Asmaton the level 6 Cornac Necromancer by Rammie

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassNecromancer
Level / Exp6 / 82%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic26 (base 23)
Willpower26 (base 23)
Cunning11 (base 11)

Resources

Life29/29
Mana215/215
Soul9/11
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible2

Offense: Mainhand

Damage13
Accuracy4
Crit Chance2%
APR0
Speed1.00

Offense: Spell

Spellpower26
Crit Chance9%
Speed1

Offense: Mind

Mindpower21
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+3%
Darkness+10%
Blight+10%
Mind+6%
Fire+10%
Acid+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save7
Spell Save21
Mental Save12

Defense: Resistances

Darkness+ 13%( 70%)
Fire+ 13%( 70%)
Arcane+ 12%( 70%)
Mind+ 18%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance21%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Animus1.30
1/5
0/5
0/5
0/5
Spell / Master of bones1.30
2/5
1/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Dreadmaster1.30
1/5
1/5
0/5
0/5
Spell / Death1.30
0/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Master of flesh1.30
3/5
1/5
0/5
0/5
Spell / Glacial waste1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Spectre1.30
1/5
0/5
0/5
0/5
Spell / Necrosis1.30
5/5
1/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5

Effects

talent

Quests

failed
active
done
active

Equipment

Tool
On feet
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

That was close (Roguelike) Killed your target while having only 1 life left.
By Asmaton the Cornac Necromancer level 2
76th Pyre 122nd year of Ascendancy at 09:59
see stats

Log

Space around you starts to dissolve...

Resting starts...

Rested for 17 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 22 turns (stop reason: dialog is displayed).


Asmaton wears (replacing
elm vilestaff (10-12 power, 2 apr, darkness element)): shimmering elm magestaff of might (10-12 power, 2 apr, arcane element).

New shimmer option unlocked: Kor's Fall
Asmaton wears (replacing
shimmering elm magestaff of might (10-12 power, 2 apr, arcane element)): Kor's Fall (10-12 power, 0 apr, darkness element).

Asmaton wears:
Dairaharathel the Arcresolve.

You gain 2.09 gold from the transmogrification of
scorching brass lantern.
You gain 1.11 gold from the transmogrification of
iron mail armour of temporal resistance (2 def, 4 armour).
You gain 0.72 gold from the transmogrification of
scholar's pair of iron boots (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
pair of rough leather boots (0 def, 1 armour).
You gain 0.45 gold from the transmogrification of
iron waraxe of massacre (19-27 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (16-25 power, 1 apr).
You gain 0.95 gold from the transmogrification of
insulating copper amulet of strength (+2).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Talent Command Staff is ready to use.

Saving done.