Trae the level 6 Halfling Woodsman by gobbothegreen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceHalfling
ClassWoodsman
Level / Exp6 / 60%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity30 (base 22)
Constitution17 (base 14)
Magic10 (base 10)
Willpower10 (base 10)
Cunning18 (base 15)

Resources

Life216/216
Stamina115/115
Equilibrium1
Healing Factor1.062941519274
Regeneration0.26573537981849

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision7.3711528679869
See Stealth25.286325232638
See Invisible27.286325232638

Offense: Mainhand

Damage27
Accuracy40
Crit Chance5%
APR5
Speed1.00

Offense: Offhand

Damage12
Accuracy40
Crit Chance8%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower14
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (38.594633868923%)
Defense30
Ranged Defense30
Fatigue0
Physical Save10
Spell Save7
Mental Save10

Defense: Resistances

Fire+ 6%( 70%)
Cold+ 5%( 70%)

Defense: Immunities

Poison Resistance14%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Bow flexibility1.30
1/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Cunning / Stealth1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5
Cunning / Trapping1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
2/5
0/5
0/5
Cunning / Woodcraft1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Wild-gift / Hunter1.30
1/5
0/5
0/5
0/5
Cunning / Herbalism1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
2/5
0/5
0/5

Effects

Quests

done
done
done
active

Equipment

Quiver
Main armor
In main hand
In off hand
On head
Light source

Inventory

Achievements

Log

You pickup 0.50 gold pieces.
You pickup 0.55 gold pieces.

Trae picks up (k.):
ametrine.
Trae picks up (l.):
citrine.
Trae picks up (k.):
ametrine.
Trae picks up (k.):
ametrine.
Trae picks up (h.):
spinel.
Trae picks up (n.):
zircon.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Trae wears (replacing
quiver of elm arrows (15/15, 14-19 power, 5 apr)): quiver of elm arrows of wind (17/17, 13-18 power, 5 apr).

You gain 1.18 gold from the transmogrification of
cleansing iron plate armour of acid resistance (0 def, 7 armour).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.