Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.2.0Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Skeleton |
Class | Doombringer |
Level / Exp | 17 / 50% |
Size | medium |
Lifes / Deaths | Killed by cold drake at level 17 on the 13rd Haze 122nd year of Ascendancy at 19:06 / 1 |
Primary Stats
Strength | 37 (base 28) |
Dexterity | 17 (base 10) |
Constitution | 34 (base 28) |
Magic | 40 (base 33) |
Willpower | 21 (base 10) |
Cunning | 13 (base 11) |
Resources
Life | -19/537 |
Stamina | 210/210 |
Vim | 69/79 |
Healing Factor | 1 |
Regeneration | 5.6675469764853 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +115.51107702265% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 12 |
See Invisible | 13 |
Offense: Mainhand
Damage | 85 |
Accuracy | 36 |
Crit Chance | 9% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 43 |
Crit Chance | 3% |
Speed | 1 |
Offense: Mind
Mindpower | 22.45 |
Crit Chance | 5% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 28.19 (73.452380952381%) |
Defense | 20.225 |
Ranged Defense | 20.225 |
Fatigue | 20 |
Physical Save | 27.3625 |
Spell Save | 24.1125 |
Mental Save | 32.3875 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 0% |
Bleed Resistance | 100% |
Confusion Resistance | 40% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 51% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 5 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 159.60 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 161 damage for 4 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 64 with a minimum range of 15. Its effects scale with your Magic stat. |
Class Talents
Corruption / Torture | 1.30 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Corruption / Fearfire | 1.10 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Skeleton | 1.10 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 3/5 |
| 3/5 |
| 3/5 |
| 0/5 |
Effects
talent | Horrifying Blows |
talent | Incinerating Blows |
talent | Flame of Urh'Rok |
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
detrimental effect | The target has been revealed, reducing its stealth power by 25. Luminescence |
detrimental effect | The more you use runes, the longer they will take to recharge (+1 cooldowns). Runic Saturation |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You failed to protect the lone alchemist from death by Ihki. Escort: lone alchemist (level 3 of Old Forest) | failed |
You failed to protect the lost anorithil from death by ritch flamespitter. Escort: lost anorithil (level 3 of Norgos Lair) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed sandworm tooth. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * You've found the needed green worm. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | [vs. Urthekhad (66-99 power, 3 apr) (In main hand)] pair of iron boots of tirelessness (0 def, 3 armour)pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Stamina each turn: +0.30 Maximum stamina: +15.00 Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Quiver | [vs. Urthekhad (66-99 power, 3 apr) (In main hand)] pouch of steel shots 'Cyryvea' (18/18, 23.5-28.2 power, 2 apr)pouch of steel shots 'Cyryvea' (18/18, 23.5-28.2 power, 2 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 23.5 - 28.2(-42.5 - -70.8) Uses stats: 50% Cun, 70% Dex Damage type: Blight Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 (-1) Physical crit. chance: +4.5% (+2.0%) Attack speed: 100% (100%) Capacity: 18 On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) * 20% chance to cause random insanity (+20%) - 20% chance to curse the target Damage (Ranged): +5 temporal / +6 nature Burst (radius 1) on hit: +8 blight / +0(-4) mind When wielded/worn: Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Shots are used with slings to pummel your foes to death. |
Light source | [vs. Urthekhad (66-99 power, 3 apr) (In main hand)] watchleader's brass lantern of claritywatchleader's brass lantern of clarity Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Mental save: +6 Blindness immunity: +21% Confusion immunity: +10% Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Light radius: +6 See stealth: +12 See invisible: +13 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 6 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | [vs. Urthekhad (66-99 power, 3 apr) (In main hand)] Helm of the Dwarven Emperors (0 def, 6 armour)Helm of the Dwarven Emperors (0 def, 6 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Armour: +6 Fatigue: +4% Changes stats: +4 Mag / +3 Wil Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Changes damage: +8% light Blindness immunity: +30% Confusion immunity: +30% Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Light radius: +1 It can be used to activate talent Sun Flare (costing 30 power out of 0/30) : Effective talent level: 3.0 Power cost: 30 out of 0/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 35.61 light damage within radius 3. The damage done will increase with your Spellpower. A Dwarven helm embedded with a single diamond that can banish all underground shadows. |
Tool | [vs. Urthekhad (66-99 power, 3 apr) (In main hand)] Prox's Lucky Halfling FootProx's Lucky Halfling Foot Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Defense: +5 Changes stats: +5 Lck Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Trap disarming bonus: +5 Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
On fingers | [vs. Urthekhad (66-99 power, 3 apr) (In main hand)] Vargh RedemptionVargh Redemption Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes stats: +6 Con / +4 Wil Changes resistances: +25% cold / +10% nature / +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum mana: +20.00 Maximum stamina: +20.00 Maximum psi: +20.00 (-10.00) Maximum air capacity: +50.00 Mental crit. chance: +0% (-2%) It can be used to summon a tidal wave, costing 60 power out of 60/60. This azure ring seems to be always moist to the touch. |
On fingers | [vs. Urthekhad (66-99 power, 3 apr) (In main hand)] psionicist's steel ring of lightning (+20%)psionicist's steel ring of lightning (+20%) Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% lightning / +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Changes damage: +10% lightning Mental save: +8 Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Rings can have magical properties. |
Around waist | [vs. Urthekhad (66-99 power, 3 apr) (In main hand)] insulating rough leather belt of the mysticinsulating rough leather belt of the mystic Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes resistances: +6% cold / +0%(-3%) mind / +6% fire Changes resistances penetration: +0%(-14%) acid Mental save: +6 Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Spellpower: +3 Mental crit. chance: +0% (-2%) A belt that goes around your waist. |
In main hand | [vs. Urthekhad (66-99 power, 3 apr) (In main hand)] Urthekhad (66-99 power, 3 apr)Urthekhad (66-99 power, 3 apr) Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 66.0 - 99.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 (-) Physical crit. chance: +2.5% (-) Attack speed: 100% (-) On weapon hit: * 14% chance to inflict damage reduction * 35% chance to corrode armor * 20% chance to curse the target Burst (radius 1) on hit: +4(-) mind When wielded/worn: Changes resistances: +3%(-) mind Changes resistances penetration: +14%(-) acid Life regen: +2.00 (-) Maximum psi: +30.00 (-) Mental crit. chance: +2% (-) Massive two-handed mauls. |
On hands | [vs. Urthekhad (66-99 power, 3 apr) (In main hand)] dwarven-steel gauntlets 'Islulle' (0 def, 2 armour)dwarven-steel gauntlets 'Islulle' (0 def, 2 armour) Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Physical power: +5 Armour: +2 Damage when hit (Melee): 8 physical Changes stats: +3 Str Changes resistances: +0%(-3%) mind Changes resistances penetration: +5% mind / +0%(-14%) acid Physical save: +9 Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Metal gloves protecting the hands up to the middle of the lower arm. |
Main armor | [vs. Urthekhad (66-99 power, 3 apr) (In main hand)] steel mail armour 'Adidata' (11 def, 9 armour)steel mail armour 'Adidata' (11 def, 9 armour) Requires: - Strength 20 - Talent Armour Training Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Armour: +9 Defense: +11 Fatigue: +14% Changes stats: +2 Cun Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Critical mult.: +5.00% Mental save: +12 Life regen: +0.00 (-2.00) Mana when firing critical spell: +4.00 Maximum psi: +0.00 (-30.00) Spellpower: +4 Mental crit. chance: +0% (-2%) A suit of armour made of mail. |
Cloak | [vs. Urthekhad (66-99 power, 3 apr) (In main hand)] Cloak of DeceptionCloak of Deception Powered by arcane forces 1.00 Encumbrance. [Plot Item] Type: armor / cloak Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Physical power: +5 Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Spellpower: +5 Mindpower: +5 Mental crit. chance: +0% (-2%) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Around neck | [vs. Urthekhad (66-99 power, 3 apr) (In main hand)] XaraXara Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Effects on melee hit: * 10 arcane resource burn * 15% chance to corrode armor Changes stats: +3 Mag Changes resistances: +3% darkness / +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Spell save: +6 Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Amulets can have magical properties. |
Inventory
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] biting gale rune of the duelist (59 cold damage; 31 apply power)biting gale rune of the duelist (59 cold damage; 31 apply power) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 59.40 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 31. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] clarifying copper amuletclarifying copper amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes resistances: +12%(+9%) mind Changes resistances penetration: +0%(-14%) acid Confusion immunity: +22% Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Amulets can have magical properties. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] cleansing steel amulet of cunning (+3)cleansing steel amulet of cunning (+3) Infused by nature Infused by arcane disrupting forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes stats: +3 Cun Changes resistances: +10% blight / +14% nature / +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Poison immunity: +23% Disease immunity: +20% Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Amulets can have magical properties. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] steel amulet 'Porilelle'steel amulet 'Porilelle' Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Armour: +2 Changes stats: +4 Con Changes resistances: +0%(-3%) mind / +2% physical Changes resistances penetration: +0%(-14%) acid Pinning immunity: +15% Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Amulets can have magical properties. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] steel battleaxe of massacre (30-45 power, 2 apr)steel battleaxe of massacre (30-45 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 30.0 - 45.0(-36.0 - -54.0) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-1) Physical crit. chance: +5.0% (+2.5%) Attack speed: 100% (-) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Massive two-handed battleaxes. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] warbringer's dwarven-steel battleaxe of purging (32.5-48.75 power, 2 apr)warbringer's dwarven-steel battleaxe of purging (32.5-48.75 power, 2 apr) Requires: - Strength 24 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 32.5 - 48.8(-33.5 - -50.3) Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 (-1) Physical crit. chance: +6.5% (+4.0%) Attack speed: 100% (-) On weapon hit: * 0% chance to corrode armor (-35%) * 0% chance to inflict damage reduction (-14%) - 20% chance to curse the target + 25% chance to remove a magical effect Damage (Melee): +13 nature Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Physical power: +13 Changes stats: +3 Con Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid / +7% physical Disarm immunity: +14% Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Massive two-handed battleaxes. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] restful rough leather gloves (0 def, 1 armour)restful rough leather gloves (0 def, 1 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Armour: +1 Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +1.10 (-0.90) Stamina each turn: +0.60 Maximum stamina: +10.00 Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] Sunknight the rough leather cap (0 def, 1 armour)Sunknight the rough leather cap (0 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Armour penetration: +4 Armour: +1 Fatigue: +1% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 4 light / 4 lightning Changes stats: +2 Cun / +3 Dex Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Light radius: +2 A cap made of leather. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] iron helm 'Blazevortex' (0 def, 5 armour)iron helm 'Blazevortex' (0 def, 5 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Dex Changes resistances: +0%(-3%) mind / +3% fire Changes resistances penetration: +0%(-14%) acid Blindness immunity: +10% Pinning immunity: +10% Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] enlightening steel plate armour of cold resistance (4 def, 9 armour)enlightening steel plate armour of cold resistance (4 def, 9 armour) Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +3 Cun / +3 Wil Changes resistances: +0%(-3%) mind / +17% cold Changes resistances penetration: +0%(-14%) acid Mental save: +10 Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) A suit of armour made of metal plates. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] spinelspinel 0.00 Encumbrance. Type: gem / green ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Defense: +2 Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Physical save: +2 Spell save: +2 Mental save: +2 Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] ametrineametrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Physical crit. chance: +1.0% Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Changes damage: +2% all Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Spell crit. chance: +1% Mental crit. chance: +1% (-1%) When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] citrinecitrine 0.00 Encumbrance. Type: gem / yellow ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] 6 aquamarine6 aquamarine 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Armour: +2 Changes resistances: +0%(-3%) mind / +2% all Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) When used to imbue an object: Armour: +2 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] 7 opal7 opal 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] 4 topaz4 topaz 0.00 Encumbrance. Type: gem / blue ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Defense: +4 Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Physical save: +4 Spell save: +4 Mental save: +4 Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] 2 amethyst2 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Physical crit. chance: +2.0% Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Changes damage: +4% all Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Spell crit. chance: +2% Mental crit. chance: +2% (-) When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] garnetgarnet 0.00 Encumbrance. Type: gem / red ; tier 3 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Physical crit. chance: +3.0% Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Changes damage: +6% all Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Spell crit. chance: +3% Mental crit. chance: +3% (+1%) When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] 61 alchemist agate61 alchemist agate 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] Wintertide PhialWintertide Phial Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] iron pickaxe of endurance (dig speed 38 turns)iron pickaxe of endurance (dig speed 38 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Fatigue: -5% Changes stats: +3 Str Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] Eye of the Dreaming OneEye of the Dreaming One Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes stats: +5 Wil Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Mental save: +10 Sleep immunity: +100% Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mindpower: +5 Mental crit. chance: +0% (-2%) It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 6 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] Transmogrification ChestTransmogrification Chest Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] Rod of Recall (1/1)Rod of Recall (1/1) Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. Urthekhad (66-99 power, 3 apr) (In main hand)] Heart of the Sandworm QueenHeart of the Sandworm Queen Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart Armour Penetration: +0 (-3) Physical crit. chance: +0.0% (-2.5%) Attack speed: 100% (100%) On weapon hit: * 0% chance to inflict damage reduction (-14%) * 0% chance to corrode armor (-35%) - 20% chance to curse the target Burst (radius 1) on hit: +0(-4) mind When wielded/worn: Changes resistances: +0%(-3%) mind Changes resistances penetration: +0%(-14%) acid Life regen: +0.00 (-2.00) Maximum psi: +0.00 (-30.00) Mental crit. chance: +0% (-2%) It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Ihki the Skeleton Doombringer level 15
58th Dusk 122nd year of Ascendancy at 17:58 see stats
By Ihki the Skeleton Doombringer level 17
13rd Haze 122nd year of Ascendancy at 10:45 see stats
By Ihki the Skeleton Doombringer level 10
5th Flare 122nd year of Ascendancy at 21:53 see stats
By Ihki the Skeleton Doombringer level 8
10th Mirth 122nd year of Ascendancy at 12:42 see stats
Log
Ihki killed Snow giant thunderer!
Ihki killed Cold drake hatchling!
Wretchling's acid area effect hits Ihki for 15 acid damage.
Wretchling's acid area effect hits Umber hulk for 15 acid damage.
Wretchling's acid area effect hits Xorn for 15 acid damage.
Wretchling's acid area effect hits Snow giant thunderer for 15 acid damage.
Wretchling's acid area effect hits War bear for 15 acid damage.
Wretchling's acid area effect hits Snow giant boulder thrower for 16 acid damage.
Wretchling's acid area effect hits Snow giant thunderer for 16 acid damage.
Wretchling's acid area effect hits Dredge captain for (14 absorbed), 0 acid (0 total damage).
Wretchling's acid area effect hits Venom drake hatchling for 0 acid damage.
Wretchling's acid area effect hits Snow giant boulder thrower for 13 acid damage.
Wretchling's acid area effect hits Dredge for 14 acid damage.
Wretchling's acid area effect hits Snow giant thunderer for 16 acid damage.
Wretchling's acid area effect hits Dredge for 14 acid damage.
Wretchling's acid area effect hits Wolf for 16 acid damage.
Wretchling's acid area effect hits Giant green ant for 16 acid damage.
Wretchling's acid area effect hits Assassin for 16 acid damage.
Wretchling's acid area effect hits Venom drake hatchling for 0 acid damage.
Snow giant boulder thrower slows down.
Snow giant boulder thrower uses Throw Boulder.
Ihki is knocked back!
Snow giant thunderer uses Infusion: Sun.
Venom drake hatchling resists the blinding light!
Venom drake hatchling resists the blinding light!
White ooze resists the blinding light!
Cold drake resists the blinding light!
Cold drake hatchling resists the blinding light!
Cold drake breathes ice!
Saving game...