Ce'nith the level 12 Skeleton Gunslinger by stony3k

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceSkeleton
ClassGunslinger
Level / Exp12 / 75%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 10)
Dexterity43 (base 30)
Constitution12 (base 12)
Magic10 (base 10)
Willpower15 (base 10)
Cunning45.4 (base 33)

Resources

Life252/252
Healing Factor1.4
Regeneration3.29

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible10

Offense: Mainhand

Damage32
Accuracy47
Crit Chance23%
APR2
Speed1.00

Offense: Offhand

Damage32
Accuracy47
Crit Chance23%
APR2
Speed1.00

Offense: Spell

Spellpower9
Crit Chance13%
Speed1

Offense: Mind

Mindpower29
Crit Chance17%
Speed1

Defense: Base

Armour (hardiness)6 (30%)
Defense30
Ranged Defense32
Fatigue2
Physical Save28
Spell Save15
Mental Save29

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Disarm Resistance21%
Bleed Resistance100%
Confusion Resistance0%
Fear Resistance80%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/4)

Implants
Implants
Implants

Class Talents

Steamtech / Elusiveness1.30
2/5
0/5
0/5
0/5
Steamtech / Avoidance1.30
1/5
1/5
1/5
0/5
Steamtech / Gunslinging1.30
1/5
1/5
0/5
0/5
Steamtech / Bullets mastery1.30
2/5
1/5
1/5
0/5
Steamtech / Gunner training1.30
3/5
1/5
1/5
1/5

Generic Talents

Steamtech / Physics1.20
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
1/5
0/5
Steamtech / Engineering1.20
1/5
1/5
1/5
1/5
Steamtech / Chemistry1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
3/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
done
done
done
active
active
done
done
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Curse Lifter Killed Ben Cruthdar the Cursed.
By Ce'nith the Skeleton Gunslinger level 11
60th Dusk 122nd year of Ascendancy at 09:58
see stats
Level 10 Got a character to level 10.
By Ce'nith the Skeleton Gunslinger level 10
6th Dusk 122nd year of Ascendancy at 02:27
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Ce'nith the Skeleton Gunslinger level 11
33rd Dusk 122nd year of Ascendancy at 22:46
see stats
The Arena Unlocked Arena mode.
By Ce'nith the Skeleton Gunslinger level 4
4th Mirth 122nd year of Ascendancy at 11:02
see stats
The secret city Discovered the truth about mages.
By Ce'nith the Skeleton Gunslinger level 9
3rd Summertide 122nd year of Ascendancy at 23:58
see stats

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 73 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 61 turns (stop reason: at exit).


There is a Passageway into Norgos' Lair here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

There is a Shatur (Town) here (press '' or right click to use).
Ran for 5 turns (stop reason: interesting terrain).


Saving done.

Today is the 76th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:20.


Today is the 77th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:46.


Today is the 78th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:01.


Today is the 79th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.


There is a A gate into the Maze here (press '' or right click to use).

Ce'nith tessellates his cloak!

Ce'nith deactivates Embedded Restoration Systems.

Ce'nith deactivates his cloak's restoration systems.