Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.3 |
Addons | Multi-Class Challenge 1.4.2Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Spellsword 1.3.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Items Vault 1.3.0Donators/Buyers bonus! Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Remove Stat Requirements 1.4.1 Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Arcanum Class Pack 1.3.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Plenum Tooltip: Enhanced actor tooltip display for ToME v2.5 1.4.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Steamtech UI 1.1.4 Verdant Class Pack 1.3.3Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Adventurer |
Level / Exp | 29 / 80% |
Size | medium |
Lifes / Deaths | Killed by Polareda the sandworm at level 9 on the 14th Dusk 122nd year of Ascendancy at 03:40 / 24Killed by Salymira the sandworm at level 9 on the 14th Dusk 122nd year of Ascendancy at 04:01 Killed by Glorulratta the sandworm destroyer at level 9 on the 14th Dusk 122nd year of Ascendancy at 07:40 Killed by unknown at level 10 on the 14th Dusk 122nd year of Ascendancy at 15:05 Killed by Ivydhewyn the cutpurse at level 11 on the 20th Dusk 122nd year of Ascendancy at 00:05 Killed by shadow at level 15 on the 22nd Haze 122nd year of Ascendancy at 12:11 Killed by Aramina the dire wolf at level 17 on the 24th Haze 122nd year of Ascendancy at 00:26 Killed by Aramina the dire wolf at level 17 on the 24th Haze 122nd year of Ascendancy at 01:13 Killed by Yvothra the brown bear at level 17 on the 24th Haze 122nd year of Ascendancy at 02:49 Killed by Emelivena the elven elite warrior at level 20 on the 75th Haze 122nd year of Ascendancy at 06:54 Killed by Ivybrewyn the multi-hued drake at level 20 on the 75th Haze 122nd year of Ascendancy at 13:15 Killed by Guwe the multi-hued drake at level 21 on the 76th Haze 122nd year of Ascendancy at 15:02 Killed by Emelutira the elven blood mage at level 21 on the 76th Haze 122nd year of Ascendancy at 19:22 Killed by Elogama the elven blood mage at level 21 on the 76th Haze 122nd year of Ascendancy at 21:08 Killed by Xanylle the elven guard at level 21 on the 77th Haze 122nd year of Ascendancy at 05:20 Killed by Salygarin the elven mage at level 23 on the 79th Haze 122nd year of Ascendancy at 03:33 Killed by Emeloldakira the elven warrior at level 23 on the 79th Haze 122nd year of Ascendancy at 04:51 Killed by Emeleta the mean looking elven guard at level 23 on the 79th Haze 122nd year of Ascendancy at 06:28 Killed by Xanuth the mean looking elven guard at level 23 on the 79th Haze 122nd year of Ascendancy at 10:10 Killed by BIGZAM at level 23 on the 79th Haze 122nd year of Ascendancy at 11:28 Killed by Yvyda the grizzly bear at level 25 on the 2nd Wintertide 123rd year of Ascendancy at 20:51 Killed by Emelotha the large brown snake at level 25 on the 1st Allure 123rd year of Ascendancy at 05:06 Killed by Belith the large white snake at level 26 on the 2nd Allure 123rd year of Ascendancy at 02:33 Killed by Wrathroot at level 28 on the 4th Allure 123rd year of Ascendancy at 22:18 |
Primary Stats
Strength | 10 (base 12) |
Dexterity | 21 (base 12) |
Constitution | 19 (base 12) |
Magic | 71 (base 60) |
Willpower | 65 (base 52) |
Cunning | 64 (base 51) |
Resources
Life | 537/537 |
Mana | 376/376 |
Equilibrium | 20 |
Positive | 0/114 |
Healing Factor | 1.84 |
Regeneration | 3.22 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
See Stealth | 22 |
See Invisible | 29 |
Offense: Mainhand
Damage | 53 |
Accuracy | 31 |
Crit Chance | 33% |
APR | 12 |
Speed | 1.00 |
Offense: Spell
Spellpower | 57 |
Crit Chance | 59% |
Speed | 1 |
Cooldown Reduction | 26.666666666667 |
Offense: Mind
Mindpower | 43.7 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 11 (30%) |
Defense | 17.85 |
Ranged Defense | 19.85 |
Fatigue | 0 |
Physical Save | 30.575 |
Spell Save | 44.533333333333 |
Mental Save | 44.383333333333 |
Defense: Resistances
All | 0%( 75%) |
Defense: Immunities
Pinning Resistance | 42% |
Confusion Resistance | 48% |
Disarm Resistance | 45% |
Knockback Resistance | 44% |
Instadeath Resistance | 100% |
Blind Resistance | 28% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 523 damage for 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 20% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1050% for 10 turns and instantly restoring 52 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Constitution stat. |
Class Talents
Spell / Meta | 1.30 |
| 3/5 |
| 1/5 |
| 4/5 |
| 4/5 |
Wild-gift / Summoning (advanced) | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summon-commands | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Spell / Elemental fusion | 1.00 |
| 0/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 1/5 |
Spell / Air | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane elements | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Spell / Fire | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Wild-gift / Summoning (utility) | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Summoning (distance) | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Spell / Wildfire | 1.30 |
| 1/5 |
| 2/5 |
| 4/5 |
| 5/5 |
Spell / Water | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Celestial / Light | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Spell / Aegis | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 1/5 |
Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Master Summoner |
talent | Burning Wake |
talent | Chant of Fortress |
talent | Shielding |
talent | Quicken Spells |
talent | Arcane Shield |
talent | Wildfire |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the injured seer from death by Politira the venom drake hatchling. Escort: injured seer (level 1 of Old Forest) | failed |
You failed to protect the injured seer from death by Zubyriatha the large brown snake. Escort: injured seer (level 3 of Old Forest) | failed |
You failed to protect the lost anorithil from death by Wrathroot. Escort: lost anorithil (level 4 of Old Forest) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Scintillating Caves. Escort: lost sun paladin (level 2 of Scintillating Caves)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed warg claw. * You've found the needed giant spider spinneret. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Marus of Elvala needs your help making an elixir of mysticism, which can be used to permanently increase your magic and willpower by three. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed green worm. * You've found the needed vial of wight ectoplasm. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed red crystal shard. * You've found the needed ice ant stinger. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of rough leather boots of uncanny dodging (2 def, 1 armour) pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+2 eff.) Ranged Defense: +2 (+1 eff.) Fatigue: +1% A pair of boots made of leather. |
Light source | alchemist's lamp 'Gloreriawe' alchemist's lamp 'Gloreriawe'Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+4 eff.) Changes stats: +6 Wil Changes resistances: +9% darkness Critical mult.: +18.00% Mental save: +8 (+3 eff.) Blindness immunity: +28% Confusion immunity: +18% Maximum stamina: +15.00 Light radius: +8 See stealth: +22 See invisible: +23 Healing mod.: +15% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 30 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | hardened leather cap 'Chyhell' (0 def, 3 armour) hardened leather cap 'Chyhell' (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +1 Con Changes resistances: +6% temporal / +8% nature / +16% mind Reduces incoming crit damage: 15.00% Physical save: +14 (+7 eff.) Spell save: +3 (+1 eff.) Mental save: +13 (+4 eff.) Confusion immunity: +30% Maximum life: +60.00 See invisible: +6 Healing mod.: +18% A cap made of leather. |
Tool | Sparkwinter [power 115] (35 cooldown) Sparkwinter [power 115] (35 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Fatigue: -2% Effects on melee hit: * 15% chance to daze Damage when hit (Melee): 4 physical Only die when reaching: -20.00 life Maximum life: +10.00 It can be used to setup a psionic shield, reducing all lightning, blight, mind, and darkness damage by 115 for 7 turns, putting all charms on cooldown for 35 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | steel ring 'Zynarildir' steel ring 'Zynarildir'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +3 Cun / +3 Mag Changes resistances penetration: +5% temporal Disarm immunity: +45% Pinning immunity: +42% Knockback immunity: +44% Maximum life: +47.00 Spellpower: +7 (+2 eff.) Rings can have magical properties. |
On fingers | Ebonywrither the gold ring Ebonywrither the gold ringInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes resistances: +6% temporal / +54% fire / +6% nature / +3% darkness Changes damage: +27% fire Spell save: +3 (+1 eff.) Life regen: +0.80 Maximum life: +52.00 Healing mod.: +21% Rings can have magical properties. |
Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. |
In main hand | Staff of Destruction (20-24 power, 4 apr, fire element) Staff of Destruction (20-24 power, 4 apr, fire element)Requires: Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
On hands | Sootschism (0 def, 2 armour) Sootschism (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +8 Armour: +2 Damage (Melee): 8 temporal Damage (Ranged): 7 temporal Changes stats: +4 Dex / +3 Mag / +4 Cun Changes resistances: +5% temporal Changes damage: +6% acid / +4% temporal / +7% arcane / +6% darkness It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | Rhyharalen the Shadebender (2 def, 0 armour) Rhyharalen the Shadebender (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +1 Wil Changes resistances: +19% light Changes damage: +13% light / +9% blight Spell save: +20 (+7 eff.) Mana each turn: +0.20 Maximum mana: +49.00 Spellpower: +23 (+6 eff.) Spell crit. chance: +17% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Tempestsweep (2 def, 0 armour) Tempestsweep (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +21 (+9 eff.) Physical crit. chance: +1.0% Physical power: +1 (+1 eff.) Defense: +2 (+2 eff.) Fatigue: -10% Damage when hit (Melee): 16 lightning Changes resistances: +3% lightning Changes damage: +9% lightning Physical save: +5 (+3 eff.) Mental save: +7 (+2 eff.) Only die when reaching: -50.00 life Maximum life: +42.00 Maximum stamina: +18.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | Huruhell the stralite amulet Huruhell the stralite amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +5 Defense: +8 (+5 eff.) Fatigue: -7% Changes stats: +4 Dex / +3 Mag / +5 Cun / +6 Con Changes resistances: +5% arcane Changes resistances cap: +5% all Changes damage: +3% arcane Physical save: +12 (+6 eff.) Life regen: +0.70 Stamina each turn: +0.50 Mana each turn: +0.41 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +44.00 Movement speed: +10% Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. healing infusion (heal 59)healing infusion (heal 59) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 59 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion (21 nature damage, 44% healing reduction)insidious poison infusion (21 nature damage, 44% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 21.43 nature damage per turn for 7 turns, and reducing the target's healing received by 44%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the warrior (21 nature damage, 33% healing reduction)insidious poison infusion of the warrior (21 nature damage, 33% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 21 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 20.86 nature damage per turn for 7 turns, and reducing the target's healing received by 33%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. insidious poison infusion of the wizard (42 nature damage, 34% healing reduction)insidious poison infusion of the wizard (42 nature damage, 34% healing reduction) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 23 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 42.29 nature damage per turn for 7 turns, and reducing the target's healing received by 34%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the titan (528% speed; 6 turns)movement infusion of the titan (528% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 528% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion of the wizard (513% speed; 6 turns)movement infusion of the wizard (513% speed; 6 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 513% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 78 over 5 turns)regeneration infusion (heal 78 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 78 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion (heal 68 over 5 turns)regeneration infusion (heal 68 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 68 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the sneak (heal 278 over 5 turns)regeneration infusion of the sneak (heal 278 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 278 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. regeneration infusion of the titan (heal 259 over 5 turns)regeneration infusion of the titan (heal 259 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 259 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 354 over 5 turns) regeneration infusion of the wizard (heal 354 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 354 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the wizard (heal 334 over 5 turns) regeneration infusion of the wizard (heal 334 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 334 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the wizard (rad 5; power 55; turns 4; dispells darkness)sun infusion of the wizard (rad 5; power 55; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 28). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 55) for 4 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vine lasso infusion (4 turns, 20 physical damage)vine lasso infusion (4 turns, 20 physical damage) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 4 turns. The grab will also deal 20.00 physical damage per turn. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the psychic (resist 34%; cure physical)wild infusion of the psychic (resist 34%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the sneak (resist 20%; cure mental)wild infusion of the sneak (resist 20%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 7 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the titan (resist 23%; cure mental)wild infusion of the titan (resist 23%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the titan (resist 16%; cure mental, physical) wild infusion of the titan (resist 16%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 16% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 27%; cure mental, physical) wild infusion of the wizard (resist 27%; cure mental, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 27% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion of the wizard (resist 22%; cure physical)wild infusion of the wizard (resist 22%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 22% for 5 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the sneak (133 acid damage; dur 5; apply 53)acid wave rune of the sneak (133 acid damage; dur 5; apply 53) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 133.35 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 53. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heat beam rune of the duelist (312 fire damage)heat beam rune of the duelist (312 fire damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 312.12 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. magic missile rune of the psychic (257 arcane damage)magic missile rune of the psychic (257 arcane damage) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 11 Travel Speed: 600% of base Usage Speed: Spell (100% of a turn) Is: a spell Description: Fires a Magic Missile that does 257 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (1208% regen over 10 turns; 60 instant mana) manasurge rune of the psychic (1208% regen over 10 turns; 60 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1208% for 10 turns and instantly restoring 60 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 468 for 6 turns) shielding rune of the psychic (absorb 468 for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 468 damage for 6 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the psychic (absorb 444 for 5 turns) shielding rune of the psychic (absorb 444 for 5 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 444 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the psychic (range 144)teleportation rune of the psychic (range 144) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 144 with a minimum range of 15. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
This item will automatically be transmogrified when you leave the level. Betharin the stralite amuletBetharin the stralite amulet Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +5 (+2 eff.) Defense: +13 (+8 eff.) Damage when hit (Melee): 8 mind Changes stats: +7 Str / +12 Dex / +8 Wil / +12 Lck Changes resistances: +9% darkness / +3% lightning Changes damage: +6% mind Mental crit. chance: +3% Heals friendly targets nearby when you use a nature summon: +20 Reduce all damage from unseen attackers: 18% Amulets can have magical properties. |
Samutir SamutirInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 4 blight Changes stats: +2 Con Changes resistances: +11% lightning / +10% cold / +13% fire Changes resistances penetration: +5% arcane Changes damage: +6% blight Stun/Freeze immunity: +24% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. enraging steel amuletenraging steel amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +6 (+4 eff.) Changes damage: +7% physical Combat speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. stralite amulet 'Umbravengeance'stralite amulet 'Umbravengeance' Infused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Damage when hit (Melee): 12 darkness Changes stats: +5 Con / +10 Wil Changes resistances: +6% lightning / +3% fire Changes resistances penetration: +5% darkness Spell save: +12 (+4 eff.) Mental save: +12 (+4 eff.) Confusion immunity: +14% Mindpower: +7 (+2 eff.) Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. wanderer's copper amulet of cunning (+4)wanderer's copper amulet of cunning (+4) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +4 Dex / +6 Cun / +4 Con Life regen: +0.50 Stamina each turn: +0.40 Movement speed: +10% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. Blindminister the stralite ringBlindminister the stralite ring Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +10 (+5 eff.) Damage when hit (Melee): 4 darkness Changes stats: +7 Dex / +5 Wil / +8 Cun Changes resistances: +9% light / +3% fire Changes resistances penetration: +5% darkness Changes damage: +9% darkness Mental save: +10 (+3 eff.) Life regen: +1.70 Maximum life: +51.00 Healing mod.: +16% Rings can have magical properties. |
Corrosion CorrosionPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Damage (Melee): 5 acid Damage (Ranged): 5 acid Damage when hit (Melee): 5 acid Changes resistances: +10% acid Changes damage: +10% acid It can be used to activate talent Corrosive Vapour (costing 30 power out of 30/30) : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 8 Travel Speed: instantaneous Is: a spell Description: Corrosive fumes rise from the ground doing 17.41 acid damage in a radius of 3 each turn for 3 turns. The damage will increase with your Spellpower. This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
This item will automatically be transmogrified when you leave the level. gladiator's copper ring of arcana(+0.16/turn)gladiator's copper ring of arcana(+0.16/turn) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +7 (+4 eff.) Changes stats: +5 Str / +5 Con Silence immunity: +25% Mana each turn: +0.16 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. Salywen (63-94.5 power, 3 apr)Salywen (63-94.5 power, 3 apr) Requires: Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 63.0 - 94.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * Slows global speed by 13% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +16.0% Changes stats: +3 Cun / +1 Wil Critical mult.: +10.00% Psi when hit: +0.04 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite battleaxe (43-64.5 power, 3 apr)balanced stralite battleaxe (43-64.5 power, 3 apr) Requires: Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+6 eff.) Defense: +10 (+6 eff.) Disarm immunity: +28% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel battleaxe of amnesia (29.5-44.25 power, 2 apr)dwarven-steel battleaxe of amnesia (29.5-44.25 power, 2 apr) Requires: Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 29.5 - 44.3 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. thought-forged stralite battleaxe of projection (46.5-69.75 power, 3 apr)thought-forged stralite battleaxe of projection (46.5-69.75 power, 3 apr) Requires: Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 46.5 - 69.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 20% chance to cause random gloom Damage (Melee): +37 mind When wielded/worn: Changes stats: +5 Cun / +5 Wil It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. balanced stralite dagger of dampening (30-39 power, 9 apr)balanced stralite dagger of dampening (30-39 power, 9 apr) Requires: Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+4 eff.) Defense: +8 (+5 eff.) Changes resistances: +9% acid / +8% fire / +9% lightning / +9% cold Spell save: +8 (+3 eff.) Disarm immunity: +30% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel dagger (17.5-22.75 power, 7 apr)blazebringer's dwarven-steel dagger (17.5-22.75 power, 7 apr) Requires: Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 2) on crit: +8 fire When wielded/worn: Changes resistances penetration: +7% fire Global speed: +1% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. hateful stralite dagger of erosion (25.5-33.15 power, 9 apr)hateful stralite dagger of erosion (25.5-33.15 power, 9 apr) Requires: Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 25.5 - 33.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +12 temporal / +12 nature / +6 darkness Damage against: +8% Living Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger of massacre (27-35.1 power, 7 apr)insidious dwarven-steel dagger of massacre (27-35.1 power, 7 apr) Requires: Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +17 insidious poison Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. insidious stralite dagger of massacre (33.5-43.55 power, 9 apr)insidious stralite dagger of massacre (33.5-43.55 power, 9 apr) Requires: Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 33.5 - 43.6 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +24 insidious poison Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. quick stralite dagger (28.5-37.05 power, 9 apr)quick stralite dagger (28.5-37.05 power, 9 apr) Requires: Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 28.5 - 37.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 111% When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. slime-covered voratun dagger of projection (38.5-50.05 power, 9 apr)slime-covered voratun dagger of projection (38.5-50.05 power, 9 apr) Requires: Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Slows global speed by 9% Damage (Melee): +10 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger 'Lorydurath' (26.5-34.45 power, 9 apr)stralite dagger 'Lorydurath' (26.5-34.45 power, 9 apr) Requires: Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to daze Damage (Melee): +40 insidious poison When wielded/worn: Accuracy: +5 (+2 eff.) Changes stats: +7 Str / +4 Dex / +3 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +6% temporal / +6% cold / +6% darkness / +6% nature Changes resistances penetration: +6% lightning Changes damage: +8% physical Confusion immunity: +15% Stamina when hit: +2.00 Only die when reaching: -20.00 life Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of erosion (26.5-34.45 power, 9 apr)stralite dagger of erosion (26.5-34.45 power, 9 apr) Requires: Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.5 - 34.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +10 nature / +8 temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of erosion (30-39 power, 9 apr)stralite dagger of erosion (30-39 power, 9 apr) Requires: Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +9 nature / +4 temporal Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite dagger of ruin (26-33.8 power, 9 apr)stralite dagger of ruin (26-33.8 power, 9 apr) Requires: Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 26.0 - 33.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +5 Physical crit. chance: +8.0% Critical mult.: +11.00% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Gloomvice the stralite greatsword (51-81.6 power, 3 apr)Gloomvice the stralite greatsword (51-81.6 power, 3 apr) Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +12 lightning / +16 acid / +12 darkness / +17 light Burst (radius 1) on hit: +4 acid Damage against: +30% Undead When wielded/worn: Accuracy: +19 (+8 eff.) Changes stats: +7 Dex Changes resistances: +3% darkness Changes damage: +9% darkness Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Radhethel the Sunradiance (49.5-79.2 power, 3 apr)Radhethel the Sunradiance (49.5-79.2 power, 3 apr) Requires: Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 30% chance to cause random gloom On weapon crit: * cripple the target Damage (Melee): +27 mind / +4 light Burst (radius 2) on crit: +8 light When wielded/worn: Accuracy: +19 (+8 eff.) Physical crit. chance: +17.0% Effects on melee hit: * 15% chance to blind Changes stats: +2 Str / +7 Dex / +7 Wil / +6 Cun Grants telepathy: Demon/Minor Demon/Major Infravision radius: +2 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Ulydobers the stralite greatsword (59.5-95.2 power, 3 apr)Ulydobers the stralite greatsword (59.5-95.2 power, 3 apr) Requires: Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 59.5 - 95.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +44 insidious poison When wielded/worn: Changes stats: +3 Mag Changes resistances: +9% all Changes resistances penetration: +16% nature Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +40.00 Damage Shield penetration: +10% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatsword of projection (35-56 power, 2 apr)balanced dwarven-steel greatsword of projection (35-56 power, 2 apr) Requires: Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +13 mind When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +10 (+6 eff.) Disarm immunity: +35% It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatsword (47.5-76 power, 3 apr)balanced stralite greatsword (47.5-76 power, 3 apr) Requires: Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +16 (+7 eff.) Defense: +17 (+10 eff.) Disarm immunity: +48% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. balanced stralite greatsword (47-75.2 power, 3 apr)balanced stralite greatsword (47-75.2 power, 3 apr) Requires: Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +12 (+6 eff.) Defense: +13 (+8 eff.) Disarm immunity: +36% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. caustic stralite greatsword of erosion (47-75.2 power, 3 apr)caustic stralite greatsword of erosion (47-75.2 power, 3 apr) Requires: Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 28% chance to corrode armour Damage (Melee): +16 nature / +12 temporal When wielded/worn: Changes resistances penetration: +13% acid Life regen: +2.00 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial stralite greatsword of projection (48.5-77.6 power, 3 apr)glacial stralite greatsword of projection (48.5-77.6 power, 3 apr) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +7 mind Burst (radius 2) on crit: +13 ice When wielded/worn: Armour: +7 Changes resistances penetration: +9% cold It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. hateful stralite greatsword of projection (47-75.2 power, 3 apr)hateful stralite greatsword of projection (47-75.2 power, 3 apr) Requires: Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 mind / +17 darkness Damage against: +12% Living It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious stralite greatsword (50-80 power, 3 apr)insidious stralite greatsword (50-80 power, 3 apr) Requires: Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 50.0 - 80.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +31 insidious poison Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. insidious stralite greatsword of massacre (62.5-100 power, 3 apr)insidious stralite greatsword of massacre (62.5-100 power, 3 apr) Requires: Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 62.5 - 100.0 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +44 insidious poison Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of crippling (49.5-79.2 power, 3 apr)stralite greatsword of crippling (49.5-79.2 power, 3 apr) Requires: Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.5 - 79.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +13.0% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of nature (51.5-82.4 power, 3 apr)stralite greatsword of nature (51.5-82.4 power, 3 apr) Requires: Infused by nature 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes resistances: +7% all Changes resistances penetration: +13% nature Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword of projection (45.5-72.8 power, 3 apr)stralite greatsword of projection (45.5-72.8 power, 3 apr) Requires: Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +13 mind It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns. Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. mighty elven-wood longbowmighty elven-wood longbow Requires: - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +9 (+6 eff.) Changes stats: +6 Str Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty elven-wood longbow of dampeningmighty elven-wood longbow of dampening Requires: - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Physical power: +8 (+5 eff.) Changes stats: +4 Str Changes resistances: +11% acid / +8% fire / +11% lightning / +9% cold Spell save: +9 (+3 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. manaburning stralite longsword (35-49 power, 5 apr)manaburning stralite longsword (35-49 power, 5 apr) Requires: Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 35.0 - 49.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 11 arcane resource burn Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Daimiharaldil (28.5-39.9 power, 4 apr)Daimiharaldil (28.5-39.9 power, 4 apr) Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 111% On weapon hit: * 11% chance to inflict damage reduction * 20% chance to curse the target Burst (radius 1) on hit: +13 fire When wielded/worn: Accuracy: +9 (+4 eff.) Defense: +6 (+4 eff.) Ranged Defense: +6 (+3 eff.) Changes stats: +4 Dex Changes resistances penetration: +5% temporal Mental save: +20 (+7 eff.) Disarm immunity: +5% Stun/Freeze immunity: +10% Knockback immunity: +5% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. stralite mace 'Ce'Nygassra' (36-50.4 power, 5 apr)stralite mace 'Ce'Nygassra' (36-50.4 power, 5 apr) Requires: Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 4 Base power: 36.0 - 50.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +10 darkness Damage against: +11% Living When wielded/worn: Accuracy: +10 (+5 eff.) Defense: +9 (+6 eff.) Changes resistances penetration: +10% acid / +14% fire / +12% lightning / +12% cold Reduces incoming crit damage: 10.00% Disarm immunity: +27% Mental crit. chance: +6% Infravision radius: +3 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Murkqueen (12.5-13.75 power, 32 apr, nature damage)Murkqueen (12.5-13.75 power, 32 apr, nature damage) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. This harmonious mindstar will complement other natural mindstars. Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +4 nature When wielded/worn: Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature Changes resistances: +6% nature / +6% darkness Changes resistances penetration: +19% nature / +11% mind / +10% darkness Changes damage: +8% nature / +10% mind / +16% darkness Talent mastery: +0.20 Wild-gift / Harmony Spell save: +10 (+3 eff.) Equilibrium when hit: +1.20 Mindpower: +14 (+5 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Thermal Focus (14-15.4 power, 32 apr, fire damage)Thermal Focus (14-15.4 power, 32 apr, fire damage) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 14.0 - 15.4 Uses stats: 45% Wil, 25% Cun Damage type: Fire Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 50% cold When wielded/worn: Changes resistances: +20% fire / +20% cold Changes resistances penetration: +12% fire / +12% cold Changes damage: +20% fire / +20% cold Talent mastery: +0.20 Psionic / Thermal mastery Talent granted: +1 Psionic Maelstrom Spell save: +12 (+4 eff.) Psi each turn: +1.00 Mindpower: +16 (+5 eff.) Mental crit. chance: +8% Thermal energies are focussed in the core of this mindstar. |
This item will automatically be transmogrified when you leave the level. Xuvena the pulsing mindstar (13.5-14.85 power, 32 apr, nature damage)Xuvena the pulsing mindstar (13.5-14.85 power, 32 apr, nature damage) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This mindstar absorbs psionic energy that needs to be projected. Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +12 blight / +8 arcane Burst (radius 2) on crit: +8 blight When wielded/worn: Effects on melee hit: * 10% chance to disease Changes resistances: +16% lightning / +20% fire / +18% cold Changes damage: +8% mind Talent masteries: +0.10 Psionic / Voracity +0.20 Psionic / Absorption Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Equilibrium when hit: +1.60 Mindpower: +10 (+3 eff.) Mental crit. chance: +9% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blooming vined mindstar of clarity (4.5-4.95 power, 18 apr, mind damage)blooming vined mindstar of clarity (4.5-4.95 power, 18 apr, mind damage) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mental save: +3 (+1 eff.) Maximum psi: +20.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +24 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative pulsing mindstar (13-14.3 power, 32 apr, nature damage)creative pulsing mindstar (13-14.3 power, 32 apr, nature damage) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun Critical mult.: +11.00% Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage)creative pulsing mindstar of balance (13.5-14.85 power, 32 apr, nature damage) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Cun Critical mult.: +12.00% Physical save: +6 (+3 eff.) Spell save: +6 (+2 eff.) Mental save: +5 (+2 eff.) Equilibrium when hit: +1.70 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative pulsing mindstar of life (13.5-14.85 power, 32 apr, mind damage)creative pulsing mindstar of life (13.5-14.85 power, 32 apr, mind damage) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +2 Cun Critical mult.: +10.00% Life regen: +1.30 Maximum life: +27.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. creative pulsing mindstar of the jelly (13-14.3 power, 32 apr, mind damage)creative pulsing mindstar of the jelly (13-14.3 power, 32 apr, mind damage) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Cun Changes damage: +5% acid Critical mult.: +12.00% Equilibrium when hit: +0.50 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar (13-14.3 power, 32 apr, mind damage)gifted pulsing mindstar (13-14.3 power, 32 apr, mind damage) Requires: Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Mindpower: +14 (+5 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted pulsing mindstar of life (13-14.3 power, 32 apr, mind damage)gifted pulsing mindstar of life (13-14.3 power, 32 apr, mind damage) Requires: Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Life regen: +1.00 Maximum life: +35.00 Mindpower: +11 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. gifted thorny mindstar of life (9.5-10.45 power, 24 apr, nature damage)gifted thorny mindstar of life (9.5-10.45 power, 24 apr, nature damage) Requires: Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Life regen: +1.00 Maximum life: +26.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying living mindstar of slime (16-17.6 power, 40 apr, mind damage)horrifying living mindstar of slime (16-17.6 power, 40 apr, mind damage) Requires: Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 5% Damage when hit (Melee): 5 darkness / 6 mind Changes damage: +7% mind / +4% darkness / +3% nature Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. horrifying vined mindstar of life (4.5-4.95 power, 18 apr, nature damage)horrifying vined mindstar of life (4.5-4.95 power, 18 apr, nature damage) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 4 mind / 4 darkness Changes damage: +4% mind / +3% darkness Life regen: +0.90 Maximum life: +14.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hungering living mindstar (15.5-17.05 power, 40 apr, mind damage)hungering living mindstar (15.5-17.05 power, 40 apr, mind damage) Requires: Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 15.5 - 17.1 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Talent masteries: +0.10 Psionic / Voracity +0.10 Cursed / Dark sustenance Hate per kill: +2.00 Psi per kill: +2.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% It can be used to inflict 96.40 mind damage (range 10), gaining psi and hate equal to 10% of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. manaburning living mindstar of balance (16-17.6 power, 40 apr, mind damage)manaburning living mindstar of balance (16-17.6 power, 40 apr, mind damage) Requires: Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 16.0 - 17.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 17 arcane resource burn When wielded/worn: Changes resistances: +6% arcane Physical save: +3 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +4 (+1 eff.) Equilibrium when hit: +0.50 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. nature's thorny mindstar (7.5-8.25 power, 24 apr, mind damage)nature's thorny mindstar (7.5-8.25 power, 24 apr, mind damage) Requires: Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 7.5 - 8.3 Uses stats: 40% Wil, 20% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +2% blight Changes damage: +5% nature Disease immunity: +13% Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of life (12.5-13.75 power, 32 apr, nature damage)pulsing mindstar of life (12.5-13.75 power, 32 apr, nature damage) Requires: Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Life regen: +0.90 Maximum life: +26.00 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar of venom (12-13.2 power, 32 apr, nature damage)pulsing mindstar of venom (12-13.2 power, 32 apr, nature damage) Requires: Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 12.0 - 13.2 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 acid Changes resistances: +12% acid Changes resistances penetration: +10% acid Changes damage: +10% acid Life regen: +0.90 Mindpower: +8 (+3 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. Betira the Dazzlestriker (25-30 power, 5 apr, fire element)Betira the Dazzlestriker (25-30 power, 5 apr, fire element) Requires: Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +12 light Damage conversion: 45% nature When wielded/worn: Defense: +8 (+5 eff.) Effects on melee hit: * 13% chance to blind Changes stats: +4 Wil / +6 Con Changes resistances: +6% light Changes resistances penetration: +11% nature / +5% light Changes damage: +25% fire / +5% nature / +3% light Talent granted: +1 Command Staff Life regen: +1.40 Spellpower: +19 (+6 eff.) Spell crit. chance: +4% Light radius: +5 Healing mod.: +17% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.3 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 89.35 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Nimbusgasher (41-49.2 power, 5 apr, lightning element)Nimbusgasher (41-49.2 power, 5 apr, lightning element) Requires: Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 41.0 - 49.2 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage (Melee): +16 physical Burst (radius 1) on hit: +4 mind When wielded/worn: Accuracy: +17 (+7 eff.) Physical crit. chance: +7.0% Effects on melee hit: * 15% chance to daze Changes resistances penetration: +10% mind Changes damage: +41% lightning Talent granted: +1 Command Staff Spellpower: +18 (+5 eff.) Spell crit. chance: +7% It can be used to project a bolt elemental energy from the staff (to range 9) dealing 39.08 to 46.89 lightning damage, putting all charms on cooldown for 5 turns. Staves designed for wielders of magic, by the greats of the art. |
elven-wood starstaff 'Dawntrail' (25-30 power, 5 apr, darkness element) elven-wood starstaff 'Dawntrail' (25-30 power, 5 apr, darkness element)Requires: Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 10 arcane resource burn When wielded/worn: Physical crit. chance: +9.0% Defense: +11 (+7 eff.) Effects on melee hit: * Slows global speed by 30% * 23% chance to blind Changes stats: +5 Con Changes resistances: +9% cold Changes damage: +25% darkness Talent granted: +1 Command Staff Critical mult.: +15.00% Life regen: +1.60 Spellpower: +19 (+6 eff.) Spell crit. chance: +4% Light radius: +7 Healing mod.: +19% It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 2.6 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 121.12 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Mayossra the stralite waraxe (29.5-41.3 power, 5 apr)Mayossra the stralite waraxe (29.5-41.3 power, 5 apr) Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 29.5 - 41.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 17% chance to disease On weapon crit: * cripple the target Damage (Melee): +20 blight / +17 light Damage against: +9% Undead When wielded/worn: Physical crit. chance: +11.0% Changes stats: +1 Dex / +6 Cun Teleport immunity: +10% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. cashmere cloak 'Cureserpent' (2 def, 0 armour)cashmere cloak 'Cureserpent' (2 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Effects on melee hit: * 10 arcane resource burn * Slows global speed by 30% Damage when hit (Melee): 8 nature Changes stats: +6 Str / +2 Wil / +6 Con Changes resistances: +5% arcane Changes damage: +12% nature Physical save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Maximum life: +73.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient cashmere cloak of Eldoral (2 def, 0 armour) resilient cashmere cloak of Eldoral (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +2 Cun / +1 Dex Maximum life: +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Kilen (3 def, 0 armour) Kilen (3 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +5 Str / +10 Mag / +10 Wil / +2 Cun Changes resistances: +9% lightning / +8% cold / +11% physical Changes damage: +5% lightning / +23% physical / +5% cold Mana each turn: +0.15 Psi each turn: +0.26 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Mental crit. chance: +1% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. cashmere robe of life (2 def, 0 armour)cashmere robe of life (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +5% blight Life regen: +3.60 Maximum life: +61.00 Healing mod.: +12% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. focusing silk robe of the mind (+13%) (3 def, 0 armour)focusing silk robe of the mind (+13%) (3 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes stats: +6 Mag / +7 Wil Changes resistances: +13% mind Changes damage: +13% mind Mana each turn: +0.24 Psi each turn: +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. mindwoven elven-silk robe of corrosion (+16%) (5 def, 0 armour)mindwoven elven-silk robe of corrosion (+16%) (5 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+4 eff.) Changes resistances: +16% acid Changes damage: +11% acid Mental save: +21 (+7 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of life (3 def, 0 armour)silk robe of life (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes resistances: +12% blight Life regen: +1.90 Maximum life: +52.00 Healing mod.: +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. silk robe of life (3 def, 0 armour)silk robe of life (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Changes resistances: +10% blight Life regen: +1.50 Maximum life: +72.00 Healing mod.: +11% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of corrosion (+21%) (3 def, 0 armour)slimy silk robe of corrosion (+21%) (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Effects when hit in melee: * Slows global speed by 6% * 6 arcane resource burn Changes resistances: +21% acid Changes damage: +14% acid A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. slimy silk robe of nature (+21%) (3 def, 0 armour)slimy silk robe of nature (+21%) (3 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+3 eff.) Effects when hit in melee: * Slows global speed by 7% * 3 arcane resource burn Changes resistances: +21% nature Changes damage: +14% nature A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. Chalodrasarak (0 def, 3 armour)Chalodrasarak (0 def, 3 armour) Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 9 fire / 28 darkness / 12 mind Changes stats: +2 Str Changes resistances: +7% fire Changes damage: +9% fire Mental save: -12 (-4 eff.) Life regen: +5.10 Stamina each turn: +0.80 Psi each turn: +0.36 Spellpower: +2 (+1 eff.) Spell crit. chance: +1% Mindpower: +5 (+2 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
This item will automatically be transmogrified when you leave the level. polar rough leather gloves of dexterity (+3) (0 def, 1 armour)polar rough leather gloves of dexterity (+3) (0 def, 1 armour) Infused by nature Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+6 eff.) Armour: +1 Damage (Melee): 6 cold Changes stats: +3 Dex Changes resistances: +6% cold Changes damage: +4% cold Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring hardened leather gloves (0 def, 2 armour)scouring hardened leather gloves (0 def, 2 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects when hit in melee: * 21% chance to reduce powers by 20% * 16 arcane resource burn Spell save: +12 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. scouring hardened leather gloves (0 def, 2 armour)scouring hardened leather gloves (0 def, 2 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Effects when hit in melee: * 24% chance to reduce powers by 20% * 20 arcane resource burn Spell save: +11 (+4 eff.) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. cleansing dwarven-steel helm of constitution (+4) (0 def, 4 armour)cleansing dwarven-steel helm of constitution (+4) (0 def, 4 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +4 Con Changes resistances: +8% nature / +8% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. insulating rough leather cap (0 def, 1 armour)insulating rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +6% fire / +6% cold A cap made of leather. |
This item will automatically be transmogrified when you leave the level. leafwalker's dwarven-steel helm of absorption (0 def, 4 armour)leafwalker's dwarven-steel helm of absorption (0 def, 4 armour) Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes resistances: +10% nature Spell save: +5 (+2 eff.) Stamina when hit: +1.50 Equilibrium when hit: +1.20 Maximum life: +69.00 Healing mod.: +22% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. miner's rough leather cap (0 def, 3 armour)miner's rough leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Infravision radius: +2 A cap made of leather. |
This item will automatically be transmogrified when you leave the level. dwarven-steel mail armour of cold resistance (3 def, 8 armour)dwarven-steel mail armour of cold resistance (3 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+3 eff.) Fatigue: +16% Changes resistances: +18% cold A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. fortifying stralite mail armour (4 def, 8 armour)fortifying stralite mail armour (4 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+3 eff.) Fatigue: +16% Changes stats: +4 Str / +4 Con Maximum life: +38.00 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable stralite mail armour (4 def, 23 armour)impenetrable stralite mail armour (4 def, 23 armour) Requires: - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +23 Defense: +4 (+3 eff.) Fatigue: +16% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. radiant stralite mail armour (4 def, 8 armour)radiant stralite mail armour (4 def, 8 armour) Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+3 eff.) Fatigue: +16% Damage when hit (Melee): 4 light Changes stats: +2 Wil Changes resistances: +14% blight / +10% darkness Light radius: +1 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. stralite mail armour of acid resistance (4 def, 8 armour)stralite mail armour of acid resistance (4 def, 8 armour) Requires: - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+3 eff.) Fatigue: +16% Changes resistances: +17% acid A suit of armour made of mail. |
Isanne (8 def, 7 armour) Isanne (8 def, 7 armour)Requires: Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +8 (+5 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +8% Changes resistances: +3% blight / +3% cold / +26% fire Changes resistances penetration: +5% arcane Spell save: +9 (+3 eff.) Disarm immunity: +15% Life regen: +5.30 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +17% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing hardened leather armour of natural resilience (3 def, 6 armour)cleansing hardened leather armour of natural resilience (3 def, 6 armour) Requires: Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+3 eff.) Fatigue: +8% Changes resistances: +28% nature / +24% blight Reduced damage from: +8% Unnatural A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing reinforced leather armour of cold resistance (4 def, 7 armour)cleansing reinforced leather armour of cold resistance (4 def, 7 armour) Requires: Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+3 eff.) Fatigue: +8% Changes resistances: +14% blight / +19% cold / +17% nature A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of clarity (5 def, 8 armour)drakeskin leather armour of clarity (5 def, 8 armour) Requires: Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+4 eff.) Fatigue: +8% Changes resistances: +6% mind Mental save: +18 (+6 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of cold resistance (4 def, 7 armour)reinforced leather armour of cold resistance (4 def, 7 armour) Requires: Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+3 eff.) Fatigue: +8% Changes resistances: +16% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of cold resistance (4 def, 7 armour)reinforced leather armour of cold resistance (4 def, 7 armour) Requires: Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+3 eff.) Fatigue: +8% Changes resistances: +15% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating drakeskin leather armour of cold resistance (5 def, 8 armour)rejuvenating drakeskin leather armour of cold resistance (5 def, 8 armour) Requires: Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+4 eff.) Fatigue: +8% Changes resistances: +21% cold Life regen: +6.20 Stamina each turn: +1.90 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of acid resistance (4 def, 7 armour)rejuvenating reinforced leather armour of acid resistance (4 def, 7 armour) Requires: Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+3 eff.) Fatigue: +8% Changes resistances: +22% acid Life regen: +2.60 Stamina each turn: +1.20 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour (4 def, 7 armour)spiked reinforced leather armour (4 def, 7 armour) Requires: Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 17 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of cold resistance (4 def, 7 armour)spiked reinforced leather armour of cold resistance (4 def, 7 armour) Requires: Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 17 physical Changes resistances: +18% cold A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked reinforced leather armour of fire resistance (4 def, 7 armour)spiked reinforced leather armour of fire resistance (4 def, 7 armour) Requires: Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+3 eff.) Fatigue: +8% Damage when hit (Melee): 12 physical Changes resistances: +19% fire A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. spiked rough leather armour (1 def, 2 armour)spiked rough leather armour (1 def, 2 armour) Requires: Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Khelador (5 def, 11 armour)Khelador (5 def, 11 armour) Requires: - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 (+4 eff.) Fatigue: +24% Damage when hit (Melee): 7 light Changes stats: +4 Str / +4 Wil / +3 Con Changes resistances: +32% acid / +10% physical / +22% darkness / +8% lightning / +19% blight / +9% cold / +6% mind / +9% fire Changes resistances penetration: +5% blight / +10% arcane Talent cooldown: Rush (-5 turns) Disease immunity: +5% Disarm immunity: +28% Stun/Freeze immunity: +27% Knockback immunity: +27% Only die when reaching: -20.00 life Light radius: +2 A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Runisin the dwarven-steel shield (8 def, 2 armour, 84 block)Runisin the dwarven-steel shield (8 def, 2 armour, 84 block) Requires: - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +7 (+4 eff.) Armour: +2 Defense: +8 (+5 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Effects on melee hit: * 7% chance to cause random gloom * 30% chance to corrode armour Effects when hit in melee: * 18% chance to cause random gloom * 12% chance to daze Damage when hit (Melee): 12 blight / 12 acid Changes stats: +2 Dex Changes resistances: +16% lightning Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Skeletal Parry (10 def, 4 armour, 40 block)Skeletal Parry (10 def, 4 armour, 40 block) Requires: - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 It is part of a set of items. When wielded/worn: Armour: +4 Defense: +10 (+6 eff.) Fatigue: +6% Damage when hit (Melee): 10 physical bleed Talent granted: +2 Block It can be used to activate talent Bone Armour (costing 30 power out of 50/50) : Effective talent level: 2.0 Power cost: 30 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Creates a shield of bones, absorbing 301 damage. Lasts for 10 turns. The total damage the shield can absorb increases with your Dexterity. A shield made from various sharpened bones. It feels icky. |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel shield (8 def, 2 armour, 77 block)acidic dwarven-steel shield (8 def, 2 armour, 77 block) Requires: - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +2 Defense: +8 (+5 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +12% Damage (Melee): 7 acid Damage when hit (Melee): 17 acid Talent granted: +3 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic stralite shield (10 def, 2 armour, 135.5 block)acidic stralite shield (10 def, 2 armour, 135.5 block) Requires: - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+6 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage (Melee): 7 acid Damage when hit (Melee): 18 acid Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. acidic stralite shield (10 def, 2 armour, 140 block)acidic stralite shield (10 def, 2 armour, 140 block) Requires: - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+6 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Damage (Melee): 9 acid Damage when hit (Melee): 17 acid Talent granted: +4 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. flaming steel shield of lightning resistance (+15%) (6 def, 2 armour, 37 block)flaming steel shield of lightning resistance (+15%) (6 def, 2 armour, 37 block) Requires: - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+4 eff.) Ranged Defense: +6 (+3 eff.) Fatigue: +8% Damage (Melee): 7 fire Damage when hit (Melee): 12 fire Changes resistances: +15% lightning Talent granted: +2 Block Handheld deflection devices. |
Amodan AmodanRequires: Infused by nature Infused by arcane disrupting forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Changes resistances: +12% acid / +6% temporal / +9% lightning / +5% arcane / +8% blight / +12% cold / +3% nature / +12% fire Reduce damage by fixed amount: +2 all Maximum wards: +2 acid / +1 temporal / +2 blight / +2 fire / +2 arcane Changes damage: +12% acid / +10% fire Talent granted: +6 Ward Slows Projectiles: +15% Handheld warding devices |
This item will automatically be transmogrified when you leave the level. barbed quiver of yew arrows of annihilation (22/22, 39.5-55.3 power, 15 apr)barbed quiver of yew arrows of annihilation (22/22, 39.5-55.3 power, 15 apr) Requires: Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 39.5 - 55.3 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +15 Physical crit. chance: +8.0% Capacity: 22 On weapon crit: * wounds the target Travel speed: +200% Damage (Ranged): +10 bleed Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows 'Seartrail' (19/19, 48-67.2 power, 21 apr)quiver of elven-wood arrows 'Seartrail' (19/19, 48-67.2 power, 21 apr) Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 4 Base power: 48.0 - 67.2 Uses stats: 70% Dex, 50% Str Damage type: Fire Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +12.5% Capacity: 19 Turns elapse between self-loadings: 3 On weapon crit: * splashes the target with acid Travel speed: +200% Damage (Ranged): +15 acid / +16 fire / +4 nature Burst (radius 1) on hit: +4 nature Burst (radius 2) on crit: +8 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of accuracy (20/20, 41.5-58.1 power, 14 apr)quiver of elven-wood arrows of accuracy (20/20, 41.5-58.1 power, 14 apr) Requires: Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 41.5 - 58.1 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +13 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of erosion (22/22, 40-56 power, 14 apr)quiver of elven-wood arrows of erosion (22/22, 40-56 power, 14 apr) Requires: Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 40.0 - 56.0 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 22 Damage (Ranged): +9 nature / +8 temporal Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of elven-wood arrows of wind (21/21, 42.5-59.5 power, 14 apr)quiver of elven-wood arrows of wind (21/21, 42.5-59.5 power, 14 apr) Requires: Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of yew arrows 'Demonrigor' (21/49, 45.5-63.7 power, 21 apr)quiver of yew arrows 'Demonrigor' (21/49, 45.5-63.7 power, 21 apr) Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Base power: 45.5 - 63.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +21 Physical crit. chance: +8.0% Capacity: 49 Turns elapse between self-loadings: 3 On weapon hit: * 20% chance to inflict damage reduction Travel speed: +200% Damage (Ranged): +24 blight Burst (radius 1) on hit: +16 fire Burst (radius 2) on crit: +4 blight Arrows are used with bows to pierce your foes to death. |
hematite hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
5 nuummite 5 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
2 agate 2 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
630 alchemist agate 630 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 malachite 3 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+9 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+9 eff.) Changes damage: +4% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 verdite 7 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+6 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+6 eff.) Changes damage: +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Boltpanic BoltpanicInfused by arcane disrupting forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +6% acid / +6% cold / +5% arcane / +3% all Changes damage: +6% lightning Spell save: +10 (+3 eff.) Mental save: +11 (+4 eff.) Blindness immunity: +31% Confusion immunity: +21% Light radius: +7 See stealth: +25 See invisible: +30 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 35 for 6 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light (122 power, based on Willpower), costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Suntickler the alchemist's lamp Suntickler the alchemist's lampInfused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to disease Changes resistances: +9% blight Changes damage: +6% fire Physical save: +9 (+5 eff.) Mental save: +6 (+2 eff.) Maximum life: +51.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +7% Light radius: +3 Healing mod.: +18% A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Balanik' alchemist's lamp 'Balanik'Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +7.0% Physical power: +12 (+7 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn Changes stats: +10 Wil Changes resistances: +5% arcane / +6% temporal Critical mult.: +24.00% Maximum life: +54.00 Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. alchemist's lamp 'Bregedunadar'alchemist's lamp 'Bregedunadar' Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 15% chance to corrode armour Damage when hit (Melee): 4 acid Changes stats: +1 Str / +6 Cun Changes resistances: +8% light Changes damage: +9% darkness Damage affinity(heal): +5% darkness Reduces incoming crit damage: 15.00% Mental save: +14 (+5 eff.) Mindpower: +9 (+3 eff.) Mental crit. chance: +7% Light radius: +3 Infravision radius: +3 See stealth: +11 See invisible: +15 It can be used to activate talent Moonlight Ray, placing all other charms into a 8 cooldown : Effective talent level: 4.0 Power cost: 8 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 166.94 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
2 carnelian 2 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 spinel 9 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. Swordshatter Shots (20/20, 20-24 power, 15 apr)Swordshatter Shots (20/20, 20-24 power, 15 apr) Requires: Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 2 Base power: 20.0 - 24.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Physical crit. chance: +5.0% Capacity: 20 Damage (Ranged): +15 crumble (Crumble is Arcane damage, disarms weapons and gets +50% damage versus petrified targets.) Exceptionally hard shots, designed for breaking weapons. |
geode geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
3 small geode 3 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
5 tiny geode 5 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
Duverain [power 2] (17 cooldown) Duverain [power 2] (17 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 2 When wielded/worn: Changes stats: +1 Wil Grants telepathy: Demon/Minor Demon/Major Talent granted: +2 Lay Web Light radius: +3 It can be used to remove up to 2 poisons or diseases from a target within range 8 (based on Willpower), putting all charms on cooldown for 17 turns. When used: 100% chance to regenerate 6 stamina. Natural totems are made by powerful wilders to store nature power. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
8 ametrine 8 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
6 quartz 6 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 zircon 5 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 citrine 5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 topaz 5 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By BIGZAM the Shalore Adventurer level 8
8th Flare 122nd year of Ascendancy at 03:17 see stats
By BIGZAM the Shalore Adventurer level 6
4th Flare 122nd year of Ascendancy at 17:03 see stats
By BIGZAM the Shalore Adventurer level 28
4th Allure 123rd year of Ascendancy at 16:42 see stats
By BIGZAM the Shalore Adventurer level 28
4th Allure 123rd year of Ascendancy at 18:33 see stats
By BIGZAM the Shalore Adventurer level 14
19th Haze 122nd year of Ascendancy at 20:37 see stats
By BIGZAM the Shalore Adventurer level 10
14th Dusk 122nd year of Ascendancy at 09:28 see stats
By BIGZAM the Shalore Adventurer level 20
75th Haze 122nd year of Ascendancy at 01:28 see stats
By BIGZAM the Shalore Adventurer level 14
77th Dusk 122nd year of Ascendancy at 22:44 see stats
By BIGZAM the Shalore Adventurer level 26
2nd Allure 123rd year of Ascendancy at 16:06 see stats
By BIGZAM the Shalore Adventurer level 23
79th Haze 122nd year of Ascendancy at 11:28 see stats
By BIGZAM the Shalore Adventurer level 21
77th Haze 122nd year of Ascendancy at 00:56 see stats
By BIGZAM the Shalore Adventurer level 9
10th Dusk 122nd year of Ascendancy at 22:43 see stats
By BIGZAM the Shalore Adventurer level 21
76th Haze 122nd year of Ascendancy at 08:10 see stats
By BIGZAM the Shalore Adventurer level 14
22nd Dusk 122nd year of Ascendancy at 23:48 see stats
Log
BIGZAM casts Rune: Manasurge.
BIGZAM starts to surge mana.
BIGZAM receives 97 healing from Temporal Restoration Field.
Resting starts...
Talent Time Shield is ready to use.
The fabric of time around BIGZAM returns to normal.
BIGZAM is no longer surging arcane power.
Talent Flameshock is ready to use.
Today is the 6th Allure of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
BIGZAM stops surging mana.
Talent Rune: Manasurge is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).
BIGZAM picks up ( .): Daimiharaldil (28.5-39.9 power, 4 apr).
BIGZAM picks up ( .): quiver of elven-wood arrows of wind (21/21, 42.5-59.5 power, 14 apr).
BIGZAM picks up ( .): slimy silk robe of nature (+21%) (3 def, 0 armour).
BIGZAM picks up ( .): manaburning living mindstar of balance (16-17.6 power, 40 apr, mind damage).
BIGZAM picks up ( .): hungering living mindstar (15.5-17.05 power, 40 apr, mind damage).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
BIGZAM deactivates Arcane Shield.
BIGZAM deactivates Wildfire.
BIGZAM deactivates Master Summoner.
BIGZAM deactivates Shielding.
BIGZAM deactivates Burning Wake.
BIGZAM deactivates Chant of Fortress.
BIGZAM deactivates Quicken Spells.