Beab the level 6 Yeek Skirmisher by sianist

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.1
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceYeek
ClassSkirmisher
Level / Exp6 / 22%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity27 (base 29)
Constitution5 (base 10)
Magic10 (base 10)
Willpower17 (base 11)
Cunning18 (base 14)

Resources

Life122/122
Stamina132/132
Healing Factor1
Regeneration5.1585056401825

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage30
Accuracy34
Crit Chance6%
APR1
Speed0.80

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance3%
Speed1

Offense: Mind

Mindpower19.1
Crit Chance3%
Speed1

Defense: Base

Armour (hardiness)4 (30%)
Defense11.95
Ranged Defense15.95
Fatigue12
Physical Save5.25
Spell Save9.45
Mental Save12.25

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Called Shots1.30
2/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.30
2/5
3/5
0/5
0/5
Technique / Tireless Combatant1.30
3/5
0/5
0/5
0/5
Technique / Buckler Training1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
0/5
0/5
0/5
0/5
Technique / Acrobatics1.30
4/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Quiver
On head
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

Beab is not dazed anymore.

Beab shoots!

Beab's Shoot hits Yaech hunter for
31 physical damage.
Beab's Shoot killed Yaech hunter!

Beab picks up (u.):
ametrine.
Talent Swift Shot is ready to use.

Talent Kneecapper is ready to use.

The air bubbles are depleted!

There is an exit to the worldmap here (press '' or right click to use).

You gain 0.92 gold from the transmogrification of
iron plate armour of cold resistance (3 def, 7 armour).
You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 1.12 gold from the transmogrification of
insulating iron helm of dexterity (+3) (0 def, 3 armour).
You gain 1.05 gold from the transmogrification of
mindwoven linen robe of nature (+15%) (0 def, 0 armour).
You gain 0.96 gold from the transmogrification of
arcing iron waraxe (10.5-14.7 power, 2 apr).
You gain 1.35 gold from the transmogrification of
coral trident of projection (12-19.2 power, 6 apr).
You gain 1.49 gold from the transmogrification of
coral trident of erosion (13.5-21.6 power, 6 apr).
You gain 0.25 gold from the transmogrification of
coral trident (12-19.2 power, 6 apr).
You gain 0.50 gold from the transmogrification of
ash magestaff (15-18 power, 3 apr, lightning element).
You gain 1.50 gold from the transmogrification of
mighty elm longbow.
You gain 1.84 gold from the transmogrification of
hateful iron greatmaul (19-28.5 power, 1 apr).
There is a Way into the lair of Murgol here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.