Sol the level 2 Yeek Solipsist by Kura224

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceYeek
ClassSolipsist
Level / Exp2 / 53%
Sizesmall
Lifes / Deaths

Primary Stats

Strength7 (base 10)
Dexterity8 (base 10)
Constitution6 (base 11)
Magic10 (base 10)
Willpower22 (base 16)
Cunning22 (base 18)

Resources

Life80/80
Psi114/114
Healing Factor0.95754358934071
Regeneration0.23938589733518

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage7
Accuracy16
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage7
Accuracy16
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower26
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save4
Spell Save11
Mental Save15

Defense: Resistances

All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
1/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
1/5
0/5
0/5
0/5
Psionic / Solipsism1.30
3/5
0/5
0/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
1/5
0/5
0/5
0/5
Psionic / Distortion1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
0/5
0/5
0/5
Psionic / Mentalism1.30
2/5
0/5
0/5
0/5
Psionic / Dreaming1.30
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log


Sol converts some damage to Psi!
Ritch flamespitter hits Sol for 4 to psi, 7 fire (10 total damage).
Thought-forged bowman uses
Steady Shot.
You collect a new ingredient:
ritch stinger (1).
Thought-forged bowman's Steady Shot hits Ritch flamespitter for
51 physical damage.
Thought-forged bowman's Steady Shot killed Ritch flamespitter!

Resting starts...

Sol starts regenerating health quickly.

Sol stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Sol picks up (c.):
rough leather sling.
Sol picks up (e.):
iron helm (0 def, 3 armour).
Ran for 5 turns (stop reason: interesting terrain).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 48 turns (stop reason: at exit).


You gain 0.80 gold from the transmogrification of
flaming pouch of iron shots (14/14, 14-16 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 2.19 gold from the transmogrification of
elm magestaff of warding (10-12 power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.60 gold from the transmogrification of
copper ring of perseverance.
You gain 0.70 gold from the transmogrification of
copper ring of nature (+20%).
There is a ladder to the previous level here (press '' or right click to use).