Karrma the level 10 Dwarf Alchemist by Kelovar

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexFemale
RaceDwarf
ClassAlchemist
Level / Exp10 / 1%
Sizebig
Lifes / Deaths

Primary Stats

Strength18 (base 10)
Dexterity11 (base 10)
Constitution16 (base 13)
Magic30 (base 32)
Willpower14 (base 11)
Cunning17 (base 17)

Resources

Life-28/238
Mana94/153
Healing Factor1.1483870967742
Regeneration0.28709677419355

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite4
See Stealth10
See Invisible10

Offense: Mainhand

Damage35
Accuracy10
Crit Chance5%
APR2
Speed1.00

Offense: Spell

Spellpower30
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance5%
Speed1

Offense: Damage Bonus

Mind+3%
Lightning+12%
Fire+31%
Light+10%

Offense: Damage Penetration

Mind+5%

Defense: Base

Armour (hardiness)12.205266807798 (50%)
Defense3
Ranged Defense6
Fatigue0
Physical Save25
Spell Save27
Mental Save25

Defense: Resistances

Acid+ 9%( 70%)
Light+ 30%( 70%)
Cold+ 9%( 70%)
Mind+ 6%( 70%)
Lightning+ 9%( 70%)
Fire+ 25%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Explosive admixtures1.30
5/5
3/5
0/5
0/5
Spell / Fire alchemy1.30
1/5
0/5
0/5
0/5
Spell / Frost alchemy1.30
0/5
0/5
0/5
0/5
Spell / Acid alchemy1.30
0/5
0/5
0/5
0/5
Spell / Golemancy1.30
2/5
1/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
3/5
3/5
0/5
0/5
Spell / Stone alchemy1.30
2/5
0/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect
detrimental effect

Quests

done
active
done
active
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
On fingers
On fingers
Around neck
In main hand
Main armor
Light source
Around waist

Inventory

Achievements

Level 10 (Roguelike) Got a character to level 10.
By Karrma the Dwarf Alchemist level 10
2nd Profit 122nd year of Ascendancy at 07:15
see stats
Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By Karrma the Dwarf Alchemist level 4
19th Voratun 122nd year of Ascendancy at 06:21
see stats

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).


There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level (life aura) here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You may not leave the zone with this character!

You don't see how to get there...

Golem (servant of Karrma) uses Self-destruction.

Character control switched to Karrma.
Saving game...