Batdar the level 1 Dwarf Oozemancer by politehnik

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.2
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceDwarf
ClassOozemancer
Level / Exp1 / 25%
Sizemedium
Lifes / Deaths
AntimagicFollower

Primary Stats

Strength14 (base 10)
Dexterity8 (base 10)
Constitution13 (base 10)
Magic8 (base 10)
Willpower21 (base 18)
Cunning14 (base 14)

Resources

Life-1/102
Equilibrium30
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision5

Offense: Mainhand

Damage10
Accuracy15
Crit Chance4%
APR15
Speed1.00

Offense: Offhand

Damage11
Accuracy15
Crit Chance4%
APR15
Speed1.00

Offense: Spell

Spellpower8
Crit Chance2%
Speed1

Offense: Mind

Mindpower21.595416837732
Crit Chance4%
Speed1

Defense: Base

Armour (hardiness)0 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save9.45
Spell Save10.15
Mental Save12.25

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Slime1.30
2/5
0/5
0/5
0/5
Wild-gift / Ooze1.30
2/5
0/5
0/5
0/5
Wild-gift / Moss1.30
0/5
0/5
0/5
0/5
Wild-gift / Mucus1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
0/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Cunning / Survival1.10
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
1/5
0/5
0/5
0/5
Wild-gift / Antimagic1.30
0/5
0/5
0/5
0/5

Effects

talent
detrimental effect

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Resting starts...
Norgan stops regenerating health quickly.

Rested for 51 turns (stop reason: all resources and life at maximum).


Orc archer uses Infusion: Sun.

Ran for 2 turns (stop reason: hostile spotted to the north (orc archer - offscreen)).


Batdar picks up (a.):
wild infusion of the psychic (resist 13%; cure mental).
Orc archer shoots!


Batdar uses Slime Spit.

Norgan uses Resilience of the Dwarves.

Norgan's skin turns to stone.

Orc archer's Shoot hits
Batdar for 26 physical, 8 lightning, 6 acid (40 total damage).
Orc archer shoots!

Orc archer slows down.

Batdar's Slime Spit hits Orc archer for
88 nature damage.
Green mold releases poisonous spores at Batdar.

Batdar is poisoned!


Poison from Green mold hits
Batdar for 5 nature damage.
Green mold hits Batdar for 5 nature damage.
Batdar hits Green mold for 10 nature, 11 nature (20 total damage).
Orc archer's Shoot hits
Batdar for 30 physical, 8 lightning, 6 acid (44 total damage).
Orc archer uses Reload.

Orc archer is disarmed!


Poison from Green mold hits
Batdar for 5 nature damage.
Orc archer rearms.

Saving game...