Jiir the level 8 Thalore Archmage by titlebreaker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.1.5
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceThalore
ClassArchmage
Level / Exp8 / 10%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity13 (base 10)
Constitution23 (base 20)
Magic28 (base 24)
Willpower25 (base 18)
Cunning11 (base 11)

Resources

Life202/202
Mana255/255
Healing Factor1.4
Regeneration1.47

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
See Stealth12
See Invisible13

Offense: Mainhand

Damage13
Accuracy13
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance5%
Speed1

Offense: Mind

Mindpower20.95
Crit Chance1%
Speed1

Offense: Damage Bonus

Arcane+4%
Fire+10%
All0%

Defense: Base

Armour (hardiness)2 (30%)
Defense2.05
Ranged Defense2.05
Fatigue0
Physical Save28.125
Spell Save30.275
Mental Save27.3

Defense: Resistances

All 0%( 70%)
Blight+ 20%( 70%)
Fire+ 6%( 70%)
Cold+ 25%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Stun Resistance20%
Instadeath Resistance100%
Blind Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
2/5
3/5
0/5
0/5
Spell / Phantasm1.30
2/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
1/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Spell / Divination1.30
1/5
1/5
1/5
0/5
Spell / Conveyance1.30
1/5
1/5
1/5
0/5
Race / Thalore1.00
1/5
1/5
0/5
0/5

Effects

Quests

active
failed
active
active
failed
active
done

Equipment

On feet
On hands
On head
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Jiir the Thalore Archmage level 8
11st Dusk 122nd year of Ascendancy at 04:09
see stats

Log

Talent Infusion: Regeneration is ready to use.
Talent Arcane Reconstruction is ready to use.
Talent Flameshock is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


You pickup 0.75 gold pieces.

You pickup 0.65 gold pieces.

Jiir picks up (a.):
mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
You pickup 0.60 gold pieces.

You pickup 0.70 gold pieces.

There is an exit to Derth here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


You gain 1.01 gold from the transmogrification of
mossy mindstar of life (2.5-2.75 power, 12 apr, nature damage).
There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.


Today is the 12nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:28.


Talent Wrath of the Woods is ready to use.

Today is the 13rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:43.


Talent Vision is ready to use.

Today is the 14th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:08.