











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.5 |
Addons | Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.6.0Donators/Buyers bonus! Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Possessor Bonus Class 1.6.0Donators/Buyers bonus! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Madness Exploration |
Sex | Female |
Race | Cornac |
Class | Writhing One |
Level / Exp | 11 / 84% |
Size | medium |
Lifes / Deaths | Killed by The Spinal Cord at level 3 on the 75th Pyre 122nd year of Ascendancy at 20:26 / 50Killed by Nerynne the copperhead snake at level 6 on the 8th Mirth 122nd year of Ascendancy at 17:18 Killed by Aritira the stone troll at level 6 on the 9th Mirth 122nd year of Ascendancy at 07:18 Killed by Glorildakira the stone troll at level 6 on the 9th Mirth 122nd year of Ascendancy at 08:40 Killed by Glorildakira the stone troll at level 6 on the 9th Mirth 122nd year of Ascendancy at 09:32 Killed by Aritira the stone troll at level 6 on the 9th Mirth 122nd year of Ascendancy at 10:16 Killed by Aritira the stone troll at level 6 on the 9th Mirth 122nd year of Ascendancy at 10:40 Killed by Porisegama the warg at level 6 on the 9th Mirth 122nd year of Ascendancy at 20:17 Killed by Porovena the black bear at level 6 on the 9th Mirth 122nd year of Ascendancy at 20:41 Killed by Velena the forest troll at level 6 on the 9th Mirth 122nd year of Ascendancy at 22:40 Killed by Velawe the green worm mass at level 6 on the 9th Mirth 122nd year of Ascendancy at 22:54 Killed by Velena the forest troll at level 6 on the 9th Mirth 122nd year of Ascendancy at 23:18 Killed by Glulravea the bee swarm at level 7 on the 10th Mirth 122nd year of Ascendancy at 03:44 Killed by Polulrawe the great wolf at level 7 on the 10th Mirth 122nd year of Ascendancy at 04:35 Killed by Zubyvea the great wolf at level 7 on the 10th Mirth 122nd year of Ascendancy at 05:04 Killed by Zubyvea the great wolf at level 7 on the 10th Mirth 122nd year of Ascendancy at 05:28 Killed by Xobeth the stone troll at level 7 on the 10th Mirth 122nd year of Ascendancy at 06:04 Killed by Xobeth the stone troll at level 7 on the 10th Mirth 122nd year of Ascendancy at 06:41 Killed by Aeromina the poison ivy at level 7 on the 1st Summertide 122nd year of Ascendancy at 01:25 Killed by Ce'Noriada the black bear at level 7 on the 1st Summertide 122nd year of Ascendancy at 03:23 Killed by Ce'Noriada the black bear at level 7 on the 1st Summertide 122nd year of Ascendancy at 04:13 Killed by Ce'Noriada the black bear at level 7 on the 1st Summertide 122nd year of Ascendancy at 04:53 Killed by Isynn the wolf at level 9 on the 1st Summertide 122nd year of Ascendancy at 08:51 Killed by Aruda the skeleton warrior at level 10 on the 2nd Summertide 122nd year of Ascendancy at 20:16 Killed by Aruda the skeleton warrior at level 10 on the 2nd Summertide 122nd year of Ascendancy at 20:45 Killed by Glovea the giant venus flytrap at level 10 on the 2nd Summertide 122nd year of Ascendancy at 22:08 Killed by Cyrogata the giant venus flytrap at level 10 on the 3rd Summertide 122nd year of Ascendancy at 01:54 Killed by ritch flamespitter at level 10 on the 3rd Summertide 122nd year of Ascendancy at 02:42 Killed by war hound at level 10 on the 3rd Summertide 122nd year of Ascendancy at 03:18 Killed by war hound at level 10 on the 3rd Summertide 122nd year of Ascendancy at 03:58 Killed by war hound at level 10 on the 3rd Summertide 122nd year of Ascendancy at 04:45 Killed by war hound at level 10 on the 3rd Summertide 122nd year of Ascendancy at 05:42 Killed by war hound at level 10 on the 3rd Summertide 122nd year of Ascendancy at 07:28 Killed by war hound at level 10 on the 3rd Summertide 122nd year of Ascendancy at 08:26 Killed by war hound at level 10 on the 3rd Summertide 122nd year of Ascendancy at 09:31 Killed by skeleton mage at level 11 on the 1st Flare 122nd year of Ascendancy at 01:49 Killed by steamgun turret at level 11 on the 1st Flare 122nd year of Ascendancy at 03:18 Killed by Silodakira the fire drake hatchling at level 11 on the 1st Flare 122nd year of Ascendancy at 03:50 Killed by Aeritha the skeleton magus at level 11 on the 1st Flare 122nd year of Ascendancy at 04:28 Killed by Silodakira the fire drake hatchling at level 11 on the 1st Flare 122nd year of Ascendancy at 04:58 Killed by rattlesnake at level 11 on the 2nd Flare 122nd year of Ascendancy at 03:05 Killed by Eloribeth the armoured skeleton warrior at level 11 on the 2nd Flare 122nd year of Ascendancy at 04:00 Killed by Eloribeth the armoured skeleton warrior at level 11 on the 2nd Flare 122nd year of Ascendancy at 04:26 Killed by Eloribeth the armoured skeleton warrior at level 11 on the 2nd Flare 122nd year of Ascendancy at 05:41 Killed by Eloribeth the armoured skeleton warrior at level 11 on the 2nd Flare 122nd year of Ascendancy at 07:41 Killed by Eloribeth the armoured skeleton warrior at level 11 on the 2nd Flare 122nd year of Ascendancy at 09:21 Killed by Aerethra the skeleton magus at level 11 on the 2nd Flare 122nd year of Ascendancy at 09:44 Killed by Veleda the degenerated skeleton warrior at level 11 on the 2nd Flare 122nd year of Ascendancy at 11:11 Killed by Eloribeth the armoured skeleton warrior at level 11 on the 2nd Flare 122nd year of Ascendancy at 11:38 Killed by MaddyExplory at level 11 on the 2nd Flare 122nd year of Ascendancy at 11:47 |
Primary Stats
Strength | 23 (base 17) |
Dexterity | 13 (base 10) |
Constitution | 19 (base 19) |
Magic | 36 (base 36) |
Willpower | 16 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 340/340 |
Insanity | 97/100 |
Healing Factor | 1.0714285714286 |
Regeneration | 2.4107142857143 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -59.13001655783% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 23.649482394541 |
See Invisible | 29.649482394541 |
Offense: Mainhand
Damage | 12 |
Accuracy | 38 |
Crit Chance | 6% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 35 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 18 |
Crit Chance | 3% |
Speed | 1 |
Offense: Damage Bonus
Light | +10% |
Lightning | +11% |
Fire | +5% |
All | 0% |
Offense: Damage Penetration
Fire | +10% |
Nature | +20% |
Defense: Base
Armour (hardiness) | 17 (30%) |
Defense | 15 |
Ranged Defense | 15 |
Fatigue | 6 |
Physical Save | 18 |
Spell Save | 19 |
Mental Save | 20 |
Defense: Resistances
Physical | + 15%( 70%) |
Mind | + 6%( 70%) |
All | 0%( 70%) |
Lightning | + 25%( 70%) |
Light | + 20%( 70%) |
Temporal | + 6%( 70%) |
Darkness | + 9%( 70%) |
Fire | + 16%( 70%) |
Nature | + 3%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Blind Resistance | 10% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 125 life over 5 turns. Its effects scale with your Constitution stat. |
Class Talents
Demented / Friend of the worm | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Demented / Path of horror | 1.30 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 2/5 |
| 0/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You failed to protect the lost defiler from death by Porisegama the warg. Escort: lost defiler (level 2 of Trollmire) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
Equipment
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Effects on melee hit: * 10% chance to slow global speed by 37% Changes resistances: +6% temporal Stamina each turn: +0.40 Maximum stamina: +12.00 Light radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +5 Str Changes resistances penetration: +15% nature Mental save: +5 (+3 eff.) Light radius: +3 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Effects on melee hit: * 10% chance to reduce damage dealt by 11% Damage when hit (Melee): 4 nature Changes resistances: +3% nature / +9% darkness Changes resistances penetration: +5% nature Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+5 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% light Changes damage: +10% light Rings can have magical properties. |
On fingers | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% lightning Changes damage: +11% lightning Rings can have magical properties. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% mind Physical save: +3 (+2 eff.) Blindness immunity: +10% Disarm immunity: +10% Maximum life: +30.00 A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 10.5 - 13.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 10 arcane resource burn * 20% chance to slow global speed by 37% Damage (Melee): +6 nature / +4 light Damage (radius 1) on hit: +4 light Sharp, short and deadly. |
On hands | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 27.42 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
Main armor | ![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+5 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 41.19 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Cloak | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Str / +1 Dex / +3 Wil Changes resistances: +6% fire Changes resistances penetration: +10% fire Mental save: +6 (+3 eff.) Infravision radius: +2 See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -4% Changes resistances: +3% lightning Disease immunity: +20% Life regen: +2.00 Amulets can have magical properties. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Cun Amulets can have magical properties. |
![]() Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
![]() Glorakira the elm starstaff (10-12 power, 2 apr, light element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +2 Changes damage: +10% light / +9% physical Talent granted: +1 Command Staff Critical mult.: +10.00% Mana each turn: +0.13 Mana when firing critical spell: +2.00 Maximum mana: +32.00 Spellpower: +3 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
![]() Rainwild (10-12 power, 2 apr, lightning element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 2 cold Changes resistances: +3% blight Changes resistances penetration: +15% blight / +15% cold Changes damage: +10% lightning / +3% cold Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +3 (+2 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +5% lightning / +6% temporal A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Spell save: +5 (+3 eff.) Mental save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Elariwe the Nighttyphoon (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Damage when hit (Melee): 2 lightning / 10 light Changes resistances penetration: +5% darkness Changes damage: +15% darkness Spellpower: +4 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +2 Infravision radius: +1 Movement speed: +25% A pair of boots made of leather. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +11% mind Changes damage: +11% mind A pointy cloth hat, very wizardly... |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex / +1 Wil Changes resistances: +6% lightning / +5% temporal Light radius: +3 See invisible: +6 A cap made of leather. |
![]() Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +10 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+2 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By MaddyExplory the Cornac Writhing One level 10
1st Summertide 122nd year of Ascendancy at 19:47 see stats
Log
Worm that walks (servant of MaddyExplory) resists the stunning blow!
worm that walks (servant of MaddyExplory) HEALS from blight damage!
Weakness Disease from Worm that walks (servant of MaddyExplory) hits Eloribeth the armoured skeleton warrior for (6 resist armour), 0 blight (0 total damage).
Something hits worm that walks (servant of MaddyExplory) for 40 physical, 8 fire, 45 physical, 8 fire (101 total damage).
Aerethra the skeleton magus hits worm that walks (servant of MaddyExplory) for 93 physical, 0 blight, 63 physical, 0 blight (155 total damage).
Eloribeth the armoured skeleton warrior throws two quick punches.
Eloribeth the armoured skeleton warrior performs a melee critical strike against worm that walks (servant of MaddyExplory)!
Your hatred grows even as your life fades! (+10 hate)
Worm that walks (servant of MaddyExplory) is weakened by the darkness!
Character control switched to MaddyExplory.
Eloribeth the armoured skeleton warrior performs a melee critical strike against Worm that walks (servant of MaddyExplory)!
Eloribeth the armoured skeleton warrior hits Worm that walks (servant of MaddyExplory) for 71 physical, 5 darkness (76 total damage).
MaddyExplory the level 11 cornac writhing one was shadowed to death by Eloribeth the armoured skeleton warrior on level 3 of Ruins of Kor'Pul.
MaddyExplory stops burning.
MaddyExplory is free from the grapple.
MaddyExplory feels pain again.
MaddyExplory is free from the weakness disease.
MaddyExplory stops regenerating health quickly.
MaddyExplory deactivates Chaos Orbs.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Eloribeth the armoured skeleton warrior killed Worm that walks (servant of MaddyExplory)!
Saving done.
Talent Infusion: Wild is ready to use.
Talent Lash Out is ready to use.
Saving game...