Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite Alchemy 1.2.5Adds an alchemy table to the Infinite Dungeon, that appears with roughly a 50% chance at each floor. Here you are allowed to brew potions (similar to those achievable from the alchemical brotherhood) and transmute items into artifacts (rewards and costs are somewhat similar to the quest-mechant from Last Hope, though there is a price-scale). Depending on what you pay for, transmuted items keep their item tier (option: lesser) get a bonus of one (option: greater) or two (option: superior) item tiers. When transmuting tier 5 (option: greater) or tier 4 and higher (option: superior) items, these become extraordinarily powerful. Version 1.1 Brewing potions additionally consumes gold now (starts at 0, +125 / created potion) Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Infinite Dungeon Variety 1.2.3Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: |
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Skeleton |
| Class | Paradox Mage |
| Level / Exp | 90 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by naga myrmidon at level 39 on the 73rd Dusk 122nd year of Ascendancy at 20:00 4 / 3Killed by champion of Urh'Rok at level 42 on the 3rd Haze 122nd year of Ascendancy at 01:41 Killed by Mayenne the teluvorta at level 56 on the 49th Haze 122nd year of Ascendancy at 19:52 |
Primary Stats
| Strength | 43 (base 10) |
| Dexterity | 42 (base 10) |
| Constitution | 77 (base 60) |
| Magic | 167 (base 100) |
| Willpower | 158 (base 86) |
| Cunning | 125 (base 86) |
Resources
| Life | 3007/3007 |
| Paradox | 350 |
| Vim | 496/496 |
| Healing Factor | 1 |
| Regeneration | 5.05 |
Speed
| Mental | -9.5479180117763E-13% |
| Attack | -9.5479180117763E-13% |
| Movement | +142.71478357189% |
| Spell | -9.5479180117763E-13% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 11 |
Offense: Mainhand
| Damage | 144 |
| Accuracy | 32 |
| Crit Chance | 55% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 109.83333333333 |
| Crit Chance | 86% |
| Speed | 1 |
Offense: Mind
| Mindpower | 73.15 |
| Crit Chance | 67% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 85.197201012588 (30%) |
| Defense | 66.51886754014 |
| Ranged Defense | 66.51886754014 |
| Fatigue | 0 |
| Physical Save | 79.024012221957 |
| Spell Save | 91.169209777565 |
| Mental Save | 84.675 |
Defense: Resistances
| All | + 20%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 90% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Disarm Resistance | 44% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 48% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 40.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 935 damage for 5 turns. The effect will scale with your magic stat. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 63 with a minimum range of 15. Its effects scale with your Strength stat. |
Class Talents
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Matter | 1.30 |
| 8/5 |
| 6/5 |
| 1/5 |
| 4/5 |
| Chronomancy / Stasis | 1.40 |
| 5/5 |
| 6/5 |
| 8/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Timeline Threading | 1.40 |
| 9/5 |
| 1/5 |
| 9/5 |
| 6/5 |
| Chronomancy / Flux | 1.40 |
| 6/5 |
| 6/5 |
| 6/5 |
| 2/5 |
| Chronomancy / Gravity | 1.30 |
| 8/5 |
| 8/5 |
| 1/5 |
| 0/5 |
| Chronomancy / Timetravel | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Undead / Skeleton | 1.10 |
| 1/5 |
| 5/5 |
| 8/5 |
| 5/5 |
| Chronomancy / Chronomancy | 1.40 |
| 2/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 7/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.30 |
| 8/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 5/5 |
| 3/5 |
| 8/5 |
| 0/5 |
| Corruption / Hexes | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Reality Smearing |
| talent | Chant of Fortitude |
| talent | Matter Weaving |
| talent | Energy Decomposition |
| talent | Disintegration |
| talent | Gravity Locus |
| beneficial effect | The target is moving is 105% faster. 3 Celerity |
Quests
You successfully escorted the lone alchemist to the recall portal on level 4 of Infinite Dungeon. Escort: lone alchemist (level 4 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the lost sun paladin to the recall portal on level 9 of Infinite Dungeon. Escort: lost sun paladin (level 9 of Infinite Dungeon)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 19 of Infinite Dungeon. Escort: lost warrior (level 19 of Infinite Dungeon)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 10 of Infinite Dungeon. Escort: repented thief (level 10 of Infinite Dungeon)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 15 of Infinite Dungeon. Escort: repented thief (level 15 of Infinite Dungeon)As a reward you improved talent Charm Mastery (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Infinite Dungeon. Escort: temporal explorer (level 8 of Infinite Dungeon)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 14 of Infinite Dungeon. Escort: worried loremaster (level 14 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 5 of Infinite Dungeon. Escort: worried loremaster (level 5 of Infinite Dungeon)As a reward you improved Magic by +2. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +38% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." Press to compare |
| Light source | dwarven lantern 'Nimbus's kiss' dwarven lantern 'Nimbus's kiss'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +30 (+8 eff.) Changes resistances: +21% blight / +15% fire / +21% light / +12% temporal Changes resistances penetration: +33% lightning / +25% acid Physical save: +52 (+11 eff.) Spell save: +40 (+8 eff.) Mental save: +51 (+10 eff.) Blindness immunity: +35% Maximum life: +80.00 Mindpower: +12 (+3 eff.) Mental crit. chance: +11% Light radius: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| On head | The Black Crown (0 def, 15 armour) The Black Crown (0 def, 15 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Armour: +15 Fatigue: +5% Changes stats: +10 Wil / +10 Con Changes resistances: +20% darkness / +20% blight Talent masteries: +0.20 Corruption / Demonic pact +0.20 Corruption / Demon seeds Physical save: +15 (+3 eff.) Spell save: +15 (+3 eff.) Mental save: +15 (+3 eff.) Shadow Power: +5 Increases all saves by your Shadow Power. "For the demon who has everything." Press to compare |
| Tool | Charsage [power 18] (9 cooldown) Charsage [power 18] (9 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +2 Wil / +3 Mag Changes resistances: +15% fire Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +15.00 Spellpower: +4 (+1 eff.) It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 18), putting all charms on cooldown for 9 turns. When used: 100% chance to regenerate 14 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
| On fingers | voratun ring 'Dairador' voratun ring 'Dairador'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +18 (+6 eff.) Fatigue: -16% Damage when hit (Melee): 26 physical Changes stats: +6 Str / +6 Dex / +7 Con Changes resistances: +15% blight / +9% physical / +15% nature / +40% acid Changes damage: +20% acid Reduces incoming crit damage: 20.00% Mental save: +15 (+3 eff.) Poison immunity: +30% Disease immunity: +30% Disarm immunity: +44% Confusion immunity: +50% Pinning immunity: +50% Stun/Freeze immunity: +50% Knockback immunity: +48% Life regen: +4.80 Maximum life: +48.00 Spellpower: +12 (+2 eff.) Rings can have magical properties. Press to compare |
| On fingers | voratun ring 'Skypall' voratun ring 'Skypall'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 26 blight Changes stats: +30 Mag / +37 Wil / +8 Cun Changes damage: +24% lightning / +18% light / +27% arcane Maximum encumbrance: +34 Spellpower: +75 (+12 eff.) Spell crit. chance: +6% Rings can have magical properties. Press to compare |
| Around waist | drakeskin leather belt 'Tainthash' drakeskin leather belt 'Tainthash'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 12 acid / 8 nature / 8 blight Changes stats: +6 Str / +19 Dex / +7 Wil / +18 Cun / +9 Lck Changes resistances penetration: +10% acid / +10% blight Changes damage: +6% blight Critical mult.: +15.00% Trap disarming bonus: +30 Stealth bonus: +15 Physical save: +20 (+4 eff.) Spell save: +20 (+4 eff.) Mental save: +20 (+4 eff.) Mana when firing critical spell: +4.00 Spellpower: +8 (+1 eff.) Mental crit. chance: +15% Infravision radius: +5 Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% A belt that goes around your waist. Press to compare |
| In main hand | Rod of Sarrilon (136% power, 4 apr, physical element) Rod of Sarrilon (136% power, 4 apr, physical element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 150% Mag Damage type: Temporal Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+7 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. Press to compare |
| On hands | Fist of the Destroyer (8 def, 0 armour) Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Increases all damage by 4% of current vim Current Bonus: 20% It can be used to activate talent Darkfire (costing 11 power out of 12/12) : Effective talent level: 6.0 Power cost: 11 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 160.59 fire damage and 160.59 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. Press to compare |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+2 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+4 eff.) It can be used to activate talent Temporal Reprieve (costing 45 power out of 50/50) : Effective talent level: 1.3 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 2 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. Press to compare |
| Cloak | Threads of Fate (10 def, 0 armour) Threads of Fate (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Changes stats: +6 Mag / +6 Wil / +10 Lck Changes resistances: +20% temporal Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Spell / Divination +0.10 Chronomancy / Chronomancy Physical save: +20 (+4 eff.) Spell save: +20 (+4 eff.) Mental save: +20 (+4 eff.) Confusion immunity: +40% Spellpower: +8 (+1 eff.) It can be used to activate talent See the Threads (costing 45 power out of 50/50) : Effective talent level: 1.4 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 5 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. Press to compare |
| Around neck | The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +15 (+2 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." Press to compare |
Inventory
3 Ancient Tome titled 'Gems and their uses' 3 Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 890 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Dark Codex: 'Rex Necrotrus' Dark Codex: 'Rex Necrotrus'Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 890 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
Pendant of the Sun and Moons Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. It can be used to activate talent Circle of Sanctity (costing 27 power out of 60/60) : Effective talent level: 3.0 Power cost: 27 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. Press to compare |
Frost Lord's Chain Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. Press to compare |
restful voratun amulet of the eclipse restful voratun amulet of the eclipsePowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage (Melee): 15 light / 14 darkness Effects when hit in melee: * 15% chance to inflict damage reduction * 14% chance to blind Changes damage: +13% light / +15% darkness Life regen: +4.50 Amulets can have magical properties. Press to compare |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. Press to compare |
Tempestwinnow TempestwinnowPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 acid / 4 lightning Changes stats: +6 Mag / +12 Wil / +5 Cun / +3 Con Changes resistances: +6% lightning Changes damage: +12% acid Spell save: +15 (+3 eff.) Maximum stamina: +15.00 Spellpower: +11 (+2 eff.) Mindpower: +10 (+2 eff.) Rings can have magical properties. Press to compare |
painweaver's gold ring of life painweaver's gold ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +13 (+4 eff.) Changes damage: +6% all Life regen: +1.20 Maximum life: +68.00 Spellpower: +14 (+2 eff.) Mindpower: +14 (+4 eff.) Healing mod.: +22% Rings can have magical properties. Press to compare |
Exiler ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to inflict 453.55 temporal damage (based on Spellpower and Paradox, if any) on summons, removing any that survive from time, in a radius 2 ball out to range 5, costing 29 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. Press to compare |
solipsist's voratun ring of pilfering solipsist's voratun ring of pilferingCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+8 eff.) Armour penetration: +15 Defense: +17 (+4 eff.) Changes stats: +8 Cun / +8 Wil Mindpower: +14 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.0 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
Telos's Staff (Top Half) (143% power, 0 apr, temporal element) Telos's Staff (Top Half) (143% power, 0 apr, temporal element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Power: 144% Range: 1.2x Uses stat: 100% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% temporal Talent granted: +1 Command Staff Mental save: +8 (+2 eff.) Spellpower: +30 (+5 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. Press to compare |
Flashoblivion (2 def, 0 armour) Flashoblivion (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 12 lightning Changes resistances: +12% mind / +12% darkness Changes resistances penetration: +10% lightning Changes damage: +5% all Physical save: +12 (+3 eff.) Spell save: +29 (+6 eff.) Mental save: +23 (+5 eff.) Spellpower: +15 (+2 eff.) Spell crit. chance: +3% The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Cloak of Past Lives (Corpses) Cloak of Past Lives (Corpses)Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Physical power: +27 (+9 eff.) Spellpower: +27 (+4 eff.) Mindpower: +27 (+7 eff.) A black cloak that seems to twist and contort on its own. Press to compare |
cashmere cloak 'Sunworth' (2 def, 0 armour) cashmere cloak 'Sunworth' (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +3 Str / +3 Con Changes resistances: +9% temporal / +3% darkness / +12% blight / +3% cold / +12% nature Changes damage: +3% light Physical save: +7 (+2 eff.) Life regen: +1.40 Maximum life: +91.00 Healing mod.: +14% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Splendourbore (0 def, 5 armour) Splendourbore (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes stats: +6 Mag / +6 Wil Changes resistances: +24% light / +6% fire Changes resistances penetration: +15% temporal Changes damage: +6% light / +6% arcane Mana each turn: +0.60 Maximum mana: +35.00 Spell crit. chance: +5% Light radius: +2 A pair of boots made of leather. Press to compare |
psion's elven-silk wizard hat of madness (3 def, 0 armour) psion's elven-silk wizard hat of madness (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +10 Cun / +10 Wil Changes resistances: +20% mind Changes damage: +19% mind Physical save: +15 (+3 eff.) Mental save: +50 (+10 eff.) Confusion immunity: -20% Fear immunity: -20% Maximum psi: +39.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +13% It can be used to activate talent Hateful Whisper, placing all other charms into a 14 cooldown : Effective talent level: 3.0 Power cost: 14 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 215 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.4. Every victim of the whisper has a 26% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... Press to compare |
Galewinter (3 def, 0 armour) Galewinter (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +2 (+1 eff.) Defense: +3 (+1 eff.) Fatigue: -4% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 temporal Changes stats: +1 Str / +2 Con Changes resistances penetration: +5% temporal Reduces incoming crit damage: 10.00% Stamina each turn: +0.80 Equilibrium when hit: +2.50 Psi when hit: +2.70 Hate when hit: +2.90 Healing mod.: +20% A pointy cloth hat, very wizardly... Press to compare |
24 bloodstone 24 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 fire opal 25 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
31 diamond 31 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
30 moonstone 30 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
29 pearl 29 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Runed Skull Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Dull red runes are etched all over this blackened skull. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 It can be used to map surroundings within range 20, costing 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 89 power out of 100/100. The very essence of bearness! Press to compare |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood Chalice Honeywood ChaliceInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+2 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. Press to compare |
arcane elven-wood wand of trap destruction [power 75] (14 cooldown) arcane elven-wood wand of trap destruction [power 75] (14 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 4 It can be used to disarm traps (75 disarm power, Magic) along a range 5 line, putting all charms on cooldown for 14 turns. When used: 100% chance to regenerate 9 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
Best album ever!
Removed 89 beneficial effects from enemies via Disintegration.By Thwip the Skeleton Paradox Mage level 28
39th Dusk 122nd year of Ascendancy at 21:15 see stats
Bringer of Doom
Killed a Bringer of Doom.By Thwip the Skeleton Paradox Mage level 23
26th Dusk 122nd year of Ascendancy at 03:10 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Thwip the Skeleton Paradox Mage level 61
63rd Haze 122nd year of Ascendancy at 11:34 see stats
Demonic Invasion
Stopped a demonic invasion by closing their portal.By Thwip the Skeleton Paradox Mage level 26
35th Dusk 122nd year of Ascendancy at 04:51 see stats
Earth Master
Killed Harkor'Zun and unlocked Stone magic.By Thwip the Skeleton Paradox Mage level 42
4th Haze 122nd year of Ascendancy at 17:15 see stats
Exterminator
Killed 1000 creatures.By Thwip the Skeleton Paradox Mage level 18
13rd Dusk 122nd year of Ascendancy at 13:53 see stats
Fear me not!
Survived the Fearscape!By Thwip the Skeleton Paradox Mage level 48
27th Haze 122nd year of Ascendancy at 05:19 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Thwip the Skeleton Paradox Mage level 13
8th Flare 122nd year of Ascendancy at 02:58 see stats
Infinite x100
Got to level 100 of the infinite dungeon.By Thwip the Skeleton Paradox Mage level 74
7th Allure 123rd year of Ascendancy at 22:23 see stats
Infinite x20
Got to level 20 of the infinite dungeon.By Thwip the Skeleton Paradox Mage level 23
28th Dusk 122nd year of Ascendancy at 09:48 see stats
Infinite x30
Got to level 30 of the infinite dungeon.By Thwip the Skeleton Paradox Mage level 32
52nd Dusk 122nd year of Ascendancy at 22:46 see stats
Infinite x40
Got to level 40 of the infinite dungeon.By Thwip the Skeleton Paradox Mage level 39
74th Dusk 122nd year of Ascendancy at 16:28 see stats
Infinite x50
Got to level 50 of the infinite dungeon.By Thwip the Skeleton Paradox Mage level 45
14th Haze 122nd year of Ascendancy at 19:41 see stats
Infinite x60
Got to level 60 of the infinite dungeon.By Thwip the Skeleton Paradox Mage level 50
31st Haze 122nd year of Ascendancy at 10:50 see stats
Infinite x70
Got to level 70 of the infinite dungeon.By Thwip the Skeleton Paradox Mage level 56
49th Haze 122nd year of Ascendancy at 13:36 see stats
Infinite x80
Got to level 80 of the infinite dungeon.By Thwip the Skeleton Paradox Mage level 63
70th Haze 122nd year of Ascendancy at 15:38 see stats
Infinite x90
Got to level 90 of the infinite dungeon.By Thwip the Skeleton Paradox Mage level 68
6th Decay 122nd year of Ascendancy at 12:01 see stats
Invasion from the Depths
Stopped a naga invasion by closing their portal.By Thwip the Skeleton Paradox Mage level 32
53rd Dusk 122nd year of Ascendancy at 19:17 see stats
Level 10
Got a character to level 10.By Thwip the Skeleton Paradox Mage level 10
3rd Summertide 122nd year of Ascendancy at 06:09 see stats
Level 20
Got a character to level 20.By Thwip the Skeleton Paradox Mage level 20
17th Dusk 122nd year of Ascendancy at 21:36 see stats
Level 30
Got a character to level 30.By Thwip the Skeleton Paradox Mage level 30
45th Dusk 122nd year of Ascendancy at 07:32 see stats
Level 40
Got a character to level 40.By Thwip the Skeleton Paradox Mage level 40
76th Dusk 122nd year of Ascendancy at 04:43 see stats
Level 50
Got a character to level 50.By Thwip the Skeleton Paradox Mage level 50
30th Haze 122nd year of Ascendancy at 18:00 see stats
Pest Control
Killed 1000 reproducing vermin.By Thwip the Skeleton Paradox Mage level 72
2nd Allure 123rd year of Ascendancy at 17:32 see stats
Size is everything
Did over 1500 damage in one attack.By Thwip the Skeleton Paradox Mage level 65
79th Haze 122nd year of Ascendancy at 04:36 see stats
Size matters
Did over 600 damage in one attack.By Thwip the Skeleton Paradox Mage level 28
41st Dusk 122nd year of Ascendancy at 05:11 see stats
That was close
Killed your target while having only 1 life left.By Thwip the Skeleton Paradox Mage level 38
72nd Dusk 122nd year of Ascendancy at 21:15 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Thwip the Skeleton Paradox Mage level 14
3rd Dusk 122nd year of Ascendancy at 22:02 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Thwip the Skeleton Paradox Mage level 28
40th Dusk 122nd year of Ascendancy at 16:04 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Thwip the Skeleton Paradox Mage level 18
12nd Dusk 122nd year of Ascendancy at 15:42 see stats
Log
Ran for 68 turns (stop reason: at exit).
You gain 0.03 gold from the transmogrification of 60 alchemist agate.
You gain 16.00 gold from the transmogrification of jade.
You gain 12.00 gold from the transmogrification of onyx.
You gain 4.00 gold from the transmogrification of zircon.
You gain 4.00 gold from the transmogrification of ametrine.
You gain 15.32 gold from the transmogrification of werebeast's drakeskin leather cap of fortune (0 def, 5 armour).
You gain 3.67 gold from the transmogrification of impenetrable stralite plate armour of natural resilience (7 def, 30 armour).
You gain 4.53 gold from the transmogrification of tempestuous cured leather armour of cold resistance (13 def, 4 armour).
You gain 20.54 gold from the transmogrification of stralite shield 'Pyrefoe' (10 def, 2 armour, 134.5 block).
You gain 5.12 gold from the transmogrification of wintry steel shield of fire resistance (+14%) (6 def, 2 armour, 39.5 block).
You gain 4.89 gold from the transmogrification of hateful pouch of dwarven-steel shots of daylight (15/15, 133% power, 3 apr).
You gain 3.58 gold from the transmogrification of cured leather sling of true flight.
You gain 10.65 gold from the transmogrification of harmonious living mindstar of venom (112% power, 40 apr, nature damage).
You gain 25.00 gold from the transmogrification of Mirehunger the living mindstar (111% power, 40 apr, mind damage).
You gain 25.00 gold from the transmogrification of pulsing mindstar 'Shinewoe' (105% power, 32 apr, mind damage).
You gain 5.77 gold from the transmogrification of inquisitor's steel mace of the leech (111% power, 3 apr).
You gain 4.80 gold from the transmogrification of voratun greatsword of nature (177% power, 4 apr).
You gain 22.79 gold from the transmogrification of Glimmertrail the dwarven-steel greatmaul (149% power, 2 apr).
You gain 0.65 gold from the transmogrification of teleportation rune (range 103).
You gain 9.97 gold from the transmogrification of heroism infusion (+8 for 12 turns, die at -677).
You gain 2.54 gold from the transmogrification of regeneration infusion of the wizard (heal 1082 over 5 turns).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Thwip deactivates Gravity Locus.
Thwip deactivates Reality Smearing.
Thwip deactivates Disintegration.
Thwip deactivates Chant of Fortitude.
Thwip deactivates Matter Weaving.
Thwip deactivates Energy Decomposition.
