Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 18 / 95% |
Size | big |
Lifes / Deaths | Killed by ritch flamespitter at level 18 on the 79th Dusk 122nd year of Ascendancy at 04:17 / 1 |
Primary Stats
Strength | 36 (base 26) |
Dexterity | 42 (base 39) |
Constitution | 28 (base 14) |
Magic | 11 (base 10) |
Willpower | 26 (base 10) |
Cunning | 38 (base 21) |
Resources
Life | -132/632 |
Stamina | 124/191 |
Healing Factor | 1.1456298990388 |
Regeneration | 0.28640747475969 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 29.641450861482 |
See Invisible | 35.641450861482 |
Offense: Barehand
Damage | 49 |
Accuracy | 35 |
Crit Chance | 12% |
APR | 8 |
Speed | 0.80 |
Offense: Spell
Spellpower | 11 |
Crit Chance | 9% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 13% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Fire | +6% |
Nature | +5% |
Darkness | +3% |
Physical | +11% |
Mind | +14% |
All | 0% |
Offense: Damage Penetration
Physical | +20% |
Acid | +5% |
Mind | +15% |
Nature | +5% |
Defense: Base
Armour (hardiness) | 22 (44.574340358689%) |
Defense | 40 |
Ranged Defense | 40 |
Fatigue | 0 |
Physical Save | 29 |
Spell Save | 17 |
Mental Save | 21 |
Defense: Resistances
Acid | + 25%( 70%) |
Arcane | + 21%( 70%) |
Cold | + 17%( 70%) |
All | + 12%( 70%) |
Lightning | + 17%( 70%) |
Temporal | + 22%( 70%) |
Physical | + 23%( 70%) |
Darkness | + 23%( 70%) |
Fire | + 23%( 70%) |
Nature | + 21%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Disarm Resistance | 21% |
Poison Resistance | 20% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 514% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 23% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 124 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Pugilism | 1.30 |
| 4/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Tactical | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Technique / Conditioning | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Equipment
On feet | pair of rough leather boots 'Runaruidurin' (0 def, 3 armour) pair of rough leather boots 'Runaruidurin' (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: ----- def ----- Armour +3 Resists +6% fire +5% arcane +6% cold Max.HP +100.00 Disease- +20% A pair of boots made of leather. |
On hands | Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Unarmed combat: Power 7.0 - 7.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +4.0% Atk.spd 125% On Hit: 35% Slime Spit 1 These gloves are coated with a thick, green liquid. |
On head | Betasenor (0 def, 3 armour) Betasenor (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Res.pen +5% physical ----- def ----- Armour +3 Fatigue +5% Resists +6% lightning +11% temporal +6% fire Die.at -60.00 life ---------- misc See.Invis +3 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | Dimhack [power 116] (15 cooldown) Dimhack [power 116] (15 cooldown)2.0 T1 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Res.pen +5% mind Melee Ret 2 cold On Hit (Melee): * 20% chance to reduce damage dealt by 17% ----- def ----- Resists +6% darkness Heal yourself and all friendly characters within 10 spaces for 116 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
On fingers | titan's copper ring of tenacity titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+3 eff.) Max.HP +23.00 Disarm- +21% Pinning- +20% Knockbk- +20% Rings make your fingers look great! |
On fingers | Searkarma the copper ring Searkarma the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +3 Str +4 Wil +3 Cun +1 Con dps ---------- Dmg.mod +3% acid +6% fire Res.pen +5% acid ----- def ----- Armour +6 ---------- misc Light +1 Rings make your fingers look great! |
Around neck | Ravenravager Ravenravager0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +3 Wil +2 Cun dps ---------- Dmg.mod +3% darkness Res.pen +5% nature On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Resists +6% darkness Amulets make your neck look great! |
Main armor | Robe of Force (12 def, 8 armour) Robe of Force (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+4 eff.) Resists +15% acid +12% physical +9% all Phys.save +10 (+5 eff.) Send out a range 5 beam of kinetic energy, dealing 32.26 to 40.33 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. |
Light source | Cyrasera Cyrasera2.0 T1 lite [Rare] Nature While equipped: Stats +1 Dex +2 Con ----- def ----- Crit.chn- 15.00% Max.HP +42.00 ---------- misc Light +6 Infravis +1 See.Invis +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cloak | linen cloak 'Viperpall' (1 def, 2 armour) linen cloak 'Viperpall' (1 def, 2 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Dex +1 Mag +1 Wil dps ---------- Dmg.mod +6% physical Res.pen +5% physical Apr +1 Melee Ret 4 nature ----- def ----- Armour +2 Defense +1 (+1 eff.) Die.at -60.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around waist | Yvariathra the rough leather belt Yvariathra the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) Melee Ret 2 blight ----- def ----- Resists +5% arcane Spell.save +5 (+4 eff.) ---------- misc Vim/s.crit +2.00 Size +1 A belt that goes around your waist. |
Inventory
healing infusion of the warrior (heal 112; cd 11) healing infusion of the warrior (heal 112; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 112 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
insulating copper amulet insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% fire +12% cold Amulets make your neck look great! |
Unlightlady the steel amulet Unlightlady the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: dps ---------- Melee+ 8 light 6 darkness Dmg.mod +6% temporal +7% light +13% darkness Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 6 On Melee Ret: * 7% chance to blind * 7% chance to reduce damage dealt by 17% ----- def ----- Resists +3% darkness Def/telep +15 Res/telep +15% Dur/telep +15% Amulets make your neck look great! |
steel amulet steel amulet0.1 T2 amulet jewelry [Normal] Amulets make your neck look great! |
Gloomsting the copper ring Gloomsting the copper ring0.1 T1 ring jewelry [Rare] Master While equipped: Stats +5 Str +4 Con dps ---------- Phys.pwr +6 (+2 eff.) Dmg.mod +15% fire Res.pen +5% fire ----- def ----- Resists +9% darkness Rings make your fingers look great! |
savior's copper ring of pilfering savior's copper ring of pilfering0.1 T1 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +8 (+4 eff.) Apr +8 ----- def ----- Defense +7 (+3 eff.) Phys.save +7 (+3 eff.) Spell.save +6 (+4 eff.) Mind.save +7 (+3 eff.) Disengage: Puts all charms on 10 cooldown Level 2.6 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's steel ring of arcana (+0.10/turn) psionicist's steel ring of arcana (+0.10/turn)0.1 T2 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +3 Wil ----- def ----- Mind.save +6 (+3 eff.) Silence- +20% ---------- misc Mana/turn +0.10 Rings make your fingers look great! |
wizard's steel ring wizard's steel ring0.1 T2 ring jewelry [Ego] Arcane While equipped: Stats +3 Mag ----- def ----- Spell.save +6 (+4 eff.) Rings make your fingers look great! |
iron greatsword 'Blindmoon' (18-28 power, 1 apr) iron greatsword 'Blindmoon' (18-28 power, 1 apr)3.0 T1 greatsword 2H weapon [Rare] Nature Power 17.5 - 28.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit: * 10% chance to reduce damage dealt by 17% While equipped: Stats +9 Con +9 Wil dps ---------- Res.pen +15% darkness On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Resists +3% lightning +3% temporal +9% blight Spell.save +9 (+6 eff.) Max.HP +35.00 Massive two-handed swords. |
ash longbow of acid ash longbow of acid4.0 T2 longbow 2H weapon Reqs Shoot [Ego] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +14 acid While equipped: dps ---------- Dmg.mod +14% acid Longbows are used to shoot arrows at your foes. |
Gilimnir Gilimnir4.0 T2 sling 1H weapon Reqs Shoot [Rare] Arcane Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +7 Ranged+ +10 fire While equipped: dps ---------- Dmg.mod +10% fire Res.pen +15% temporal ----- def ----- Armour +8 Resists +6% blight +6% fire +3% mind Crit.chn- 15.00% Slings are used to hurl stones or metal shots at your foes. |
Kindlenail (20/20, 20-24 power, 1 apr) Kindlenail (20/20, 20-24 power, 1 apr)3.0 T1 shot ammo [Rare] Master Power 20.0 - 24.0 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +1 Crit +9.0% Capacity 20 Ranged+ +12 fire +16 mind On Hit.r1 +20 light On Crit.r2 +4 light On Hit: * 10% chance to reduce all saves and defense by 21 On Crit: * Wound the target dealing 181 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
reinforced steel shield (0 def, 7 armour, 83.5 block) reinforced steel shield (0 def, 7 armour, 83.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +7 Fatigue +8% ---------- misc Talents +1 Block Handheld deflection devices. |
woollen robe 'Aeribreth' (0 def, 0 armour) woollen robe 'Aeribreth' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Arcane/Nature/Psionic While equipped: Stats +1 Str dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +12% blight +12% lightning Res.pen +15% temporal Apr +1 ----- def ----- Resists +18% lightning +13% darkness +12% blight +11% mind +9% all Phys.save +12 (+6 eff.) Spell.save +11 (+7 eff.) Mind.save +24 (+12 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
rough leather armour (3 def, 2 armour) rough leather armour (3 def, 2 armour)9.0 T1 light armor [Normal] While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% A suit of armour made of leather. |
rough leather armour of acid resistance (3 def, 2 armour) rough leather armour of acid resistance (3 def, 2 armour)9.0 T1 light armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +16% acid A suit of armour made of leather. |
Eel-skin armour (16 def, 0 armour) Eel-skin armour (16 def, 0 armour)9.0 T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex ----- def ----- Defense +16 (+6 eff.) Fatigue +2% Resists +15% lightning Poison- +50% Pinning- +50% On Nature Hit: 10% Call Lightning 2 Call Lightning: Level 2.0 Pwr.cost 25 out of 50/50. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 39.90 to 119.70 lightning damage (79.80 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Glintwake the linen cloak (1 def, 16 armour) Glintwake the linen cloak (1 def, 16 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% light Res.pen +10% light ----- def ----- Armour +16 Defense +1 (+1 eff.) Resists +12% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Lisolle the Icewaker (0 def, 7 armour) Lisolle the Icewaker (0 def, 7 armour)2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Phys.pwr +20 (+7 eff.) Res.pen +5% cold Acc +15 (+7 eff.) ----- def ----- Armour +7 Fatigue -4% Phys.save +5 (+2 eff.) Blind- +10% Stun/Frz- +10% ---------- misc Max.enc +22 A pair of boots made of leather. |
pair of iron boots (0 def, 3 armour) pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of iron boots 'Voidkarma' (0 def, 3 armour) pair of iron boots 'Voidkarma' (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Cun dps ---------- Dmg.mod +12% darkness ----- def ----- Armour +3 Fatigue +2% Resists +3% darkness ---------- misc Stam/turn +0.40 Psi/ret +0.08 Max.stam +11.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.0 T1 hands armor [Normal] While equipped: ----- def ----- Armour +1 Unarmed combat: Power 7.5 - 8.2 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 125% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
iron gauntlets (0 def, 1 armour) iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 11.0 - 15.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of magic (+3) (0 def, 1 armour) iron gauntlets of magic (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Arcane While equipped: Stats +3 Mag dps ---------- Dmg.mod +4% arcane ----- def ----- Armour +1 Fatigue +1% Unarmed combat: Power 12.5 - 17.5 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.0% Atk.spd 100% Melee+ +6 arcane On Crit.r2 +5 arcane Metal gloves protecting the hands up to the middle of the lower arm. |
Woeveil the dwarven-steel gauntlets (0 def, 8 armour) Woeveil the dwarven-steel gauntlets (0 def, 8 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +21% darkness ----- def ----- Armour +8 Fatigue +3% Resists +3% light +3% temporal HP.reg +6.60 ---------- misc Stam/turn +0.60 Psi/turn +0.14 Unarmed combat: Power 18.5 - 25.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: 10% Second Wind 1 Metal gloves protecting the hands up to the middle of the lower arm. |
Cloud Caller (0 def, 0 armour) Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 29.63 to 88.88 lightning damage (59.25 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Urotomakath (1 def, 0 armour) Urotomakath (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Con dps ---------- Phys.pwr +20 (+7 eff.) Dmg.mod +11% cold ----- def ----- Defense +1 (+1 eff.) Resists +16% cold +3% fire +12% temporal ---------- misc Stam/turn +2.00 A pointy cloth hat, very wizardly... |
insulating rough leather cap (0 def, 1 armour) insulating rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue +1% Resists +6% fire +6% cold A cap made of leather. |
rough leather cap 'Hettyvor' (20 def, 1 armour) rough leather cap 'Hettyvor' (20 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +1 Defense +20 (+7 eff.) Fatigue +1% Crit.chn- 10.00% Phys.save +12 (+6 eff.) Heal.mod +15% A cap made of leather. |
rough leather cap of constitution (+2) (0 def, 1 armour) rough leather cap of constitution (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +2 Con ----- def ----- Armour +1 Fatigue +1% A cap made of leather. |
aquamarine aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Lelutar Lelutar2.0 T1 lite [Rare] Master While equipped: Stats +3 Str +1 Dex +2 Cun +5 Con ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mayarawen the brass lantern Mayarawen the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +3 Con dps ---------- Dmg.mod +6% acid ----- def ----- Defense +5 (+2 eff.) Resists +1% physical Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +7 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Hathylen [power 9] (15 cooldown) Hathylen [power 9] (15 cooldown)2.0 T1 wand charm [Rare] Arcane While equipped: dps ---------- Dmg.mod +3% blight Res.pen +10% blight ----- def ----- Resists +3% mind Reveal the area around you, dispelling darkness (radius 9, power 35 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
By Larry with Hands the Cornac Brawler level 13
24th Dusk 122nd year of Ascendancy at 15:28 see stats
By Larry with Hands the Cornac Brawler level 10
6th Mirth 122nd year of Ascendancy at 08:37 see stats
By Larry with Hands the Cornac Brawler level 13
17th Dusk 122nd year of Ascendancy at 12:53 see stats
By Larry with Hands the Cornac Brawler level 15
48th Dusk 122nd year of Ascendancy at 08:48 see stats
Log
Black jelly's nature area effect hits Larry with Hands for (15 flat reduction), 32 nature (32 total damage).
War hound misses Larry with Hands.
Ritch flamespitter spits flames!
Ritch flamespitter hits Larry with Hands for (15 flat reduction), 43 fire (43 total damage).
Larry with Hands uses Infusion: Movement.
Larry with Hands is moving at extreme speed!
Aeredalaith the treant summons a Minotaur!
Talent Haymaker is ready to use.
Black jelly's nature area effect hits Larry with Hands for (15 flat reduction), 42 nature (42 total damage).
Larry with Hands slows down.
Larry with Hands hits Minotaur for 53 physical damage.
Ritch flamespitter spits flames!
Minotaur uses Sunder Armour.
Larry with Hands's armour is damaged!
Melee retaliation hits Minotaur for 2 blight, 2 cold, 4 nature (8 total damage).
Minotaur hits Larry with Hands for (15 flat reduction), 30 physical, (7 flat reduction), 0 darkness (30 total damage).
Ritch flamespitter hits Larry with Hands for (15 flat reduction), 43 fire (43 total damage).
Aeredalaith the treant misses Larry with Hands.
Aeredalaith the treant misses Larry with Hands.
Talent Double Strike is ready to use.
Melee retaliation hits Minotaur for 1 blight, 2 cold, 4 nature (7 total damage).
Minotaur hits Larry with Hands for (15 flat reduction), 32 physical, (7 flat reduction), 0 darkness (32 total damage).
War hound misses Larry with Hands.
Ritch flamespitter spits flames!
Ritch flamespitter hits Larry with Hands for (15 flat reduction), 43 fire (43 total damage).
Larry with Hands the level 18 cornac brawler was toasted to death by a ritch flamespitter on level 1 of Old Forest.