Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.5 |
| Addons | Enhanced Object Compare 1.0.5Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.0.5Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.0.1Donators/Buyers bonus! "Save" Talent/Stat Points 1.0.5A tweak to the Minimalist UI, allowing you to right-click on the level-up marker to mark your current unspent points as "saved". Saved points use distinct level-up indicators, allowing you to easily visually distinguish between points you want to spend now and points you want to spend later. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Notes to Self 1.0.5Allows you to add notes to a character which will be displayed just after you load it, as a reminder of anything you want to remember next time you play the character. Useful if, like me, you have several characters going at once. The Character Notes dialog is initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Stone Wardens DLC Class 1.0.5Donators/Buyers bonus! Talent Point Planner 1.0.5The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Timed Rest 1.0.5Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Arena |
| Mode | Normal Roguelike |
| Sex | Female |
| Race | Ghoul |
| Class | Archmage |
| Level / Exp | 37 / 83% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 25.845727509167 (base 10) |
| Dexterity | 11 (base 10) |
| Constitution | 48.845727509167 (base 29) |
| Magic | 66 (base 60) |
| Willpower | 62 (base 60) |
| Cunning | 9 (base 11) |
Resources
| Life | 894/894 |
| Mana | 473/473 |
| Healing Factor | 1.26 |
| Regeneration | 3.717 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25.851795037758% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 7.2454261548915 |
| See Invisible | 16.839676854354 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 5 |
| Crit Chance | 13% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59.234774245708 |
| Crit Chance | 14% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37.5 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +3% |
| Cold | +37% |
| Acid | +4% |
Offense: Damage Penetration
| Cold | +34% |
Defense: Base
| Armour (hardiness) | 24 (30%) |
| Defense | 11.35 |
| Ranged Defense | 29.608501939191 |
| Fatigue | 0 |
| Physical Save | 44.047336418806 |
| Spell Save | 45.933333333333 |
| Mental Save | 37.925 |
Defense: Resistances
| Acid | + 5%( 70%) |
| Darkness | + 12%( 70%) |
| Temporal | + 6%( 70%) |
| Blight | + 16%( 70%) |
| Lightning | + 6%( 70%) |
| Cold | + 20%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 30% |
| Bleed Resistance | 99% |
| Disarm Resistance | 24% |
| Fear Resistance | 100% |
| Stun Resistance | 50% |
| Poison Resistance | 80% |
| Knockback Resistance | 26% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Frozen SpearUse mode: Activated Range: 7.0 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a bolt of ice, doing 306.88 cold damage with a chance to freeze the target. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% over 10 turns and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Ice | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 2/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Spell / Phantasm | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Undead / Ghoul | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
| Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Feather Wind |
| talent | Arcane Power |
| talent | Keen Senses |
| talent | Shielding |
| talent | Uttercold |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On feet | dreamer's pair of drakeskin leather boots of uncanny dodging (6 def, 5 armour) dreamer's pair of drakeskin leather boots of uncanny dodging (6 def, 5 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +6 Ranged Defense: +7 Fatigue: +5% Physical save: +10 Spell save: +11 Mental save: +9 A pair of boots made of leather. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | stabilizing drakeskin leather cap of sanctity (0 def, 5 armour) stabilizing drakeskin leather cap of sanctity (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes resistances: +12% darkness / +10% blight Physical save: +16 Spell save: +10 Mental save: +11 It can be used to activate talent Circle of Sanctity, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 7 turns. A cap made of leather. |
| Tool | striking yew wand of conjuration [power 235] (6 cooldown) striking yew wand of conjuration [power 235] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +2 Strike It can be used to fire a bolt of a random element (dam 117-235), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | gold ring of power gold ring of powerPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +6 Spellpower: +8 Mindpower: +8 Rings can have magical properties. |
| On fingers | titan's gold ring of tenacity titan's gold ring of tenacityInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Physical save: +8 Disarm immunity: +24% Pinning immunity: +30% Knockback immunity: +26% Maximum life: +25.00 Rings can have magical properties. |
| Around waist | grounding rough leather belt of life grounding rough leather belt of lifeInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal Life regen: +0.70 Healing mod.: +10% A belt that goes around your waist. |
| In main hand | magelord's elven-wood magestaff of channeling (33-39.6 power, 5 apr, cold damage) magelord's elven-wood magestaff of channeling (33-39.6 power, 5 apr, cold damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 33.0 - 39.6 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage when the wearer hits(melee): 28 arcane Changes damage: +33% cold Talent granted: +1 Command Staff Mana each turn: +0.25 Maximum mana: +51.00 Spellpower: +32 Spell crit. chance: +4% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 30 cooldown. Staves designed for wielders of magic, by the greats of the art. |
| On hands | corrosive rough leather gloves of magic (+2) (0 def, 1 armour) corrosive rough leather gloves of magic (+2) (0 def, 1 armour)Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +2 Mag Damage when the wearer hits(melee): 5 acid Changes resistances: +5% acid Changes damage: +3% arcane / +4% acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | cashmere robe of life (2 def, 0 armour) cashmere robe of life (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +6% blight Life regen: +2.00 Maximum life: +53.00 Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | thick elven-silk cloak of sorcery (3 def, 13 armour) thick elven-silk cloak of sorcery (3 def, 13 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 Changes stats: +4 Mag / +4 Wil Changes resistances: +21% cold Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | savior's steel amulet of strength (+2) savior's steel amulet of strength (+2)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Str Physical save: +12 Spell save: +12 Mental save: +11 Amulets can have magical properties. |
Inventory
serendipitous gold amulet of willpower (+12) serendipitous gold amulet of willpower (+12)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +10 Defense: +13 Changes stats: +12 Lck / +4 Wil Amulets can have magical properties. |
wizard's copper ring wizard's copper ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 Rings can have magical properties. |
quick iron battleaxe of crippling (7-10.5 power, 1 apr) quick iron battleaxe of crippling (7-10.5 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 7.0 - 10.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 90% Special effect when this weapon crits: cripple the target When wielded/worn: Accuracy: +9 Physical crit. chance: +9.0% Changes stats: +3 Dex Massive two-handed battleaxes. |
flaming voratun greatsword of crippling (63.5-101.6 power, 4 apr) flaming voratun greatsword of crippling (63.5-101.6 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 63.5 - 101.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon crits: cripple the target Burst (radius 1) on hit: +16 fire When wielded/worn: Physical crit. chance: +12.0% Massive two-handed swords. |
Anmalice (47-65.8 power, 20 apr) Anmalice (47-65.8 power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 47.0 - 65.8 Uses stats: 20% Wil, 80% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% Special effect when this weapon hits: torments the target with many mental effects Special effect when this weapon kills: reduces loss of mental save When wielded/worn: Changes damage: +8% mind Mental save: -30 Mindpower: +9 The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
elemental voratun mace of ruin (43-60.2 power, 6 apr) elemental voratun mace of ruin (43-60.2 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 43.0 - 60.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 19% fire / 16% cold / 17% lightning / 16% acid When wielded/worn: Armour penetration: +10 Physical crit. chance: +13.0% Critical mult.: +12.00% Blunt and deadly. |
mighty drakeskin leather sling of acid mighty drakeskin leather sling of acidRequires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 80% Firing range: +10 Damage when this weapon hits(ranged): +13 acid When wielded/worn: Physical power: +10 Changes stats: +5 Str Changes damage: +16% acid Slings are used to hurl stones or metal shots at your foes. |
shimmering dragonbone starstaff of might (30-36 power, 6 apr, physical damage) shimmering dragonbone starstaff of might (30-36 power, 6 apr, physical damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical Talent granted: +1 Command Staff Mana each turn: +0.26 Maximum mana: +67.00 Spellpower: +15 Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
thunderous orichalcum trident of banishment (53-84.8 power, 16 apr) thunderous orichalcum trident of banishment (53-84.8 power, 16 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage conversion: 50% lightning Damage against: +29% Demon When wielded/worn: Changes stats: +3 Str / +4 Dex / +4 Mag / +9 Wil / +4 Cun / +4 Con Changes resistances penetration: +16% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
enveloping linen cloak of Iron Throne (6 def, 0 armour) enveloping linen cloak of Iron Throne (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 Changes stats: +1 Str / +1 Con Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
shimmering linen robe of power (0 def, 0 armour) shimmering linen robe of power (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes damage: +6% physical / +17% arcane / +6% fire / +5% cold / +5% lightning / +6% acid / +6% nature / +7% blight Maximum mana: +18.00 Spellpower: +11 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
augmenting cashmere wizard hat of knowledge (2 def, 0 armour) augmenting cashmere wizard hat of knowledge (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +5 Cun / +5 Wil Changes damage: +9% arcane / +9% fire / +6% cold / +8% lightning / +5% acid Mindpower: +5 A pointy cloth hat, very wizardly... |
insulating drakeskin leather cap of ire (0 def, 5 armour) insulating drakeskin leather cap of ire (0 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Con Changes resistances: +10% fire / +12% cold Physical save: +13 Mental save: +11 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. The chance to hit increases with your Physical Power. A cap made of leather. |
prismatic stralite mail armour of implacability (4 def, 13 armour) prismatic stralite mail armour of implacability (4 def, 13 armour)Requires: - Strength 38 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +13 Defense: +4 Fatigue: +8% Changes resistances: +15% darkness / +14% light Physical save: +8 A suit of armour made of mail. |
volcanic dragonbone wand of lightning [power 234] (6 cooldown) volcanic dragonbone wand of lightning [power 234] (6 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent granted: +2 Volcano It can be used to fire a beam of lightning (dam 78-234), placing all other charms into a 6 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Roguelike)
Got to wave 20 in the arena.By Gladis the Ghoul Archmage level 19
75th Pyre 122nd year of Ascendancy at 21:30 see stats
Arena Battler 50 (Roguelike)
Got to wave 50 in the arena.By Gladis the Ghoul Archmage level 32
79th Pyre 122nd year of Ascendancy at 01:20 see stats
Level 10 (Roguelike)
Got a character to level 10.By Gladis the Ghoul Archmage level 10
74th Pyre 122nd year of Ascendancy at 19:38 see stats
Level 20 (Roguelike)
Got a character to level 20.By Gladis the Ghoul Archmage level 20
76th Pyre 122nd year of Ascendancy at 02:16 see stats
Level 30 (Roguelike)
Got a character to level 30.By Gladis the Ghoul Archmage level 30
78th Pyre 122nd year of Ascendancy at 11:51 see stats
Master of Arena (Roguelike)
Became the new master of the arena in 60-wave mode.By Gladis the Ghoul Archmage level 37
1st Mirth 122nd year of Ascendancy at 09:08 see stats
XXX the Destroyer (Roguelike)
Earned the rank of Destroyer in the arena.By Gladis the Ghoul Archmage level 18
75th Pyre 122nd year of Ascendancy at 21:15 see stats
Log
Talent Lightning is ready to use.
Gladis stops surging mana.
Ran for 2 turns (stop reason: taken damage).
Gladis's cold area effect hits Gladis for 46 cold damage.
Talent Rune: Manasurge is ready to use.
Talent Glacial Vapour is ready to use.
Talent Shivgoroth Form is ready to use.
Gladis uses Retch.
Gladis receives 65 healing from Gladis's purging blight area effect.
Rune: Manasurge is still on cooldown for 13 turns.
Gladis casts Rune: Manasurge.
Gladis starts to surge mana.
Gladis receives 65 healing from Gladis's purging blight area effect.
Talent Tidal Wave is ready to use.
Gladis receives 65 healing from Gladis's purging blight area effect.
Resting starts...
Talent Aegis is ready to use.
Talent Displacement Shield is ready to use.
Gladis stops surging mana.
Talent Rune: Manasurge is ready to use.
Talent Rune: Frozen Spear is ready to use.
Talent Retch is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 38 turns (stop reason: all resources and life at maximum).
