










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Higher |
| Class | Wyrmic |
| Level / Exp | 10 / 51% |
| Size | medium |
| Lifes / Deaths | Killed by thought-forged bowman at level 9 on the 6th Flare 122nd year of Ascendancy at 11:56 1 / 4Killed by Xerodhenor the sick treant at level 10 on the 8th Flare 122nd year of Ascendancy at 21:25 Killed by Xerodhenor the sick treant at level 10 on the 8th Flare 122nd year of Ascendancy at 22:07 Killed by Drania at level 10 on the 8th Flare 122nd year of Ascendancy at 22:12 |
Primary Stats
| Strength | 37 (base 34) |
| Dexterity | 11 (base 10) |
| Constitution | 12 (base 11) |
| Magic | 11 (base 10) |
| Willpower | 32 (base 24) |
| Cunning | 10 (base 10) |
Resources
| Life | 438/438 |
| Equilibrium | 0 |
| Healing Factor | 1.0191526171257 |
| Regeneration | 5.3583561034692 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -62.968710796561% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 3 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 13 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 30 |
| Crit Chance | 0% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 37 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +15% |
| Fire | +9% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 10.335093952971 (47.857809501309%) |
| Defense | 4 |
| Ranged Defense | 4 |
| Fatigue | 7 |
| Physical Save | 22 |
| Spell Save | 18 |
| Mental Save | 14 |
Defense: Resistances
| Nature | + 3%( 70%) |
| Acid | + 15%( 70%) |
| Light | + 3%( 70%) |
| Temporal | + 6%( 70%) |
| Cold | + 3%( 70%) |
| Lightning | + 3%( 70%) |
| Fire | + 5%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | traveler's pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -5% Phys.save +6 (+3 eff.) ---------- misc Max.enc +20 A pair of boots made of leather. |
| On hands | rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Grineziladogar the linen wizard hat (1 def, 2 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Mind.pwr +3 (+1 eff.) ----- def ----- Armour +2 Defense +1 (+1 eff.) Crit.dmg- 15.00% Die.at -60.00 life ---------- misc Psi/turn +0.10 See.Invis +3 A pointy cloth hat, very wizardly... |
| Tool | Golelle the Offalreeve [power 25] (25 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: dps ---------- Acc +15 (+8 eff.) Apr +1 On Hit (Melee): * 20% chance to slow global speed by 0% Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
| On fingers | copper ring0.1 T1 ring jewelry [Normal] Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | iron greatmaul of erosion (18-26 power, 1 apr)5.0 T1 greatmaul 2H weapon [Ego] Nature Power 17.5 - 26.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 nature Massive two-handed mauls. |
| Main armor | iron mail armour (2 def, 4 armour)14.0 T1 heavy armor [Normal] While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% A suit of armour made of mail. |
| Cloak | Ivina the Torchspitter (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Dmg.mod +6% nature +9% fire ----- def ----- Defense +1 (+1 eff.) Resists +9% acid +3% fire A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | Cobrarip the brass lantern2.0 T1 lite [Rare] Nature While equipped: dps ---------- Dmg.mod +9% nature ----- def ----- Resists +6% temporal +3% light +3% nature Spell.save +3 (+2 eff.) Max.HP +44.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
restful copper amulet0.1 T1 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
iron battleaxe (13-20 power, 1 apr)3.0 T1 battleaxe 2H weapon [Normal] Power 13.0 - 19.5 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +1 Crit +4.5% Atk.spd 100% Massive two-handed battleaxes. |
Brenizilarab the Darkslicer (18-26 power, 1 apr)5.0 T1 greatmaul 2H weapon [Rare] Master Power 17.5 - 26.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +1 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Res.pen +5% darkness Acc +9 (+5 eff.) ----- def ----- Defense +9 (+9 eff.) Resists +9% acid +6% light +5% arcane Disarm- +29% Massive two-handed mauls. |
acidic iron greatsword of massacre (22-34 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane/Master Power 21.5 - 34.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +1 Crit +2.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Massive two-handed swords. |
acidic iron waraxe (12-16 power, 2 apr)3.0 T1 waraxe 1H weapon [Ego] Arcane Power 11.5 - 16.1 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 One-handed war axes. |
Shademinister the iron dagger (10-14 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Psionic Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit / acc Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 mind On Hit.r1 +4 darkness On Hit: * 12% chance to reduce all saves and defense by 0 While equipped: Stats +1 Cun +1 Wil dps ---------- Crit.mult +5.00% ----- def ----- Resists +3% darkness ---------- misc Hate/m.crit +2.00 Sharp, short and deadly. |
Emelima the Gloomquencher (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Dmg.mod +9% acid +6% cold Res.pen +10% darkness Apr +4 On Hit (Melee): * 20% chance to reduce damage dealt by 0% ----- def ----- Armour +1 Resists +6% cold A pair of boots made of leather. |
insulating pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +2% Resists +6% fire +5% cold Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Frozenwolf (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str ----- def ----- Armour +1 Fatigue +1% Resists +6% cold Disarm- +10% Knockbk- +20% A cap made of leather. |
Gloritira (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Dmg.mod +9% mind ----- def ----- Armour +1 Fatigue +1% Resists +11% light +11% darkness ---------- misc Psi/ret +0.28 A cap made of leather. |
rough leather cap 'Blazebright' (0 def, 1 armour)2.0 T1 head armor [Rare] Disrupt While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +3% lightning +6% blight +6% cold +5% arcane +6% nature Disarm- +10% ---------- misc Light +3 A cap made of leather. |
Manidur the iron helm (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +2 Con ----- def ----- Armour +3 Fatigue +5% Resists +6% blight +3% temporal +6% light +3% acid A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
cleansing iron helm of constitution (+3) (0 def, 3 armour)3.0 T1 head armor [Ego] Disrupt/Master While equipped: Stats +3 Con ----- def ----- Armour +3 Fatigue +5% Resists +5% nature +6% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm 'Singezephyr' (0 def, 3 armour)3.0 T1 head armor [Rare] Nature While equipped: Stats +2 Dex +1 Con dps ---------- Dmg.mod +3% fire Res.pen +10% cold +20% fire ----- def ----- Armour +3 Fatigue +5% Resists +6% fire +6% cold ---------- misc See.Invis +3 Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
iron helm of strength (+2) (0 def, 3 armour)3.0 T1 head armor [Ego] Master While equipped: Stats +2 Str ----- def ----- Armour +3 Fatigue +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
iron pickaxe 'Arthublek' (dig speed 37 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +3 Str ----- def ----- Fatigue -5% Resists +3% darkness Mind.save +9 (+7 eff.) HP.reg +2.00 Heal.mod +5% Disease- +10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged iron torque of mindblast [power 130] (19 cooldown)2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 130 mind damage and silencing them for 4 turns Puts all charms on 19 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Drania the Higher Wyrmic level 10
7th Flare 122nd year of Ascendancy at 18:58 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Drania the Higher Wyrmic level 6
1st Mirth 122nd year of Ascendancy at 05:32 see stats
Utterly Destroyed (Insane (Adventure) difficulty)
Died on the Eidolon Plane.By Drania the Higher Wyrmic level 10
8th Flare 122nd year of Ascendancy at 22:12 see stats
Log
Xerodhenor the sick treant's Mind Storm hits Drania for 34 mind damage.
Xerodhenor the sick treant uses Lucid Shot.
Xerodhenor the sick treant's Lucid Shot performs a ranged critical strike against Drania!
Drania is no longer harassed.
Drania wakes up from the nightmare very confused!
Xerodhenor the sick treant performs a melee critical strike against Drania!
Xerodhenor the sick treant converts some damage to Psi!
Xerodhenor the sick treant hits Drania for 40 nature damage.
Xerodhenor the sick treant's Lucid Shot hits Drania for 78 physical, 6 lightning, 4 lightning, 3 fire (90 total damage).
Melee retaliation hits Xerodhenor the sick treant for 4 to psi, 6 cold (10 total damage).
Drania uses Infusion: Healing.
Drania receives 51 healing from Infusion: Healing.
Drania has been harassed.
Xerodhenor the sick treant converts some damage to Psi!
Mechanical Arms hits Drania for 12 nature, 3 mind (15 total damage).
Melee retaliation hits Xerodhenor the sick treant for 4 to psi, 6 cold (10 total damage).
Xerodhenor the sick treant uses Mind Sear.
Xerodhenor the sick treant's mind surges with critical power!
Xerodhenor the sick treant hits Drania for 197 mind damage.
Xerodhenor the sick treant's Mind Storm hits Drania for 33 mind damage.
Drania the level 10 higher wyrmic was mindraped to death by Xerodhenor the sick treant on level 3 of Heart of the Gloom.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Xerodhenor the sick treant's Mind Storm killed Drania!
Saving game...
Saving done.
New Achievement: Utterly Destroyed (Insane (Adventure) difficulty)!














































































