Jil the level 19 Moltep Alchemist by milo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignInfinite
ModeNormal Adventure
SexFemale
RaceMoltep
ClassAlchemist
Level / Exp19 / 77%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity14 (base 10)
Constitution31 (base 13)
Magic45 (base 47)
Willpower28 (base 11)
Cunning46 (base 35)

Resources

Life578/578
Mana306/306
Equilibrium0
Positive0/104
Healing Factor1.51
Regeneration30.955

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight10
Lite4
Infravision1

Offense: Mainhand

Damage51
Accuracy8
Crit Chance13%
APR3
Speed1.00

Offense: Spell

Spellpower37.5
Crit Chance13%
Speed1

Offense: Mind

Mindpower31
Crit Chance13%
Speed1

Offense: Damage Bonus

Acid+29%
Light+15%
Blight+15%
Darkness+15%
Fire+15%
All0%

Defense: Base

Armour (hardiness)11 (30%)
Defense5.4
Ranged Defense5.4
Fatigue3
Physical Save40.719534278091
Spell Save22.775
Mental Save36.45

Defense: Resistances

Darkness+ 3%( 70%)
Lightning+ 15%( 70%)
Acid+ 55%( 70%)
Nature+ 30%( 70%)
Blight+ 19%( 70%)
Fire-10%( 70%)
Cold+ 60%( 70%)
All 0%( 70%)

Defense: Immunities

Pinning Resistance20%
Disarm Resistance21%
Fear Resistance42%
Stun Resistance42%
Instadeath Resistance100%
Knockback Resistance62%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
5/5
5/5
0/5
Spell / Infusion1.30
5/5
5/5
0/5
0/5
Spell / Golemancy1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Troll1.10
1/5
5/5
0/5
0/5
Celestial / Light0.80
1/5
1/5
1/5
0/5
Spell / Staff combat1.30
2/5
4/5
0/5
0/5
Spell / Stone alchemy1.30
3/5
0/5
0/5
0/5

Effects

talent
beneficial effect
detrimental effect

Quests

done
done
active
done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 Got a character to level 10.
By Jil the Moltep Alchemist level 10
6th Mirth 122nd year of Ascendancy at 00:11
see stats
Size matters Did over 600 damage in one attack.
By Jil the Moltep Alchemist level 16
8th Flare 122nd year of Ascendancy at 20:56
see stats

Log

You gain 2.50 gold from the transmogrification of phase door rune of the sneak (range 9; power 33; dur 4).
You gain 2.35 gold from the transmogrification of
phase door rune of the duelist (range 6; power 23; dur 3).
You gain 1.85 gold from the transmogrification of
phase door rune (range 8; power 19; dur 4).
You gain 2.00 gold from the transmogrification of
phase door rune (range 10; power 20; dur 3).
You gain 1.75 gold from the transmogrification of
phase door rune (range 5; power 20; dur 6).
You gain 1.60 gold from the transmogrification of
phase door rune (range 5; power 17; dur 4).
You gain 1.65 gold from the transmogrification of
phase door rune (range 8; power 15; dur 4).
You gain 2.30 gold from the transmogrification of
phase door rune (range 6; power 30; dur 5).
You gain 1.10 gold from the transmogrification of
manasurge rune of the wizard (880% regen over 10 turns; 44 instant mana).
You gain 1.77 gold from the transmogrification of
insidious poison infusion (17 nature damage, 30% healing reduction).
You gain 1.81 gold from the transmogrification of
insidious poison infusion (20 nature damage, 20% healing reduction).
You gain 2.18 gold from the transmogrification of
insidious poison infusion (26 nature damage, 49% healing reduction).
You gain 1.75 gold from the transmogrification of
insidious poison infusion (16 nature damage, 37% healing reduction).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (resist 24%; cure mental).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (resist 13%; cure physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 11%; cure mental).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 13%; cure magical).
You gain 0.64 gold from the transmogrification of
sun infusion (rad 6; power 22; turns 3; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 21; turns 5; dispells darkness).
You gain 0.63 gold from the transmogrification of
sun infusion (rad 5; power 22; turns 5; dispells darkness).
You gain 0.93 gold from the transmogrification of
regeneration infusion (heal 144 over 5 turns).
You gain 1.13 gold from the transmogrification of
regeneration infusion (heal 213 over 5 turns).
You gain 1.11 gold from the transmogrification of
healing infusion of the wizard (heal 161).
You gain 1.33 gold from the transmogrification of
healing infusion of the titan (heal 195).
You gain 0.77 gold from the transmogrification of
healing infusion (heal 91).
You gain 0.87 gold from the transmogrification of
healing infusion (heal 124).
You gain 1.04 gold from the transmogrification of
healing infusion (heal 180).
You gain 0.78 gold from the transmogrification of
healing infusion (heal 96).
Accepted quest ''! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.