Skull the level 21 Skeleton Archer by overgoat

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeInsane Roguelike
SexMale
RaceSkeleton
ClassArcher
Level / Exp21 / 59%
Sizemedium
Lifes / Deaths

Primary Stats

Strength41 (base 17)
Dexterity96 (base 50)
Constitution31 (base 30)
Magic13 (base 10)
Willpower14 (base 10)
Cunning21 (base 15)

Resources

Life-67/560
Stamina41/120
Steam100/100
Healing Factor1.2767164179104
Regeneration30.511554781341

Speed

Mental0%
Attack0%
Movement+30%
Spell0%
Global+100%

Vision

Sight5
Lite7
Infravision6
See Stealth10
See Invisible10

Offense: Mainhand

Damage124
Accuracy76
Crit Chance19%
APR19
Speed1.00

Offense: Spell

Spellpower13
Crit Chance10%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Offense: Damage Bonus

Physical+40%
Acid+11%
Temporal+5%
All0%

Offense: Damage Penetration

Physical+9%
All0%

Defense: Base

Armour (hardiness)33 (49.309173272933%)
Defense77
Ranged Defense77
Fatigue0
Physical Save38
Spell Save19
Mental Save27

Defense: Resistances

Acid+ 25%( 70%)
Physical+ 16%( 70%)
Cold+ 9%( 70%)
All+ 4%( 70%)
Darkness+ 10%( 70%)
Light+ 13%( 70%)
Temporal+ 11%( 70%)
Fire+ 10%( 70%)
Lightning+ 27%( 70%)

Defense: Immunities

Stun Resistance40%
Fear Resistance100%
Poison Resistance100%
Blind Resistance10%
Disarm Resistance80%
Bleed Resistance100%
Teleport Resistance100%
Pinning Resistance15%
Instadeath Resistance100%
Knockback Resistance15%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Archery prowess1.30
1/5
1/5
1/5
2/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Sniper1.30
2/5
1/5
2/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
3/5
1/5
1/5
3/5
Technique / Reflexes1.30
0/5
0/5
0/5
0/5
Technique / Marksmanship1.30
5/5
2/5
1/5
3/5

Generic Talents

Undead / Skeleton1.10
5/5
2/5
1/5
2/5
Steamtech / Physics1.00
1/5
2/5
2/5
0/5
Steamtech / Chemistry1.00
1/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
1/5
1/5
2/5
1/5
0/5
0/5
Technique / Mobility1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect
detrimental effect
beneficial effect

Quests

done
done
done
done
active
active
active
done
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Roguelike) difficulty) Got a character to level 10.
By Skull the Skeleton Archer level 10
68th Dusk 122nd year of Ascendancy at 09:41
see stats
Level 20 (Insane (Roguelike) difficulty) Got a character to level 20.
By Skull the Skeleton Archer level 20
80th Haze 122nd year of Ascendancy at 07:43
see stats
Rescuer of the lost (Insane (Roguelike) difficulty) Rescued the merchant from the assassin lord.
By Skull the Skeleton Archer level 12
36th Haze 122nd year of Ascendancy at 11:00
see stats
Size matters (Insane (Roguelike) difficulty) Did over 600 damage in one attack.
By Skull the Skeleton Archer level 20
80th Haze 122nd year of Ascendancy at 22:46
see stats
The Arena (Insane (Roguelike) difficulty) Unlocked Arena mode.
By Skull the Skeleton Archer level 10
74th Dusk 122nd year of Ascendancy at 23:35
see stats
The secret city (Insane (Roguelike) difficulty) Discovered the truth about mages.
By Skull the Skeleton Archer level 19
74th Haze 122nd year of Ascendancy at 17:23
see stats
Treasure Hunter (Insane (Roguelike) difficulty) Amassed 1000 gold pieces.
By Skull the Skeleton Archer level 16
57th Haze 122nd year of Ascendancy at 22:39
see stats

Log

Silesewe the giant green ant deflects the projectile from Skull to the west!
The shield around Skull crumbles.

Talent Called Shots is ready to use.
Silesewe the giant green ant is not stunned anymore.


Skull shoots!
Silesewe the giant green ant deflects the projectile from Skull to the south!
Talent Pin Down is ready to use.
Silesewe the giant green ant uses
Smokescreen.
Talent Steady Shot is ready to use.
Talent Vitality is ready to use.
Skull activates
Concealment.

Ran for 2 turns (stop reason: detrimental status effect).

Skull is surrounded by a thick smoke.

Something hits
Skull for damage.
Skull speeds up.


Ran for 2 turns (stop reason: detrimental status effect).

Something hits
Skull for damage.

Talent Fragmentation Shot is ready to use.
Ran for 2 turns (stop reason: taken damage).

Skull is recovering from the damage!

Silesewe the giant green ant's Slime Spit hits
Skull for 452 nature damage.
Skull the level 21 skeleton archer was slimed to death by Silesewe the giant green ant on level 4 of Old Forest.
Skull deactivates
Concealment.
Skull has finished recovering.

The smoke around Skull dissipates.

Skull deactivates
Aim.