Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.1.5 |
| Addons | Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Auto-Transmo Gems 1.0.6Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Online Indicator 1.0.6An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Stone Wardens DLC Class 1.1.3Donators/Buyers bonus! Items Vault 1.1.2Donators/Buyers bonus! Plenum Tooltip: Enhanced actor tooltip display for TOME v2.1 1.1.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.0.6Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Marson's Autoexplore & Rest Tweaks 1.1.5v2.1.0 *** FOR ToME v1.2.4 ONLY *** Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'First Sighting' stops running when a hostile creature is sighted via telepathy for the first time. The creature will then be ignored by auto-explore until spotted by actual sight, which will trigger a halt as normal. • 'Reset on Rest' is the same as First Sighting, but resting will forget all creatures spotted via telepathy so that they will trigger a stop again. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. Also utilizes C. Lowe/CaptainTrip's 'Rest Tweaks' addon code and updates it to 1.1.5. Additional features: + Compatible with ToME v1.2.4 Notes: |
| Campaign | Infinite |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Dwarf |
| Class | Archmage |
| Level / Exp | 47 / 1% |
| Size | medium |
| Lifes / Deaths | Killed by Uthoklak the dolleg at level 47 on the 1st Loss 122nd year of Ascendancy at 18:55 / 1 |
Primary Stats
| Strength | 15 (base 11) |
| Dexterity | 26 (base 10) |
| Constitution | 63 (base 60) |
| Magic | 102 (base 60) |
| Willpower | 66 (base 38) |
| Cunning | 56 (base 31) |
Resources
| Life | -88/932 |
| Mana | 512/512 |
| Positive | 0/188 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -18.79487794674% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| See Stealth | 19 |
| See Invisible | 13 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 26 |
| Crit Chance | 27% |
| APR | 13 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71.25 |
| Crit Chance | 51% |
| Speed | 1 |
Offense: Mind
| Mindpower | 47.2 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +24% |
| Light | +32% |
| Temporal | +24% |
| Fire | +101% |
| Cold | +7% |
| All | +12% |
Offense: Damage Penetration
| Fire | +83% |
| Light | +10% |
Defense: Base
| Armour (hardiness) | 19 (30%) |
| Defense | 28.3 |
| Ranged Defense | 41.459098134248 |
| Fatigue | 0 |
| Physical Save | 42.766666666667 |
| Spell Save | 56.266666666667 |
| Mental Save | 48.9 |
Defense: Resistances
| Acid | + 60%( 70%) |
| Cold | + 30%( 70%) |
| All | + 29%( 70%) |
| Darkness | + 69%( 70%) |
| Light | + 59%( 80%) |
| Temporal | + 36%( 70%) |
| Lightning | + 60%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 36%( 70%) |
Defense: Immunities
| Knockback Resistance | 15% |
| Pinning Resistance | 5% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 295 damage for 3 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 292 damage for 4 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1283% over 10 turns and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 766% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Class Talents
| Spell / Meta | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Spell / Arcane | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.40 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Fire | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Race / Dwarf | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Celestial / Light | 0.90 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Conveyance | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Burning Wake |
| talent | Feather Wind |
| talent | Arcane Shield |
| talent | Wildfire |
| talent | Shielding |
| detrimental effect | The target is on fire, taking 52.88 fire damage per turn. Burning |
| detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is stunned, reducing damage by 70%, putting random talents on cooldown and reducing movement speed by 50%. While stunned talents do not cooldown. Stunned |
| detrimental effect | The target is confused, acting randomly (chance 50%) and unable to perform complex actions. Confused |
| beneficial effect | The target ignores pain, reducing all damage taken by 14%. Pain Suppression |
| detrimental effect | The target is poisoned and sick, doing 16.34 nature damage per turn. All damage it does is reduced by 26%. Numbing Poison |
Quests
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Ivuseth the pair of hardened leather boots (0 def, 3 armour) Ivuseth the pair of hardened leather boots (0 def, 3 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Dex / +7 Mag / +6 Wil / +3 Cun Changes resistances: +6% darkness Physical save: +6 Pinning immunity: +5% Knockback immunity: +15% It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. |
| Light source | ethereal dwarven lantern of clarity ethereal dwarven lantern of clarityPowered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Mag Mental save: +9 Spellpower: +12 Light radius: +6 See stealth: +19 See invisible: +13 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | linen wizard hat 'Brightfury' (1 def, 0 armour) linen wizard hat 'Brightfury' (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +3% fire Changes resistances penetration: +10% fire Psi each turn: +0.12 Mindpower: +3 Mental crit. chance: +2% A pointy cloth hat, very wizardly... |
| Tool | Void Shard Void ShardPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Changes stats: +8 Mag Damage when the wearer is hit: 16 temporal darkness Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Spell save: +15 Spellpower: +3 It can be used to release a burst of void energy, costing 20 power out of 40/40. This jagged shape looks like a hole in space, yet is solid, though light in weight. |
| On fingers | marksman's voratun ring of warding marksman's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 Changes stats: +6 Dex Changes resistances: +23% fire / +16% cold / +24% lightning / +23% acid Rings can have magical properties. |
| On fingers | solipsist's voratun ring of warding solipsist's voratun ring of wardingPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Cun / +5 Wil Changes resistances: +18% fire / +11% cold / +19% lightning / +20% acid Mindpower: +10 Rings can have magical properties. |
| Around waist | nightruned drakeskin leather belt of magery nightruned drakeskin leather belt of mageryPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Wil / +4 Mag Changes resistances: +11% darkness / +10% light Spell crit. chance: +4% A belt that goes around your waist. |
| In main hand | potent dragonbone magestaff of might (39-46.8 power, 6 apr, fire damage) potent dragonbone magestaff of might (39-46.8 power, 6 apr, fire damage)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 39.0 - 46.8 Uses stat: 100% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +39% fire Talent granted: +1 Command Staff Spellpower: +18 Spell crit. chance: +14% Staves designed for wielders of magic, by the greats of the art. |
| On hands | Wyrmbreath (0 def, 4 armour) Wyrmbreath (0 def, 4 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +4 Changes stats: +5 Wil Changes resistances: +10% nature / +10% darkness / +18% fire Changes damage: +10% fire It can be used to activate talent Fire Breath (costing 24 power out of 24/24) : Effective talent level: 2.0 Power cost: 24 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 168.11 fire damage over 3 turns. The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Main armor | Molten Skin (15 def, 12 armour) Molten Skin (15 def, 12 armour)Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +15 Changes stats: +6 Cun / +6 Mag Damage when the wearer hits(melee): 15 light / 30 fire Damage when the wearer hits(ranged): 15 light / 30 fire Damage when the wearer is hit: 30 fire Changes resistances: +20% fire / -5% cold / +12% light Changes resistances penetration: +10% light / +15% fire Changes damage: +5% light / +20% fire / +10% all Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Wildfire +0.10 Spell / Fire Critical mult.: +20.00% Spellpower: +15 Spell crit. chance: +10% It can be used to activate talent Blastwave (costing 12 power out of 16/16) : Effective talent level: 5.6 Power cost: 12 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 360.47 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
| Cloak | Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 Changes stats: +10 Dex / +8 Mag / +6 Cun Damage when the wearer is hit: 30 blinding light Changes resistances: +20% darkness / +20% light Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.10 Celestial / Sun +0.10 Spell / Phantasm +0.10 Celestial / Light Spellpower: +8 It can be used to activate talent Barrier (costing 40 power out of 5/40) : Effective talent level: 2.7 Power cost: 40 out of 5/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 349 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
| Around neck | Fiery Choker Fiery ChokerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Mag / +4 Wil / +3 Cun Changes resistances: -20% cold / +20% fire Changes damage: -5% cold / +10% fire Damage affinity(heal): +30% fire Blindness immunity: +40% Spellpower: +7 Spell crit. chance: +8% Talent on hit(spell): Volcano (10% chance level 3). A choker made of pure flame, forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
Inventory
This item will automatically be transmogrified when you leave the level. regeneration infusion of the wizard (heal 741 over 5 turns)regeneration infusion of the wizard (heal 741 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 741 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Vox VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
This item will automatically be transmogrified when you leave the level. blazebringer's iron battleaxe of massacre (14.5-21.75 power, 1 apr)blazebringer's iron battleaxe of massacre (14.5-21.75 power, 1 apr) Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 36% fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +2% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental voratun greatsword of the mystic (64-102.4 power, 4 apr)elemental voratun greatsword of the mystic (64-102.4 power, 4 apr) Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.20 Ego Multiplier. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Special effect when this weapon hits: random elemental effect Damage conversion: 16% fire / 23% cold / 27% lightning / 15% acid When wielded/worn: Changes stats: +5 Wil / +6 Mag Spellpower: +14 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. glacial stralite longsword of ruin (33.5-46.9 power, 5 apr)glacial stralite longsword of ruin (33.5-46.9 power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 33.5 - 46.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Damage conversion: 42% ice When wielded/worn: Armour penetration: +11 Physical crit. chance: +9.0% Armour: +12 Changes resistances penetration: +12% cold Critical mult.: +13.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. thunderous voratun longsword of ruin (42.5-59.5 power, 6 apr)thunderous voratun longsword of ruin (42.5-59.5 power, 6 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage conversion: 34% lightning When wielded/worn: Armour penetration: +13 Physical crit. chance: +8.0% Changes stats: +3 Str / +2 Dex / +4 Mag / +2 Wil / +3 Cun / +4 Con Changes resistances penetration: +13% lightning Critical mult.: +16.00% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. magewarrior's short elven-wood magestaff of wizardry (33-39.6 power, 5 apr, cold damage)magewarrior's short elven-wood magestaff of wizardry (33-39.6 power, 5 apr, cold damage) Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 Base power: 33.0 - 39.6 Uses stat: 100% Mag Damage type: Cold Mastery: Staff Mastery Accuracy bonus: +4.0% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +9 Physical crit. chance: +7.0% Physical power: +9 Changes stats: +5 Wil / +1 Mag Damage when the wearer hits(melee): 16 silence Changes damage: +25% cold Talent granted: +1 Command Staff Critical mult.: +15.00% Maximum mana: +90.00 Spellpower: +30 Spell crit. chance: +12% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Hellstrider the drakeskin leather slingHellstrider the drakeskin leather sling Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 5 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +10 Burst (radius 1) on hit: +2 temporal When wielded/worn: Physical power: +7 Changes stats: +4 Str / +2 Mag / +4 Wil Damage when the wearer is hit: 8 temporal Changes resistances: +3% fire Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. The Titan's Quiver (18/18, 62-86.8 power, 20 apr)The Titan's Quiver (18/18, 62-86.8 power, 20 apr) Requires: - Dexterity 20 - Strength 30 Crafted by a master 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 5 Base power: 62.0 - 86.8 Uses stats: 50% Dex, 70% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +20 Physical crit. chance: +8.0% Capacity: 18 Special effect when this weapon crits: pin the target to the nearest wall These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen. |
This item will automatically be transmogrified when you leave the level. inquisitor's quiver of dragonbone arrows of disruption (15/15, 52.5-73.5 power, 18 apr)inquisitor's quiver of dragonbone arrows of disruption (15/15, 52.5-73.5 power, 18 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 52.5 - 73.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 15 Special effect when this weapon hits: disrupts spell-casting Special effect when this weapon crits: burns latent spell energy Damage when this weapon hits(ranged): +25 manaburn arcane Damage against: +18% Undead / +27% Construct Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. elemental pouch of voratun shots of paradox (20/20, 54.5-65.4 power, 6 apr)elemental pouch of voratun shots of paradox (20/20, 54.5-65.4 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 54.5 - 65.4 Uses stats: 70% Dex, 50% Cun Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Capacity: 20 Special effect when this weapon hits: random elemental effect Damage when this weapon hits(ranged): +5 fire / +5 cold / +6 lightning / +6 acid / +13 % chance of confusion / +20 temporal Damage conversion: 17% fire / 10% cold / 20% lightning / 17% acid Shots are used with slings to pummel your foes to death. |
spellwoven elven-silk robe of power (5 def, 0 armour) spellwoven elven-silk robe of power (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes damage: +14% physical / +11% arcane / +20% fire / +10% cold / +13% lightning / +13% acid / +14% nature / +16% blight Spell save: +25 Spellpower: +20 Spell crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
eldritch pair of drakeskin leather boots of spellbinding (0 def, 5 armour) eldritch pair of drakeskin leather boots of spellbinding (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Wil / +7 Mag Spell save: +2 Mana each turn: +0.50 Maximum mana: +48.00 Spell crit. chance: +3% Lowers spell cool-downs by: 10% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. restorative pair of voratun boots of disengagement (0 def, 5 armour)restorative pair of voratun boots of disengagement (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +4% Changes stats: +4 Cun / +3 Dex Life regen: +2.90 Healing mod.: +24% It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7.0 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. rough leather cap (0 def, 1 armour)rough leather cap (0 def, 1 armour) 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% A cap made of leather. |
This item will automatically be transmogrified when you leave the level. elven-silk wizard hat of arcana (3 def, 0 armour)elven-silk wizard hat of arcana (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +5 Wil / +6 Mag Spellpower: +5 A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level. radiant hardened leather armour of resilience (3 def, 6 armour)radiant hardened leather armour of resilience (3 def, 6 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Changes stats: +3 Wil Damage when the wearer is hit: 8 light Changes resistances: +14% darkness / +22% blight Maximum life: +43.00 Light radius: +2 A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Crackleire the drakeskin leather armour (18 def, 17 armour)Crackleire the drakeskin leather armour (18 def, 17 armour) Requires: - Strength 20 Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +17 Defense: +18 Fatigue: +8% Changes stats: +9 Str / +4 Cun Damage when the wearer is hit: 4 lightning Changes resistances: +13% physical / +24% fire / +17% darkness / +12% temporal Changes resistances penetration: +10% arcane / +5% lightning Changes damage: +3% temporal Mental save: +25 Light radius: +2 Resist all after a teleport: +2% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 28 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. impervious voratun shield of purity (12 def, 12 armour, 255.5 block)impervious voratun shield of purity (12 def, 12 armour, 255.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +12 Defense: +12 Ranged Defense: +12 Fatigue: +14% Changes stats: +5 Con Changes resistances: +16% nature / +16% blight Talent granted: +5 Block Physical save: +8 Handheld deflection devices |
51 alchemist agate 51 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. void-walker's dwarven lantern of illusionvoid-walker's dwarven lantern of illusion Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +15 Changes resistances: +9% temporal / +8% cold Physical save: +15 Spell save: +12 Mental save: +14 Light radius: +4 Defense after a teleport: +16 Resist all after a teleport: +15% New effects duration reduction after a teleport: +30% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +2 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power, any items dropped inside is transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 50 power out of 32/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Scaldbait [power 3] (25 cooldown) Scaldbait [power 3] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Damage when the wearer hits(melee): 4 fire Damage when the wearer is hit: 4 lightning Changes resistances penetration: +15% fire It can be used to remove up to 3 poisons from the target, placing all other charms into a 25 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Don't Poosh it! (Roguelike)
Killed Kelad in the lost land of Poosh.By Orion the Dwarf Archmage level 24
34th Profit 122nd year of Ascendancy at 03:04 see stats
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Orion the Dwarf Archmage level 42
26th Dearth 122nd year of Ascendancy at 09:11 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Orion the Dwarf Archmage level 20
19th Profit 122nd year of Ascendancy at 01:43 see stats
Infinite x10 (Roguelike)
Got to level 10 of the infinite dungeon.By Orion the Dwarf Archmage level 12
1st Profit 122nd year of Ascendancy at 02:32 see stats
Infinite x20 (Roguelike)
Got to level 20 of the infinite dungeon.By Orion the Dwarf Archmage level 20
20th Profit 122nd year of Ascendancy at 18:08 see stats
Infinite x30 (Roguelike)
Got to level 30 of the infinite dungeon.By Orion the Dwarf Archmage level 29
3rd Wealth 122nd year of Ascendancy at 15:24 see stats
Infinite x40 (Roguelike)
Got to level 40 of the infinite dungeon.By Orion the Dwarf Archmage level 36
1st Dearth 122nd year of Ascendancy at 09:25 see stats
Infinite x50 (Roguelike)
Got to level 50 of the infinite dungeon.By Orion the Dwarf Archmage level 43
32nd Dearth 122nd year of Ascendancy at 14:42 see stats
Level 10 (Roguelike)
Got a character to level 10.By Orion the Dwarf Archmage level 10
29th Voratun 122nd year of Ascendancy at 08:16 see stats
Level 20 (Roguelike)
Got a character to level 20.By Orion the Dwarf Archmage level 20
19th Profit 122nd year of Ascendancy at 01:43 see stats
Level 30 (Roguelike)
Got a character to level 30.By Orion the Dwarf Archmage level 30
6th Wealth 122nd year of Ascendancy at 06:10 see stats
Level 40 (Roguelike)
Got a character to level 40.By Orion the Dwarf Archmage level 40
16th Dearth 122nd year of Ascendancy at 00:30 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Orion the Dwarf Archmage level 25
37th Profit 122nd year of Ascendancy at 01:09 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Orion the Dwarf Archmage level 31
13rd Wealth 122nd year of Ascendancy at 17:25 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Orion the Dwarf Archmage level 19
18th Profit 122nd year of Ascendancy at 05:53 see stats
Log
Orion lessens the pain.
Orion is confused and fails to use Teleport.
Uthoklak the dolleg casts Rune: Heat Beam.
Orion is on fire!
Uthoklak the dolleg recovers sight.
Orion has regained its confidence.
Orion HEALS from fire damage!
Burning from Uthoklak the dolleg hits Orion for 13 fire, 16 healing (13 total damage) [16 healing].
Numbing Poison from Betyssra the orc assassin hits Orion for 10 nature damage.
Betyssra the orc assassin uses Perfect Strike.
Betyssra the orc assassin aims carefully.
Orion is confused and fails to use Teleport.
Uthoklak the dolleg throws two quick punches.
Uthoklak the dolleg performs a melee critical strike against Orion!
Uthoklak the dolleg uses Maim.
Orion resists the grapple!
Betyssra the orc assassin uses Orcish Fury.
Betyssra the orc assassin enters a state of bloodlust.
Orion HEALS from fire damage!
Betyssra the orc assassin hits Orion for 10 fire, 7 healing, 58 physical, 56 physical (124 total damage) [7 healing].
Orion hits Betyssra the orc assassin for 13 fire, 9 light, 2 temporal, 2 darkness, 13 fire, 9 light, 2 temporal, 2 darkness (53 total damage).
Orion hits Uthoklak the dolleg for 13 fire, 7 light, 2 temporal, 2 darkness, 13 fire, 7 light, 2 temporal, 2 darkness (47 total damage).
Uthoklak the dolleg hits Orion for 92 acid, 131 acid (223 total damage).
Orion speeds up.
Orion HEALS from fire damage!
Burning from Uthoklak the dolleg hits Orion for 13 fire, 16 healing (13 total damage) [16 healing].
Numbing Poison from Betyssra the orc assassin hits Orion for 11 nature damage.
Uthoklak the dolleg throws a wild haymaker!
Saving game...
