Shots FIRED the level 7 Yeek Archer by A Very Soft Sheep

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceYeek
ClassArcher
Level / Exp7 / 30%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity35 (base 30)
Constitution11 (base 10)
Magic10 (base 10)
Willpower20 (base 10)
Cunning24 (base 17)

Resources

Life242/285
Stamina115/123
Healing Factor1.1182872928177
Regeneration0.27957182320442

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision5
See Stealth23.599459836163
See Invisible23.599459836163

Offense: Mainhand

Damage51
Accuracy24
Crit Chance9%
APR3
Speed0.80

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower25
Crit Chance9%
Speed1

Offense: Damage Bonus

Acid+9%
Light+6%
Temporal+21%
Physical+5%
Mind+5%

Offense: Damage Penetration

Mind+10%
Physical+10%

Defense: Base

Armour (hardiness)19 (38.536585365854%)
Defense36
Ranged Defense36
Fatigue0
Physical Save22
Spell Save10
Mental Save20

Defense: Resistances

Acid+ 36%( 70%)
Light+ 6%( 70%)
Physical+ 12%( 70%)
Cold+ 13%( 70%)
Fire+ 18%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
2/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
0/5
0/5
0/5
Technique / Mobility1.20
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5

Effects

talent

Quests

active
active
active

Equipment

On feet
Quiver
On hands
On head
Tool
Around neck
Main armor
In main hand
Light source
Around waist

Inventory

Achievements

Log

Ogre rune-spinner collapses.
Rested for 7 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent Dominant Will is ready to use.
Rested for 41 turns (stop reason: all resources and life at maximum).


There is an exit to the worldmap here (press '' or right click to use).
Ran for 17 turns (stop reason: at exit).


Shots FIRED wears:
heroic iron gauntlets (0 def, 4 armour).

Shots FIRED wears (replacing
insulating pair of rough leather boots (0 def, 1 armour)): pair of iron boots of tirelessness (0 def, 3 armour).

You gain 0.44 gold from the transmogrification of
insulating pair of rough leather boots (0 def, 1 armour).
You gain 4.00 gold from the transmogrification of
zircon.
You gain 4.00 gold from the transmogrification of
agate.
You gain 1.10 gold from the transmogrification of
mindwoven linen robe of nature (+16%) (0 def, 0 armour).
You gain 2.45 gold from the transmogrification of
flaming pouch of iron shots of daylight (21/21, 16-19.2 power, 1 apr).
You gain 1.73 gold from the transmogrification of
iron steamsaw of daylight (10.5-15.75 power, 0 apr).
You gain 2.04 gold from the transmogrification of
hateful iron steamsaw of cold resistance (+15%) (11-16.5 power, 0 apr).
You gain 8.72 gold from the transmogrification of
Starwill the iron greatsword (17-27.2 power, 10 apr).
You gain 12.03 gold from the transmogrification of
Glimmersage (18.5-29.6 power, 1 apr).
You gain 8.96 gold from the transmogrification of
Mardizor (15-18 power, 3 apr, darkness element).
You gain 1.92 gold from the transmogrification of
potent elm vilestaff of fate (13-15.6 power, 2 apr, darkness element).
There is a Elvala (Town) here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Shots FIRED deactivates Intuitive Shots.