Hardness the level 13 Whitehoof Archmage by Excelsior

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignOrcs
ModeInsane Roguelike
SexMale
RaceWhitehoof
ClassArchmage
Level / Exp13 / 41%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 10)
Dexterity9 (base 10)
Constitution15 (base 10)
Magic41 (base 39)
Willpower28 (base 28)
Cunning14 (base 11)

Resources

Life-11/264
Mana8/274
Steam100/100
Healing Factor1.0460311219418
Regeneration0.26150778048545

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage20
Accuracy3
Crit Chance4%
APR3
Speed1.00

Offense: Spell

Spellpower35
Crit Chance11%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+15%
Lightning+4%
Light+14%
Mind+5%

Defense: Base

Armour (hardiness)6 (30%)
Defense8
Ranged Defense8
Fatigue0
Physical Save22
Spell Save22
Mental Save19

Defense: Resistances

Cold+ 22%( 70%)
Lightning+ 13%( 70%)
Light+ 28%( 70%)
All+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%
Silence Resistance50%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
1/5
2/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
3/5
1/5
3/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Stone1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
1/5
1/5
Race / Whitehooves1.00
0/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active
active
done
active
active

Equipment

On feet
On hands
On head
Around waist
Main armor
In main hand
Light source
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Hardness the Whitehoof Archmage level 10
21st Retaking 124th year of Ascendancy at 00:04
see stats

Log

A shield forms around Hardness.
Outpost Leader John casts
Solar Orb.
Hardness receives 2 healing from Temporal Restoration Field.

Outpost Leader John casts
Astral Path.
The fabric of time around Hardness returns to normal.

Talent Temporal Shield is ready to use.

Outpost Leader John casts
Searing Light.
Outpost Leader John hits Hardness for (53 absorbed), 0 light (0 total damage).
Talent Rune: Manasurge is ready to use.
Outpost Leader John's light area effect hits
Hardness for (26 absorbed), 0 light (0 total damage).

Outpost Leader John casts
Sun Ray.
Outpost Leader John hits Hardness for (51 absorbed), 0 light (0 total damage).
Your shield crumbles under the damage!

The shield around Hardness crumbles.

Outpost Leader John's light area effect hits
Hardness for (7 absorbed), 19 light (20 total damage).

Outpost Leader John casts
Astral Path.

Outpost Leader John casts
Solar Orb.
Talent Phase Door is ready to use.
Talent Arcane Reconstruction is ready to use.
Outpost Leader John's Solar Orb hits
Hardness for 43 light damage.

Outpost Leader John casts
Wave of Power.
Outpost Leader John hits Hardness for 100 physical damage.
Hardness the level 13 whitehoof archmage was shattered to death by Outpost Leader John on level 3 of Sunwall Outpost.
Space restabilizes around you.