Beamie the level 50 Whitehoof Archmage by jobrandon

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeInsane Adventure
SexFemale
RaceWhitehoof
ClassArchmage (High Thaumaturgist)
Level / Exp50 / 1830%
Sizemedium
Lifes / Deaths

Primary Stats

Strength46 (base 10)
Dexterity41 (base 10)
Constitution41 (base 29)
Magic114 (base 60)
Willpower101 (base 60)
Cunning107 (base 60)

Resources

Life1072/1072
Mana550/550
Steam100/100
Positive177/177
Healing Factor1.2281403954778
Regeneration0.30703509886945

Speed

Mental0%
Attack0%
Movement+161.20512205326%
Spell0%
Global+132.07221286943%

Vision

Sight10
Lite6
ESP Range20
ESP Kindshumanoid, giant

Offense: Mainhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower84
Crit Chance55%
Speed1
Cooldown Reduction40

Offense: Mind

Mindpower68
Crit Chance29%
Speed1

Offense: Damage Bonus

Blight+58%
Arcane+95%
Cold+92%
All+43%
Lightning+80%
Light+55%
Temporal+80%
Physical+80%
Fire+80%
Darkness+70%

Offense: Damage Penetration

Acid+18%
Nature+18%
Mind+38%
Blight+38%
Arcane+35%
Fire+17%
All+10%

Defense: Base

Armour (hardiness)26 (30%)
Defense32
Ranged Defense51
Fatigue0
Physical Save36
Spell Save60
Mental Save47

Defense: Resistances

Lightning+ 65%( 70%)
Acid+ 46%( 70%)
Darkness+ 51%( 70%)
Cold+ 61%( 70%)
Mind+ 53%( 70%)
Arcane+ 58%( 70%)
Fire+ 55%( 70%)
All+ 37%( 70%)

Defense: Immunities

Teleport Resistance100%
Pinning Resistance100%
Bleed Resistance100%
Instadeath Resistance100%
Silence Resistance100%
Stun Resistance100%
Poison Resistance100%
Knockback Resistance25%

Inscriptions (5/5)

Runes
Runes
Runes
Implants
Implants

Class Talents

Spell / Meta1.30
1/5
5/5
4/5
0/5
Spell / Temporal1.30
1/5
3/5
1/5
5/5
Spell / Air1.30
4/5
2/5
5/5
0/5
Spell / Thaumaturgy1.30
5/5
5/5
1/5
5/5
Spell / Arcane1.50
2/5
1/5
1/5
4/5
Spell / Phantasm1.30
3/5
1/5
1/5
3/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.00
1/5
1/5
1/5
0/5
Spell / Aegis1.30
1/5
4/5
0/5
0/5
Steamtech / Physics1.00
3/5
2/5
4/5
0/5
Steamtech / Chemistry1.00
3/5
1/5
1/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
1/5
Technique / Combat training1.00
5/5
1/5
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
1/5
1/5
0/5
Race / Whitehooves1.20
5/5
2/5
1/5
1/5

Prodigies

1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Insane (Adventure) difficulty) Buy an item from an AAA.
By Beamie the Whitehoof Archmage level 4
11st Retaking 124th year of Ascendancy at 23:50
see stats
Across the Narrow Sea (Insane (Adventure) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Beamie the Whitehoof Archmage level 13
29th Retaking 124th year of Ascendancy at 18:17
see stats
Dragon's Greed (Insane (Adventure) difficulty) Amassed 8000 gold pieces.
By Beamie the Whitehoof Archmage level 50
51st Retaking 125th year of Ascendancy at 07:36
see stats
Exterminator (Insane (Adventure) difficulty) Killed 1000 creatures.
By Beamie the Whitehoof Archmage level 32
47th Pain 124th year of Ascendancy at 14:48
see stats
Fear me not! (Insane (Adventure) difficulty) Survived the Fearscape!
By Beamie the Whitehoof Archmage level 47
42nd Remembrance 125th year of Ascendancy at 15:27
see stats
Imp'ing Away (Insane (Adventure) difficulty) You have spared the last remnants of the Atmos Tribe, showing mercy where others gave none to the orcs.
By Beamie the Whitehoof Archmage level 50
4th Revenge 125th year of Ascendancy at 15:49
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Beamie the Whitehoof Archmage level 10
21st Retaking 124th year of Ascendancy at 22:33
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Beamie the Whitehoof Archmage level 20
21st Revenge 124th year of Ascendancy at 10:18
see stats
Level 30 (Insane (Adventure) difficulty) Got a character to level 30.
By Beamie the Whitehoof Archmage level 30
25th Pain 124th year of Ascendancy at 07:08
see stats
Level 40 (Insane (Adventure) difficulty) Got a character to level 40.
By Beamie the Whitehoof Archmage level 40
12nd Remembrance 125th year of Ascendancy at 19:12
see stats
Level 50 (Insane (Adventure) difficulty) Got a character to level 50.
By Beamie the Whitehoof Archmage level 50
18th Retaking 125th year of Ascendancy at 08:43
see stats
Once Upon A Time, In the West... (Insane (Adventure) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Beamie the Whitehoof Archmage level 50
41st Revenge 125th year of Ascendancy at 20:47
see stats
One Ill Turn Deserves Another (Insane (Adventure) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Beamie the Whitehoof Archmage level 50
52nd Retaking 125th year of Ascendancy at 17:33
see stats
Reclaiming Garkul's Heritage (Insane (Adventure) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Beamie the Whitehoof Archmage level 36
32nd Loss 124th year of Ascendancy at 16:56
see stats
Size is everything (Insane (Adventure) difficulty) Did over 1500 damage in one attack.
By Beamie the Whitehoof Archmage level 42
16th Remembrance 125th year of Ascendancy at 17:07
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Beamie the Whitehoof Archmage level 27
45th Revenge 124th year of Ascendancy at 21:01
see stats
The Dead God Rests (Insane (Adventure) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Beamie the Whitehoof Archmage level 50
4th Revenge 125th year of Ascendancy at 07:02
see stats
The High Lady's Destiny (Finale) (Insane (Adventure) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Beamie the Whitehoof Archmage level 42
16th Remembrance 125th year of Ascendancy at 17:53
see stats
The bigger the better! (Insane (Adventure) difficulty) Did over 3000 damage in one attack.
By Beamie the Whitehoof Archmage level 50
1st Revenge 125th year of Ascendancy at 22:46
see stats
This will make a big Omelette! (Insane (Adventure) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Beamie the Whitehoof Archmage level 29
2nd Pain 124th year of Ascendancy at 21:12
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By Beamie the Whitehoof Archmage level 33
49th Pain 124th year of Ascendancy at 18:51
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Beamie the Whitehoof Archmage level 18
17th Revenge 124th year of Ascendancy at 11:37
see stats

Log


Today is the 34th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 20:20.


Beamie uses
Create Tinker.

Resting starts...

Today is the 35th Pain of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Rested for 168 turns (stop reason: all resources and life at maximum).


Ran for 3 turns (stop reason: interesting character).


Ran for 2 turns (stop reason: interesting character).


Bought:
blazebringer's iron steamgun for 167.31 gold.
Bought:
caustic iron steamgun for 204.36 gold.

The smith spends some time with you, teaching you the basics of bows and slings.


Beamie wears (replacing
greater dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element) ): blazebringer's iron steamgun.
You detach
perfect mana coil from your greater dragonbone magestaff of wizardry (30-36 power, 6 apr, arcane element).
This tinker can not be applied to this item.


Beamie wears:
caustic iron steamgun.

You require ammo to use this talent.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Galen's Flowing Robe activates and resets Beamie's Arcane Power cooldown!