Poleserira the level 7 Skeleton Archmage by Mesmrzd

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceSkeleton
ClassArchmage
Level / Exp7 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity17 (base 10)
Constitution10 (base 10)
Magic29 (base 29)
Willpower23 (base 20)
Cunning11 (base 11)

Resources

Life148/148
Mana132/142
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage16
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower31
Crit Chance10%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Fire+3%
Lightning+31%

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save20
Spell Save21
Mental Save16

Defense: Resistances

Lightning+ 36%( 70%)
Fire+ 22%( 70%)
Arcane+ 18%( 70%)
Cold+ 17%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
1/5
0/5
0/5
Spell / Air1.30
4/5
4/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
4/5
0/5
0/5
Undead / Skeleton1.10
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
active
active
done

Equipment

On feet
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

The secret city Discovered the truth about mages.
By Poleserira the Skeleton Archmage level 4
7th Mirth 122nd year of Ascendancy at 16:43
see stats

Log

Talent Temporal Shield is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


Poleserira picks up (a.):
regeneration infusion of the wizard (heal 149; 17 cd).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 63 turns (stop reason: at exit).


There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Ran for 41 turns (stop reason: dialog is displayed).


You gain 5.12 gold from the transmogrification of
rejuvenating rough leather armour of cold resistance (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (91% power, 15 apr, nature damage).
You gain 0.25 gold from the transmogrification of
elm longbow.
You gain 2.90 gold from the transmogrification of
Surefire.
You gain 1.00 gold from the transmogrification of
wild infusion (res 16%; physical; dur 4; cd 11).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Poleserira deactivates
Shielding.
Poleserira activates
Shielding.
Poleserira deactivates
Arcane Power.
Poleserira activates
Arcane Power.
Saving game...

Saving done.