dex the level 14 Skeleton Necromancer by dekuranger94

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeEasy Exploration
SexMale
RaceSkeleton
ClassNecromancer
Level / Exp14 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 16)
Dexterity27 (base 16)
Constitution27 (base 27)
Magic28 (base 28)
Willpower13 (base 13)
Cunning11 (base 11)

Resources

Life168/168
Mana206/206
Soul12/12
Healing Factor1.1386945338482
Regeneration0.28467363346205

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage16
Accuracy20
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+13%
Darkness+10%

Defense: Base

Armour (hardiness)0 (30%)
Defense11
Ranged Defense11
Fatigue0
Physical Save18
Spell Save14
Mental Save7

Defense: Resistances

Darkness -2%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance80%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/5)

Runes
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
0/5
0/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of bones1.30
5/5
5/5
0/5
0/5
Spell / Glacial waste1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
5/5
4/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Spell / Spectre1.30
2/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
5/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

failed
done
done
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log


Your summoned ghoul disappears.

Resting starts...

Rested for 18 turns (stop reason: all resources and life at maximum).


Dex picks up (a.):
steel ring.
There is a way to the next level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


You gain 5.00 gold from the transmogrification of
iron torque of clear mind [power 1] (25 cooldown).
You gain 2.17 gold from the transmogrification of
storming pouch of steel shots of accuracy (16/16, 22-26 power, 2 apr).
You gain 6.95 gold from the transmogrification of
Emamina the pouch of steel shots (21/21, 18-22 power, 2 apr).
You gain 0.05 gold from the transmogrification of
mummy wrappings (5 def, 2 armour).
You gain 0.05 gold from the transmogrification of
mummy wrappings (5 def, 2 armour).
You gain 0.05 gold from the transmogrification of
mummy wrappings (5 def, 2 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.17 gold from the transmogrification of
cured leather armour of lightning resistance (6 def, 4 armour).
You gain 3.69 gold from the transmogrification of
steel mail armour of the deep (2 def, 7 armour).
You gain 0.81 gold from the transmogrification of
linen wizard hat of darkness (+16%) (1 def, 0 armour).
You gain 2.46 gold from the transmogrification of
corrosive iron gauntlets of strength (+3) (0 def, 1 armour).
You gain 0.35 gold from the transmogrification of
pair of drakeskin leather boots (0 def, 5 armour).
You gain 2.89 gold from the transmogrification of
insulating pair of rough leather boots of tirelessness (0 def, 1 armour).
You gain 0.90 gold from the transmogrification of
woollen robe of darkness (+19%) (0 def, 0 armour).
You gain 2.71 gold from the transmogrification of
arcing steel greatsword of daylight (27-43 power, 2 apr).
You gain 3.27 gold from the transmogrification of
flaming iron greatmaul of vileness (19-28 power, 1 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatmaul (19-28 power, 1 apr).
You gain 3.69 gold from the transmogrification of
balanced steel dagger of erosion (11-14 power, 6 apr).
You gain 3.63 gold from the transmogrification of
steel battleaxe of rage (23-34 power, 2 apr).
You gain 0.10 gold from the transmogrification of
steel ring.