Bloke the level 5 Dwarf Marauder by Kura224

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassMarauder
Level / Exp5 / 93%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 16)
Dexterity21 (base 21)
Constitution14 (base 11)
Magic8 (base 10)
Willpower13 (base 10)
Cunning16 (base 16)

Resources

Life182/182
Stamina120/120
Healing Factor1.0372895330003
Regeneration0.25932238325008

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage30
Accuracy31
Crit Chance14%
APR4
Speed1.00

Offense: Offhand

Damage20
Accuracy31
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower4
Crit Chance3%
Speed1

Offense: Mind

Mindpower15
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+8%
Mind+3%

Defense: Base

Armour (hardiness)9 (38.594633868923%)
Defense27
Ranged Defense27
Fatigue0
Physical Save21
Spell Save7
Mental Save10

Defense: Resistances

Mind+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
1/5
0/5
0/5
Cunning / Dirty fighting1.30
0/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Throwing knives1.00
2/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Thuggery1.30
1/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
1/5
1/5

Effects

beneficial effect
beneficial effect

Quests

active
active
done

Equipment

On hands
On feet
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Rested for 0 turns (stop reason: all resources and life at maximum).
Bloke picks up (g.):
quiver of elm arrows (18/18, 112% power, 5 apr).
Bloke picks up (f.):
traveler's pair of iron boots (0 def, 3 armour).
Bloke picks up (a.):
healing infusion (heal 52; cd 10).
Bloke picks up (f.):
elm starstaff (100% power, 2 apr, light element).
Bloke picks up (r.):
citrine.
There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


Bloke wears:
Skullcleaver (120% power, 4 apr).

Bloke wears (replacing
pair of rough leather boots of speed (0 def, 1 armour)): traveler's pair of iron boots (0 def, 3 armour).

Bloke wears (offslot):
slime-covered iron dagger of massacre (109% power, 5 apr).

You gain 2.09 gold from the transmogrification of
scorching brass lantern.
You gain 1.91 gold from the transmogrification of
storming quiver of elm arrows (21/21, 113% power, 5 apr).
You gain 0.10 gold from the transmogrification of
quiver of elm arrows (18/18, 112% power, 5 apr).
You gain 1.35 gold from the transmogrification of
impenetrable iron mail armour (2 def, 10 armour).
You gain 0.25 gold from the transmogrification of
elm starstaff (100% power, 2 apr, light element).
You gain 1.49 gold from the transmogrification of
elm magestaff of fate (100% power, 2 apr, fire element).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (121% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (98% power, 5 apr).
You gain 0.65 gold from the transmogrification of
healing infusion (heal 52; cd 10).
Quest 'Reknor is lost!' status updated! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).