Sheld the level 3 Cornac Bulwark by tf2raiden

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassBulwark
Level / Exp3 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 18)
Dexterity15 (base 15)
Constitution12 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life165/165
Stamina106/106
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy23
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)17.522593642275 (62.32946707186%)
Defense6
Ranged Defense6
Fatigue20
Physical Save10
Spell Save7
Mental Save7

Defense: Resistances

Cold+ 10%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance20%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
2/5
0/5
0/5
0/5
Technique / Combat techniques1.30
2/5
0/5
0/5
0/5
Technique / Shield defense1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

On fingers
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Burning from Skeleton magus killed Sheld!
Saving game...


Saving done.

Talent Infusion: Regeneration is ready to use.

You are sent back to the material plane!
Sheld picks up (b.):
balanced iron dagger of phasing (11-14 power, 11 apr).

Sheld picks up (a.):
wild infusion of the sneak (res 17%; physical; dur 2; cd 11).

Sheld picks up (b.):
shielding rune of the sneak (absorb 80; dur 3; cd 14).

Talent Shield Wall is ready to use.
Talent Infusion: Wild is ready to use.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 44 turns (stop reason: at exit).


Sheld wears:
copper ring of arcana (+0.11/turn).

Sheld can not wear (in main hand):
rough leather sling of lightning (missing dependency).
You gain 0.10 gold from the transmogrification of
linen wizard hat (1 def, 0 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.95 gold from the transmogrification of
mighty elm longbow.
You gain 3.85 gold from the transmogrification of
balanced iron dagger of phasing (11-14 power, 11 apr).
There is a way to the previous level here (press '' or right click to use).