Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.9 |
| Addons | Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Myth's Minimalist UI 1.3.1This addon changes several user interface elements to provide a more open and cleaner overall appearance.
+++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Logical Alchemists 1.4.6Makes alchemists focus on creating elixirs that you are not currently helping them with. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.4.8Donators/Buyers bonus! Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Prodigious Progress 1.3.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Myth's Tactical Borders 1.3.1This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Yeek |
| Class | Solipsist |
| Level / Exp | 43 / 42% |
| Size | small |
| Lifes / Deaths | Killed by naga myrmidon at level 43 on the 79th Pyre 122nd year of Ascendancy at 14:27 / 1 |
Primary Stats
| Strength | 7 (base 10) |
| Dexterity | 18 (base 10) |
| Constitution | 43 (base 48) |
| Magic | 10 (base 10) |
| Willpower | 76 (base 60) |
| Cunning | 72 (base 60) |
Resources
| Life | -12/331 |
| Psi | 101/399 |
| Psi_feedback | 110/110 |
| Healing Factor | 0.43 |
| Regeneration | 35.5739 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +118.28543704059% |
Vision
| Sight | 12 |
| Lite | 2 |
| Infravision | 4 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 26 |
| Accuracy | 50 |
| Crit Chance | 23% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 20 |
| Accuracy | 50 |
| Crit Chance | 22% |
| APR | 24 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Mind
| Mindpower | 59 |
| Crit Chance | 29% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 16.385701221924 (30%) |
| Defense | 21 |
| Ranged Defense | 22 |
| Fatigue | 2 |
| Physical Save | 49.7 |
| Spell Save | 49.4 |
| Mental Save | 53 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Confusion Resistance | 95% |
| Silence Resistance | 60% |
| Instadeath Resistance | 100% |
| Blind Resistance | 18% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 9 turns. While Heroism is active, you will only die when reaching -207 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 412 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Psionic / Solipsism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Dream Smith | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Slumber | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Psionic / Dream Forge | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Dreaming | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Lucid Dreamer |
| talent | Mental Tyranny |
| talent | Forge Shield |
| talent | Dreamforge |
| detrimental effect | The target is on fire, taking 53.24 fire damage per turn. Burning |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Absorbs 23 damage from the next blockable attack. Currently Blocking: Physical. Forge Shield |
| detrimental effect | The target is poisoned, taking 67.42 nature damage per turn. Poison |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+3% global speed). Clarity |
| beneficial effect | A flow of life spins around the target, regenerating 82.48 life per turn. Regeneration |
| detrimental effect | The target is poisoned, taking 49.86 nature damage per turn and decreasing all heals received by 57%. Insidious Poison |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour) insulating pair of rough leather boots of uncanny dodging (3 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +3 (+1 eff.) Ranged Defense: +3 (+2 eff.) Fatigue: +1% Changes resistances: +5% fire / +5% cold A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap (0 def, 1 armour) rough leather cap (0 def, 1 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather. |
| On fingers | solipsist's steel ring solipsist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +6 (+2 eff.) Rings can have magical properties. |
| On fingers | marksman's voratun ring of the mind (+15%) marksman's voratun ring of the mind (+15%)Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+6 eff.) Changes stats: +6 Dex Changes resistances: +15% mind Changes damage: +15% mind Rings can have magical properties. |
| Around neck | gold amulet of vision gold amulet of visionInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Blindness immunity: +18% Infravision radius: +4 Sight radius: +2 See invisible: +6 Amulets can have magical properties. |
| In main hand | pulsing mindstar of sand (105% power, 32 apr, nature damage) pulsing mindstar of sand (105% power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural sand should be returned to the wyrm. Power: 105% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 physical Changes resistances: +9% physical Changes resistances penetration: +9% physical Changes damage: +12% physical Mindpower: +8 (+2 eff.) Mental crit. chance: +4% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 20 of target armor and 10% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| On hands | psychic's rough leather gloves of dexterity (+2) (0 def, 1 armour) psychic's rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+5 eff.) Armour: +1 Damage (Melee): 5 mind Changes stats: +2 Dex Changes resistances: +5% mind Changes damage: +3% mind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| In off hand | honing thorny mindstar of slime (94% power, 24 apr, mind damage) honing thorny mindstar of slime (94% power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 It is part of a set of items. This honing mindstar will focus other psionic mindstars. Power: 94% Range: 1.1x Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 4% Changes stats: +2 Cun / +2 Wil Changes resistances: +4% physical Changes resistances penetration: +2% physical Changes damage: +4% nature / +4% physical Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | regal elven-silk cloak of Eldoral (3 def, 0 armour) regal elven-silk cloak of Eldoral (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +2 Dex / +3 Wil / +1 Cun Mental save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven woollen robe of protection (2 def, 2 armour) mindwoven woollen robe of protection (2 def, 2 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Armour: +2 Defense: +2 (+1 eff.) Physical save: +15 (+1 eff.) Mental save: +15 (+5 eff.) Mindpower: +2 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
gold ring of perseverance gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Stun/Freeze immunity: +25% Life regen: +1.90 Rings can have magical properties. |
moonstone moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+5 eff.) Physical save: +10 (+0 eff.) Spell save: +10 (+0 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Izsa the Yeek Solipsist level 24
75th Pyre 122nd year of Ascendancy at 22:26 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Izsa the Yeek Solipsist level 40
78th Pyre 122nd year of Ascendancy at 17:55 see stats
Grand Master (Roguelike)
Earned the rank of Grand Master in the arena.By Izsa the Yeek Solipsist level 36
78th Pyre 122nd year of Ascendancy at 05:28 see stats
Level 10 (Roguelike)
Got a character to level 10.By Izsa the Yeek Solipsist level 10
74th Pyre 122nd year of Ascendancy at 19:50 see stats
Level 20 (Roguelike)
Got a character to level 20.By Izsa the Yeek Solipsist level 20
75th Pyre 122nd year of Ascendancy at 12:36 see stats
Level 30 (Roguelike)
Got a character to level 30.By Izsa the Yeek Solipsist level 30
76th Pyre 122nd year of Ascendancy at 20:36 see stats
Level 40 (Roguelike)
Got a character to level 40.By Izsa the Yeek Solipsist level 40
78th Pyre 122nd year of Ascendancy at 17:55 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Izsa the Yeek Solipsist level 15
75th Pyre 122nd year of Ascendancy at 04:45 see stats
Log
Naga myrmidon HEALS from mind damage!
Naga myrmidon HEALS from physical damage!
Izsa converts some damage to Psi!
Izsa hits Naga myrmidon for 504 mind, 70 healing, 4 mind, 8 physical, 1 healing, (517 total damage) [71 healing].
Naga myrmidon hits Izsa for (23 blocked), 50 to psi, 59 physical (109 total damage).
Naga myrmidon uses Sunder Armour.
Izsa is not dazed anymore.
Izsa shrugs off the effect 'Sunder Armour'!
Izsa converts some damage to Psi!
Izsa hits Naga myrmidon for 4 mind, 8 physical, (13 total damage).
Naga myrmidon hits Izsa for (23 blocked), 61 to psi, 72 physical, (134 total damage).
Naga myrmidon HEALS from mind damage!
Naga myrmidon HEALS from fire damage!
Burning from Izsa hits Naga myrmidon for 6 mind, 10 fire, 1 healing (18 total damage) [2 healing].
Burning from Izsa hits Naga myrmidon for 3 mind, 5 fire (8 total damage).
Izsa converts some damage to Psi!
Naga myrmidon HEALS from mind damage!
Naga myrmidon HEALS from physical damage!
Naga myrmidon hits Izsa for (23 blocked), 29 to psi, 35 physical (65 total damage).
Izsa hits Naga myrmidon for 4 mind, 8 physical, 1 healing, (13 total damage) [1 healing].
Izsa the level 43 yeek solipsist was stabbed to death by a naga myrmidon on level 58 of The Arena.
Naga myrmidon killed Izsa!
Izsa deactivates Mental Tyranny.
Izsa deactivates Lucid Dreamer.
Izsa deactivates Dreamforge.
Izsa is no longer poisoned.
Izsa stops burning.
Izsa stops regenerating health quickly.
Izsa stops being poisoned.
Izsa deactivates Forge Shield.
