












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.5.0Donators/Buyers bonus! Possessor Bonus Class 1.5.4Donators/Buyers bonus! Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Oozemancer |
| Level / Exp | 21 / 48% |
| Size | medium |
| Lifes / Deaths | Killed by Veluba the hornet swarm at level 20 on the 71st Dusk 122nd year of Ascendancy at 00:09 0 / 6Killed by Aramira the midge swarm at level 20 on the 71st Dusk 122nd year of Ascendancy at 02:03 Killed by shadow at level 21 on the 10th Haze 122nd year of Ascendancy at 08:07 Killed by Tolakor the fire imp at level 21 on the 10th Haze 122nd year of Ascendancy at 12:57 Killed by Aralle the ghoul at level 21 on the 21st Haze 122nd year of Ascendancy at 18:10 Killed by Gythra the lesser vampire at level 21 on the 21st Haze 122nd year of Ascendancy at 19:45 |
| Antimagic | Follower |
Primary Stats
| Strength | 13 (base 27) |
| Dexterity | 1 (base 10) |
| Constitution | 1 (base 10) |
| Magic | 1 (base 10) |
| Willpower | 38.902041161202 (base 50) |
| Cunning | 31.608164644808 (base 28) |
Resources
| Life | -58/317 |
| Equilibrium | 33 |
| Steam | 100/100 |
| Healing Factor | 1.0610526315789 |
| Regeneration | 51.804184308983 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 28 |
| Crit Chance | 0% |
| APR | 53 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 47 |
| Accuracy | 28 |
| Crit Chance | 0% |
| APR | 53 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 0 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 0% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +4% |
| Nature | +25% |
| Acid | +9% |
| Mind | +22% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +15% |
| Acid | +55% |
| Nature | +40% |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 0 |
| Ranged Defense | 6 |
| Fatigue | 8 |
| Physical Save | -15 |
| Spell Save | -1 |
| Mental Save | 9 |
Defense: Resistances
| Acid | + 63%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 24%( 70%) |
| Cold | + 27%( 70%) |
| All | + 20%( 70%) |
| Mind | + 36%( 70%) |
| Lightning | + 25%( 70%) |
| Light | + 25%( 70%) |
| Temporal | + 32%( 70%) |
| Physical | + 26%( 70%) |
| Darkness | + 26%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 61%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Disarm Resistance | 23% |
| Bleed Resistance | 52% |
| Knockback Resistance | 22% |
| Stun Resistance | 5% |
| Pinning Resistance | 22% |
| Poison Resistance | 72% |
| Blind Resistance | 52% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 203 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 489% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 274 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Moss | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Wild-gift / Slime | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mucus | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Steamtech / Chemistry | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Effects
| talent | Acidic Skin |
| talent | Psiblades |
| talent | Mitosis |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+4 cooldowns). Infusion Saturation |
| detrimental effect | The target has 30 reduced saves and defense, 15% reduced critical chance, and 19% chance to fail talent use. 10 Jinx |
| beneficial effect | Nature damage increased by 6%. Natural Acid |
| beneficial effect | A flow of life spins around the target, regenerating 43.37 life per turn. Regeneration |
| detrimental effect | The target is doomed to treason. Each turn they have a 26% chance to attack an adjacent creature. If no creatures are adjacent they will attack themself. Prophecy of Treason |
| detrimental effect | Overwhelming magic has temporarily interfered with all damage resistances, lowering them by 20%. Spellshocked |
| beneficial effect | You gain 13% resistance against fire. Resolve |
| detrimental effect | The target is being driven mad by the void, taking 20.58 darkness damage per turn and reducing all powers by 11. Dark Whispers |
| beneficial effect | The target ignores pain, reducing all damage taken by 40%. Pain Suppression |
| detrimental effect | The target's mind and body is wasting away, reducing all stats by 16. Atrophy |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the lost tinker to the recall portal on level 1 of Old Forest. Escort: lost tinker (level 1 of Old Forest) | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed giant spider spinneret. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed honey tree root. * You've found the needed red crystal shard. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within9 lumberjacks have died. | done |
Equipment
| On feet | pair of rough leather boots 'Voruna' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% lightning +6% temporal +6% light +1% physical +9% cold +9% fire +6% acid Stun/Frz- +5% A pair of boots made of leather. |
| Light source | bright alchemist's lamp1.0 T3 lite [Ego] Master While equipped: ---------- misc Light +6 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Flowerstar the linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: dps ---------- Dmg.mod +11% mind +15% nature Res.pen +15% acid ----- def ----- Defense +1 (+0 eff.) Resists +12% acid +11% mind +6% nature A pointy cloth hat, very wizardly... |
| On hands | Ameran (0 def, 1 armour)1.5 T1 hands armor [Rare] Disrupt While equipped: Stats +2 Cun dps ---------- Crit.mult +5.00% Phys.pwr +5 (+2 eff.) Acc +5 (+5 eff.) Apr +6 ----- def ----- Armour +1 Resists +6% blight +3% fire Spell.save +10 (+10 eff.) Mind.save +3 (+3 eff.) Heal/summ +20 ---------- misc Equi/ret +0.08 Telepathy Dragon Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Bloomstalker (dig speed 16 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Res.pen +15% acid +10% nature ----- def ----- Resists +7% fire +7% darkness +20% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Lelayon0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Cun dps ---------- Crit.mult +3.00% Phys.pwr +6 (+2 eff.) ----- def ----- Defense +12 (+6 eff.) Rng.Def +6 (+6 eff.) Resists +18% acid +1% physical Rings can have magical properties. |
| On fingers | copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +23% Pinning- +22% Knockbk- +22% Rings can have magical properties. |
| Around neck | cleansing steel amulet of cunning (+3)0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Cun ----- def ----- Resists +13% nature +11% blight Poison- +20% Disease- +20% Amulets can have magical properties. |
| In main hand | thorny mindstar 'Bloomstoker' (8-8.8 power, 47 apr, mind damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature/Psionic Power 8.0 - 8.8 Mind Uses 76% Wil, 38% Cun Mastery Psiblades Acc uses Wil Apr +47 Crit +3.5% Atk.spd 100% On Crit.r2 +4 nature On Hit: * 20% chance to cause random gloom While equipped: Stats +8 Cun dps ---------- Mind.crit +3% Crit.mult +10.00% Mind.pwr +11 (+6 eff.) Dmg.mod +4% nature Res.pen +25% nature ----- def ----- Resists +3% blight Max.HP +10.00 HP.reg +0.80 Disease- +14% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Glorelle1.0 T3 belt armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% mind Res.pen +25% acid ----- def ----- Defense +12 (+6 eff.) Resists +9% mind +12% acid Stealth +8 A belt that goes around your waist. |
| In off hand | thorny mindstar 'Yareneg' (10-11 power, 47 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature/Psionic Power 10.0 - 11.0 Mind Uses 76% Wil, 38% Cun Mastery Psiblades Acc uses Wil Apr +47 Crit +3.5% Atk.spd 100% On Crit.r2 +12 acid While equipped: Stats +2 Wil dps ---------- Mind.crit +3% Mind.pwr +11 (+6 eff.) Dmg.mod +9% acid +5% mind +4% darkness Melee Ret 5 mind 4 darkness ---------- misc Equi/ret +0.12 Psi/ret +0.04 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Islaba the Foresttorrent (1 def, 0 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Res.pen +5% nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Defense +1 (+0 eff.) Resists +3% blight +9% temporal +5% arcane +6% acid Spell.save +3 (+3 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | cured leather armour 'Aregatta' (2 def, 4 armour)9.0 T2 light armor Reqs Str 14 [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Mag +3 Wil +4 Cun dps ---------- Res.pen +15% arcane ----- def ----- Armour +4 Defense +2 (+0 eff.) Fatigue +7% Resists +6% physical Phys.save +11 (+11 eff.) Spell.save +3 (+3 eff.) Mind.save +12 (+11 eff.) Max.HP +33.00 HP.reg +4.40 Heal.mod +14% A suit of armour made of leather. |
Inventory
medical injector implant of the sneak (efficiency 106% / cooldown 57%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 106% efficiency and cooldown mod of 57%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 113% / cooldown 68%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 113% efficiency and cooldown mod of 68%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
regeneration infusion of the psychic (heal 192 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 192 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
Daimikor the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% blight +9% arcane Melee Ret 16 arcane ----- def ----- Resists +11% temporal Pinning- +20% Knockbk- +23% Amulets can have magical properties. |
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+3 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
gold amulet of strength (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Str Amulets can have magical properties. |
warrior's gold amulet of constitution (+5) =5 con=0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +5 Con ----- def ----- Resists +7% physical ---------- misc Stam/turn +0.50 Amulets can have magical properties. |
titan's copper ring0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+6 eff.) Rings can have magical properties. |
thorny mindstar 'Chargesage' (8.5-9.35 power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 8.5 - 9.4 Nature Uses 40% Wil, 20% Cun Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +16 blight On Crit.r2 +4 lightning On Hit: * 20% chance to daze at end of turn While equipped: dps ---------- Mind.crit +3% Mind.pwr +6 (+3 eff.) Dmg.mod +12% lightning Melee Ret 4 lightning On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% blight Heal.mod +18% Heal/summ +31 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
pair of rough leather boots 'Berach' (14 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- On Hit (Melee): * 30% chance to corrode armour by 30% ----- def ----- Armour +1 Defense +14 (+8 eff.) Rng.Def +3 (+3 eff.) Fatigue +1% Resists +12% mind +5% arcane Evasion: (Instant) Puts all charms on 30 cooldown Level 4.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 1 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Issuradin the pair of hardened leather boots (0 def, 10 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +18% acid Res.pen +25% acid +15% mind ----- def ----- Armour +10 Fatigue +3% Resists +6% mind +12% acid ---------- misc Infravis +2 A pair of boots made of leather. |
iron gauntlets of strength (+3) (0 def, 1 armour)1.5 T1 hands armor [Ego] Master While equipped: Stats +3 Str dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +1 Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% light +10% lightning ----- def ----- Resists +10% light +10% lightning Call Lightning: Level 1.0 Pwr.cost 20 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 32.05 to 96.14 lightning damage. The damage will increase with your Mindpower. This hat's broad brim protects you from harsh sunlight and sudden storms. |
Silybreta (0 def, 1 armour) =3 con=2.0 T1 head armor [Rare] Master While equipped: Stats +3 Con dps ---------- Apr +3 ----- def ----- Armour +1 Fatigue +1% Resists +1% physical Max.HP +20.00 ---------- misc Max.stam +10.00 A cap made of leather. |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+2 eff.) Spell.save +2 (+2 eff.) Mind.save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+0 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+6 eff.) Item imbue powers: Defense +6 (+0 eff.) Phys.save +6 (+6 eff.) Spell.save +6 (+6 eff.) Mind.save +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
207 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
iron pickaxe 'Zitomnir' (dig speed 27 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Cun +1 Str dps ---------- Crit.mult +5.00% ----- def ----- Resists +9% blight Disease- +10% Confus- +15% Stun/Frz- +5% ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+3 eff.) ----- def ----- Mind.save +10 (+10 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dwarven-steel torque of kinetic psionic shield [power 73] (20 cooldown)2.0 T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all physical, nature, temporal and acid damage by 73 for 7 turns Puts all charms on 20 cooldown Torques are made by powerful psionics to store psionic powers. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By znke the Cornac Oozemancer level 21
16th Haze 122nd year of Ascendancy at 09:43 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By znke the Cornac Oozemancer level 9
10th Flare 122nd year of Ascendancy at 15:30 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By znke the Cornac Oozemancer level 10
6th Dusk 122nd year of Ascendancy at 02:09 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By znke the Cornac Oozemancer level 20
63rd Dusk 122nd year of Ascendancy at 13:44 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By znke the Cornac Oozemancer level 8
3rd Flare 122nd year of Ascendancy at 09:10 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By znke the Cornac Oozemancer level 15
31st Dusk 122nd year of Ascendancy at 11:59 see stats
Log
znke hits Skeleton magus for 48 arcane damage.
znke hits Aralle the ghoul for 0 arcane damage.
znke hits Ghoul for 0 arcane damage.
znke hits Ghast for 0 arcane damage.
Znke is invigorated by the attack!
znke shares damage with his oozes!
Dark Whispers from Ivoseba the ghoul hits znke for 6 darkness damage.
Ghoul hits znke for 7 physical damage.
znke hits Ghoul for 17 acid, 4 darkness, 6 mind (28 total damage).
Aralle the ghoul loses 6 health to the entropy.
Poison from Znke hits Ghast for 61 nature damage.
Poison from Znke hits Aralle the ghoul for 50 nature damage.
Aralle the ghoul casts Prophecy of Treason.
Znke is doomed to treason!
Bloated ooze is wasting away.
Mucus ooze is wasting away.
Bloated ooze is wasting away.
Bloated ooze has been cut from the timeline!
Aralle the ghoul is invigorated.
Ghast uses Ghoulish Leap.
Ghast speeds up.
Ghoul is poisoned!
Znke is invigorated by the attack!
znke shares damage with his oozes!
Lisolebrerin the degenerated skeleton archer's fire area effect hits Bloated ooze for 43 fire damage.
Lisolebrerin the degenerated skeleton archer's fire area effect hits znke for 20 fire damage.
Lisolebrerin the degenerated skeleton archer's fire area effect killed Bloated ooze!
Dark Whispers from Ivoseba the ghoul hits Mucus ooze for 24 darkness damage.
Ghast speeds up.
Saving game...


























































































