Acolyte of the Dark Sun the level 6 Drem Sun Paladin by jobrandon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceDrem
ClassSun Paladin
Level / Exp6 / 61%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity13 (base 10)
Constitution11 (base 10)
Magic29 (base 27)
Willpower9 (base 10)
Cunning10 (base 10)

Resources

Life223/223
Positive35/35
Stamina122/122
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage29
Accuracy20
Crit Chance0%
APR1
Speed1.00

Offense: Spell

Spellpower24
Crit Chance1%
Speed1

Offense: Mind

Mindpower10
Crit Chance1%
Speed1

Offense: Damage Bonus

Darkness+10%

Defense: Base

Armour (hardiness)16 (30%)
Defense9
Ranged Defense9
Fatigue5
Physical Save10
Spell Save13
Mental Save16

Defense: Resistances

Physical+ 15%( 70%)
Darkness+ 15%( 70%)
Cold+ 11%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Celestial / Combat1.30
1/5
1/5
0/5
0/5
Technique / Shield offense1.00
0/5
0/5
0/5
0/5
Celestial / Sun1.30
5/5
2/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
2/5
1/5
0/5
0/5
Celestial / Chants1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active
active
done
done

Equipment

On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Acolyte of the Dark Sun the Drem Sun Paladin level 6
23rd Voratun 122nd year of Ascendancy at 13:16
see stats

Log

Acolyte of the Dark Sun picks up (c.): steel dagger of paradox (10-13 power, 6 apr).
Talent Wave of Power is ready to use.

Resting starts...

Talent Rune: Shielding is ready to use.
Talent Sun Ray is ready to use.
Talent Path of the Sun is ready to use.
Talent Bathe in Light is ready to use.
Talent Frenzy is ready to use.
Rested for 21 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 3 turns (stop reason: something interesting).


There is an exit to Derth here (press '' or right click to use).

You gain 2.21 gold from the transmogrification of
steel dagger of paradox (10-13 power, 6 apr).
There is an exit to the worldmap here (press '' or right click to use).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 23 turns (stop reason: at exit).