Easy Warm the level 5 Dwarf Brawler by Jolgame

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
Steamtech UI 1.1.4
CampaignMaj'Eyal
ModeEasy Roguelike
SexMale
RaceDwarf
ClassBrawler
Level / Exp5 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength24 (base 16)
Dexterity20 (base 18)
Constitution18 (base 10)
Magic8 (base 10)
Willpower13 (base 10)
Cunning23 (base 20)

Resources

Life218/218
Stamina120/120
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage22
Accuracy31
Crit Chance6%
APR3
Speed0.80

Offense: Spell

Spellpower8
Crit Chance5%
Speed1

Offense: Mind

Mindpower18.3
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense13.5
Ranged Defense13.5
Fatigue3
Physical Save14.7
Spell Save7.35
Mental Save12.6

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Poison Resistance30%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.10
1/5
1/5
0/5
0/5
Technique / Finishing moves1.30
1/5
1/5
0/5
0/5
Technique / Pugilism1.30
1/5
1/5
0/5
0/5
Technique / Combat veteran1.10
1/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Technique / Unarmed training1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
2/5
2/5
0/5
0/5
Technique / Field control1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.10
1/5
0/5
0/5
0/5
Technique / Mobility1.20
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
active
active
done

Equipment

Tool
Around neck
Main armor
Light source
On head
On hands

Inventory

Achievements

Log

Easy Warm picks up (e.): creative mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage).
Easy Warm picks up (f.):
mindwoven linen robe of fire (+15%) (0 def, 0 armour).
Easy Warm picks up (f.):
nature's mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
Easy Warm picks up (f.):
nature's mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
Talent Double Strike is ready to use.
Talent Rush is ready to use.

Talent Infusion: Regeneration is ready to use.

Talent Uppercut is ready to use.

Talent Resilience of the Dwarves is ready to use.

Resting starts...

Rested for 23 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


You gain 4.69 gold from the transmogrification of
radiant rough leather armour of the deep (1 def, 4 armour).
You gain 1.80 gold from the transmogrification of
spiked iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.35 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 1.05 gold from the transmogrification of
mindwoven linen robe of fire (+15%) (0 def, 0 armour).
You gain 1.72 gold from the transmogrification of
nature's mossy mindstar of balance (2.5-2.75 power, 12 apr, nature damage).
You gain 1.23 gold from the transmogrification of
nature's mossy mindstar (2.5-2.75 power, 12 apr, mind damage).
You gain 1.86 gold from the transmogrification of
creative mossy mindstar of clarity (2.5-2.75 power, 12 apr, mind damage).
You gain 2.74 gold from the transmogrification of
iron greatsword of crippling (16-25.6 power, 1 apr).
You gain 3.41 gold from the transmogrification of
glacial iron greatsword (18-28.8 power, 1 apr).
You feel very confident walking into this place.
Easy Warm deactivates Striking Stance.