Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Items Vault 1.1.2Donators/Buyers bonus! Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. ZOmnibus Addon Pack 1.1.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Trolls 1.1.3Adds Trolls as a player race(two subraces), reworks NPCs a bit. |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Moltep |
| Class | Adventurer |
| Level / Exp | 40 / 88% |
| Size | big |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 20 (base 12) |
| Dexterity | 15 (base 12) |
| Constitution | 19 (base 13) |
| Magic | 66 (base 60) |
| Willpower | 71 (base 60) |
| Cunning | 44 (base 35) |
Resources
| Life | 1118/1118 |
| Mana | 476/476 |
| Psi | 161/161 |
| Equilibrium | 25 |
| Healing Factor | 1.1 |
| Regeneration | 101.75 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 44 |
| Accuracy | 21 |
| Crit Chance | 38% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 59.333333333333 |
| Crit Chance | 25% |
| Speed | 1 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 42.433333333333 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +14% |
| Physical | -1% |
| Cold | +53% |
| Lightning | +48% |
| Light | -4% |
| Temporal | -5% |
| Darkness | -14% |
| Arcane | +49% |
| Fire | +109% |
| Nature | +17% |
Offense: Damage Penetration
| Fire | +50% |
| Temporal | +9% |
Defense: Base
| Armour (hardiness) | 15 (30%) |
| Defense | 25.875 |
| Ranged Defense | 26.875 |
| Fatigue | 0 |
| Physical Save | 36.329301417136 |
| Spell Save | 40.983333333333 |
| Mental Save | 38.625 |
Defense: Resistances
| Darkness | + 21%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 7%( 70%) |
| Fire | -25%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 62% |
| Confusion Resistance | 30% |
| Fear Resistance | 22% |
| Poison Resistance | 50% |
| Blind Resistance | 78% |
| Silence Resistance | 20% |
| Bleed Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 42% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 425 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 360 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 750% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Spell / Arcane | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Spell / Meta | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Fire | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Spell / Air | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Ooze | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Race / Troll | 1.10 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Burning Wake |
| talent | Wild Growth |
| talent | Mitosis |
| talent | Spellcraft |
| talent | Quicken Spells |
| talent | Wildfire |
| talent | Beyond the Flesh |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | A flow of life spins around the target, regenerating 72.00 life per turn. Regeneration |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| Psionic focus | reshaped magelord's elven-wood magestaff of greater warding (47-56.4 power, 5 apr, fire damage) reshaped magelord's elven-wood magestaff of greater warding (47-56.4 power, 5 apr, fire damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 47.0 - 56.4 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +13 Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Armour: +8 Defense: +8 Damage when the wearer hits(melee): 18 arcane Maximum wards: +3 fire Changes damage: -13% blight / +47% fire Talents granted: +3 Ward +1 Command Staff Maximum mana: +77.00 Spellpower: +19 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | aegis cashmere wizard hat of madness (2 def, 0 armour) aegis cashmere wizard hat of madness (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun / +3 Wil Talent mastery: +0.21 Spell / Aegis Mental save: +17 Confusion immunity: -20% Fear immunity: -20% Life regen: +2.90 Maximum life: +32.00 Mental crit. chance: +5% It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 5.0 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 101 mind damage and feed you 2 hate. For the first 2 turns, the whisper will travel from the original victim to a new one within a range of 2.0. Every victim of the whisper has a 21% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
| On feet | reshaped[1,0%] traveler's pair of rough leather boots of uncanny dodging (4 def, 2 armour) reshaped[1,0%] traveler's pair of rough leather boots of uncanny dodging (4 def, 2 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +2 Fatigue: -4% Maximum encumbrance: +20 Physical save: +6 A pair of boots made of leather. |
| Tool | Lightbringer's Rod Lightbringer's RodPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when the wearer is hit: 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 Light radius: +2 It can be used to summon a shining orb, costing 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
| On fingers | copper ring of arcana(+0.10/turn) copper ring of arcana(+0.10/turn)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Silence immunity: +20% Mana each turn: +0.10 Rings can have magical properties. |
| On fingers | rogue's steel ring of perseverance rogue's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 Changes stats: +3 Cun Stun/Freeze immunity: +20% Life regen: +1.00 Rings can have magical properties. |
| Around neck | starlit stralite amulet of willpower (+4) starlit stralite amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +10% darkness / +14% light Blindness immunity: +28% Amulets can have magical properties. |
| In main hand | reshaped greater elven-wood magestaff (39-46.8 power, 5 apr, fire damage) reshaped greater elven-wood magestaff (39-46.8 power, 5 apr, fire damage)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 39.0 - 46.8 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Accuracy: +14 Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: -14% physical / +39% arcane / +39% fire / +39% cold / +39% lightning / -14% light / -14% darkness / -14% temporal Talent granted: +1 Command Staff Spellpower: +18 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
| On hands | reshaped[1,0%] hardened leather gloves (0 def, 3 armour) reshaped[1,0%] hardened leather gloves (0 def, 3 armour)1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Fatigue: +0% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Around waist | balancing drakeskin leather belt of magery balancing drakeskin leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Changes stats: +5 Dex / +5 Mag / +4 Wil / +5 Cun Spell crit. chance: +6% Mental crit. chance: +13% A belt that goes around your waist. |
| Cloak | reshaped[1,0%] enveloping linen cloak of battle (7 def, 1 armour) reshaped[1,0%] enveloping linen cloak of battle (7 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Physical power: +2 Armour: +1 Defense: +7 Fatigue: -3% Physical save: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | reshaped[1,0%] ancient silk robe of power (3 def, 1 armour) reshaped[1,0%] ancient silk robe of power (3 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Armour: +1 Defense: +3 Fatigue: +0% Changes stats: +3 Mag Changes resistances: +7% temporal Changes resistances penetration: +9% temporal Changes damage: +13% physical / +10% arcane / +13% fire / +14% cold / +9% lightning / +14% acid / +17% nature / +13% blight / +9% temporal Spellpower: +15 Reduces paradox failures(equivalent to willpower): +18 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion (heal 261) healing infusion (heal 261)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 261 life. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+8 for 9 turns, die at -393) heroism infusion (+8 for 9 turns, die at -393)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 8 for 9 turns. Also while Heroism is active, you will only die when reaching -393 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (615% speed; 6 turns) movement infusion of the titan (615% speed; 6 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 615% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
controlled phase door rune (range 8) controlled phase door rune (range 8)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 8. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
rogue's stralite ring of clarity rogue's stralite ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Defense: +10 Changes stats: +5 Cun Mental save: +9 Confusion immunity: +24% Rings can have magical properties. |
flaming iron battleaxe of evisceration (9-13.5 power, 1 apr) flaming iron battleaxe of evisceration (9-13.5 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 9.0 - 13.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Special effect when this weapon crits: wounds the target Burst (radius 1) on hit: +10 fire When wielded/worn: Physical crit. chance: +9.0% Physical power: +9 Massive two-handed battleaxes. |
thunderous voratun battleaxe of the leech (58-87 power, 4 apr) thunderous voratun battleaxe of the leech (58-87 power, 4 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 58.0 - 87.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Special effect when this weapon hits: leeches stamina from the target Damage when this weapon hits: +14 nature slow Damage conversion: 60% lightning When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +5 Wil / +4 Cun / +4 Con Damage when the wearer is hit: 15 nature slow Changes resistances penetration: +18% lightning Massive two-handed battleaxes. |
resonating living mindstar of sand (17.5-19.25 power, 40 apr, nature damage) resonating living mindstar of sand (17.5-19.25 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when the wearer is hit: 7 physical Changes resistances: +10% mind / +5% physical Changes resistances penetration: +7% mind / +4% physical Changes damage: +7% mind / +9% physical Psi when hit: +1.60 Mindpower: +5 Mental crit. chance: +5% Damage Resonance (when hit): +20% It can be used to completes a psionic powered mindstar set, placing all other charms into a 20 cooldown. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
reshaped[1,0%] reinforced hardened leather belt of resilience reshaped[1,0%] reinforced hardened leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Armour: +9 Defense: +9 Fatigue: +0% Physical save: +11 Maximum life: +30.00 A belt that goes around your waist. |
spiked stralite plate armour of implacability (7 def, 21 armour) spiked stralite plate armour of implacability (7 def, 21 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +21 Defense: +7 Fatigue: +18% Damage when the wearer is hit: 13 physical Physical save: +13 A suit of armour made of metal plates. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
supercharged iron torque of psychoportation [power 25] (42 cooldown) supercharged iron torque of psychoportation [power 25] (42 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to teleport randomly (rad 25), placing all other charms into a 42 cooldown. Torques are made by powerful psionics to store psionic powers. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20
Got to wave 20 in the arena.By Besty the Moltep Adventurer level 22
76th Pyre 122nd year of Ascendancy at 09:28 see stats
Arena Battler 50
Got to wave 50 in the arena.By Besty the Moltep Adventurer level 36
79th Pyre 122nd year of Ascendancy at 12:58 see stats
Level 10
Got a character to level 10.By Besty the Moltep Adventurer level 10
75th Pyre 122nd year of Ascendancy at 04:03 see stats
Level 20
Got a character to level 20.By Besty the Moltep Adventurer level 20
76th Pyre 122nd year of Ascendancy at 07:11 see stats
Level 30
Got a character to level 30.By Besty the Moltep Adventurer level 30
77th Pyre 122nd year of Ascendancy at 22:31 see stats
Level 40
Got a character to level 40.By Besty the Moltep Adventurer level 40
1st Mirth 122nd year of Ascendancy at 12:03 see stats
Master of Arena
Became the new master of the arena in 60-wave mode.By Besty the Moltep Adventurer level 40
1st Mirth 122nd year of Ascendancy at 14:58 see stats
Size matters
Did over 600 damage in one attack.By Besty the Moltep Adventurer level 31
78th Pyre 122nd year of Ascendancy at 10:13 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By Besty the Moltep Adventurer level 34
79th Pyre 122nd year of Ascendancy at 04:20 see stats
Log
Besty starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Besty stops regenerating health quickly.
Besty uses Infusion: Regeneration.
Besty starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Besty stops regenerating health quickly.
Besty uses Infusion: Regeneration.
Besty starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Besty stops regenerating health quickly.
Besty uses Infusion: Regeneration.
Besty starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Rested for 338 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Besty stops regenerating health quickly.
Besty uses Infusion: Regeneration.
Besty starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Besty stops regenerating health quickly.
Besty uses Infusion: Regeneration.
Besty starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
