Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.9 |
Addons | Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.5.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Possessor Bonus Class 1.5.4Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Horror |
Class | Eldritch |
Level / Exp | 20 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 30 (base 30) |
Dexterity | 12 (base 12) |
Constitution | 12 (base 12) |
Magic | 36 (base 36) |
Willpower | 10 (base 10) |
Cunning | 10 (base 10) |
Resources
Life | 368/368 |
Hate | 100/100 |
Vim | 136/136 |
Healing Factor | 0.51648351648352 |
Regeneration | 1.9626373626374 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +11.09386761032% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 40 |
Accuracy | 45 |
Crit Chance | 2% |
APR | 4 |
Speed | 1.00 |
Offense: Offhand
Damage | 19 |
Accuracy | 45 |
Crit Chance | 4% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 45 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 11 |
Crit Chance | 1% |
Speed | 1 |
Offense: Damage Bonus
All | -60% |
Defense: Base
Armour (hardiness) | 14.5 (43.636363636364%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 14 |
Physical Save | 19 |
Spell Save | 20 |
Mental Save | 9 |
Defense: Resistances
Acid | +100%(100%) |
Temporal | + 20%(100%) |
Blight | +100%(100%) |
Darkness | + 29%(100%) |
Fire | -12%(100%) |
All | + 16%(100%) |
Defense: Immunities
Stun Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (1/1)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
Corruption / Scourge | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Rot | 0.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 2/5 |
| 0/5 |
Effects
talent | Ruin |
talent | Worm that Walks Link |
beneficial effect | Linked to their horror ally gaining 16% all damage resistance. Shared Insanity |
Quests
Equipment
In off hand | hateful steel waraxe of massacre (19.5-27.3 power, 3 apr) hateful steel waraxe of massacre (19.5-27.3 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +7 darkness Damage against: +7% Living One-handed war axes. |
Main armor | Emuwe the steel mail armour (2 def, 13 armour) Emuwe the steel mail armour (2 def, 13 armour)Requires: - Strength 20 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +13 Defense: +2 (+2 eff.) Fatigue: +14% Effects on melee hit: * 15% chance to corrode armour by 30% Changes resistances: +17% fire Life regen: +2.80 Stamina each turn: +0.50 Vim when firing critical spell: +1.00 Spellpower: +2 (+1 eff.) Spell crit. chance: +3% A suit of armour made of mail. |
In main hand | plaguebringer's dwarven-steel mace (28.5-39.9 power, 4 apr) plaguebringer's dwarven-steel mace (28.5-39.9 power, 4 apr)Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 28.5 - 39.9 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 5% chance to disease Damage (Melee): +5 blight When wielded/worn: Disease immunity: +13% Blunt and deadly. |
Inventory
Arowen the Airpierce Arowen the AirpiercePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Damage when hit (Melee): 8 lightning Changes stats: +4 Mag Mental save: +7 (+7 eff.) Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +7 (+3 eff.) Spell crit. chance: +2% A belt that goes around your waist. |
Duvabar the iron mail armour (2 def, 12 armour) Duvabar the iron mail armour (2 def, 12 armour)Requires: - Strength 14 - Talent Heavy Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +12 Defense: +2 (+2 eff.) Fatigue: +12% Changes resistances: +6% mind Physical save: +30 (+15 eff.) Mental save: +10 (+10 eff.) Maximum life: +50.00 Maximum stamina: +15.00 A suit of armour made of mail. |
Robe of the Worm (Improved) (2 def, 4 armour) Robe of the Worm (Improved) (2 def, 4 armour)Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. [Cosmetic Item] Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Achievements
Log
Bloated horror is not dazed anymore.
Worm that walks (servant of Ash) performs a melee critical strike against Bloated horror!
Bloated horror shrugs off the effect 'Blinded'!
Worm that walks (servant of Ash) hits Bloated horror for 13 darkness, 1 blight, 3 blight, 7 blight, 2 nature, 1 temporal, 3 blight, 11 blight, 1 blight, 3 blight, 4 blight, 2 nature, 1 temporal, 3 blight (56 total damage).
Ash casts Lash Out.
You collect a new ingredient: bloated horror heart (1).
Ash hits Bloated horror for 68 darkness damage.
Ash killed Bloated horror!
Resting starts...
Talent Lash Out is ready to use.
Talent Foul Convergence is ready to use.
Rested for 49 turns (stop reason: all resources and life at maximum).
There is a way to the previous level here (press '' or right click to use).
Ran for 16 turns (stop reason: at exit).
Ash deactivates Chaos Orbs.
Ash activates Chaos Orbs.
Character control switched to worm that walks (servant of Ash).
Worm that walks (servant of Ash) wears (replacing steel waraxe of erosion (13-18.2 power, 3 apr)): hateful steel waraxe of massacre (19.5-27.3 power, 3 apr).
Ash links closer to his ally!
Worm that walks (servant of Ash) links closer to his ally!
You give steel waraxe of erosion (13-18.2 power, 3 apr) to Ash.
Ash deactivates Chaos Orbs.
Worm that walks (servant of Ash) deactivates Ruin.
Worm that walks (servant of Ash) deactivates Worm that Walks Link.