WORLD PEAAACE the level 50 Whitehoof Archmage by A Very Soft Sheep

This character used the Items Vault to download one or more items.

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Adventure
SexFemale
RaceWhitehoof
ClassArchmage (Technomancer)
Level / Exp50 / 2945%
Sizemedium
Lifes / Deaths

Primary Stats

Strength47 (base 10)
Dexterity47 (base 29)
Constitution34 (base 10)
Magic141 (base 60)
Willpower89 (base 60)
Cunning100 (base 60)

Resources

Mana447/447
Vim341/341
Life984/984
Positive177/177
Steam117/117
Healing Factor1.405336564623
Regeneration0.35133414115575

Speed

Mental0%
Attack0%
Movement+128.56571854537%
Spell0%
Global+134.51659701343%

Vision

Sight10
Lite13
Infravision2
See Stealth31.876464568891
See Invisible50.844848347138

Offense: Mainhand

Damage64
Accuracy50
Crit Chance51%
APR6
Speed1.00

Offense: Offhand

Damage32
Accuracy50
Crit Chance64%
APR11
Speed1.00

Offense: Spell

Spellpower121
Crit Chance100%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower54
Crit Chance34%
Speed1

Offense: Damage Bonus

Acid+60%
Blight+48%
Arcane+169%
Cold+107%
All+33%
Darkness+63%
Light+95%
Temporal+85%
Physical+70%
Fire+140%
Lightning+139%

Offense: Damage Penetration

Lightning+78%
Cold+25%
Arcane+50%
Fire+50%
Nature+10%

Defense: Base

Armour (hardiness)28 (48.304188961773%)
Defense74
Ranged Defense84
Fatigue0
Physical Save41
Spell Save69
Mental Save52

Defense: Resistances

Acid+ 45%( 70%)
Blight+ 29%( 70%)
Arcane+ 70%( 70%)
Cold+ 65%( 70%)
All+ 22%( 70%)
Lightning+ 70%( 70%)
Darkness+ 31%( 70%)
Fire+ 70%( 70%)
Nature+ 36%( 70%)

Defense: Immunities

Stun Resistance100%
Poison Resistance100%
Disarm Resistance100%
Bleed Resistance100%
Teleport Resistance100%
Silence Resistance100%
Pinning Resistance100%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (4/4)

Runes
Runes
Runes
Implants

Class Talents

Spell / Meta1.30
1/5
5/5
0/5
0/5
Spell / Occult technomancy1.40
5/5
5/5
0/5
0/5
Spell / Storm1.30
1/5
1/5
4/5
5/5
Spell / Air1.30
5/5
5/5
3/5
3/5
Spell / Arcane1.50
1/5
1/5
1/5
5/5
Spell / Phantasm1.30
1/5
5/5
0/5
0/5
Spell / Temporal1.30
1/5
4/5
1/5
5/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Corruption / Vile life1.00
1/5
1/5
1/5
1/5
Celestial / Chants1.00
1/5
1/5
1/5
1/5
Technique / Combat training1.00
1/5
1/5
1/5
0/5
0/5
0/5
Spell / Aegis1.30
1/5
1/5
1/5
1/5
Steamtech / Physics1.00
3/5
3/5
3/5
4/5
Steamtech / Chemistry1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
3/5
1/5
0/5
0/5
Race / Whitehooves1.00
5/5
5/5
5/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By WORLD PEAAACE the Whitehoof Archmage level 31
9th Pain 124th year of Ascendancy at 19:11
see stats
Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By WORLD PEAAACE the Whitehoof Archmage level 11
48th Retaking 124th year of Ascendancy at 20:26
see stats
Blood on the Moon (Insane (Adventure) difficulty) Kill all of the Star Gazers within 7 game turns.
By WORLD PEAAACE the Whitehoof Archmage level 35
20th Pain 124th year of Ascendancy at 12:27
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By WORLD PEAAACE the Whitehoof Archmage level 50
44th Destruction 124th year of Ascendancy at 08:08
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By WORLD PEAAACE the Whitehoof Archmage level 32
10th Pain 124th year of Ascendancy at 04:42
see stats
For a Few Gold More (Insane (Adventure) difficulty) Completely deplete an AAA's stock.
By WORLD PEAAACE the Whitehoof Archmage level 50
52nd Destruction 124th year of Ascendancy at 08:32
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By WORLD PEAAACE the Whitehoof Archmage level 10
46th Retaking 124th year of Ascendancy at 16:10
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By WORLD PEAAACE the Whitehoof Archmage level 20
31st Revenge 124th year of Ascendancy at 19:04
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By WORLD PEAAACE the Whitehoof Archmage level 30
3rd Pain 124th year of Ascendancy at 08:58
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By WORLD PEAAACE the Whitehoof Archmage level 40
6th Dearth 124th year of Ascendancy at 02:51
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By WORLD PEAAACE the Whitehoof Archmage level 50
7th Destruction 124th year of Ascendancy at 02:28
see stats
Once Upon A Time, In the West... (Insane (Adventure) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By WORLD PEAAACE the Whitehoof Archmage level 50
7th Remembrance 125th year of Ascendancy at 07:36
see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By WORLD PEAAACE the Whitehoof Archmage level 50
39th Destruction 124th year of Ascendancy at 09:56
see stats
Overpowered! (Insane (Adventure) difficulty) Did over 6000 damage in one attack.
By WORLD PEAAACE the Whitehoof Archmage level 50
44th Destruction 124th year of Ascendancy at 05:37
see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By WORLD PEAAACE the Whitehoof Archmage level 39
5th Dearth 124th year of Ascendancy at 21:02
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By WORLD PEAAACE the Whitehoof Archmage level 50
15th Destruction 124th year of Ascendancy at 14:50
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By WORLD PEAAACE the Whitehoof Archmage level 19
31st Revenge 124th year of Ascendancy at 16:41
see stats
The Dead God Rests (Insane (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By WORLD PEAAACE the Whitehoof Archmage level 50
44th Destruction 124th year of Ascendancy at 05:37
see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By WORLD PEAAACE the Whitehoof Archmage level 44
19th Loss 124th year of Ascendancy at 05:37
see stats
The Restless Dead (Insane (Adventure) difficulty) Disturbed an old battlefield and survived the consequences.
By WORLD PEAAACE the Whitehoof Archmage level 45
24th Loss 124th year of Ascendancy at 12:52
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By WORLD PEAAACE the Whitehoof Archmage level 50
37th Destruction 124th year of Ascendancy at 13:12
see stats
This will make a big Omelette! (Insane (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By WORLD PEAAACE the Whitehoof Archmage level 23
33rd Revenge 124th year of Ascendancy at 15:57
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By WORLD PEAAACE the Whitehoof Archmage level 38
36th Pain 124th year of Ascendancy at 16:06
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By WORLD PEAAACE the Whitehoof Archmage level 17
5th Revenge 124th year of Ascendancy at 19:42
see stats

Log

There is a Entrance to the Palace of Fumes here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...

Saving done.

Saving game...

There is a Entrance to the Palace of Fumes here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving done.

Saving game...

Saving done.

Saving game...

Today is the 19th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:41.


You don't see how to get there...


Saving done.

Today is the 20th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:46.


There is a Entrance to the Steam Quarry here (press '' or right click to use).
Today is the 21st Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 04:51.


Today is the 22nd Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 08:43.


Today is the 23rd Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:26.


Today is the 24th Remembrance of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:31.


The furious lightning storm around WORLD PEAAACE calms down and disappears.