











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Turn Tracker 1.7.0Only for Minimalist UI Adds a UI element to display the predicted order of character turns for the next three turns.
NOTE: The game itself is not necessarily consistent about who goes first if two creatures are tied in energy. Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Writhing One |
| Level / Exp | 50 / 1435% |
| Size | gargantuan |
| Lifes / Deaths | Killed by The Spinal Cord at level 3 on the 75th Pyre 122nd year of Ascendancy at 16:06 / 17Killed by Harkor'Zun at level 22 on the 34th Haze 122nd year of Ascendancy at 21:09 Killed by Dug (servant of Hen Tai) at level 27 on the 1st Regrowth 123rd year of Ascendancy at 04:52 Killed by Betonne the netherworm mass at level 27 on the 1st Regrowth 123rd year of Ascendancy at 06:32 Killed by maulotaur at level 30 on the 71st Regrowth 123rd year of Ascendancy at 01:30 Killed by searing horror at level 30 on the 71st Regrowth 123rd year of Ascendancy at 05:27 Killed by searing horror at level 30 on the 71st Regrowth 123rd year of Ascendancy at 06:37 Killed by searing horror at level 30 on the 71st Regrowth 123rd year of Ascendancy at 08:52 Killed by Sleeping Velulrariaba at level 30 on the 72nd Regrowth 123rd year of Ascendancy at 02:06 Killed by Sleeping Velulrariaba at level 30 on the 72nd Regrowth 123rd year of Ascendancy at 05:28 Killed by Sleeping Velulrariaba at level 30 on the 72nd Regrowth 123rd year of Ascendancy at 06:52 Killed by ghoulking at level 33 on the 77th Regrowth 123rd year of Ascendancy at 04:10 Killed by Sleeping Emeliwen at level 34 on the 77th Regrowth 123rd year of Ascendancy at 19:16 Killed by Sleeping Emeliwen at level 34 on the 77th Regrowth 123rd year of Ascendancy at 21:12 Killed by Sleeping Emeliwen at level 34 on the 77th Regrowth 123rd year of Ascendancy at 23:19 Killed by Sleeping Emeliwen at level 34 on the 78th Regrowth 123rd year of Ascendancy at 01:01 Killed by orc high pyromancer at level 36 on the 14th Pyre 123rd year of Ascendancy at 01:42 |
Primary Stats
| Strength | 158 (base 60) |
| Dexterity | 63 (base 33) |
| Constitution | 71 (base 10) |
| Magic | 107 (base 60) |
| Willpower | 33 (base 12) |
| Cunning | 108 (base 60) |
Resources
| Life | 1306/1886 |
| Mana | 404/432 |
| Insanity | 0/100 |
| Healing Factor | 1.3818019533319 |
| Regeneration | 0.34545048833297 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +41.31788189224% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10.029851481509 |
| Infravision | 5 |
| See Stealth | 51.154162182818 |
| See Invisible | 51.154162182818 |
Offense: Mainhand
| Damage | 232 |
| Accuracy | 67 |
| Crit Chance | 41% |
| APR | 39 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 68 |
| Crit Chance | 32% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 32% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Darkness | +67% |
| Light | +19% |
| Temporal | +25% |
| Blight | +25% |
| Cold | +22% |
| Mind | +16% |
| All | +7% |
Offense: Damage Penetration
| Darkness | +61% |
| Temporal | +51% |
| Mind | +45% |
| Cold | +40% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 52 (50.65183292883%) |
| Defense | 75 |
| Ranged Defense | 75 |
| Fatigue | 0 |
| Physical Save | 68 |
| Spell Save | 46 |
| Mental Save | 53 |
Defense: Resistances
| Physical | + 58%( 70%) |
| Cold | + 64%( 70%) |
| All | + 44%( 70%) |
| Darkness | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Mind | + 46%( 70%) |
| Lightning | + 50%( 70%) |
| Fire | + 51%( 70%) |
| Nature | + 58%( 70%) |
Defense: Immunities
| Silence Resistance | 78% |
| Confusion Resistance | 75% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 90% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 278 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 10 times. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 323 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Demented / Tentacles | 1.30 |
| 5/5 |
| 4/5 |
| 4/5 |
| 2/5 |
| Demented / Path of horror | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 5/5 |
| Demented / Disfigured face | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Demented / Friend of the worm | 1.30 |
| 5/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Demented / Horrific body | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Demented / Controlled horrors | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Slow death | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 3/5 |
| 3/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Premonition |
| talent | Chaos Orbs |
| talent | Chant of Fortress |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by 5% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
| beneficial effect | Linked to their horror ally gaining 25% all damage resistance. Shared Insanity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Stone Touch (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 7 of Dreadfell. Escort: lost sun paladin (level 7 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You failed to protect the temporal explorer from death by cold drake hatchling. Escort: temporal explorer (level 2 of Daikara) | failed |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1779. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth has completed an elixir of precision without your aid. You have aided Marus of Elvala in creating an elixir of mysticism. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Glacieroozer (0 def, 10 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Dmg.mod +15% cold +6% temporal Res.pen +16% temporal +16% darkness +15% cold Melee Ret 6 cold ----- def ----- Armour +10 Resists +27% darkness +36% temporal Silence- +49% Confus- +39% Stun/Frz- +44% Def/telep +26 Res/telep +20% Dur/telep +26% ---------- misc Infravis +3 A pair of boots made of leather. |
| Light source | Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 44 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 40.60 cold damage and 35.61 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
| On head | Lightsear the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: Stats +8 Str +11 Dex +3 Wil +13 Cun +8 Con dps ---------- Dmg.mod +12% light Apr +7 ----- def ----- Armour +5 Fatigue +5% Resists +15% cold +13% fire Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Mana/turn +0.08 Light +3 A cap made of leather. |
| Tool | Void Shard2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+3 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 258.75 temporal and 345.78 darkness damage (based on Magic). Uses 11 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
| On fingers | voratun Petrified Wood ring0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +6 Wil +7 Cun +25 Con dps ---------- Mind.pwr +9 (+3 eff.) ----- def ----- Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Rings make your fingers look great! |
| On fingers | Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +4 Cun dps ---------- Dmg.mod +3% darkness Res.pen +20% darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +8 (+2 eff.) Resists +3% temporal Mind.save +9 (+3 eff.) Silence- +29% Confus- +26% ---------- misc Mana/turn +0.23 Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| Around waist | Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. The set is complete. While equipped: ----- def ----- Armour +4 Fatigue -20% Max.HP +100.00 Knockbk- +40% ---------- misc Max.enc +70 Size +2 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. This item has been sent to the Item's Vault. |
| In main hand | Warmaster Gnarg's Murderblade (172% power, 19 apr) =15 Con=3.0 T4 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +19 Crit +10.0% Atk.spd 100% Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15 Str +5 Dex +15 Con ----- def ----- D.Red.from +20% Living ---------- misc Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
| On hands | Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. The set is complete. While equipped: Stats +4 Str dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Armour +2 Resists +10% lightning +10% cold Phys.save +10 (+2 eff.) Max.HP +60.00 Knockbk- +50% Unarmed combat: Power 115% Range: 1.1x Uses 40% Dex, 40% Str, 40% Cun Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +4.0% Atk.spd 100% Melee+ +10 lightning +10 cold On Hit: 25% Call Lightning 5 Throw Boulder: Level 2.0 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 225.50 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
| Main armor | Yvokira the drakeskin leather armour (32 def, 16 armour)9.0 T5 light armor [Random Unique] Master/Psionic While equipped: Stats +5 Cun dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% Dmg.mod +9% mind Res.pen +20% mind +10% temporal ----- def ----- Armour +16 Defense +32 (+7 eff.) Fatigue +8% Resists +3% mind +10% physical Phys.save +21 (+5 eff.) Mind.save +21 (+7 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% A suit of armour made of leather. |
| Cloak | spellcowled linen cloak of the voidstalker (1 def, 0 armour)2.0 T1 cloak armor [Ego++] Arcane While equipped: Stats +2 Mag +2 Wil ----- def ----- Defense +1 (+0 eff.) Resists +11% darkness +12% temporal Spell.save +6 (+2 eff.) Def/telep +13 Res/telep +11% Dur/telep +12% ---------- misc Max.mana +43.00 Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 6 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Deepswreck the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Str +2 Mag +2 Cun +4 Con dps ---------- Crit.mult +15.00% Dmg.mod +27% darkness Acc +8 (+2 eff.) Apr +13 ----- def ----- Resists +15% darkness Amulets make your neck look great! |
Inventory
healing infusion of the sneak (heal 321; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 321 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 258; 15 cd)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 258 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 33%; mental, physical; dur 3; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 33% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Blood of Undeath0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
shatter afflictions rune of the warrior (absorb 249; cd 12)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 249 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the psychic (threshold 37; blocks 5; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 37 up to 5 times. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune of the sneak (threshold 44; blocks 8; dur 4; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 44 up to 8 times. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
insulating copper amulet of mastery (0.12 Demented / Path of horror)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +11% fire +11% cold ---------- misc Masteries +0.12 Demented/Path of horror Amulets make your neck look great! |
starlit steel amulet of mastery (0.16 Demented / Slow death)0.1 T2 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +13% light +12% darkness Blind- +22% ---------- misc Masteries +0.16 Demented/Slow death Amulets make your neck look great! |
starseer's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +1 Mag dps ---------- Spell.crit +4% Spell.pwr +5 (+1 eff.) Dmg.mod +7% darkness +6% temporal +6% light +7% physical ----- def ----- Blind- +29% ---------- misc Infravis +6 Sight +2 See.Invis +10 Amulets make your neck look great! |
steel amulet of mastery (0.13 Demented / Controlled horrors)0.1 T2 amulet jewelry [Ego] Master While equipped: ---------- misc Masteries +0.13 Demented/Controlled horrors Amulets make your neck look great! |
voratun amulet 'Chamugrim'0.1 T5 amulet jewelry [Random Unique] Nature While equipped: dps ---------- S.pwr/crit +6 Dmg.mod +15% mind Phasing +30% Melee Ret 6 blight ----- def ----- Resists +26% lightning +21% light +22% darkness Blind- +79% Stun/Frz- +50% ---------- misc Infravis +4 Sight +2 See.Invis +14 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
conjurer's gold ring0.1 T3 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag +6 Wil dps ---------- Spell.pwr +7 (+2 eff.) Rings make your fingers look great! |
steel ring of luminosity0.1 T2 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 14 light Ranged+ 14 light Dmg.mod +13% light Rings make your fingers look great! |
stralite ring of luminosity0.1 T4 ring jewelry [Ego+] Arcane While equipped: Stats +4 Mag dps ---------- Melee+ 22 light Ranged+ 20 light Dmg.mod +11% light Rings make your fingers look great! |
voratun bloodstone ring0.1 T5 ring jewelry [Ego+] Master While equipped: Stats +8 Str +8 Con dps ---------- Phys.pwr +13 (+3 eff.) ----- def ----- Stun/Frz- +60% Rings make your fingers look great! |
voratun fire opal ring0.1 T5 ring jewelry [Ego+] Master While equipped: dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Mov.spd +25% Dmg.mod +10% all Acc +11 (+3 eff.) ----- def ----- Defense +10 (+2 eff.) Blinding Speed: Puts all charms on 22 cooldown Level 4.0 Pwr.cost 22 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
wizard's copper ring of darkness (+22%)0.1 T1 ring jewelry [Ego] Arcane While equipped: Stats +2 Mag dps ---------- Dmg.mod +11% darkness ----- def ----- Resists +22% darkness Spell.save +4 (+1 eff.) Rings make your fingers look great! |
Awakened Staff of Absorption (172% power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+12 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 110 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
56 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Branadeneg the dwarven-steel pickaxe (dig speed 16 turns)3.0 T3 digger tool [Rare] Psionic While equipped: Stats +6 Str dps ---------- Dmg.mod +5% fire +8% mind +9% physical Apr +1 Melee Ret 4 physical ----- def ----- Phys.save +9 (+2 eff.) Mind.save +8 (+2 eff.) Die.at -60.00 life While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
iron pickaxe of endurance (dig speed 36 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Cracklewolf the alchemist's lamp1.0 T3 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +5% lightning +10% acid Melee Ret 20 fire On Hit (Melee): * 10 arcane resource burn ----- def ----- Resists +6% light +17% fire ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Glutha the Sleetsweep2.0 T1 lite [Rare] Master While equipped: dps ---------- Dmg.mod +3% cold Res.pen +5% fire Melee Ret 2 darkness On Hit (Melee): * 20% chance to reduce damage dealt by 22% ----- def ----- Resists +6% cold +3% fire ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Lightrazor1.0 T3 lite [Rare] Nature While equipped: Stats +5 Mag +3 Con dps ---------- Res.pen +5% light ----- def ----- Resists +8% blight +3% light HP.reg +10.00 ---------- misc Equi/ret +0.04 Max.psi +10.00 Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern 'Cloudworth'2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +6% lightning Res.pen +5% lightning ----- def ----- Resists +12% fire Max.HP +41.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
nightwalker's dwarven lantern1.0 T5 lite [Ego+] Nature While equipped: Stats +5 Wil dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +7 (+2 eff.) ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
void-walker's alchemist's lamp of clarity1.0 T3 lite [Ego+] Arcane/Psionic While equipped: ----- def ----- Resists +7% cold +7% temporal Mind.save +8 (+2 eff.) Def/telep +15 Res/telep +10% Dur/telep +17% ---------- misc Light +4 See.Stealth +11 See.Invis +13 A normal brass lantern, enhanced by alchemy to make it brighter. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
11 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Entropy (1/1)2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 157% of the healing done. This effect scales with your Magic stat.. Uses 42 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 111 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 671.96 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 14 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Demongash [power 320] (9 cooldown)2.0 T3 totem charm [Rare] Nature While equipped: Stats +2 Str +3 Mag +5 Cun +7 Con dps ---------- On Hit (Melee): * 20% chance to reduce damage dealt by 22% ---------- misc See.Invis +12 Heal yourself and all friendly characters within 10 spaces for 320 Puts all charms on 9 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Nooncut [power 9] (9 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Melee Ret 2 light 8 cold On Hit (Melee): * 20% chance to reduce armor by 41% ---------- misc Light +3 Reveal the area around you, dispelling darkness (radius 9, power 87 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 cooldown 100% to reduce 1 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
ash wand of clairvoyance 'Poryssra' [power 10] (9 cooldown)2.0 T2 wand charm [Rare] Arcane While equipped: dps ---------- Crit.mult +10.00% ----- def ----- Resists +6% fire +9% nature +1% physical Max.HP +20.00 Cut- +20% ---------- misc Max.hate +4.00 Max.psi +20.00 Reveal the area around you, dispelling darkness (radius 10, power 88 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 cooldown 100% to increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
dragonbone wand of clairvoyance 'Bleakobeisance' [power 14] (9 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +2 Dex +2 Con dps ---------- Dmg.mod +15% physical Melee Ret 6 darkness ----- def ----- Armour +4 Defense +10 (+2 eff.) Phys.save +9 (+2 eff.) Reveal the area around you, dispelling darkness (radius 14, power 92 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 9 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to increase the duration of 2 beneficial effects by 3. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 17 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Hen Tai the Ogre Writhing One level 34
79th Regrowth 123rd year of Ascendancy at 21:16 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Hen Tai the Ogre Writhing One level 29
43rd Regrowth 123rd year of Ascendancy at 13:02 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Hen Tai the Ogre Writhing One level 34
78th Regrowth 123rd year of Ascendancy at 07:37 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Hen Tai the Ogre Writhing One level 38
24th Pyre 123rd year of Ascendancy at 11:06 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Hen Tai the Ogre Writhing One level 43
14th Dusk 123rd year of Ascendancy at 18:26 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Hen Tai the Ogre Writhing One level 36
6th Pyre 123rd year of Ascendancy at 04:26 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Hen Tai the Ogre Writhing One level 23
40th Haze 122nd year of Ascendancy at 06:13 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Hen Tai the Ogre Writhing One level 11
7th Flare 122nd year of Ascendancy at 23:11 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Hen Tai the Ogre Writhing One level 44
42nd Dusk 123rd year of Ascendancy at 19:29 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Hen Tai the Ogre Writhing One level 35
3rd Pyre 123rd year of Ascendancy at 08:15 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Hen Tai the Ogre Writhing One level 34
1st Pyre 123rd year of Ascendancy at 18:40 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Hen Tai the Ogre Writhing One level 22
34th Haze 122nd year of Ascendancy at 22:03 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Hen Tai the Ogre Writhing One level 50
68th Haze 123rd year of Ascendancy at 12:48 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Hen Tai the Ogre Writhing One level 19
64th Dusk 122nd year of Ascendancy at 00:51 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Hen Tai the Ogre Writhing One level 24
49th Haze 122nd year of Ascendancy at 08:29 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Hen Tai the Ogre Writhing One level 26
61st Haze 122nd year of Ascendancy at 16:05 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Hen Tai the Ogre Writhing One level 50
65th Haze 123rd year of Ascendancy at 14:46 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Hen Tai the Ogre Writhing One level 29
43rd Regrowth 123rd year of Ascendancy at 12:43 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Hen Tai the Ogre Writhing One level 10
3rd Mirth 122nd year of Ascendancy at 13:42 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Hen Tai the Ogre Writhing One level 20
64th Dusk 122nd year of Ascendancy at 18:48 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Hen Tai the Ogre Writhing One level 30
70th Regrowth 123rd year of Ascendancy at 22:11 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Hen Tai the Ogre Writhing One level 40
61st Pyre 123rd year of Ascendancy at 04:48 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Hen Tai the Ogre Writhing One level 50
21st Haze 123rd year of Ascendancy at 20:34 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Hen Tai the Ogre Writhing One level 50
27th Haze 123rd year of Ascendancy at 15:51 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Hen Tai the Ogre Writhing One level 26
4th Decay 122nd year of Ascendancy at 17:13 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Hen Tai the Ogre Writhing One level 47
3rd Haze 123rd year of Ascendancy at 16:22 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Hen Tai the Ogre Writhing One level 30
71st Regrowth 123rd year of Ascendancy at 02:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Hen Tai the Ogre Writhing One level 17
59th Dusk 122nd year of Ascendancy at 18:02 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Hen Tai the Ogre Writhing One level 36
3rd Pyre 123rd year of Ascendancy at 09:10 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Hen Tai the Ogre Writhing One level 50
68th Haze 123rd year of Ascendancy at 12:47 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Hen Tai the Ogre Writhing One level 29
43rd Regrowth 123rd year of Ascendancy at 13:02 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Hen Tai the Ogre Writhing One level 18
60th Dusk 122nd year of Ascendancy at 06:29 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Hen Tai the Ogre Writhing One level 9
2nd Mirth 122nd year of Ascendancy at 06:22 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Hen Tai the Ogre Writhing One level 29
43rd Regrowth 123rd year of Ascendancy at 13:02 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hen Tai the Ogre Writhing One level 20
7th Haze 122nd year of Ascendancy at 15:33 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Hen Tai the Ogre Writhing One level 50
68th Haze 123rd year of Ascendancy at 12:48 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Hen Tai the Ogre Writhing One level 44
41st Dusk 123rd year of Ascendancy at 16:41 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Hen Tai the Ogre Writhing One level 19
63rd Dusk 122nd year of Ascendancy at 03:02 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Hen Tai the Ogre Writhing One level 39
45th Pyre 123rd year of Ascendancy at 04:41 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Hen Tai the Ogre Writhing One level 20
7th Haze 122nd year of Ascendancy at 03:03 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Hen Tai the Ogre Writhing One level 25
55th Haze 122nd year of Ascendancy at 22:11 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Hen Tai the Ogre Writhing One level 17
55th Dusk 122nd year of Ascendancy at 21:10 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Hen Tai the Ogre Writhing One level 33
77th Regrowth 123rd year of Ascendancy at 05:49 see stats
Log
Today is the 74th Haze of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 22:38.
There is an item here: Wind Worn Shot (25/25, 148% power, 15 apr)
There is an item here: Frozen Shards (25/25, 139% power, 15 apr)
Ran for 6 turns (stop reason: object seen).
You transfer Crown of Eternal Night (0 def, 3 armour) to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer Pick of Dwarven Emperors (dig speed 12 turns) to the online item's vault.
Saving done.
Saving game...
Saving done.



















































































































