










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Shalore |
| Class | Doombringer |
| Level / Exp | 20 / 24% |
| Size | medium |
| Lifes / Deaths | Killed by mutilator at level 2 on the 76th Pyre 122nd year of Ascendancy at 16:05 / 95Killed by investigator at level 2 on the 76th Pyre 122nd year of Ascendancy at 18:04 Killed by mutilator at level 3 on the 77th Pyre 122nd year of Ascendancy at 08:04 Killed by investigator at level 3 on the 77th Pyre 122nd year of Ascendancy at 08:52 Killed by investigator at level 3 on the 77th Pyre 122nd year of Ascendancy at 11:54 Killed by rattlesnake at level 5 on the 78th Pyre 122nd year of Ascendancy at 05:48 Killed by cold drake hatchling at level 6 on the 79th Pyre 122nd year of Ascendancy at 04:21 Killed by rattlesnake at level 6 on the 79th Pyre 122nd year of Ascendancy at 04:58 Killed by Emuldagara the rattlesnake at level 6 on the 79th Pyre 122nd year of Ascendancy at 07:15 Killed by Emuldagara the rattlesnake at level 6 on the 79th Pyre 122nd year of Ascendancy at 07:27 Killed by thief at level 8 on the 2nd Flare 122nd year of Ascendancy at 20:55 Killed by shadowblade at level 8 on the 3rd Flare 122nd year of Ascendancy at 02:04 Killed by pitfall trap at level 8 on the 3rd Flare 122nd year of Ascendancy at 04:17 Killed by freezing trap at level 8 on the 3rd Flare 122nd year of Ascendancy at 04:43 Killed by rogue at level 8 on the 3rd Flare 122nd year of Ascendancy at 05:21 Killed by rogue at level 8 on the 3rd Flare 122nd year of Ascendancy at 05:45 Killed by cutpurse at level 8 on the 4th Flare 122nd year of Ascendancy at 10:23 Killed by devourer at level 8 on the 4th Flare 122nd year of Ascendancy at 10:55 Killed by devourer at level 8 on the 4th Flare 122nd year of Ascendancy at 11:05 Killed by devourer at level 8 on the 4th Flare 122nd year of Ascendancy at 11:19 Killed by devourer at level 8 on the 4th Flare 122nd year of Ascendancy at 11:28 Killed by devourer at level 8 on the 4th Flare 122nd year of Ascendancy at 11:57 Killed by rogue at level 8 on the 4th Flare 122nd year of Ascendancy at 13:13 Killed by rogue at level 8 on the 4th Flare 122nd year of Ascendancy at 13:24 Killed by devourer at level 8 on the 4th Flare 122nd year of Ascendancy at 20:58 Killed by rogue at level 8 on the 5th Flare 122nd year of Ascendancy at 07:34 Killed by Lisebrebeth the brown mold at level 8 on the 5th Flare 122nd year of Ascendancy at 08:54 Killed by The Possessed at level 9 on the 5th Flare 122nd year of Ascendancy at 18:18 Killed by The Possessed at level 9 on the 5th Flare 122nd year of Ascendancy at 18:28 Killed by fire drake hatchling at level 9 on the 5th Flare 122nd year of Ascendancy at 20:54 Killed by Sida the krog at level 11 on the 39th Dusk 122nd year of Ascendancy at 16:44 Killed by Daeommet the thalore at level 11 on the 39th Dusk 122nd year of Ascendancy at 16:55 Killed by Daeommet the thalore at level 11 on the 39th Dusk 122nd year of Ascendancy at 17:14 Killed by Emelassra the assassin at level 11 on the 3rd Haze 122nd year of Ascendancy at 14:28 Killed by Adetha the grannor'vin at level 11 on the 3rd Haze 122nd year of Ascendancy at 14:54 Killed by bandit lord at level 12 on the 3rd Haze 122nd year of Ascendancy at 15:52 Killed by bandit at level 12 on the 3rd Haze 122nd year of Ascendancy at 16:21 Killed by Bill the Stone Troll at level 13 on the 11st Haze 122nd year of Ascendancy at 06:51 Killed by thought-forged bowman at level 13 on the 32nd Haze 122nd year of Ascendancy at 18:11 Killed by thought-forged bowman at level 13 on the 32nd Haze 122nd year of Ascendancy at 18:23 Killed by Ondietar the thalore at level 13 on the 32nd Haze 122nd year of Ascendancy at 18:35 Killed by Laukel the halfling at level 13 on the 36th Haze 122nd year of Ascendancy at 17:45 Killed by Taum the krog at level 13 on the 36th Haze 122nd year of Ascendancy at 18:43 Killed by Emeladhetta the degenerated skeleton archer at level 13 on the 42nd Haze 122nd year of Ascendancy at 06:40 Killed by skeleton warrior at level 14 on the 43rd Haze 122nd year of Ascendancy at 23:31 Killed by Adama the ghoulking at level 14 on the 44th Haze 122nd year of Ascendancy at 00:41 Killed by skeleton magus at level 14 on the 44th Haze 122nd year of Ascendancy at 06:22 Killed by skeleton warrior at level 14 on the 44th Haze 122nd year of Ascendancy at 14:51 Killed by armoured skeleton warrior at level 14 on the 44th Haze 122nd year of Ascendancy at 15:56 Killed by gwelgoroth at level 15 on the 53rd Haze 122nd year of Ascendancy at 06:07 Killed by ultimate gwelgoroth at level 15 on the 53rd Haze 122nd year of Ascendancy at 06:22 Killed by gwelgoroth at level 15 on the 53rd Haze 122nd year of Ascendancy at 06:44 Killed by ultimate gwelgoroth at level 15 on the 53rd Haze 122nd year of Ascendancy at 07:11 Killed by snow giant thunderer at level 16 on the 63rd Haze 122nd year of Ascendancy at 17:58 Killed by fire drake hatchling at level 16 on the 63rd Haze 122nd year of Ascendancy at 20:04 Killed by Alaoh the Invoker at level 16 on the 64th Haze 122nd year of Ascendancy at 03:49 Killed by snow giant boulder thrower at level 16 on the 64th Haze 122nd year of Ascendancy at 21:23 Killed by skeleton archer at level 16 on the 65th Haze 122nd year of Ascendancy at 07:39 Killed by ultimate telugoroth at level 16 on the 66th Haze 122nd year of Ascendancy at 00:30 Killed by ultimate telugoroth at level 16 on the 66th Haze 122nd year of Ascendancy at 01:09 Killed by ultimate telugoroth at level 16 on the 66th Haze 122nd year of Ascendancy at 02:59 Killed by ultimate telugoroth at level 16 on the 66th Haze 122nd year of Ascendancy at 03:27 Killed by Cyreta the telugoroth at level 16 on the 66th Haze 122nd year of Ascendancy at 05:58 Killed by Cyreta the telugoroth at level 16 on the 66th Haze 122nd year of Ascendancy at 06:22 Killed by ultimate telugoroth at level 16 on the 66th Haze 122nd year of Ascendancy at 09:18 Killed by ultimate telugoroth at level 16 on the 66th Haze 122nd year of Ascendancy at 09:40 Killed by greater telugoroth at level 16 on the 66th Haze 122nd year of Ascendancy at 10:27 Killed by ultimate telugoroth at level 16 on the 66th Haze 122nd year of Ascendancy at 18:01 Killed by Chronolith Twin at level 17 on the 67th Haze 122nd year of Ascendancy at 15:08 Killed by Chronolith Clone at level 17 on the 67th Haze 122nd year of Ascendancy at 15:23 Killed by Chronolith Clone at level 17 on the 67th Haze 122nd year of Ascendancy at 15:41 Killed by Rantha the Worm at level 18 on the 68th Haze 122nd year of Ascendancy at 10:39 Killed by Rantha the Worm at level 18 on the 68th Haze 122nd year of Ascendancy at 11:06 Killed by bandit at level 18 on the 69th Haze 122nd year of Ascendancy at 10:37 Killed by Assassin Lord at level 18 on the 69th Haze 122nd year of Ascendancy at 22:09 Killed by slaver at level 18 on the 80th Haze 122nd year of Ascendancy at 20:40 Killed by wretchling at level 18 on the 2nd Decay 122nd year of Ascendancy at 17:18 Killed by onilug at level 18 on the 2nd Decay 122nd year of Ascendancy at 17:30 Killed by onilug at level 19 on the 2nd Decay 122nd year of Ascendancy at 17:41 Killed by onilug at level 19 on the 2nd Decay 122nd year of Ascendancy at 18:52 Killed by onilug at level 19 on the 2nd Decay 122nd year of Ascendancy at 19:17 Killed by Mmura the onilug at level 19 on the 2nd Decay 122nd year of Ascendancy at 21:01 Killed by Mmura the onilug at level 19 on the 2nd Decay 122nd year of Ascendancy at 21:13 Killed by Mmura the onilug at level 19 on the 2nd Decay 122nd year of Ascendancy at 21:22 Killed by Mmura the onilug at level 19 on the 2nd Decay 122nd year of Ascendancy at 21:35 Killed by Mmura the onilug at level 19 on the 2nd Decay 122nd year of Ascendancy at 21:42 Killed by Mmura the onilug at level 19 on the 2nd Decay 122nd year of Ascendancy at 22:28 Killed by Mmura the onilug at level 19 on the 2nd Decay 122nd year of Ascendancy at 22:37 Killed by onilug at level 19 on the 3rd Decay 122nd year of Ascendancy at 02:41 Killed by Phur the quasit squad leader at level 19 on the 3rd Decay 122nd year of Ascendancy at 08:47 Killed by Phur the quasit squad leader at level 19 on the 3rd Decay 122nd year of Ascendancy at 08:59 Killed by onilug at level 19 on the 3rd Decay 122nd year of Ascendancy at 13:51 Killed by onilug at level 19 on the 3rd Decay 122nd year of Ascendancy at 18:11 Killed by onilug at level 20 on the 4th Decay 122nd year of Ascendancy at 03:34 Killed by Rakaloc the dúathedlen at level 20 on the 4th Decay 122nd year of Ascendancy at 05:28 |
Primary Stats
| Strength | 50 (base 47) |
| Dexterity | 27 (base 18) |
| Constitution | 15 (base 12) |
| Magic | 20 (base 12) |
| Willpower | 50 (base 10) |
| Cunning | 42 (base 27) |
Resources
| Life | 484/484 |
| Stamina | 267/267 |
| Vim | 176/176 |
| Healing Factor | 1.1460311219418 |
| Regeneration | 12.218177957283 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
Offense: Mainhand
| Damage | 115 |
| Accuracy | 53 |
| Crit Chance | 55% |
| APR | 20 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 15.5 |
| Crit Chance | 15% |
| Speed | 1 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 30% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +10% |
| Cold | +15% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +25% |
| Mind | +5% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 29 |
| Ranged Defense | 29 |
| Fatigue | 8 |
| Physical Save | 24 |
| Spell Save | 27 |
| Mental Save | 34 |
Defense: Resistances
| Physical | + 8%( 70%) |
| Darkness | + 10%( 70%) |
| Nature | + 23%( 70%) |
| Temporal | + 10%( 70%) |
| Blight | + 6%( 70%) |
| Arcane | + 8%( 70%) |
| Cold | + 35%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Knockback Resistance | 21% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 10% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 419% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 143 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 318 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Torture | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Shadowflame | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Oppression | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Daikara. Escort: temporal explorer (level 1 of Daikara)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed minotaur nose. * You've found the needed skeleton mage skull. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of iron boots 'Beliriaganne' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +7 Cun dps ---------- Mind.pwr +5 (+2 eff.) Res.pen +5% mind ----- def ----- Armour +3 Fatigue -3% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Spectral Cage0.0 T3 lite [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +15% cold Res.pen +10% cold ----- def ----- Resists +20% cold ---------- misc Light +5 Release a will o' the wisp that will explode against your foes for 184 cold damage (based on your Magic). Uses 20 power out of 20/20 This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch. |
| On head | Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Rings make your fingers look great! |
| Around waist | Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+5 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In main hand | Hailbreaker the voratun battleaxe (60-90 power, 4 apr)3.0 T5 battleaxe 2H weapon [Random Unique] Arcane/Master Power 60.0 - 90.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% Melee+ +24 cold While equipped: Stats +6 Mag +16 Wil dps ---------- Phys.crit +13.0% Crit.mult +24.00% Spell.pwr +13 (+4 eff.) Apr +16 ----- def ----- Resists +15% cold Def/telep +10 Res/telep +10% Dur/telep +10% Massive two-handed battleaxes. |
| On hands | dwarven-steel gauntlets 'Blazeprophet' (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Random Unique] Disrupt/Master/Psionic While equipped: Stats +3 Dex dps ---------- Res.pen +25% lightning Acc +12 (+4 eff.) ----- def ----- Armour +2 Fatigue +3% Resists +6% blight +10% darkness +8% arcane Affinity +6% nature Spell.save +10 (+5 eff.) HP.reg +1.00 ---------- misc Stam/turn +0.70 Max.stam +10.00 Light +1 Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | troll-hide cured leather armour of Toknor (6 def, 4 armour)9.0 T2 light armor [Ego++] Nature/Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +11.00% Phys.pwr +6 (+2 eff.) ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Max.HP +31.00 HP.reg +4.40 Heal.mod +10% A suit of armour made of leather. |
| Cloak | Festerbraid (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Wil dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) Dmg.mod +3% mind ----- def ----- Defense +1 (+0 eff.) Fatigue -3% Resists +3% nature ---------- misc Max.psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | stabilizing copper amulet of willpower (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Wil ----- def ----- Resists +10% temporal Pinning- +21% Knockbk- +21% Amulets make your neck look great! |
Inventory
Rune of the Rift (350.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 350.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
steel amulet 'Korinarigen'0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +3% Spell.pwr +15 (+4 eff.) Dmg.mod +9% blight Melee Ret 2 arcane On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 9 ---------- misc Max.vim +20.00 Amulets make your neck look great! |
Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+3 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 50 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Blazefoe the elm magestaff (10-12 power, 2 apr, fire element)5.0 T1 staff 2H weapon [Rare] Arcane Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: Stats +1 Dex +2 Mag dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +13% fire ----- def ----- Armour +3 Hardiness +3% Crit.chn- 15.00% Phys.save +3 (+2 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Eclipse (18-22 power, 4 apr, darkness element)5.0 T2 staff 2H weapon Reqs Mag 32 [Unique] Arcane Power 18.0 - 21.6 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+3 eff.) Dmg.mod +15% darkness +15% physical +15% light +15% temporal ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 Command Staff Cooldown Twilight -1 Moonlight Ray -1 Searing Light -1 This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light. |
Radianceimmortal the ash vilestaff (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Rare] Master Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +1.0% Spell.crit +11% Crit.mult +11.00% Phys.pwr +5 (+1 eff.) Spell.pwr +6 (+2 eff.) Dmg.mod +15% darkness +3% light ----- def ----- Resists +6% light +6% lightning Phys.save +6 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gravitational Staff (30-36 power, 8 apr, physical element)5.0 T3 staff 2H weapon Reqs Mag 35 [Unique] Arcane Power 30.0 - 36.0 Gravity pin Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +8 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +25 (+6 eff.) Dmg.mod +20% physical +10% temporal ----- def ----- Resists +15% physical ---------- misc Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Level 3.0 Pwr.cost 14 out of 14/14. Range 6 Travel.spd instantaneous Is a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 56.09 physical (gravity) damage. Each target moved beyond the first increases the damage by 7.01 (up to a maximum of 28.05 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. |
Staff of Destruction (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Unique] Arcane Power 20.0 - 24.0 Fire Uses 100% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +10 (+2 eff.) Dmg.mod +20% lightning +20% fire +20% arcane +20% cold ---------- misc Talents +1 Command Staff On Spell Hit: 10% Impending Doom 1 This unique-looking staff is carved with runes of destruction. |
steel greatmaul 'Sparklace' (34-51 power, 2 apr)5.0 T2 greatmaul 2H weapon [Rare] Nature Power 34.0 - 51.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.0% Atk.spd 100% Melee+ +7 nature +4 lightning While equipped: dps ---------- Dmg.mod +6% lightning Melee Ret 2 physical 6 fire ----- def ----- Phys.save +3 (+2 eff.) ---------- misc Max.stam +30.00 Massive two-handed mauls. |
dwarven-steel greatmaul 'Brightviper' (38-58 power, 2 apr)5.0 T3 greatmaul 2H weapon [Rare] Psionic Power 38.5 - 57.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Crit.r2 +4 fire On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: dps ---------- Dmg.mod +6% cold +6% fire ----- def ----- Resists +9% cold +21% fire Massive two-handed mauls. |
Buhor the Frozenrupture (25-40 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Arcane Power 25.0 - 40.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% On Crit.r2 +4 arcane On Hit: * 25% chance for lightning to strike from the target to a second target dealing 17 damage While equipped: dps ---------- Dmg.mod +6% arcane +3% cold Res.pen +5% cold On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Def/telep +5 Res/telep +5% Dur/telep +5% Massive two-handed swords. |
steel greatsword 'Delalegrim' (32-51 power, 2 apr)3.0 T2 greatsword 2H weapon [Rare] Master Power 32.0 - 51.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% While equipped: Stats +7 Str +1 Wil +2 Con ---------- misc Light +3 Massive two-handed swords. |
steel shield 'Aradhekira' (0 def, 4 armour, 39 block)7.0 T2 shield armor Reqs Shield usage training [Random Unique] Arcane/Psionic Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +3 Mag +2 Wil +3 Cun dps ---------- Dmg.mod +10% light +12% darkness Res.pen +25% mind On Hit (Melee): * 7% chance to reduce all saves and defense by 28 On Melee Ret: * 14% chance to reduce all saves and defense by 28 ----- def ----- Armour +4 Fatigue +8% Resists +12% light +11% physical +12% darkness +5% arcane Shield.near.proj +31 Proj.slow +16% ---------- misc Talents +1 Block Handheld deflection devices. |
Skin of Many (12 def, 6 armour)9.0 T2 light armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +6 Defense +12 (+6 eff.) Fatigue +7% Max.HP +40.00 ---------- misc Infravis +3 Masteries -0.20 Cunning/Stealth The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
steel plate armour 'Xanith' (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Rare] Master While equipped: Stats +1 Dex +2 Mag +4 Wil ----- def ----- Armour +9 Fatigue +22% Resists +17% acid Crit.chn- 15.00% ---------- misc See.Invis +6 A suit of armour made of metal plates. |
Chargetorrent the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Master While equipped: dps ---------- On Hit (Melee): * 20% chance to slow global speed by 55% ----- def ----- Armour +11 Fatigue +22% Resists +9% lightning +17% fire +9% nature A suit of armour made of metal plates. |
Prismraider the dwarven-steel plate armour (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Rare] Nature While equipped: Stats +3 Mag +2 Cun +1 Con dps ---------- Dmg.mod +3% light Melee Ret 8 cold ----- def ----- Armour +11 Fatigue +22% Resists +6% acid +7% physical +7% cold +7% lightning +7% fire Crit.chn- 5.00% Disarm- +28% Stun/Frz- +23% Knockbk- +23% ---------- misc Cooldown Rush -5 A suit of armour made of metal plates. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Erirand the Morningstoker1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +12% light Melee Ret 6 cold ----- def ----- Armour +6 Defense +20 (+10 eff.) Spell.save +8 (+4 eff.) ---------- misc Light +3 Size +1 A belt that goes around your waist. |
Heatwolf1.0 T3 belt armor [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +10% arcane Melee Ret 10 fire ----- def ----- Fatigue -5% Resists +15% mind ---------- misc Max.enc +32 A belt that goes around your waist. |
cashmere cloak 'Arabrevea' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +1 Wil +2 Mag dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +6% darkness Res.pen +10% darkness Melee Ret 4 acid On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Defense +2 (+1 eff.) Resists +15% darkness Stealth +11 ---------- misc Max.vim +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frigidmarrow the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +2 Str +1 Mag +5 Wil +3 Cun dps ---------- Dmg.mod +9% cold ----- def ----- Armour +1 Phys.save +5 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Max.hate +2.00 Light +1 A pair of boots made of leather. |
Xanivena (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Res.pen +10% acid ----- def ----- Armour +1 Spell.save +3 (+2 eff.) ---------- misc Stam/turn +0.30 Mana/turn +0.04 Vim/s.crit +2.00 Max.stam +12.00 A pair of boots made of leather. |
pair of rough leather boots 'Obsidianmonster' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Dmg.mod +12% darkness ----- def ----- Armour +1 Resists +5% lightning +7% temporal +3% mind Mind.save +6 (+3 eff.) ---------- misc Max.hate +2.00 A pair of boots made of leather. |
blighted rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane While equipped: dps ---------- Melee+ 5 blight Dmg.mod +4% blight ----- def ----- Armour +1 Resists +6% blight Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cyrymira the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Rare] Arcane While equipped: dps ---------- Melee+ 5 temporal Ranged+ 7 temporal Dmg.mod +6% arcane +5% temporal ----- def ----- Armour +2 Resists +11% temporal +6% nature +6% light Crit.chn- 5.00% Heal.mod +5% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Mayywyn (30 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Psionic While equipped: Stats +3 Dex dps ---------- Mind.pwr +4 (+1 eff.) Melee+ 10 mind 20 darkness Apr +3 On Hit (Melee): * 15% chance to reduce all saves and defense by 28 ----- def ----- Armour +2 Defense +30 (+13 eff.) Fatigue +3% Resists +3% temporal Mind.save -9 (-5 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Ruined Earth: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range 5 Travel.spd instantaneous Is a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
Tundrarip (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Mag dps ---------- Dmg.mod +17% arcane Res.pen +10% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Armour +2 Fatigue +3% Resists +5% arcane +15% cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Smearglean the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Mind.pwr +25 (+8 eff.) On Hit (Melee): * 10% chance to slow global speed by 55% ----- def ----- Defense +1 (+0 eff.) Mind.save +12 (+6 eff.) ---------- misc Equi/ret +0.94 Psi/ret +0.90 Hate/ret +0.70 A pointy cloth hat, very wizardly... |
insulating rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold A cap made of leather. |
rough leather cap 'Glimmerwyrd' (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% blight Res.pen +5% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 9 ----- def ----- Armour +1 Fatigue +1% Resists +17% light +10% darkness A cap made of leather. |
Islewen (22 def, 0 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +3 Cun dps ---------- Res.pen +15% mind ----- def ----- Defense +22 (+11 eff.) Resists +3% cold +6% mind +3% light Mind.save +6 (+3 eff.) A pointy cloth hat, very wizardly... |
agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
survivor's brass lantern2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Phys.save +5 (+3 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 11 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rhykalthorach the Ravennaught [power 248] (20 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% darkness Res.pen +5% mind Melee Ret 8 mind 2 fire ----- def ----- Resists +3% darkness +6% fire Create a shield absorbing up to 248 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 cooldown 100% to increase all damage by 10% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Dark Knight Umo the Shalore Doombringer level 12
8th Haze 122nd year of Ascendancy at 06:40 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Dark Knight Umo the Shalore Doombringer level 16
64th Haze 122nd year of Ascendancy at 04:26 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Dark Knight Umo the Shalore Doombringer level 5
78th Pyre 122nd year of Ascendancy at 04:04 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dark Knight Umo the Shalore Doombringer level 10
13rd Dusk 122nd year of Ascendancy at 11:48 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Dark Knight Umo the Shalore Doombringer level 20
4th Decay 122nd year of Ascendancy at 00:39 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Dark Knight Umo the Shalore Doombringer level 20
4th Decay 122nd year of Ascendancy at 13:44 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Dark Knight Umo the Shalore Doombringer level 18
69th Haze 122nd year of Ascendancy at 23:02 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dark Knight Umo the Shalore Doombringer level 2
74th Pyre 122nd year of Ascendancy at 23:12 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Dark Knight Umo the Shalore Doombringer level 12
8th Haze 122nd year of Ascendancy at 07:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Dark Knight Umo the Shalore Doombringer level 16
64th Haze 122nd year of Ascendancy at 13:33 see stats
Log
Ran for 34 turns (stop reason: at exit).
Ran for 4 turns (stop reason: interesting terrain).
Ran for 4 turns (stop reason: interesting terrain).
Ran for 6 turns (stop reason: interesting terrain).
Ran for 6 turns (stop reason: interesting terrain).
You don't see how to get there...
There is a portal to Eyal here (press '' or right click to use).
Quest 'I've a feeling we're not on Eyal anymore' is done! (Press 'j' to see the quest log)
Quest 'I've a feeling we're not on Eyal anymore' completed! (Press 'j' to see the quest log)
You gain 0.20 gold from the transmogrification of cashmere wizard hat (2 def, 0 armour).
You gain 1.52 gold from the transmogrification of cleansing steel plate armour of cold resistance (0 def, 9 armour).
You gain 1.50 gold from the transmogrification of steel mail armour of cold resistance (2 def, 6 armour).
New Achievement: Once bitten, twice shy (Exploration mode)!
There is a Hidden compound here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
[Music Mod] | Track: Remembrance.ogg (Inspired by: Breath of Fire III - Country Living)
Saving game...
Saving done.
Today is the 5th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:56.
Today is the 6th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:11.
Saving game...
Saving done.
















































































































