Barf the level 5 Thalore Wyrmic by slacksoft

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceThalore
ClassWyrmic
Level / Exp5 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 23)
Dexterity13 (base 10)
Constitution12 (base 11)
Magic8 (base 10)
Willpower26 (base 20)
Cunning10 (base 10)

Resources

Life258/258
Equilibrium10
Healing Factor1.0191526171258
Regeneration2.7086128454592

Speed

Mental0%
Attack0%
Movement+11.093867610317%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage39
Accuracy22
Crit Chance10%
APR1
Speed1.00

Offense: Spell

Spellpower8
Crit Chance1%
Speed1

Offense: Mind

Mindpower21
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)20.954920785834 (72.903125182002%)
Defense4
Ranged Defense4
Fatigue8
Physical Save15
Spell Save11
Mental Save12

Defense: Resistances

Lightning+ 17%( 70%)
Cold+ 2%( 70%)
Physical+ 2%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
0/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
2/5
2/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Race / Thalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
1/5
2/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Talent Ice Claw is ready to use.
Black ooze hits Barf for 2 acid damage.

Barf uses
Ice Claw.
Barf hits Black ooze for 117 cold damage.
Barf killed Black ooze!

Talent Infusion: Regeneration is ready to use.

Talent Infusion: Healing is ready to use.
Talent Swallow is ready to use.

Resting starts...

Talent Ice Claw is ready to use.
Rested for 11 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 2 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Icy Skin is ready to use.
Talent Static Field is ready to use.
Talent Quake is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


Barf activates
Icy Skin.

Resting starts...

Rested for 4 turns (stop reason: all resources and life at maximum).