Spoopy Fist the level 5 Skeleton Brawler by Everlosst

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexMale
RaceSkeleton
ClassBrawler
Level / Exp5 / 36%
Sizemedium
Lifes / Deaths

Primary Stats

Strength32 (base 16)
Dexterity29 (base 18)
Constitution18 (base 12)
Magic10 (base 10)
Willpower10 (base 10)
Cunning21 (base 18)

Resources

Life218/218
Stamina112/112
Healing Factor1.0711363549267
Regeneration3.4811931535118

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision7
See Stealth21.970039208598
See Invisible21.970039208598

Offense: Barehand

Damage37
Accuracy32
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower15
Crit Chance4%
Speed1

Offense: Mind

Mindpower20
Crit Chance4%
Speed1

Offense: Damage Bonus

Cold+3%

Defense: Base

Armour (hardiness)12.118138619369 (56.297102139833%)
Defense20
Ranged Defense20
Fatigue18
Physical Save17
Spell Save7
Mental Save10

Defense: Resistances

Cold+ 27%( 70%)
Fire+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Pugilism1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
1/5
0/5
0/5
Technique / Finishing moves1.30
1/5
1/5
0/5
0/5
Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
1/5
0/5
0/5
Undead / Skeleton1.10
2/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

active
done

Equipment

On fingers
Main armor
On hands
Light source
Cloak
On head

Inventory

Achievements

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 30 turns (stop reason: at exit).


Spoopy Fist wears (replacing
brass lantern): Wintertide Phial.

You gain 0.02 gold from the transmogrification of
brass lantern.
You gain 0.60 gold from the transmogrification of
arcing quiver of elm arrows (11/11, 12-16 power, 5 apr).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.47 gold from the transmogrification of
miner's rough leather cap (0 def, 2 armour).
You gain 0.52 gold from the transmogrification of
miner's iron helm (0 def, 4 armour).
You gain 0.92 gold from the transmogrification of
insulating rough leather cap of strength (+2) (0 def, 1 armour).
You gain 1.08 gold from the transmogrification of
insulating linen wizard hat of nature (+5%) (1 def, 0 armour).
You gain 1.58 gold from the transmogrification of
shimmering woollen robe of lightning (+15%) (0 def, 0 armour).
You gain 2.64 gold from the transmogrification of
flaming steel waraxe of daylight (13-18 power, 3 apr).
You gain 1.95 gold from the transmogrification of
earthen elm starstaff of might (10-12 power, 2 apr, light element).
You gain 2.69 gold from the transmogrification of
earthen ash vilestaff of fate (15-18 power, 3 apr, fire element).
You gain 0.25 gold from the transmogrification of
rough leather sling.
You gain 1.45 gold from the transmogrification of
creative mossy mindstar (2-2 power, 12 apr, mind damage).
You gain 3.16 gold from the transmogrification of
hateful iron mace of phasing (12-18 power, 8 apr).
You gain 0.99 gold from the transmogrification of
flaming iron mace (12-16 power, 2 apr).
You gain 1.17 gold from the transmogrification of
slime-covered iron longsword (12-16 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron greatsword of massacre (24-39 power, 1 apr).
You gain 4.62 gold from the transmogrification of
balanced iron greatsword of persecution (14-22 power, 1 apr).
You gain 0.92 gold from the transmogrification of
chilling iron dagger (10-13 power, 5 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the wizard (absorb 80; dur 3; cd 15).
You gain 0.55 gold from the transmogrification of
shatter afflictions rune (absorb 20; cd 18).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 17%; magical; dur 4; cd 11).
You feel very confident walking into this place.