













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Items Vault 1.6.0Donators/Buyers bonus! Possessor Bonus Class 1.6.6Donators/Buyers bonus! Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Wyrmic |
| Level / Exp | 12 / 12% |
| Size | big |
| Lifes / Deaths | Killed by Cyrytta the dreaming black bear at level 12 on the 31st Dusk 122nd year of Ascendancy at 22:13 / 1 |
Primary Stats
| Strength | 27 (base 21) |
| Dexterity | 2 (base 10) |
| Constitution | 19 (base 14) |
| Magic | 10 (base 10) |
| Willpower | 37 (base 37) |
| Cunning | 16 (base 13) |
Resources
| Life | -140/592 |
| Equilibrium | 56 |
| Healing Factor | 0.52954811819755 |
| Regeneration | 19.523887187419 |
Speed
| Mental | +2.90723440879% |
| Attack | +2.90723440879% |
| Movement | +22.60995032651% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 46 |
| Accuracy | 25 |
| Crit Chance | 15% |
| APR | 34 |
| Speed | 0.97 |
Offense: Offhand
| Damage | 51 |
| Accuracy | 25 |
| Crit Chance | 15% |
| APR | 59 |
| Speed | 0.97 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 48 |
| Crit Chance | 19% |
| Speed | 0.97174897930653 |
Offense: Damage Bonus
| Lightning | +13% |
| Mind | +3% |
| Nature | +12% |
| Darkness | +11% |
| Physical | +11% |
| Cold | +17% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +5% |
| Fire | +10% |
| Cold | +10% |
| Acid | +10% |
| Mind | +5% |
| Nature | +10% |
Defense: Base
| Armour (hardiness) | 65.189419168447 (73.452380952381%) |
| Defense | 18 |
| Ranged Defense | 18 |
| Fatigue | 19 |
| Physical Save | 27 |
| Spell Save | 24 |
| Mental Save | 36 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Physical | + 3%( 70%) |
| Cold | + 21%( 70%) |
| All | 0%( 70%) |
| Darkness | + 17%( 70%) |
| Light | + 13%( 70%) |
| Lightning | + 5%( 70%) |
| Fire | -7%( 70%) |
| Nature | + 11%( 70%) |
Defense: Immunities
| Pinning Resistance | 29% |
| Teleport Resistance | 10% |
| Silence Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 152 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 94 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Psiblades |
| talent | Icy Skin |
| talent | Meditation |
| detrimental effect | Affected by toxic chemicals. Has 6% talent failure, 69% reduced healing, and takes 91.47 additional acid damage from melee and ranged attacks. Miasma |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| detrimental effect | The target is infected by a disease, reducing its dexterity by 10 and doing 11.00 blight damage per turn. Decrepitude Disease |
| beneficial effect | The target is walking on blighted soil, reducing diseases resistance by 60% and giving all attacks a 40% chance to infect the target with a random disease (can only happen once per turn). Blighted Soil |
| beneficial effect | A flow of life spins around the target, regenerating 30.36 life per turn. Regeneration |
| detrimental effect | The target is plagued by inner demons and each turn there's a 14% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early. Inner Demons |
Quests
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Nature's Touch (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you gained talent category Wild-gift / Mindstar mastery (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
| On feet | Abysswhisper the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor [Rare] Master While equipped: Stats +2 Cun +2 Con dps ---------- Res.pen +10% fire Melee Ret 10 mind 4 fire ----- def ----- Armour +3 Fatigue +2% Phys.save +11 (+6 eff.) Mind.save +10 (+5 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Xanylratta the Muckpanic2.0 T1 lite [Rare] Master While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +6% nature Res.pen +10% nature +10% acid On Hit (Melee): * 10% chance to slow global speed by 57% ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Hurydig (0 def, 3 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +3 Str dps ---------- Mind.pwr +15 (+5 eff.) Melee Ret 6 mind ----- def ----- Armour +3 Fatigue +5% ---------- misc Psi/ret +0.08 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Eilinoba the Frigidwedge (0 def, 7 armour)1.0 T1 hands armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee+ 5 physical Dmg.mod +4% physical Apr +2 ----- def ----- Armour +7 Resists +3% cold Die.at -40.00 life Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Crackleslicer (dig speed 36 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Cun +1 Str dps ---------- Dmg.mod +6% nature Res.pen +5% lightning ----- def ----- Resists +11% nature +3% lightning Crit.dmg- 15.00% ---------- misc Light +2 Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of arcana (+0.10/turn)0.1 T1 ring jewelry [Ego] Arcane While equipped: ----- def ----- Silence- +21% ---------- misc Mana/turn +0.10 Rings can have magical properties. |
| On fingers | Airmarrow0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% lightning +9% darkness On Hit (Melee): * 20 arcane resource burn ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+4 eff.) Rings can have magical properties. |
| Around neck | Hailjustice the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Str +2 Dex dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +3% cold ----- def ----- Armour +2 Resists +12% cold +13% light +11% darkness Blind- +20% Amulets can have magical properties. |
| In main hand | Eye of Winter (8-8.8 power, 32 apr, cold damage)3.0 T2 mindstar 1H weapon [Unique] Nature Nature requires balance in these matters. Power 8.0 - 8.8 Cold Uses 90% Wil, 54% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +32 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+5 eff.) Dmg.mod +10% cold Res.pen +10% cold ----- def ----- Armour +10 Resists -10% fire On Mind Hit: 10% Winter's Fury 2 This mindstar glows with a dim cool light, but seems somehow incomplete. |
| Around waist | rough leather belt 'Xerodawyn'1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +3 (+1 eff.) Res.pen +5% mind ----- def ----- Resists +6% darkness +3% fire Spell.save +6 (+3 eff.) Teleport- +10% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Size +1 A belt that goes around your waist. |
| In off hand | horrifying pulsing mindstar of gales (12-13.2 power, 57 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.0 - 13.2 Mind Uses 90% Wil, 54% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +57 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +14 (+5 eff.) Melee+ 3 mind 4 darkness Dmg.mod +4% lightning +7% physical +2% darkness +4% cold +3% mind ----- def ----- Defense +6 (+4 eff.) Pinning- +29% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Arevea the Sparkbright (16 def, 6 armour)2.0 T1 cloak armor [Rare] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) Melee Ret 6 lightning ----- def ----- Armour +6 Defense +16 (+9 eff.) Resists +1% physical Die.at -40.00 life Max.HP +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | impenetrable iron mail armour of resilience (2 def, 11 armour)14.0 T1 heavy armor [Ego] Nature/Master While equipped: ----- def ----- Armour +11 Defense +2 (+2 eff.) Fatigue +12% Max.HP +21.00 A suit of armour made of mail. |
Inventory
Withering Orbs0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
elm vilestaff (10-12 power, 2 apr, blight element)5.0 T1 staff 2H weapon Reqs Mag 11 [Normal] Power 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+3 eff.) Dmg.mod +10% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Serpent's Glare (7-7.7 power, 15 apr, nature damage)3.0 T1 mindstar 1H weapon [Unique] Nature Power 7.0 - 7.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.3% crit chance (max 25%) Acc uses Wil Apr +15 Crit +7.0% Atk.spd 100% Dmg.conv 30% poison While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+1 eff.) Dmg.mod +10% nature ----- def ----- Resists +10% nature Poison- +50% Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 75.73 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. |
rejuvenating steel plate armour of stability (0 def, 9 armour)17.0 T2 massive armor Reqs - Massive armour training Str 28 [Ego] Nature/Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +5% physical Phys.save +10 (+5 eff.) HP.reg +3.10 ---------- misc Stam/turn +0.50 A suit of armour made of metal plates. |
linen cloak 'Chedelar' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +1 Con dps ---------- Mind.crit +1% ----- def ----- Defense +1 (+1 eff.) Mind.save +3 (+2 eff.) ---------- misc Psi/ret +0.08 Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -5% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
iron pickaxe of endurance (dig speed 38 turns)3.0 T1 digger tool [Ego] Master While equipped: Stats +2 Str ----- def ----- Fatigue -4% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Bad Breath Larry the Cornac Wyrmic level 11
24th Dusk 122nd year of Ascendancy at 16:46 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Bad Breath Larry the Cornac Wyrmic level 10
1st Dusk 122nd year of Ascendancy at 23:43 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Bad Breath Larry the Cornac Wyrmic level 10
15th Dusk 122nd year of Ascendancy at 13:10 see stats
Log
Cyrytta the dreaming black bear hits Bad Breath Larry for 56 acid damage.
Cyrytta the dreaming black bear uses Mind Sear.
Cyrytta the dreaming black bear hits Bad Breath Larry for 115 mind damage.
Bad Breath Larry meditates on nature.
Bad Breath Larry is free from the decrepitude disease.
Talent Sudden Growth is ready to use.
Bad Breath Larry uses Sudden Growth.
Bad Breath Larry's mind surges with critical power!
Bad Breath Larry gains 0% of a turn from Ancestral Life.
Bad Breath Larry is afflicted by a decrepitude disease!
Bad Breath Larry receives 10 healing from Sudden Growth.
Steamgun turret's Steamgun Turret hits Bad Breath Larry for 16 physical damage.
Something hits Bad Breath Larry for 56 acid damage.
Talent Swallow is ready to use.
Talent Infusion: Regeneration is ready to use.
Decrepitude Disease from Steamgun turret hits Bad Breath Larry for 7 blight damage.
Bad Breath Larry uses Infusion: Regeneration.
Bad Breath Larry starts regenerating health quickly.
Steamgun turret's Steamgun Turret hits Bad Breath Larry for 15 physical damage.
Something hits Bad Breath Larry for 56 acid damage.
Bad Breath Larry the level 12 cornac wyrmic was scalded to death by Cyrytta the dreaming black bear on level 2 of Heart of the Gloom.
Bad Breath Larry stops regenerating health quickly.
Bad Breath Larry interrupts his meditation.
Bad Breath Larry is free from the decrepitude disease.
Bad Breath Larry deactivates Psiblades.
Bad Breath Larry is freed from the demons.
Bad Breath Larry deactivates Icy Skin.










































































