by elven tempest at level 25 on the 36th Regrowth 123rd year of Ascendancy at 03:07 Killed by ogre rune-spinner at level 25 on the 36th Regrowth 123rd year of Ascendancy at 03:27 Killed by elven cultist at level 25 on the 36th Regrowth 123rd year of Ascendancy at 04:07 Killed by Polarin the ogre guard at level 25 on the 36th Regrowth 123rd year of Ascendancy at 09:29 Killed by elven corruptor at level 25 on the 36th Regrowth 123rd year of Ascendancy at 10:06 Killed by Polarin the ogre guard at level 25 on the 36th Regrowth 123rd year of Ascendancy at 10:37 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 36th Regrowth 123rd year of Ascendancy at 16:36 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 36th Regrowth 123rd year of Ascendancy at 17:41 Killed by Kryl-Feijan at level 25 on the 36th Regrowth 123rd year of Ascendancy at 18:12 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 36th Regrowth 123rd year of Ascendancy at 18:57 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 36th Regrowth 123rd year of Ascendancy at 19:33 Killed by Acolyte of the Sect of Kryl-Feijan at level 25 on the 36th Regrowth 123rd year of Ascendancy at 20:13 |
Primary Stats
| Strength | 8 (base 11) |
| Dexterity | 77 (base 51) |
| Constitution | 23 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 20 (base 10) |
| Cunning | 91 (base 55) |
Resources
| Life | 429/566 |
| Stamina | 147/147 |
| Healing Factor | 1.1 |
| Regeneration | 1.485 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 52 |
| Crit Chance | 36% |
| APR | 10 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 52 |
| Crit Chance | 45% |
| APR | 25 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 27% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 21 (50%) |
| Defense | 46 |
| Ranged Defense | 46 |
| Fatigue | 0.023130715438407 |
| Physical Save | 24 |
| Spell Save | 11 |
| Mental Save | 26 |
Defense: Resistances
| All | + 2%( 70%) |
Defense: Immunities
| Disarm Resistance | 90% |
| Teleport Resistance | 50% |
| Stun Resistance | 30% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 30% |
Inscriptions (2/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Cunning / Artifice | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Cunning / Stealth | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Duellist | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Lethality | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Cunning / Scoundrel | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
| talent | Quickdraw |
| talent | Trained Reactions |
| talent | Leeching Poison |
| talent | Deadly Poison |
| talent | Lacerating Strikes |
| talent | Crippling Poison |
| beneficial effect | You have 9 throwing knives. Throwing Knives |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest. Escort: lost sun paladin (level 3 of Old Forest)As a reward you improved Cunning by +1. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 60. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. You have aided Agrimley the hermit in creating an elixir of focus. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Lelokor the Eclipsejustice (0 def, 6 armour) Lelokor the Eclipsejustice (0 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Damage when hit (Melee): 4 darkness / 4 nature Changes resistances: +6% darkness Infravision radius: +1 A pair of boots made of leather. |
| Quiver | Aeratha the quiver of ash arrows (14/14, 19-26.6 power, 7 apr) Aeratha the quiver of ash arrows (14/14, 19-26.6 power, 7 apr)Requires: Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 19.0 - 26.6 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 14 On weapon hit: * 10% chance to create an air burst On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +8 temporal / +13 fire / +7 bleed Burst (radius 1) on hit: +8 mind Burst (radius 2) on crit: +5 fire Arrows are used with bows to pierce your foes to death. |
| Light source | Glorotta the brass lantern Glorotta the brass lanternCrafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 40% chance to corrode armour Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Crown of Burning Pain (11 def, 0 armour) Crown of Burning Pain (11 def, 0 armour)Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +0 Defense: +11 (+4 eff.) Fatigue: +4% Changes stats: +5 Cun / +5 Wil Changes resistances: +30% fire Changes damage: +30% fire It can be used to activate talent Meteor Rain (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Uses arcane forces to summon 3 meteors that fall on the ground, smashing all around in a radius 2 for 43.30 fire and 33.31 physical damage. The hit zone will also turn into lava for 8 turns. The effects will increase with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
| On hands | Gloves of the Firm Hand (0 def, 8 armour) Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Base power: 19.0 - 20.9 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +7.0% Attack speed: 100% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
| Tool | The Jolt The JoltInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes stats: +4 Cun Changes damage: +10% mind / +10% lightning Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to mental crosstier the target, which inflicts Brainlock if your mindpower is a tier above their mindsave. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | sneakthief's gold ring sneakthief's gold ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +7 Cun / +4 Dex Rings can have magical properties. |
| On fingers | Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) Life leech chance: +15% Life leech: +30% You won the Ring of Blood trial, and this is your reward. |
| Around neck | wanderer's steel amulet of teleportation wanderer's steel amulet of teleportationPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Changes stats: +6 Dex / +4 Cun / +4 Con Teleport immunity: +50% Life regen: +0.40 Stamina each turn: +0.50 Movement speed: +10% It can be used to teleport you randomly (rad 34), putting all charms on cooldown for 15 turns. Amulets can have magical properties. |
| In main hand | Sootsteel the stralite waraxe (42-58.8 power, 5 apr) Sootsteel the stralite waraxe (42-58.8 power, 5 apr)Requires: Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 9% Damage (Melee): +16 acid Burst (radius 2) on crit: +4 darkness When wielded/worn: Damage when hit (Melee): 4 darkness Changes resistances: +6% acid / +2% all Changes resistances penetration: +6% nature One-handed war axes. |
| Around waist | rough leather belt of life rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Life regen: +0.70 Healing mod.: +10% A belt that goes around your waist. |
| In off hand | Swordbreaker (25-32.5 power, 20 apr) Swordbreaker (25-32.5 power, 20 apr)Requires: - Dexterity 10 - Cunning 10 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 25.0 - 32.5 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 111% On weapon crit: * Breaks enemy weapon. When wielded/worn: Armour Hardiness: +20% Defense: +15 (+6 eff.) Changes stats: +8 Cun / +8 Dex Talent granted: +1 Dagger Block Physical save: +15 (+8 eff.) Disarm immunity: +50% Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. This item has been sent to the Item's Vault. |
| Cloak | Morbuspeal the cashmere cloak (2 def, 0 armour) Morbuspeal the cashmere cloak (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +5 Defense: +2 (+1 eff.) Damage when hit (Melee): 16 nature Changes stats: +3 Cun / +3 Dex Changes resistances: +3% blight / +6% mind Physical save: +3 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Rogue Plight (6 def, 7 armour) Rogue Plight (6 def, 7 armour)Requires: Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +7 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +5 Wil / +4 Con Changes resistances: +35% nature Reduces incoming crit damage: 30.00% Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns. No rogue blades shall incapacitate the wearer of this armour. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 7; power 21; turns 5; dispells darkness)sun infusion (rad 7; power 21; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 7 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 21) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion (rad 5; power 20; turns 5; dispells darkness)sun infusion (rad 5; power 20; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Rune of the Rift (230.00 temporal damage, removed from time 4 turns) Rune of the Rift (230.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 230.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. steady yew longbow of true flightsteady yew longbow of true flight Requires: - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Accuracy: +16 (+5 eff.) Physical crit. chance: +9.0% Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mindwoven cashmere robe of darkness (+19%) (2 def, 0 armour)mindwoven cashmere robe of darkness (+19%) (2 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +19% darkness Changes damage: +13% darkness Mental save: +18 (+9 eff.) Mindpower: +4 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Spellhunt Remnants (3 def, 4 armour) Spellhunt Remnants (3 def, 4 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Spell save: +8 (+8 eff.) Mindpower: +8 (+4 eff.) Mental crit. chance: +3% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Armour Penetration: +12 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Mana Clash (5% chance level 1). When this weapon hits: Destroy Magic (100% chance level 3). On weapon hit: * 20 arcane resource burn Damage (Melee): +15 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. |
This item will automatically be transmogrified when you leave the level. dwarven-steel plate armour of the dragon (5 def, 11 armour)dwarven-steel plate armour of the dragon (5 def, 11 armour) Requires: - Talent Armour Training (level 3) Infused by nature 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+2 eff.) Fatigue: +24% Changes stats: +2 Str / +3 Con Changes resistances: +5% acid / +7% physical / +10% cold / +7% lightning / +6% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +26% Stun/Freeze immunity: +25% Knockback immunity: +26% A suit of armour made of metal plates. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
212 alchemist agate 212 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne Azurite Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Air currents swirl around this bright blue jewel. |
8 aquamarine 8 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+6 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+8 eff.) Mental save: +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz 11 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+4 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of Ungolë Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders, costing 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel 7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 47.90 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 47.90 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (69 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Physical save: +0 (+0 eff.) Spell save: +0 (+0 eff.) Mental save: +0 (+0 eff.) Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 quartz 5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Jaandal the Halfling Rogue level 17
19th Dusk 122nd year of Ascendancy at 21:00 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Jaandal the Halfling Rogue level 20
10th Decay 122nd year of Ascendancy at 12:23 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Jaandal the Halfling Rogue level 18
54th Dusk 122nd year of Ascendancy at 16:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Jaandal the Halfling Rogue level 19
7th Haze 122nd year of Ascendancy at 13:03 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Jaandal the Halfling Rogue level 20
10th Decay 122nd year of Ascendancy at 01:26 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Jaandal the Halfling Rogue level 14
3rd Dusk 122nd year of Ascendancy at 17:28 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Jaandal the Halfling Rogue level 10
1st Summertide 122nd year of Ascendancy at 04:50 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Jaandal the Halfling Rogue level 20
50th Haze 122nd year of Ascendancy at 16:27 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Jaandal the Halfling Rogue level 18
41st Dusk 122nd year of Ascendancy at 10:53 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Jaandal the Halfling Rogue level 24
26th Regrowth 123rd year of Ascendancy at 18:37 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Jaandal the Halfling Rogue level 8
4th Mirth 122nd year of Ascendancy at 04:20 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Jaandal the Halfling Rogue level 17
19th Dusk 122nd year of Ascendancy at 21:00 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Jaandal the Halfling Rogue level 22
12nd Regrowth 123rd year of Ascendancy at 08:40 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Jaandal the Halfling Rogue level 10
3rd Flare 122nd year of Ascendancy at 15:37 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Jaandal the Halfling Rogue level 23
15th Regrowth 123rd year of Ascendancy at 16:42 see stats
Log
Leeching Poison from Jaandal hits Mean looking elven guard for 38 nature damage.
Jaandal leeches life from Mean looking elven guard!
Jaandal hits Mean looking elven guard for 8 darkness, 20 nature (28 total damage).
Mean looking elven guard hits Jaandal for 71 physical, 7 fire, 3 healing (77 total damage) [3 healing].
Jaandal performs a melee critical strike against Mean looking elven guard!
Mean looking elven guard hits Jaandal for 12 cold, 12 cold (24 total damage).
Jaandal hits Mean looking elven guard for 2 physical, , 12 acid, , 61 physical, (74 total damage).
Crippling Poison from Jaandal hits Mean looking elven guard for 38 nature damage.
Bleeding from Jaandal hits Mean looking elven guard for 6 physical damage.
Jaandal receives 45 healing from Leeching Poison from Jaandal.
Leeching Poison from Jaandal hits Mean looking elven guard for 38 nature damage.
Jaandal hits Mean looking elven guard for 8 darkness, 20 nature (28 total damage).
Mean looking elven guard hits Jaandal for 71 physical, (19 parried), 0 fire (71 total damage).
Jaandal performs a melee critical strike against Mean looking elven guard!
Mean looking elven guard hits Jaandal for 12 cold, 12 cold (24 total damage).
Jaandal hits Mean looking elven guard for 2 physical, 26 physical, , 12 acid, , 71 physical (110 total damage).
Jaandal killed Mean looking elven guard!
Jaandal picks up (h.): dwarven-steel plate armour of the dragon (5 def, 11 armour).
Talent Hidden Blades is ready to use.
Jaandal deactivates Leeching Poison.
Jaandal deactivates Deadly Poison.
Jaandal deactivates Lacerating Strikes.
Jaandal deactivates Quickdraw.
Jaandal deactivates Trained Reactions.
Jaandal deactivates Crippling Poison.
